зеркало из https://github.com/mozilla/gecko-dev.git
1846 строки
59 KiB
C++
1846 строки
59 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef XP_WIN
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#error "Oculus 1.3 runtime support only available for Windows"
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#endif
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#include <math.h>
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#include "prlink.h"
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#include "prenv.h"
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#include "gfxPrefs.h"
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#include "nsString.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "ipc/VRLayerParent.h"
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#include "mozilla/gfx/Quaternion.h"
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#include <d3d11.h>
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#include "CompositorD3D11.h"
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#include "TextureD3D11.h"
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#include "gfxVROculus.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/dom/GamepadEventTypes.h"
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#include "mozilla/dom/GamepadBinding.h"
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#include "mozilla/Telemetry.h"
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/** XXX The DX11 objects and quad blitting could be encapsulated
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* into a separate object if either Oculus starts supporting
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* non-Windows platforms or the blit is needed by other HMD\
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* drivers.
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* Alternately, we could remove the extra blit for
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* Oculus as well with some more refactoring.
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*/
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// See CompositorD3D11Shaders.h
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namespace mozilla {
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namespace layers {
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struct ShaderBytes { const void* mData; size_t mLength; };
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extern ShaderBytes sRGBShader;
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extern ShaderBytes sLayerQuadVS;
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} // namespace layers
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} // namespace mozilla
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#ifndef M_PI
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# define M_PI 3.14159265358979323846
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#endif
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::gfx::impl;
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using namespace mozilla::layers;
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using namespace mozilla::dom;
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namespace {
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static pfn_ovr_Initialize ovr_Initialize = nullptr;
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static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
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static pfn_ovr_GetLastErrorInfo ovr_GetLastErrorInfo = nullptr;
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static pfn_ovr_GetVersionString ovr_GetVersionString = nullptr;
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static pfn_ovr_TraceMessage ovr_TraceMessage = nullptr;
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static pfn_ovr_IdentifyClient ovr_IdentifyClient = nullptr;
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static pfn_ovr_GetHmdDesc ovr_GetHmdDesc = nullptr;
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static pfn_ovr_GetTrackerCount ovr_GetTrackerCount = nullptr;
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static pfn_ovr_GetTrackerDesc ovr_GetTrackerDesc = nullptr;
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static pfn_ovr_Create ovr_Create = nullptr;
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static pfn_ovr_Destroy ovr_Destroy = nullptr;
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static pfn_ovr_GetSessionStatus ovr_GetSessionStatus = nullptr;
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static pfn_ovr_SetTrackingOriginType ovr_SetTrackingOriginType = nullptr;
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static pfn_ovr_GetTrackingOriginType ovr_GetTrackingOriginType = nullptr;
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static pfn_ovr_RecenterTrackingOrigin ovr_RecenterTrackingOrigin = nullptr;
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static pfn_ovr_SpecifyTrackingOrigin ovr_SpecifyTrackingOrigin = nullptr;
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static pfn_ovr_ClearShouldRecenterFlag ovr_ClearShouldRecenterFlag = nullptr;
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static pfn_ovr_GetTrackingState ovr_GetTrackingState = nullptr;
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static pfn_ovr_GetDevicePoses ovr_GetDevicePoses = nullptr;
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static pfn_ovr_GetTrackerPose ovr_GetTrackerPose = nullptr;
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static pfn_ovr_GetInputState ovr_GetInputState = nullptr;
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static pfn_ovr_GetConnectedControllerTypes ovr_GetConnectedControllerTypes = nullptr;
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static pfn_ovr_GetTouchHapticsDesc ovr_GetTouchHapticsDesc = nullptr;
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static pfn_ovr_SetControllerVibration ovr_SetControllerVibration = nullptr;
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static pfn_ovr_SubmitControllerVibration ovr_SubmitControllerVibration = nullptr;
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static pfn_ovr_GetControllerVibrationState ovr_GetControllerVibrationState = nullptr;
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static pfn_ovr_TestBoundary ovr_TestBoundary = nullptr;
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static pfn_ovr_TestBoundaryPoint ovr_TestBoundaryPoint = nullptr;
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static pfn_ovr_SetBoundaryLookAndFeel ovr_SetBoundaryLookAndFeel = nullptr;
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static pfn_ovr_ResetBoundaryLookAndFeel ovr_ResetBoundaryLookAndFeel = nullptr;
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static pfn_ovr_GetBoundaryGeometry ovr_GetBoundaryGeometry = nullptr;
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static pfn_ovr_GetBoundaryDimensions ovr_GetBoundaryDimensions = nullptr;
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static pfn_ovr_GetBoundaryVisible ovr_GetBoundaryVisible = nullptr;
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static pfn_ovr_RequestBoundaryVisible ovr_RequestBoundaryVisible = nullptr;
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static pfn_ovr_GetTextureSwapChainLength ovr_GetTextureSwapChainLength = nullptr;
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static pfn_ovr_GetTextureSwapChainCurrentIndex ovr_GetTextureSwapChainCurrentIndex = nullptr;
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static pfn_ovr_GetTextureSwapChainDesc ovr_GetTextureSwapChainDesc = nullptr;
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static pfn_ovr_CommitTextureSwapChain ovr_CommitTextureSwapChain = nullptr;
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static pfn_ovr_DestroyTextureSwapChain ovr_DestroyTextureSwapChain = nullptr;
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static pfn_ovr_DestroyMirrorTexture ovr_DestroyMirrorTexture = nullptr;
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static pfn_ovr_GetFovTextureSize ovr_GetFovTextureSize = nullptr;
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static pfn_ovr_GetRenderDesc ovr_GetRenderDesc = nullptr;
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static pfn_ovr_SubmitFrame ovr_SubmitFrame = nullptr;
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static pfn_ovr_GetPerfStats ovr_GetPerfStats = nullptr;
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static pfn_ovr_ResetPerfStats ovr_ResetPerfStats = nullptr;
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static pfn_ovr_GetPredictedDisplayTime ovr_GetPredictedDisplayTime = nullptr;
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static pfn_ovr_GetTimeInSeconds ovr_GetTimeInSeconds = nullptr;
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static pfn_ovr_GetBool ovr_GetBool = nullptr;
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static pfn_ovr_SetBool ovr_SetBool = nullptr;
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static pfn_ovr_GetInt ovr_GetInt = nullptr;
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static pfn_ovr_SetInt ovr_SetInt = nullptr;
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static pfn_ovr_GetFloat ovr_GetFloat = nullptr;
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static pfn_ovr_SetFloat ovr_SetFloat = nullptr;
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static pfn_ovr_GetFloatArray ovr_GetFloatArray = nullptr;
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static pfn_ovr_SetFloatArray ovr_SetFloatArray = nullptr;
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static pfn_ovr_GetString ovr_GetString = nullptr;
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static pfn_ovr_SetString ovr_SetString = nullptr;
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static pfn_ovr_GetExternalCameras ovr_GetExternalCameras = nullptr;
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static pfn_ovr_SetExternalCameraProperties ovr_SetExternalCameraProperties = nullptr;
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#ifdef XP_WIN
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static pfn_ovr_CreateTextureSwapChainDX ovr_CreateTextureSwapChainDX = nullptr;
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static pfn_ovr_GetTextureSwapChainBufferDX ovr_GetTextureSwapChainBufferDX = nullptr;
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static pfn_ovr_CreateMirrorTextureDX ovr_CreateMirrorTextureDX = nullptr;
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static pfn_ovr_GetMirrorTextureBufferDX ovr_GetMirrorTextureBufferDX = nullptr;
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#endif
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static pfn_ovr_CreateTextureSwapChainGL ovr_CreateTextureSwapChainGL = nullptr;
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static pfn_ovr_GetTextureSwapChainBufferGL ovr_GetTextureSwapChainBufferGL = nullptr;
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static pfn_ovr_CreateMirrorTextureGL ovr_CreateMirrorTextureGL = nullptr;
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static pfn_ovr_GetMirrorTextureBufferGL ovr_GetMirrorTextureBufferGL = nullptr;
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#ifdef HAVE_64BIT_BUILD
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#define BUILD_BITS 64
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#else
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#define BUILD_BITS 32
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#endif
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#define OVR_PRODUCT_VERSION 1
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#define OVR_MAJOR_VERSION 1
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#define OVR_MINOR_VERSION 15
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enum class OculusLeftControllerButtonType : uint16_t {
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LThumb,
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IndexTrigger,
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HandTrigger,
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Button_X,
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Button_Y,
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LThumbRest,
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NumButtonType
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};
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enum class OculusRightControllerButtonType : uint16_t {
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RThumb,
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IndexTrigger,
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HandTrigger,
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Button_A,
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Button_B,
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RThumbRest,
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NumButtonType
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};
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static const uint32_t kNumOculusButton = static_cast<uint32_t>
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(OculusLeftControllerButtonType::
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NumButtonType);
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static const uint32_t kNumOculusHaptcs = 1;
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ovrFovPort
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ToFovPort(const VRFieldOfView& aFOV)
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{
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ovrFovPort fovPort;
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fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
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fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
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fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
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fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
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return fovPort;
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}
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VRFieldOfView
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FromFovPort(const ovrFovPort& aFOV)
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{
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VRFieldOfView fovInfo;
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fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
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fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
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fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
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fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
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return fovInfo;
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}
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} // namespace
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VROculusSession::VROculusSession()
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: mOvrLib(nullptr)
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, mSession(nullptr)
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, mInitFlags((ovrInitFlags)0)
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, mTextureSet(nullptr)
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, mPresenting(false)
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{
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}
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ovrSession
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VROculusSession::Get()
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{
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MOZ_ASSERT(mSession);
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return mSession;
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}
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bool
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VROculusSession::IsTrackingReady() const
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{
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return mSession != nullptr;
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}
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bool
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VROculusSession::IsRenderReady() const
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{
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return !mRenderTargets.IsEmpty();
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}
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void
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VROculusSession::StopTracking()
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{
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Uninitialize(true);
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}
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void
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VROculusSession::StartPresentation(const IntSize& aSize)
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{
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if (!mPresenting) {
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mPresenting = true;
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mPresentationSize = aSize;
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Refresh();
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mPresentationStart = TimeStamp::Now();
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}
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}
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void
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VROculusSession::StopPresentation()
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{
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if (mPresenting) {
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mLastPresentationEnd = TimeStamp::Now();
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mPresenting = false;
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Telemetry::Accumulate(Telemetry::WEBVR_USERS_VIEW_IN, 1);
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Telemetry::AccumulateTimeDelta(Telemetry::WEBVR_TIME_SPENT_VIEWING_IN_OCULUS,
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mPresentationStart);
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Refresh();
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}
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}
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VROculusSession::~VROculusSession()
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{
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Uninitialize(true);
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}
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void
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VROculusSession::Uninitialize(bool aUnloadLib)
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{
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StopRendering();
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StopSession();
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StopLib();
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if (aUnloadLib) {
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UnloadOvrLib();
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}
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}
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void
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VROculusSession::StopRendering()
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{
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if (!mRenderTargets.IsEmpty()) {
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mRenderTargets.Clear();
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}
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if (mTextureSet && mSession) {
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ovr_DestroyTextureSwapChain(mSession, mTextureSet);
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}
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mTextureSet = nullptr;
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mDevice = nullptr;
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}
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void
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VROculusSession::StopSession()
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{
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if (mSession) {
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ovr_Destroy(mSession);
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mSession = nullptr;
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}
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}
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void
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VROculusSession::StopLib()
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{
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if (mInitFlags) {
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ovr_Shutdown();
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mInitFlags = (ovrInitFlags)0;
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}
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}
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void
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VROculusSession::Refresh()
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{
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ovrInitFlags flags = (ovrInitFlags)(ovrInit_RequestVersion | ovrInit_MixedRendering);
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bool bInvisible = true;
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if (mPresenting) {
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bInvisible = false;
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} else if (!mLastPresentationEnd.IsNull()) {
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TimeDuration duration = TimeStamp::Now() - mLastPresentationEnd;
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TimeDuration timeout = TimeDuration::FromMilliseconds(gfxPrefs::VROculusPresentTimeout());
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if (timeout > TimeDuration(0) && duration < timeout) {
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// Do not immediately re-initialize with an invisible session after
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// the end of a VR presentation. Waiting for the configured duraction
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// ensures that the user will not drop to Oculus Home during VR link
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// traversal.
