зеркало из https://github.com/mozilla/gecko-dev.git
157 строки
6.0 KiB
JavaScript
157 строки
6.0 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/* global content, addEventListener, addMessageListener, removeMessageListener,
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sendAsyncMessage */
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/*
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* Frame script that listens for requests to start a `DevToolsServer` for a frame in a
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* content process. Loaded into content process frames by the main process during
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* frame-connector.js' connectToFrame.
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*/
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try {
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var chromeGlobal = this;
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// Encapsulate in its own scope to allows loading this frame script more than once.
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(function() {
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// In most cases, we are debugging a tab in content process, without chrome
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// privileges. But in some tests, we are attaching to privileged document.
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// Because the debugger can't be running in the same compartment than its debuggee,
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// we have to load the server in a dedicated Loader, flagged with
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// invisibleToDebugger, which will force it to be loaded in another compartment.
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let loader,
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customLoader = false;
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if (content.document.nodePrincipal.isSystemPrincipal) {
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const { DevToolsLoader } = ChromeUtils.import(
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"resource://devtools/shared/Loader.jsm"
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);
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loader = new DevToolsLoader({
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invisibleToDebugger: true,
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});
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customLoader = true;
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} else {
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// Otherwise, use the shared loader.
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loader = ChromeUtils.import("resource://devtools/shared/Loader.jsm");
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}
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const { require } = loader;
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const DevToolsUtils = require("devtools/shared/DevToolsUtils");
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const { DevToolsServer } = require("devtools/server/devtools-server");
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DevToolsServer.init();
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// We want a special server without any root actor and only target-scoped actors.
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// We are going to spawn a FrameTargetActor instance in the next few lines,
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// it is going to act like a root actor without being one.
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DevToolsServer.registerActors({ target: true });
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const connections = new Map();
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const onConnect = DevToolsUtils.makeInfallible(function(msg) {
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const mm = msg.target;
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const prefix = msg.data.prefix;
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const addonId = msg.data.addonId;
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// If we try to create several frame targets simultaneously, the frame script will be loaded several times.
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// In this case a single "debug:connect" message might be received by all the already loaded frame scripts.
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// Check if the DevToolsServer already knows the provided connection prefix,
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// because it means that another framescript instance already handled this message.
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// Another "debug:connect" message is guaranteed to be emitted for another prefix,
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// so we keep the message listener and wait for this next message.
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if (DevToolsServer.hasConnectionForPrefix(prefix)) {
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return;
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}
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removeMessageListener("debug:connect", onConnect);
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const conn = DevToolsServer.connectToParent(prefix, mm);
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conn.parentMessageManager = mm;
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connections.set(prefix, conn);
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let actor;
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if (addonId) {
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const {
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WebExtensionTargetActor,
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} = require("devtools/server/actors/targets/webextension");
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actor = new WebExtensionTargetActor(conn, {
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addonId,
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chromeGlobal,
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isTopLevelTarget: true,
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prefix,
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});
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} else {
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const {
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FrameTargetActor,
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} = require("devtools/server/actors/targets/frame");
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const { docShell } = chromeGlobal;
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// For a script loaded via loadFrameScript, the global is the content
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// message manager.
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// All FrameTarget actors created via the framescript are top-level
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// targets. Non top-level FrameTarget actors are all created by the
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// DevToolsFrameChild actor.
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actor = new FrameTargetActor(conn, {
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docShell,
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isTopLevelTarget: true,
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});
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}
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actor.manage(actor);
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sendAsyncMessage("debug:actor", { actor: actor.form(), prefix: prefix });
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});
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addMessageListener("debug:connect", onConnect);
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const onDisconnect = DevToolsUtils.makeInfallible(function(msg) {
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const prefix = msg.data.prefix;
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const conn = connections.get(prefix);
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if (!conn) {
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// Several copies of this frame script can be running for a single frame since it
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// is loaded once for each DevTools connection to the frame. If this disconnect
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// request doesn't match a connection known here, ignore it.
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return;
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}
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removeMessageListener("debug:disconnect", onDisconnect);
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// Call DevToolsServerConnection.close to destroy all child actors. It should end up
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// calling DevToolsServerConnection.onTransportClosed that would actually cleanup all actor
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// pools.
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conn.close();
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connections.delete(prefix);
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});
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addMessageListener("debug:disconnect", onDisconnect);
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// In non-e10s mode, the "debug:disconnect" message isn't always received before the
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// messageManager connection goes away. Watching for "unload" here ensures we close
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// any connections when the frame is unloaded.
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addEventListener("unload", () => {
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for (const conn of connections.values()) {
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conn.close();
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}
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connections.clear();
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});
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// Destroy the server once its last connection closes. Note that multiple frame
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// scripts may be running in parallel and reuse the same server.
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function destroyServer() {
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// Only destroy the server if there is no more connections to it. It may be used
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// to debug another tab running in the same process.
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if (DevToolsServer.hasConnection() || DevToolsServer.keepAlive) {
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return;
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}
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DevToolsServer.off("connectionchange", destroyServer);
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DevToolsServer.destroy();
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// When debugging chrome pages, we initialized a dedicated loader, also destroy it
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if (customLoader) {
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loader.destroy();
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}
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}
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DevToolsServer.on("connectionchange", destroyServer);
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})();
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} catch (e) {
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dump(`Exception in DevTools frame startup: ${e}\n`);
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}
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