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bInvisible = false;
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// While we are waiting for either the timeout or a new presentation,
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// fill the HMD with black / no layers.
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if (mSession && mTextureSet) {
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ovrLayerEyeFov layer;
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memset(&layer, 0, sizeof(layer));
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layer.Header.Type = ovrLayerType_Disabled;
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ovrLayerHeader *layers = &layer.Header;
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ovr_SubmitFrame(mSession, 0, nullptr, &layers, 1);
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}
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}
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}
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if (bInvisible) {
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flags = (ovrInitFlags)(flags | ovrInit_Invisible);
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}
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if (mInitFlags != flags) {
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Uninitialize(false);
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}
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Initialize(flags);
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if (mSession) {
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ovrSessionStatus status;
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if (OVR_SUCCESS(ovr_GetSessionStatus(mSession, &status))) {
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if (status.ShouldQuit) {
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mLastShouldQuit = TimeStamp::Now();
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Uninitialize(true);
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}
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}
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}
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}
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bool
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VROculusSession::IsQuitTimeoutActive()
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{
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// If Oculus asked us to quit our session, do not try to initialize again
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// immediately.
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if (!mLastShouldQuit.IsNull()) {
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TimeDuration duration = TimeStamp::Now() - mLastShouldQuit;
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TimeDuration timeout = TimeDuration::FromMilliseconds(gfxPrefs::VROculusQuitTimeout());
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if (timeout > TimeDuration(0) && duration < timeout) {
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return true;
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}
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}
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return false;
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}
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bool
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VROculusSession::Initialize(ovrInitFlags aFlags)
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{
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if (IsQuitTimeoutActive()) {
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return false;
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}
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if (!LoadOvrLib()) {
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return false;
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}
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if (!StartLib(aFlags)) {
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return false;
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}
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if (!StartSession()) {
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return false;
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}
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if (!StartRendering()) {
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return false;
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}
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return true;
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}
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bool
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VROculusSession::StartRendering()
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{
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if (!mPresenting) {
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// Nothing to do if we aren't presenting
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return true;
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}
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if (!mDevice) {
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mDevice = gfx::DeviceManagerDx::Get()->GetCompositorDevice();
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if (!mDevice) {
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NS_WARNING("Failed to get a D3D11Device for Oculus");
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return false;
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}
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}
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if (!mTextureSet) {
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/**
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* The presentation format is determined by content, which describes the
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* left and right eye rectangles in the VRLayer. The default, if no
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* coordinates are passed is to place the left and right eye textures
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* side-by-side within the buffer.
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*
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* XXX - An optimization would be to dynamically resize this buffer
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* to accomodate sites that are choosing to render in a lower
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* resolution or are using space outside of the left and right
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* eye textures for other purposes. (Bug 1291443)
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*/
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ovrTextureSwapChainDesc desc;
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memset(&desc, 0, sizeof(desc));
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desc.Type = ovrTexture_2D;
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desc.ArraySize = 1;
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desc.Format = OVR_FORMAT_B8G8R8A8_UNORM_SRGB;
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desc.Width = mPresentationSize.width;
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desc.Height = mPresentationSize.height;
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desc.MipLevels = 1;
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desc.SampleCount = 1;
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desc.StaticImage = false;
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desc.MiscFlags = ovrTextureMisc_DX_Typeless;
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desc.BindFlags = ovrTextureBind_DX_RenderTarget;
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ovrResult orv = ovr_CreateTextureSwapChainDX(mSession, mDevice, &desc, &mTextureSet);
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if (orv != ovrSuccess) {
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NS_WARNING("ovr_CreateTextureSwapChainDX failed");
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return false;
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}
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}
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if (mTextureSet && mRenderTargets.IsEmpty()) {
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int textureCount = 0;
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ovrResult orv = ovr_GetTextureSwapChainLength(mSession, mTextureSet, &textureCount);
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if (orv != ovrSuccess) {
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NS_WARNING("ovr_GetTextureSwapChainLength failed");
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return false;
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}
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mRenderTargets.SetLength(textureCount);
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for (int i = 0; i < textureCount; ++i) {
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RefPtr<CompositingRenderTargetD3D11> rt;
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ID3D11Texture2D* texture = nullptr;
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orv = ovr_GetTextureSwapChainBufferDX(mSession, mTextureSet, i, IID_PPV_ARGS(&texture));
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MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainBufferDX failed.");
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rt = new CompositingRenderTargetD3D11(texture, IntPoint(0, 0), DXGI_FORMAT_B8G8R8A8_UNORM);
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rt->SetSize(mPresentationSize);
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mRenderTargets[i] = rt;
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texture->Release();
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}
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}
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return true;
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}
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bool
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VROculusSession::StartLib(ovrInitFlags aFlags)
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{
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if (mInitFlags == 0) {
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ovrInitParams params;
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memset(¶ms, 0, sizeof(params));
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params.Flags = aFlags;
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params.RequestedMinorVersion = OVR_MINOR_VERSION;
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params.LogCallback = nullptr;
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params.ConnectionTimeoutMS = 0;
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ovrResult orv = ovr_Initialize(¶ms);
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if (orv == ovrSuccess) {
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mInitFlags = aFlags;
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}
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else {
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return false;
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}
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}
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MOZ_ASSERT(mInitFlags == aFlags);
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return true;
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}
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bool
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VROculusSession::StartSession()
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{
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// ovr_Create can be slow when no HMD is present and we wish
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// to keep the same oculus session when possible, so we detect
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// presence of an HMD with ovr_GetHmdDesc before calling ovr_Create
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ovrHmdDesc desc = ovr_GetHmdDesc(NULL);
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if (desc.Type == ovrHmd_None) {
|
|
// No HMD connected, destroy any existing session
|
|
if (mSession) {
|
|
ovr_Destroy(mSession);
|
|
mSession = nullptr;
|
|
}
|
|
return false;
|
|
}
|
|
if (mSession != nullptr) {
|
|
// HMD Detected and we already have a session, let's keep using it.
|
|
return true;
|
|
}
|
|
|
|
// HMD Detected and we don't have a session yet,
|
|
// try to create a new session
|
|
ovrSession session;
|
|
ovrGraphicsLuid luid;
|
|
ovrResult orv = ovr_Create(&session, &luid);
|
|
if (orv == ovrSuccess) {
|
|
orv = ovr_SetTrackingOriginType(session, ovrTrackingOrigin_FloorLevel);
|
|
if (orv != ovrSuccess) {
|
|
NS_WARNING("ovr_SetTrackingOriginType failed.\n");
|
|
}
|
|
mSession = session;
|
|
return true;
|
|
}
|
|
|
|
// Failed to create a session for the HMD
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
VROculusSession::LoadOvrLib()
|
|
{
|
|
if (mOvrLib) {
|
|
// Already loaded, early exit
|
|
return true;
|
|
}
|
|
nsTArray<nsCString> libSearchPaths;
|
|
nsCString libName;
|
|
nsCString searchPath;
|
|
|
|
#if defined(_WIN32)
|
|
static const char dirSep = '\\';
|
|
static const int pathLen = 260;
|
|
searchPath.SetCapacity(pathLen);
|
|
int realLen = ::GetSystemDirectoryA(searchPath.BeginWriting(), pathLen);
|
|
if (realLen != 0 && realLen < pathLen) {
|
|
searchPath.SetLength(realLen);
|
|
libSearchPaths.AppendElement(searchPath);
|
|
}
|
|
libName.AppendPrintf("LibOVRRT%d_%d.dll", BUILD_BITS, OVR_PRODUCT_VERSION);
|
|
#else
|
|
#error "Unsupported platform!"
|
|
#endif
|
|
|
|
// search the path/module dir
|
|
libSearchPaths.InsertElementsAt(0, 1, nsCString());
|
|
|
|
// If the env var is present, we override libName
|
|
if (PR_GetEnv("OVR_LIB_PATH")) {
|
|
searchPath = PR_GetEnv("OVR_LIB_PATH");
|
|
libSearchPaths.InsertElementsAt(0, 1, searchPath);
|
|
}
|
|
|
|
if (PR_GetEnv("OVR_LIB_NAME")) {
|
|
libName = PR_GetEnv("OVR_LIB_NAME");
|
|
}
|
|
|
|
for (uint32_t i = 0; i < libSearchPaths.Length(); ++i) {
|
|
nsCString& libPath = libSearchPaths[i];
|
|
nsCString fullName;
|
|
if (libPath.Length() == 0) {
|
|
fullName.Assign(libName);
|
|
} else {
|
|
fullName.AppendPrintf("%s%c%s", libPath.BeginReading(), dirSep, libName.BeginReading());
|
|
}
|
|
|
|
mOvrLib = PR_LoadLibrary(fullName.BeginReading());
|
|
if (mOvrLib) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!mOvrLib) {
|
|
return false;
|
|
}
|
|
|
|
#define REQUIRE_FUNCTION(_x) do { \
|
|
*(void **)&_x = (void *) PR_FindSymbol(mOvrLib, #_x); \
|
|
if (!_x) { printf_stderr(#_x " symbol missing\n"); goto fail; } \
|
|
} while (0)
|
|
|
|
REQUIRE_FUNCTION(ovr_Initialize);
|
|
REQUIRE_FUNCTION(ovr_Shutdown);
|
|
REQUIRE_FUNCTION(ovr_GetLastErrorInfo);
|
|
REQUIRE_FUNCTION(ovr_GetVersionString);
|
|
REQUIRE_FUNCTION(ovr_TraceMessage);
|
|
REQUIRE_FUNCTION(ovr_IdentifyClient);
|
|
REQUIRE_FUNCTION(ovr_GetHmdDesc);
|
|
REQUIRE_FUNCTION(ovr_GetTrackerCount);
|
|
REQUIRE_FUNCTION(ovr_GetTrackerDesc);
|
|
REQUIRE_FUNCTION(ovr_Create);
|
|
REQUIRE_FUNCTION(ovr_Destroy);
|
|
REQUIRE_FUNCTION(ovr_GetSessionStatus);
|
|
REQUIRE_FUNCTION(ovr_SetTrackingOriginType);
|
|
REQUIRE_FUNCTION(ovr_GetTrackingOriginType);
|
|
REQUIRE_FUNCTION(ovr_RecenterTrackingOrigin);
|
|
REQUIRE_FUNCTION(ovr_SpecifyTrackingOrigin);
|
|
REQUIRE_FUNCTION(ovr_ClearShouldRecenterFlag);
|
|
REQUIRE_FUNCTION(ovr_GetTrackingState);
|
|
REQUIRE_FUNCTION(ovr_GetDevicePoses);
|
|
REQUIRE_FUNCTION(ovr_GetTrackerPose);
|
|
REQUIRE_FUNCTION(ovr_GetInputState);
|
|
REQUIRE_FUNCTION(ovr_GetConnectedControllerTypes);
|
|
REQUIRE_FUNCTION(ovr_GetTouchHapticsDesc);
|
|
REQUIRE_FUNCTION(ovr_SetControllerVibration);
|
|
REQUIRE_FUNCTION(ovr_SubmitControllerVibration);
|
|
REQUIRE_FUNCTION(ovr_GetControllerVibrationState);
|
|
REQUIRE_FUNCTION(ovr_TestBoundary);
|
|
REQUIRE_FUNCTION(ovr_TestBoundaryPoint);
|
|
REQUIRE_FUNCTION(ovr_SetBoundaryLookAndFeel);
|
|
REQUIRE_FUNCTION(ovr_ResetBoundaryLookAndFeel);
|
|
REQUIRE_FUNCTION(ovr_GetBoundaryGeometry);
|
|
REQUIRE_FUNCTION(ovr_GetBoundaryDimensions);
|
|
REQUIRE_FUNCTION(ovr_GetBoundaryVisible);
|
|
REQUIRE_FUNCTION(ovr_RequestBoundaryVisible);
|
|
REQUIRE_FUNCTION(ovr_GetTextureSwapChainLength);
|
|
REQUIRE_FUNCTION(ovr_GetTextureSwapChainCurrentIndex);
|
|
REQUIRE_FUNCTION(ovr_GetTextureSwapChainDesc);
|
|
REQUIRE_FUNCTION(ovr_CommitTextureSwapChain);
|
|
REQUIRE_FUNCTION(ovr_DestroyTextureSwapChain);
|
|
REQUIRE_FUNCTION(ovr_DestroyMirrorTexture);
|
|
REQUIRE_FUNCTION(ovr_GetFovTextureSize);
|
|
REQUIRE_FUNCTION(ovr_GetRenderDesc);
|
|
REQUIRE_FUNCTION(ovr_SubmitFrame);
|
|
REQUIRE_FUNCTION(ovr_GetPerfStats);
|
|
REQUIRE_FUNCTION(ovr_ResetPerfStats);
|
|
REQUIRE_FUNCTION(ovr_GetPredictedDisplayTime);
|
|
REQUIRE_FUNCTION(ovr_GetTimeInSeconds);
|
|
REQUIRE_FUNCTION(ovr_GetBool);
|
|
REQUIRE_FUNCTION(ovr_SetBool);
|
|
REQUIRE_FUNCTION(ovr_GetInt);
|
|
REQUIRE_FUNCTION(ovr_SetInt);
|
|
REQUIRE_FUNCTION(ovr_GetFloat);
|
|
REQUIRE_FUNCTION(ovr_SetFloat);
|
|
REQUIRE_FUNCTION(ovr_GetFloatArray);
|
|
REQUIRE_FUNCTION(ovr_SetFloatArray);
|
|
REQUIRE_FUNCTION(ovr_GetString);
|
|
REQUIRE_FUNCTION(ovr_SetString);
|
|
REQUIRE_FUNCTION(ovr_GetExternalCameras);
|
|
REQUIRE_FUNCTION(ovr_SetExternalCameraProperties);
|
|
|
|
#ifdef XP_WIN
|
|
|
|
REQUIRE_FUNCTION(ovr_CreateTextureSwapChainDX);
|
|
REQUIRE_FUNCTION(ovr_GetTextureSwapChainBufferDX);
|
|
REQUIRE_FUNCTION(ovr_CreateMirrorTextureDX);
|
|
REQUIRE_FUNCTION(ovr_GetMirrorTextureBufferDX);
|
|
|
|
#endif
|
|
|
|
REQUIRE_FUNCTION(ovr_CreateTextureSwapChainGL);
|
|
REQUIRE_FUNCTION(ovr_GetTextureSwapChainBufferGL);
|
|
REQUIRE_FUNCTION(ovr_CreateMirrorTextureGL);
|
|
REQUIRE_FUNCTION(ovr_GetMirrorTextureBufferGL);
|
|
|
|
#undef REQUIRE_FUNCTION
|
|
|
|
return true;
|
|
|
|
fail:
|
|
ovr_Initialize = nullptr;
|
|
PR_UnloadLibrary(mOvrLib);
|
|
mOvrLib = nullptr;
|
|
return false;
|
|
}
|
|
|
|
already_AddRefed<CompositingRenderTargetD3D11>
|
|
VROculusSession::GetNextRenderTarget()
|
|
{
|
|
int currentRenderTarget = 0;
|
|
DebugOnly<ovrResult> orv = ovr_GetTextureSwapChainCurrentIndex(mSession, mTextureSet, ¤tRenderTarget);
|
|
MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainCurrentIndex failed.");
|
|
|
|
mRenderTargets[currentRenderTarget]->ClearOnBind();
|
|
RefPtr<CompositingRenderTargetD3D11> rt = mRenderTargets[currentRenderTarget];
|
|
return rt.forget();
|
|
}
|
|
|
|
ovrTextureSwapChain
|
|
VROculusSession::GetSwapChain()
|
|
{
|
|
MOZ_ASSERT(mTextureSet);
|
|
return mTextureSet;
|
|
}
|
|
|
|
void
|
|
VROculusSession::UnloadOvrLib()
|
|
{
|
|
if (mOvrLib) {
|
|
PR_UnloadLibrary(mOvrLib);
|
|
mOvrLib = nullptr;
|
|
}
|
|
}
|
|
|
|
VRDisplayOculus::VRDisplayOculus(VROculusSession* aSession)
|
|
: VRDisplayHost(VRDeviceType::Oculus)
|
|
, mSession(aSession)
|
|
, mQuadVS(nullptr)
|
|
, mQuadPS(nullptr)
|
|
, mLinearSamplerState(nullptr)
|
|
, mVSConstantBuffer(nullptr)
|
|
, mPSConstantBuffer(nullptr)
|
|
, mVertexBuffer(nullptr)
|
|
, mInputLayout(nullptr)
|
|
, mEyeHeight(OVR_DEFAULT_EYE_HEIGHT)
|
|
{
|
|
MOZ_COUNT_CTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
|
|
|
|
mDisplayInfo.mDisplayName.AssignLiteral("Oculus VR HMD");
|
|
mDisplayInfo.mIsConnected = true;
|
|
mDisplayInfo.mIsMounted = false;
|
|
|
|
mDesc = ovr_GetHmdDesc(aSession->Get());
|
|
|
|
mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None;
|
|
if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Orientation) {
|
|
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Orientation;
|
|
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
|
|
}
|
|
if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Position) {
|
|
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Position;
|
|
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
|
|
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_StageParameters;
|
|
}
|
|
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_External;
|
|
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_MountDetection;
|
|
mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Present;
|
|
|
|
mFOVPort[VRDisplayInfo::Eye_Left] = mDesc.DefaultEyeFov[ovrEye_Left];
|
|
mFOVPort[VRDisplayInfo::Eye_Right] = mDesc.DefaultEyeFov[ovrEye_Right];
|
|
|
|
mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Left] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Left]);
|
|
mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Right] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Right]);
|
|
|
|
float pixelsPerDisplayPixel = 1.0;
|
|
ovrSizei texSize[2];
|
|
|
|
// get eye parameters and create the mesh
|
|
for (uint32_t eye = 0; eye < VRDisplayInfo::NumEyes; eye++) {
|
|
|
|
ovrEyeRenderDesc renderDesc = ovr_GetRenderDesc(mSession->Get(), (ovrEyeType)eye, mFOVPort[eye]);
|
|
|
|
// As of Oculus 0.6.0, the HmdToEyeOffset values are correct and don't need to be negated.
|
|
mDisplayInfo.mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeOffset.x, renderDesc.HmdToEyeOffset.y, renderDesc.HmdToEyeOffset.z);
|
|
|
|
texSize[eye] = ovr_GetFovTextureSize(mSession->Get(), (ovrEyeType)eye, mFOVPort[eye], pixelsPerDisplayPixel);
|
|
}
|
|
|
|
// take the max of both for eye resolution
|
|
mDisplayInfo.mEyeResolution.width = std::max(texSize[VRDisplayInfo::Eye_Left].w, texSize[VRDisplayInfo::Eye_Right].w);
|
|
mDisplayInfo.mEyeResolution.height = std::max(texSize[VRDisplayInfo::Eye_Left].h, texSize[VRDisplayInfo::Eye_Right].h);
|
|
|
|
UpdateStageParameters();
|
|
}
|
|
|
|
VRDisplayOculus::~VRDisplayOculus() {
|
|
Destroy();
|
|
MOZ_COUNT_DTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
|
|
}
|
|
|
|
void
|
|
VRDisplayOculus::Destroy()
|
|
{
|
|
StopPresentation();
|
|
mSession = nullptr;
|
|
}
|
|
|
|
void
|
|
VRDisplayOculus::UpdateStageParameters()
|
|
{
|
|
if (!mSession->IsTrackingReady()) {
|
|
return;
|
|
}
|
|
ovrVector3f playArea;
|
|
ovrResult res = ovr_GetBoundaryDimensions(mSession->Get(), ovrBoundary_PlayArea, &playArea);
|
|
if (res == ovrSuccess) {
|
|
mDisplayInfo.mStageSize.width = playArea.x;
|
|
mDisplayInfo.mStageSize.height = playArea.z;
|
|
} else {
|
|
// If we fail, fall back to reasonable defaults.
|
|
// 1m x 1m space
|
|
mDisplayInfo.mStageSize.width = 1.0f;
|
|
mDisplayInfo.mStageSize.height = 1.0f;
|
|
}
|
|
|
|
mEyeHeight = ovr_GetFloat(mSession->Get(), OVR_KEY_EYE_HEIGHT, OVR_DEFAULT_EYE_HEIGHT);
|
|
|
|
mDisplayInfo.mSittingToStandingTransform._11 = 1.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._12 = 0.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._13 = 0.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._14 = 0.0f;
|
|
|
|
mDisplayInfo.mSittingToStandingTransform._21 = 0.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._22 = 1.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._23 = 0.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._24 = 0.0f;
|
|
|
|
mDisplayInfo.mSittingToStandingTransform._31 = 0.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._32 = 0.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._33 = 1.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._34 = 0.0f;
|
|
|
|
mDisplayInfo.mSittingToStandingTransform._41 = 0.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._42 = mEyeHeight;
|
|
mDisplayInfo.mSittingToStandingTransform._43 = 0.0f;
|
|
mDisplayInfo.mSittingToStandingTransform._44 = 1.0f;
|
|
}
|
|
|
|
void
|
|
VRDisplayOculus::ZeroSensor()
|
|
{
|
|
if (!mSession->IsTrackingReady()) {
|
|
return;
|
|
}
|
|
ovr_RecenterTrackingOrigin(mSession->Get());
|
|
UpdateStageParameters();
|
|
}
|
|
|
|
VRHMDSensorState
|
|
VRDisplayOculus::GetSensorState()
|
|
{
|
|
VRHMDSensorState result;
|
|
if (mSession->IsTrackingReady()) {
|
|
double predictedFrameTime = 0.0f;
|
|
if (gfxPrefs::VRPosePredictionEnabled()) {
|
|
// XXX We might need to call ovr_GetPredictedDisplayTime even if we don't use the result.
|
|
// If we don't call it, the Oculus driver will spew out many warnings...
|
|
predictedFrameTime = ovr_GetPredictedDisplayTime(mSession->Get(), 0);
|
|
}
|
|
result = GetSensorState(predictedFrameTime);
|
|
}
|
|
result.inputFrameID = mDisplayInfo.mFrameId;
|
|
result.position[1] -= mEyeHeight;
|
|
mDisplayInfo.mLastSensorState[result.inputFrameID % kVRMaxLatencyFrames] = result;
|
|
return result;
|
|
}
|
|
|
|
VRHMDSensorState
|
|
VRDisplayOculus::GetSensorState(double absTime)
|
|
{
|
|
VRHMDSensorState result;
|
|
|
|
ovrTrackingState state = ovr_GetTrackingState(mSession->Get(), absTime, true);
|
|
ovrPoseStatef& pose(state.HeadPose);
|
|
|
|
result.timestamp = pose.TimeInSeconds;
|
|
|
|
if (state.StatusFlags & ovrStatus_OrientationTracked) {
|
|
result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
|
|
|
|
result.orientation[0] = pose.ThePose.Orientation.x;
|
|
result.orientation[1] = pose.ThePose.Orientation.y;
|
|
result.orientation[2] = pose.ThePose.Orientation.z;
|
|
result.orientation[3] = pose.ThePose.Orientation.w;
|
|
|
|
result.angularVelocity[0] = pose.AngularVelocity.x;
|
|
result.angularVelocity[1] = pose.AngularVelocity.y;
|
|
result.angularVelocity[2] = pose.AngularVelocity.z;
|
|
|
|
result.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
|
|
|
|
result.angularAcceleration[0] = pose.AngularAcceleration.x;
|
|
result.angularAcceleration[1] = pose.AngularAcceleration.y;
|
|
result.angularAcceleration[2] = pose.AngularAcceleration.z;
|
|
}
|
|
|
|
if (state.StatusFlags & ovrStatus_PositionTracked) {
|
|
result.flags |= VRDisplayCapabilityFlags::Cap_Position;
|
|
|
|
result.position[0] = pose.ThePose.Position.x;
|
|
result.position[1] = pose.ThePose.Position.y;
|
|
result.position[2] = pose.ThePose.Position.z;
|
|
|
|
result.linearVelocity[0] = pose.LinearVelocity.x;
|
|
result.linearVelocity[1] = pose.LinearVelocity.y;
|
|
result.linearVelocity[2] = pose.LinearVelocity.z;
|
|
|
|
result.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
|
|
|
|
result.linearAcceleration[0] = pose.LinearAcceleration.x;
|
|
result.linearAcceleration[1] = pose.LinearAcceleration.y;
|
|
result.linearAcceleration[2] = pose.LinearAcceleration.z;
|
|
}
|
|
result.flags |= VRDisplayCapabilityFlags::Cap_External;
|
|
result.flags |= VRDisplayCapabilityFlags::Cap_MountDetection;
|
|
result.flags |= VRDisplayCapabilityFlags::Cap_Present;
|
|
|
|
return result;
|
|
}
|
|
|
|
void
|
|
VRDisplayOculus::StartPresentation()
|
|
{
|
|
mSession->StartPresentation(IntSize(mDisplayInfo.mEyeResolution.width * 2, mDisplayInfo.mEyeResolution.height));
|
|
if (!mSession->IsRenderReady()) {
|
|
return;
|
|
}
|
|
|
|
if (!mDevice) {
|
|
mDevice = gfx::DeviceManagerDx::Get()->GetCompositorDevice();
|
|
if (!mDevice) {
|
|
NS_WARNING("Failed to get a D3D11Device for Oculus");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mContext) {
|
|
mDevice->GetImmediateContext(getter_AddRefs(mContext));
|
|
if (!mContext) {
|
|
NS_WARNING("Failed to get immediate context for Oculus");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mQuadVS) {
|
|
if (FAILED(mDevice->CreateVertexShader(sLayerQuadVS.mData, sLayerQuadVS.mLength, nullptr, &mQuadVS))) {
|
|
NS_WARNING("Failed to create vertex shader for Oculus");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mQuadPS) {
|
|
if (FAILED(mDevice->CreatePixelShader(sRGBShader.mData, sRGBShader.mLength, nullptr, &mQuadPS))) {
|
|
NS_WARNING("Failed to create pixel shader for Oculus");
|
|
return;
|
|
}
|
|
}
|
|
|
|
CD3D11_BUFFER_DESC cBufferDesc(sizeof(layers::VertexShaderConstants),
|
|
D3D11_BIND_CONSTANT_BUFFER,
|
|
D3D11_USAGE_DYNAMIC,
|
|
D3D11_CPU_ACCESS_WRITE);
|
|
|
|
if (!mVSConstantBuffer) {
|
|
if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mVSConstantBuffer)))) {
|
|
NS_WARNING("Failed to vertex shader constant buffer for Oculus");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mPSConstantBuffer) {
|
|
cBufferDesc.ByteWidth = sizeof(layers::PixelShaderConstants);
|
|
if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mPSConstantBuffer)))) {
|
|
NS_WARNING("Failed to pixel shader constant buffer for Oculus");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mLinearSamplerState) {
|
|
CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT);
|
|
if (FAILED(mDevice->CreateSamplerState(&samplerDesc, getter_AddRefs(mLinearSamplerState)))) {
|
|
NS_WARNING("Failed to create sampler state for Oculus");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mInputLayout) {
|
|
D3D11_INPUT_ELEMENT_DESC layout[] =
|
|
{
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
if (FAILED(mDevice->CreateInputLayout(layout,
|
|
sizeof(layout) / sizeof(D3D11_INPUT_ELEMENT_DESC),
|
|
sLayerQuadVS.mData,
|
|
sLayerQuadVS.mLength,
|
|
getter_AddRefs(mInputLayout)))) {
|
|
NS_WARNING("Failed to create input layout for Oculus");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mVertexBuffer) {
|
|
Vertex vertices[] = { { { 0.0, 0.0 } },{ { 1.0, 0.0 } },{ { 0.0, 1.0 } },{ { 1.0, 1.0 } } };
|
|
CD3D11_BUFFER_DESC bufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER);
|
|
D3D11_SUBRESOURCE_DATA data;
|
|
data.pSysMem = (void*)vertices;
|
|
|
|
if (FAILED(mDevice->CreateBuffer(&bufferDesc, &data, getter_AddRefs(mVertexBuffer)))) {
|
|
NS_WARNING("Failed to create vertex buffer for Oculus");
|
|
return;
|
|
}
|
|
}
|
|
|
|
memset(&mVSConstants, 0, sizeof(mVSConstants));
|
|
memset(&mPSConstants, 0, sizeof(mPSConstants));
|
|
}
|
|
|
|
void
|
|
VRDisplayOculus::StopPresentation()
|
|
{
|
|
if (mSession) {
|
|
mSession->StopPresentation();
|
|
}
|
|
}
|
|
|
|
bool
|
|
VRDisplayOculus::UpdateConstantBuffers()
|
|
{
|
|
HRESULT hr;
|
|
D3D11_MAPPED_SUBRESOURCE resource;
|
|
resource.pData = nullptr;
|
|
|
|
hr = mContext->Map(mVSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
|
|
if (FAILED(hr) || !resource.pData) {
|
|
return false;
|
|
}
|
|
*(VertexShaderConstants*)resource.pData = mVSConstants;
|
|
mContext->Unmap(mVSConstantBuffer, 0);
|
|
resource.pData = nullptr;
|
|
|
|
hr = mContext->Map(mPSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
|
|
if (FAILED(hr) || !resource.pData) {
|
|
return false;
|
|
}
|
|
*(PixelShaderConstants*)resource.pData = mPSConstants;
|
|
mContext->Unmap(mPSConstantBuffer, 0);
|
|
|
|
ID3D11Buffer *buffer = mVSConstantBuffer;
|
|
mContext->VSSetConstantBuffers(0, 1, &buffer);
|
|
buffer = mPSConstantBuffer;
|
|
mContext->PSSetConstantBuffers(0, 1, &buffer);
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
VRDisplayOculus::SubmitFrame(TextureSourceD3D11* aSource,
|
|
const IntSize& aSize,
|
|
const gfx::Rect& aLeftEyeRect,
|
|
const gfx::Rect& aRightEyeRect)
|
|
{
|
|
if (!mSession->IsRenderReady() || !mDevice || !mContext) {
|
|
return false;
|
|
}
|
|
/**
|
|
* XXX - We should resolve fail the promise returned by
|
|
* VRDisplay.requestPresent() when the DX11 resources fail allocation
|
|
* in VRDisplayOculus::StartPresentation().
|
|
* Bailing out here prevents the crash but content should be aware
|
|
* that frames are not being presented.
|
|
* See Bug 1299309.
|
|
**/
|
|
|
|
RefPtr<CompositingRenderTargetD3D11> surface = mSession->GetNextRenderTarget();
|
|
|
|
surface->BindRenderTarget(mContext);
|
|
|
|
Matrix viewMatrix = Matrix::Translation(-1.0, 1.0);
|
|
viewMatrix.PreScale(2.0f / float(aSize.width), 2.0f / float(aSize.height));
|
|
viewMatrix.PreScale(1.0f, -1.0f);
|
|
Matrix4x4 projection = Matrix4x4::From2D(viewMatrix);
|
|
projection._33 = 0.0f;
|
|
|
|
Matrix transform2d;
|
|
gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d);
|
|
|
|
D3D11_VIEWPORT viewport;
|
|
viewport.MinDepth = 0.0f;
|
|
viewport.MaxDepth = 1.0f;
|
|
viewport.Width = aSize.width;
|
|
viewport.Height = aSize.height;
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
|
|
D3D11_RECT scissor;
|
|
scissor.left = 0;
|
|
scissor.right = aSize.width;
|
|
scissor.top = 0;
|
|
scissor.bottom = aSize.height;
|
|
|
|
memcpy(&mVSConstants.layerTransform, &transform._11, sizeof(mVSConstants.layerTransform));
|
|
memcpy(&mVSConstants.projection, &projection._11, sizeof(mVSConstants.projection));
|
|
mVSConstants.renderTargetOffset[0] = 0.0f;
|
|
mVSConstants.renderTargetOffset[1] = 0.0f;
|
|
mVSConstants.layerQuad = Rect(0.0f, 0.0f, aSize.width, aSize.height);
|
|
mVSConstants.textureCoords = Rect(0.0f, 1.0f, 1.0f, -1.0f);
|
|
|
|
mPSConstants.layerOpacity[0] = 1.0f;
|
|
|
|
ID3D11Buffer* vbuffer = mVertexBuffer;
|
|
UINT vsize = sizeof(Vertex);
|
|
UINT voffset = 0;
|
|
mContext->IASetVertexBuffers(0, 1, &vbuffer, &vsize, &voffset);
|
|
mContext->IASetIndexBuffer(nullptr, DXGI_FORMAT_R16_UINT, 0);
|
|
mContext->IASetInputLayout(mInputLayout);
|
|
mContext->RSSetViewports(1, &viewport);
|
|
mContext->RSSetScissorRects(1, &scissor);
|
|
mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
mContext->VSSetShader(mQuadVS, nullptr, 0);
|
|
mContext->PSSetShader(mQuadPS, nullptr, 0);
|
|
ID3D11ShaderResourceView* srView = aSource->GetShaderResourceView();
|
|
if (!srView) {
|
|
NS_WARNING("Failed to get SRV for Oculus");
|
|
return false;
|
|
}
|
|
mContext->PSSetShaderResources(0 /* 0 == TexSlot::RGB */, 1, &srView);
|
|
// XXX Use Constant from TexSlot in CompositorD3D11.cpp?
|
|
|
|
ID3D11SamplerState *sampler = mLinearSamplerState;
|
|
mContext->PSSetSamplers(0, 1, &sampler);
|
|
|
|
if (!UpdateConstantBuffers()) {
|
|
NS_WARNING("Failed to update constant buffers for Oculus");
|
|
return false;
|
|
}
|
|
|
|
mContext->Draw(4, 0);
|
|
|
|
ovrResult orv = ovr_CommitTextureSwapChain(mSession->Get(), mSession->GetSwapChain());
|
|
if (orv != ovrSuccess) {
|
|
NS_WARNING("ovr_CommitTextureSwapChain failed.\n");
|
|
return false;
|
|
}
|
|
|
|
ovrLayerEyeFov layer;
|
|
memset(&layer, 0, sizeof(layer));
|
|
layer.Header.Type = ovrLayerType_EyeFov;
|
|
layer.Header.Flags = 0;
|
|
layer.ColorTexture[0] = mSession->GetSwapChain();
|
|
layer.ColorTexture[1] = nullptr;
|
|
layer.Fov[0] = mFOVPort[0];
|
|
layer.Fov[1] = mFOVPort[1];
|
|
layer.Viewport[0].Pos.x = aSize.width * aLeftEyeRect.x;
|
|
layer.Viewport[0].Pos.y = aSize.height * aLeftEyeRect.y;
|
|
layer.Viewport[0].Size.w = aSize.width * aLeftEyeRect.width;
|
|
layer.Viewport[0].Size.h = aSize.height * aLeftEyeRect.height;
|
|
layer.Viewport[1].Pos.x = aSize.width * aRightEyeRect.x;
|
|
layer.Viewport[1].Pos.y = aSize.height * aRightEyeRect.y;
|
|
layer.Viewport[1].Size.w = aSize.width * aRightEyeRect.width;
|
|
layer.Viewport[1].Size.h = aSize.height * aRightEyeRect.height;
|
|
|
|
const Point3D& l = mDisplayInfo.mEyeTranslation[0];
|
|
const Point3D& r = mDisplayInfo.mEyeTranslation[1];
|
|
const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
|
|
{ r.x, r.y, r.z } };
|
|
|
|
const VRHMDSensorState& sensorState = mDisplayInfo.GetSensorState();
|
|
|
|
for (uint32_t i = 0; i < 2; ++i) {
|
|
Quaternion o(sensorState.orientation[0],
|
|
sensorState.orientation[1],
|
|
sensorState.orientation[2],
|
|
sensorState.orientation[3]);
|
|
Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
|
|
Point3D p = o.RotatePoint(vo);
|
|
layer.RenderPose[i].Orientation.x = o.x;
|
|
layer.RenderPose[i].Orientation.y = o.y;
|
|
layer.RenderPose[i].Orientation.z = o.z;
|
|
layer.RenderPose[i].Orientation.w = o.w;
|
|
layer.RenderPose[i].Position.x = p.x + sensorState.position[0];
|
|
layer.RenderPose[i].Position.y = p.y + sensorState.position[1];
|
|
layer.RenderPose[i].Position.z = p.z + sensorState.position[2];
|
|
}
|
|
|
|
ovrLayerHeader *layers = &layer.Header;
|
|
orv = ovr_SubmitFrame(mSession->Get(), mDisplayInfo.mFrameId, nullptr, &layers, 1);
|
|
// ovr_SubmitFrame will fail during the Oculus health and safety warning.
|
|
// and will start succeeding once the warning has been dismissed by the user.
|
|
|
|
if (!OVR_UNQUALIFIED_SUCCESS(orv)) {
|
|
/**
|
|
* We wish to throttle the framerate for any case that the rendered
|
|
* result is not visible. In some cases, such as during the Oculus
|
|
* "health and safety warning", orv will be > 0 (OVR_SUCCESS but not
|
|
* OVR_UNQUALIFIED_SUCCESS) and ovr_SubmitFrame will not block.
|
|
* In this case, returning true would have resulted in an unthrottled
|
|
* render loop hiting excessive frame rates and consuming resources.
|
|
*/
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
VRDisplayOculus::NotifyVSync()
|
|
{
|
|
mSession->Refresh();
|
|
if (mSession->IsTrackingReady()) {
|
|
ovrSessionStatus sessionStatus;
|
|
ovrResult ovr = ovr_GetSessionStatus(mSession->Get(), &sessionStatus);
|
|
mDisplayInfo.mIsConnected = (ovr == ovrSuccess && sessionStatus.HmdPresent);
|
|
} else {
|
|
mDisplayInfo.mIsConnected = false;
|
|
}
|
|
|
|
VRDisplayHost::NotifyVSync();
|
|
}
|
|
|
|
VRControllerOculus::VRControllerOculus(dom::GamepadHand aHand, uint32_t aDisplayID)
|
|
: VRControllerHost(VRDeviceType::Oculus, aHand, aDisplayID)
|
|
, mIndexTrigger(0.0f)
|
|
, mHandTrigger(0.0f)
|
|
, mVibrateThread(nullptr)
|
|
, mIsVibrateStopped(false)
|
|
{
|
|
MOZ_COUNT_CTOR_INHERITED(VRControllerOculus, VRControllerHost);
|
|
|
|
char* touchID = "";
|
|
switch (aHand) {
|
|
case dom::GamepadHand::Left:
|
|
touchID = "Oculus Touch (Left)";
|
|
break;
|
|
case dom::GamepadHand::Right:
|
|
touchID = "Oculus Touch (Right)";
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false);
|
|
break;
|
|
}
|
|
mControllerInfo.mControllerName = touchID;
|
|
|
|
MOZ_ASSERT(kNumOculusButton ==
|
|
static_cast<uint32_t>(OculusLeftControllerButtonType::NumButtonType)
|
|
&& kNumOculusButton ==
|
|
static_cast<uint32_t>(OculusRightControllerButtonType::NumButtonType));
|
|
|
|
mControllerInfo.mNumButtons = kNumOculusButton;
|
|
mControllerInfo.mNumAxes = static_cast<uint32_t>(
|
|
OculusControllerAxisType::NumVRControllerAxisType);
|
|
mControllerInfo.mNumHaptics = kNumOculusHaptcs;
|
|
}
|
|
|
|
float
|
|
VRControllerOculus::GetAxisMove(uint32_t aAxis)
|
|
{
|
|
return mAxisMove[aAxis];
|
|
}
|
|
|
|
void
|
|
VRControllerOculus::SetAxisMove(uint32_t aAxis, float aValue)
|
|
{
|
|
mAxisMove[aAxis] = aValue;
|
|
}
|
|
|
|
float
|
|
VRControllerOculus::GetIndexTrigger()
|
|
{
|
|
return mIndexTrigger;
|
|
}
|
|
|
|
void
|
|
VRControllerOculus::SetIndexTrigger(float aValue)
|
|
{
|
|
mIndexTrigger = aValue;
|
|
}
|
|
|
|
float
|
|
VRControllerOculus::GetHandTrigger()
|
|
{
|
|
return mHandTrigger;
|
|
}
|
|
|
|
void
|
|
VRControllerOculus::SetHandTrigger(float aValue)
|
|
{
|
|
mHandTrigger = aValue;
|
|
}
|
|
|
|
VRControllerOculus::~VRControllerOculus()
|
|
{
|
|
MOZ_COUNT_DTOR_INHERITED(VRControllerOculus, VRControllerHost);
|
|
}
|
|
|
|
void
|
|
VRControllerOculus::UpdateVibrateHaptic(ovrSession aSession,
|
|
uint32_t aHapticIndex,
|
|
double aIntensity,
|
|
double aDuration,
|
|
uint64_t aVibrateIndex,
|
|
uint32_t aPromiseID)
|
|
{
|
|
// UpdateVibrateHaptic() only can be called by mVibrateThread
|
|
MOZ_ASSERT(mVibrateThread == NS_GetCurrentThread());
|
|
|
|
// It has been interrupted by loss focus.
|
|
if (mIsVibrateStopped) {
|
|
VibrateHapticComplete(aSession, aPromiseID, true);
|
|
return;
|
|
}
|
|
// Avoid the previous vibrate event to override the new one.
|
|
if (mVibrateIndex != aVibrateIndex) {
|
|
VibrateHapticComplete(aSession, aPromiseID, false);
|
|
return;
|
|
}
|
|
|
|
const double duration = (aIntensity == 0) ? 0 : aDuration;
|
|
// Vibration amplitude in the [0.0, 1.0] range.
|
|
const float amplitude = aIntensity > 1.0 ? 1.0 : aIntensity;
|
|
// Vibration is enabled by specifying the frequency.
|
|
// Specifying 0.0f will disable the vibration, 0.5f will vibrate at 160Hz,
|
|
// and 1.0f will vibrate at 320Hz.
|
|
const float frequency = (duration > 0) ? 1.0f : 0.0f;
|
|
ovrControllerType hand;
|
|
|
|
switch (GetHand()) {
|
|
case GamepadHand::Left:
|
|
hand = ovrControllerType::ovrControllerType_LTouch;
|
|
break;
|
|
case GamepadHand::Right:
|
|
hand = ovrControllerType::ovrControllerType_RTouch;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false);
|
|
break;
|
|
}
|
|
|
|
// Oculus Touch only can get the response from ovr_SetControllerVibration()
|
|
// at the presenting mode.
|
|
ovrResult result = ovr_SetControllerVibration(aSession, hand, frequency,
|
|
(frequency == 0.0f) ? 0.0f : amplitude);
|
|
if (result != ovrSuccess) {
|
|
printf_stderr("%s hand ovr_SetControllerVibration skipped.\n",
|
|
GamepadHandValues::strings[uint32_t(GetHand())].value);
|
|
}
|
|
|
|
// In Oculus dev doc, it mentions vibration lasts for a maximum of 2.5 seconds
|
|
// at ovr_SetControllerVibration(), but we found 2.450 sec is more close to the
|
|
// real looping use case.
|
|
const double kVibrateRate = 2450.0;
|
|
const double remainingTime = (duration > kVibrateRate)
|
|
? (duration - kVibrateRate) : duration;
|
|
|
|
if (remainingTime) {
|
|
MOZ_ASSERT(mVibrateThread);
|
|
|
|
RefPtr<Runnable> runnable =
|
|
NewRunnableMethod<ovrSession, uint32_t, double, double, uint64_t, uint32_t>(
|
|
"VRControllerOculus::UpdateVibrateHaptic",
|
|
this, &VRControllerOculus::UpdateVibrateHaptic, aSession,
|
|
aHapticIndex, aIntensity, (duration > kVibrateRate) ? remainingTime : 0, aVibrateIndex, aPromiseID);
|
|
NS_DelayedDispatchToCurrentThread(runnable.forget(),
|
|
(duration > kVibrateRate) ? kVibrateRate : remainingTime);
|
|
} else {
|
|
VibrateHapticComplete(aSession, aPromiseID, true);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRControllerOculus::VibrateHapticComplete(ovrSession aSession, uint32_t aPromiseID,
|
|
bool aStop)
|
|
{
|
|
if (aStop) {
|
|
ovrControllerType hand;
|
|
|
|
switch (GetHand()) {
|
|
case GamepadHand::Left:
|
|
hand = ovrControllerType::ovrControllerType_LTouch;
|
|
break;
|
|
case GamepadHand::Right:
|
|
hand = ovrControllerType::ovrControllerType_RTouch;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false);
|
|
break;
|
|
}
|
|
|
|
ovrResult result = ovr_SetControllerVibration(aSession, hand, 0.0f, 0.0f);
|
|
if (result != ovrSuccess) {
|
|
printf_stderr("%s Haptics skipped.\n",
|
|
GamepadHandValues::strings[uint32_t(GetHand())].value);
|
|
}
|
|
}
|
|
|
|
VRManager *vm = VRManager::Get();
|
|
MOZ_ASSERT(vm);
|
|
|
|
CompositorThreadHolder::Loop()->PostTask(NewRunnableMethod<uint32_t>(
|
|
"VRManager::NotifyVibrateHapticCompleted",
|
|
vm, &VRManager::NotifyVibrateHapticCompleted, aPromiseID));
|
|
}
|
|
|
|
void
|
|
VRControllerOculus::VibrateHaptic(ovrSession aSession,
|
|
uint32_t aHapticIndex,
|
|
double aIntensity,
|
|
double aDuration,
|
|
uint32_t aPromiseID)
|
|
{
|
|
// Spinning up the haptics thread at the first haptics call.
|
|
if (!mVibrateThread) {
|
|
nsresult rv = NS_NewThread(getter_AddRefs(mVibrateThread));
|
|
MOZ_ASSERT(mVibrateThread);
|
|
|
|
if (NS_FAILED(rv)) {
|
|
MOZ_ASSERT(false, "Failed to create async thread.");
|
|
}
|
|
}
|
|
++mVibrateIndex;
|
|
mIsVibrateStopped = false;
|
|
|
|
RefPtr<Runnable> runnable =
|
|
NewRunnableMethod<ovrSession, uint32_t, double, double, uint64_t, uint32_t>
|
|
("VRControllerOculus::UpdateVibrateHaptic",
|
|
this, &VRControllerOculus::UpdateVibrateHaptic, aSession,
|
|
aHapticIndex, aIntensity, aDuration, mVibrateIndex, aPromiseID);
|
|
mVibrateThread->Dispatch(runnable.forget(), NS_DISPATCH_NORMAL);
|
|
}
|
|
|
|
void
|
|
VRControllerOculus::StopVibrateHaptic()
|
|
{
|
|
mIsVibrateStopped = true;
|
|
}
|
|
|
|
/*static*/ already_AddRefed<VRSystemManagerOculus>
|
|
VRSystemManagerOculus::Create()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (!gfxPrefs::VREnabled() || !gfxPrefs::VROculusEnabled())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<VRSystemManagerOculus> manager = new VRSystemManagerOculus();
|
|
return manager.forget();
|
|
}
|
|
|
|
VRSystemManagerOculus::VRSystemManagerOculus()
|
|
: mSession(nullptr)
|
|
{
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::Destroy()
|
|
{
|
|
Shutdown();
|
|
mSession = nullptr;
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::Shutdown()
|
|
{
|
|
if (mSession) {
|
|
mSession->StopTracking();
|
|
}
|
|
RemoveControllers();
|
|
if (mDisplay) {
|
|
mDisplay->Destroy();
|
|
}
|
|
mDisplay = nullptr;
|
|
}
|
|
|
|
bool
|
|
VRSystemManagerOculus::GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult)
|
|
{
|
|
if (!mSession) {
|
|
mSession = new VROculusSession();
|
|
}
|
|
mSession->Refresh();
|
|
if (mSession->IsQuitTimeoutActive()) {
|
|
// We have responded to a ShouldQuit flag set by the Oculus runtime
|
|
// and are waiting for a timeout duration to elapse before allowing
|
|
// re-initialization of the Oculus OVR lib. We return true in this case
|
|
// to prevent further enumeration by other VRSystemManager's such as
|
|
// VRSystemManagerOpenVR which would also enumerate the connected Oculus
|
|
// HMD, resulting in interference with the Oculus runtime software updates.
|
|
mDisplay = nullptr;
|
|
return true;
|
|
}
|
|
|
|
if (!mSession->IsTrackingReady()) {
|
|
// No HMD connected.
|
|
mDisplay = nullptr;
|
|
} else if (mDisplay == nullptr) {
|
|
// HMD Detected
|
|
mDisplay = new VRDisplayOculus(mSession);
|
|
}
|
|
|
|
if (mDisplay) {
|
|
aHMDResult.AppendElement(mDisplay);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
VRSystemManagerOculus::GetIsPresenting()
|
|
{
|
|
if (mDisplay) {
|
|
VRDisplayInfo displayInfo(mDisplay->GetDisplayInfo());
|
|
return displayInfo.GetPresentingGroups() != 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::HandleInput()
|
|
{
|
|
// The session is available after VRDisplay is created
|
|
// at GetHMDs().
|
|
if (!mSession || !mSession->IsTrackingReady()) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<impl::VRControllerOculus> controller;
|
|
ovrInputState inputState;
|
|
uint32_t axis = 0;
|
|
const bool hasInputState = ovr_GetInputState(mSession->Get(), ovrControllerType_Touch,
|
|
&inputState) == ovrSuccess;
|
|
|
|
if (!hasInputState) {
|
|
return;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < mOculusController.Length(); ++i) {
|
|
controller = mOculusController[i];
|
|
const GamepadHand hand = controller->GetHand();
|
|
const uint32_t handIdx = static_cast<uint32_t>(hand) - 1;
|
|
uint32_t buttonIdx = 0;
|
|
|
|
switch (hand) {
|
|
case dom::GamepadHand::Left:
|
|
HandleButtonPress(i, buttonIdx, ovrButton_LThumb, inputState.Buttons,
|
|
inputState.Touches);
|
|
++buttonIdx;
|
|
HandleIndexTriggerPress(i, buttonIdx, inputState.IndexTrigger[handIdx]);
|
|
++buttonIdx;
|
|
HandleHandTriggerPress(i, buttonIdx, inputState.HandTrigger[handIdx]);
|
|
++buttonIdx;
|
|
HandleButtonPress(i, buttonIdx, ovrButton_X, inputState.Buttons,
|
|
inputState.Touches);
|
|
++buttonIdx;
|
|
HandleButtonPress(i, buttonIdx, ovrButton_Y, inputState.Buttons,
|
|
inputState.Touches);
|
|
++buttonIdx;
|
|
HandleTouchEvent(i, buttonIdx, ovrTouch_LThumbRest, inputState.Touches);
|
|
++buttonIdx;
|
|
break;
|
|
case dom::GamepadHand::Right:
|
|
HandleButtonPress(i, buttonIdx, ovrButton_RThumb, inputState.Buttons,
|
|
inputState.Touches);
|
|
++buttonIdx;
|
|
HandleIndexTriggerPress(i, buttonIdx, inputState.IndexTrigger[handIdx]);
|
|
++buttonIdx;
|
|
HandleHandTriggerPress(i, buttonIdx, inputState.HandTrigger[handIdx]);
|
|
++buttonIdx;
|
|
HandleButtonPress(i, buttonIdx, ovrButton_A, inputState.Buttons,
|
|
inputState.Touches);
|
|
++buttonIdx;
|
|
HandleButtonPress(i, buttonIdx, ovrButton_B, inputState.Buttons,
|
|
inputState.Touches);
|
|
++buttonIdx;
|
|
HandleTouchEvent(i, buttonIdx, ovrTouch_RThumbRest, inputState.Touches);
|
|
++buttonIdx;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false);
|
|
break;
|
|
}
|
|
controller->SetButtonPressed(inputState.Buttons);
|
|
controller->SetButtonTouched(inputState.Touches);
|
|
|
|
axis = static_cast<uint32_t>(OculusControllerAxisType::ThumbstickXAxis);
|
|
HandleAxisMove(i, axis, inputState.Thumbstick[i].x);
|
|
|
|
axis = static_cast<uint32_t>(OculusControllerAxisType::ThumbstickYAxis);
|
|
HandleAxisMove(i, axis, -inputState.Thumbstick[i].y);
|
|
|
|
// Process pose state.
|
|
GamepadPoseState poseState;
|
|
GetControllerPoseState(handIdx, poseState);
|
|
HandlePoseTracking(i, poseState, controller);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::GetControllerPoseState(uint32_t aHandIdx, GamepadPoseState& aPoseState,
|
|
bool aForceUpdate)
|
|
{
|
|
ovrTrackingState state = ovr_GetTrackingState(mSession->Get(), 0.0, false);
|
|
|
|
// HandPoses is ordered by ovrControllerType_LTouch and ovrControllerType_RTouch,
|
|
// therefore, we can't get its state by the index of mOculusController.
|
|
ovrPoseStatef& pose(state.HandPoses[aHandIdx]);
|
|
|
|
if (aForceUpdate || state.HandStatusFlags[aHandIdx] & ovrStatus_OrientationTracked) {
|
|
aPoseState.flags |= GamepadCapabilityFlags::Cap_Orientation;
|
|
aPoseState.orientation[0] = pose.ThePose.Orientation.x;
|
|
aPoseState.orientation[1] = pose.ThePose.Orientation.y;
|
|
aPoseState.orientation[2] = pose.ThePose.Orientation.z;
|
|
aPoseState.orientation[3] = pose.ThePose.Orientation.w;
|
|
aPoseState.angularVelocity[0] = pose.AngularVelocity.x;
|
|
aPoseState.angularVelocity[1] = pose.AngularVelocity.y;
|
|
aPoseState.angularVelocity[2] = pose.AngularVelocity.z;
|
|
|
|
aPoseState.flags |= GamepadCapabilityFlags::Cap_AngularAcceleration;
|
|
aPoseState.angularAcceleration[0] = pose.AngularAcceleration.x;
|
|
aPoseState.angularAcceleration[1] = pose.AngularAcceleration.y;
|
|
aPoseState.angularAcceleration[2] = pose.AngularAcceleration.z;
|
|
aPoseState.isOrientationValid = true;
|
|
}
|
|
if (aForceUpdate || state.HandStatusFlags[aHandIdx] & ovrStatus_PositionTracked) {
|
|
aPoseState.flags |= GamepadCapabilityFlags::Cap_Position;
|
|
aPoseState.position[0] = pose.ThePose.Position.x;
|
|
aPoseState.position[1] = pose.ThePose.Position.y;
|
|
aPoseState.position[2] = pose.ThePose.Position.z;
|
|
aPoseState.linearVelocity[0] = pose.LinearVelocity.x;
|
|
aPoseState.linearVelocity[1] = pose.LinearVelocity.y;
|
|
aPoseState.linearVelocity[2] = pose.LinearVelocity.z;
|
|
|
|
aPoseState.flags |= GamepadCapabilityFlags::Cap_LinearAcceleration;
|
|
aPoseState.linearAcceleration[0] = pose.LinearAcceleration.x;
|
|
aPoseState.linearAcceleration[1] = pose.LinearAcceleration.y;
|
|
aPoseState.linearAcceleration[2] = pose.LinearAcceleration.z;
|
|
|
|
float eyeHeight = ovr_GetFloat(mSession->Get(), OVR_KEY_EYE_HEIGHT, OVR_DEFAULT_EYE_HEIGHT);
|
|
aPoseState.position[1] -= eyeHeight;
|
|
aPoseState.isPositionValid = true;
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::HandleButtonPress(uint32_t aControllerIdx,
|
|
uint32_t aButton,
|
|
uint64_t aButtonMask,
|
|
uint64_t aButtonPressed,
|
|
uint64_t aButtonTouched)
|
|
{
|
|
RefPtr<impl::VRControllerOculus> controller(mOculusController[aControllerIdx]);
|
|
MOZ_ASSERT(controller);
|
|
const uint64_t pressedDiff = (controller->GetButtonPressed() ^ aButtonPressed);
|
|
const uint64_t touchedDiff = (controller->GetButtonTouched() ^ aButtonTouched);
|
|
|
|
if (!pressedDiff && !touchedDiff) {
|
|
return;
|
|
}
|
|
|
|
if (pressedDiff & aButtonMask ||
|
|
touchedDiff & aButtonMask) {
|
|
// diff & (aButtonPressed, aButtonTouched) would be true while a new button pressed or
|
|
// touched event, otherwise it is an old event and needs to notify
|
|
// the button has been released.
|
|
NewButtonEvent(aControllerIdx, aButton, aButtonMask & aButtonPressed,
|
|
aButtonMask & aButtonTouched,
|
|
(aButtonMask & aButtonPressed) ? 1.0L : 0.0L);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::HandleIndexTriggerPress(uint32_t aControllerIdx,
|
|
uint32_t aButton,
|
|
float aValue)
|
|
{
|
|
RefPtr<impl::VRControllerOculus> controller(mOculusController[aControllerIdx]);
|
|
MOZ_ASSERT(controller);
|
|
const float oldValue = controller->GetIndexTrigger();
|
|
// We prefer to let developers to set their own threshold for the adjustment.
|
|
// Therefore, we don't check ButtonPressed and ButtonTouched with TouchMask here.
|
|
// we just check the button value is larger than the threshold value or not.
|
|
const float threshold = gfxPrefs::VRControllerTriggerThreshold();
|
|
|
|
// Avoid sending duplicated events in IPC channels.
|
|
if (oldValue != aValue) {
|
|
NewButtonEvent(aControllerIdx, aButton, aValue > threshold,
|
|
aValue > threshold, aValue);
|
|
controller->SetIndexTrigger(aValue);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::HandleHandTriggerPress(uint32_t aControllerIdx,
|
|
uint32_t aButton,
|
|
float aValue)
|
|
{
|
|
RefPtr<impl::VRControllerOculus> controller(mOculusController[aControllerIdx]);
|
|
MOZ_ASSERT(controller);
|
|
const float oldValue = controller->GetHandTrigger();
|
|
// We prefer to let developers to set their own threshold for the adjustment.
|
|
// Therefore, we don't check ButtonPressed and ButtonTouched with TouchMask here.
|
|
// we just check the button value is larger than the threshold value or not.
|
|
const float threshold = gfxPrefs::VRControllerTriggerThreshold();
|
|
|
|
// Avoid sending duplicated events in IPC channels.
|
|
if (oldValue != aValue) {
|
|
NewButtonEvent(aControllerIdx, aButton, aValue > threshold,
|
|
aValue > threshold, aValue);
|
|
controller->SetHandTrigger(aValue);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::HandleTouchEvent(uint32_t aControllerIdx, uint32_t aButton,
|
|
uint64_t aTouchMask, uint64_t aButtonTouched)
|
|
{
|
|
RefPtr<impl::VRControllerOculus> controller(mOculusController[aControllerIdx]);
|
|
MOZ_ASSERT(controller);
|
|
const uint64_t touchedDiff = (controller->GetButtonTouched() ^ aButtonTouched);
|
|
|
|
if (touchedDiff & aTouchMask) {
|
|
NewButtonEvent(aControllerIdx, aButton, false, aTouchMask & aButtonTouched, 0.0f);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis,
|
|
float aValue)
|
|
{
|
|
RefPtr<impl::VRControllerOculus> controller(mOculusController[aControllerIdx]);
|
|
MOZ_ASSERT(controller);
|
|
float value = aValue;
|
|
|
|
if (abs(aValue) < 0.0000009f) {
|
|
value = 0.0f; // Clear noise signal
|
|
}
|
|
|
|
if (controller->GetAxisMove(aAxis) != value) {
|
|
NewAxisMove(aControllerIdx, aAxis, value);
|
|
controller->SetAxisMove(aAxis, value);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::HandlePoseTracking(uint32_t aControllerIdx,
|
|
const GamepadPoseState& aPose,
|
|
VRControllerHost* aController)
|
|
{
|
|
MOZ_ASSERT(aController);
|
|
if (aPose != aController->GetPose()) {
|
|
aController->SetPose(aPose);
|
|
NewPoseState(aControllerIdx, aPose);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::VibrateHaptic(uint32_t aControllerIdx,
|
|
uint32_t aHapticIndex,
|
|
double aIntensity,
|
|
double aDuration,
|
|
uint32_t aPromiseID)
|
|
{
|
|
// The session is available after VRDisplay is created
|
|
// at GetHMDs().
|
|
if (!mSession || !mSession->IsTrackingReady()) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<impl::VRControllerOculus> controller = mOculusController[aControllerIdx];
|
|
MOZ_ASSERT(controller);
|
|
|
|
controller->VibrateHaptic(mSession->Get(), aHapticIndex, aIntensity, aDuration, aPromiseID);
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::StopVibrateHaptic(uint32_t aControllerIdx)
|
|
{
|
|
// The session is available after VRDisplay is created
|
|
// at GetHMDs().
|
|
if (!mSession || !mSession->IsTrackingReady()) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<impl::VRControllerOculus> controller = mOculusController[aControllerIdx];
|
|
MOZ_ASSERT(controller);
|
|
|
|
controller->StopVibrateHaptic();
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::GetControllers(nsTArray<RefPtr<VRControllerHost>>&
|
|
aControllerResult)
|
|
{
|
|
aControllerResult.Clear();
|
|
for (uint32_t i = 0; i < mOculusController.Length(); ++i) {
|
|
aControllerResult.AppendElement(mOculusController[i]);
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::ScanForControllers()
|
|
{
|
|
// mSession is available after VRDisplay is created
|
|
// at GetHMDs().
|
|
if (!mSession || !mSession->IsTrackingReady()) {
|
|
return;
|
|
}
|
|
|
|
ovrInputState inputState;
|
|
bool hasInputState = ovr_GetInputState(mSession->Get(), ovrControllerType_Touch,
|
|
&inputState) == ovrSuccess;
|
|
|
|
if (!hasInputState) {
|
|
return;
|
|
}
|
|
|
|
ovrControllerType activeControllerArray[2];
|
|
uint32_t newControllerCount = 0;
|
|
|
|
if (inputState.ControllerType & ovrControllerType_LTouch) {
|
|
activeControllerArray[newControllerCount] = ovrControllerType_LTouch;
|
|
++newControllerCount;
|
|
}
|
|
|
|
if (inputState.ControllerType & ovrControllerType_RTouch) {
|
|
activeControllerArray[newControllerCount] = ovrControllerType_RTouch;
|
|
++newControllerCount;
|
|
}
|
|
|
|
if (newControllerCount != mControllerCount) {
|
|
RemoveControllers();
|
|
|
|
// Re-adding controllers to VRControllerManager.
|
|
for (uint32_t i = 0; i < newControllerCount; ++i) {
|
|
GamepadHand hand;
|
|
|
|
switch (activeControllerArray[i]) {
|
|
case ovrControllerType::ovrControllerType_LTouch:
|
|
hand = GamepadHand::Left;
|
|
break;
|
|
case ovrControllerType::ovrControllerType_RTouch:
|
|
hand = GamepadHand::Right;
|
|
break;
|
|
}
|
|
RefPtr<VRControllerOculus> oculusController = new VRControllerOculus(hand,
|
|
mDisplay->GetDisplayInfo().GetDisplayID());
|
|
mOculusController.AppendElement(oculusController);
|
|
|
|
// Not already present, add it.
|
|
AddGamepad(oculusController->GetControllerInfo());
|
|
|
|
// Process pose state.
|
|
// We wanna Oculus Touch has the right position when it shows up,
|
|
// so we force to update the pose no matter if it has OrientationTracked
|
|
// or PositionTracked.
|
|
const uint32_t handIdx = static_cast<uint32_t>(hand) - 1;
|
|
GamepadPoseState poseState;
|
|
GetControllerPoseState(handIdx, poseState, true);
|
|
HandlePoseTracking(i, poseState, oculusController);
|
|
|
|
++mControllerCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
VRSystemManagerOculus::RemoveControllers()
|
|
{
|
|
// controller count is changed, removing the existing gamepads first.
|
|
for (uint32_t i = 0; i < mOculusController.Length(); ++i) {
|
|
RemoveGamepad(i);
|
|
}
|
|
|
|
mOculusController.Clear();
|
|
mControllerCount = 0;
|
|
}
|