зеркало из https://github.com/mozilla/gecko-dev.git
158 строки
4.6 KiB
C++
158 строки
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_DCLAYER_TREE_H
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#define MOZILLA_GFX_DCLAYER_TREE_H
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#include <unordered_map>
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#include <windows.h>
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#include "GLTypes.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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struct IDCompositionDevice2;
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struct IDCompositionSurface;
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struct IDCompositionTarget;
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struct IDCompositionVisual2;
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struct IDXGISwapChain1;
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namespace mozilla {
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namespace gl {
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class GLContext;
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}
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namespace wr {
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// Currently, MinGW build environment does not handle IDCompositionDesktopDevice
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// and IDCompositionDevice2
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#if !defined(__MINGW32__)
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class DCLayer;
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/**
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* DCLayerTree manages direct composition layers.
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* It does not manage gecko's layers::Layer.
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*/
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class DCLayerTree {
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public:
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static UniquePtr<DCLayerTree> Create(gl::GLContext* aGL, EGLConfig aEGLConfig,
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ID3D11Device* aDevice, HWND aHwnd);
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explicit DCLayerTree(gl::GLContext* aGL, EGLConfig aEGLConfig,
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ID3D11Device* aDevice,
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IDCompositionDevice2* aCompositionDevice);
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~DCLayerTree();
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void SetDefaultSwapChain(IDXGISwapChain1* aSwapChain);
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void MaybeUpdateDebug();
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// Interface for wr::Compositor
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void CompositorBeginFrame();
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void CompositorEndFrame();
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void Bind(wr::NativeSurfaceId aId, wr::DeviceIntPoint* aOffset,
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uint32_t* aFboId, wr::DeviceIntRect aDirtyRect);
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void Unbind();
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void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntSize aSize,
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bool aIsOpaque);
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void DestroySurface(NativeSurfaceId aId);
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void AddSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aPosition,
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wr::DeviceIntRect aClipRect);
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gl::GLContext* GetGLContext() const { return mGL; }
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EGLConfig GetEGLConfig() const { return mEGLConfig; }
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ID3D11Device* GetDevice() const { return mDevice; }
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IDCompositionDevice2* GetCompositionDevice() const {
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return mCompositionDevice;
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}
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protected:
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bool Initialize(HWND aHwnd);
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bool MaybeUpdateDebugCounter();
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bool MaybeUpdateDebugVisualRedrawRegions();
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RefPtr<gl::GLContext> mGL;
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EGLConfig mEGLConfig;
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RefPtr<ID3D11Device> mDevice;
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RefPtr<IDCompositionDevice2> mCompositionDevice;
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RefPtr<IDCompositionTarget> mCompositionTarget;
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RefPtr<IDCompositionVisual2> mRootVisual;
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RefPtr<IDCompositionVisual2> mDefaultSwapChainVisual;
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bool mDebugCounter;
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bool mDebugVisualRedrawRegions;
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Maybe<wr::NativeSurfaceId> mCurrentId;
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std::unordered_map<uint64_t, UniquePtr<DCLayer>> mDCLayers;
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};
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class DCLayer {
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public:
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explicit DCLayer(DCLayerTree* aDCLayerTree);
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~DCLayer();
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bool Initialize(wr::DeviceIntSize aSize, bool aIsOpaque);
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bool CreateEGLSurfaceForCompositionSurface(wr::DeviceIntRect aDirtyRect,
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wr::DeviceIntPoint* aOffset);
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void EndDraw();
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IDCompositionSurface* GetCompositionSurface() const {
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return mCompositionSurface;
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}
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EGLSurface GetEGLSurface() const { return mEGLSurface; }
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IDCompositionVisual2* GetVisual() const { return mVisual; }
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protected:
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RefPtr<IDCompositionSurface> CreateCompositionSurface(wr::DeviceIntSize aSize,
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bool aIsOpaque);
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void DestroyEGLSurface();
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protected:
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DCLayerTree* mDCLayerTree;
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RefPtr<IDCompositionSurface> mCompositionSurface;
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LayoutDeviceIntSize mBufferSize;
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EGLSurface mEGLSurface;
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RefPtr<IDCompositionVisual2> mVisual;
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};
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#else
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class DCLayerTree {
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public:
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static UniquePtr<DCLayerTree> Create(gl::GLContext* aGL, EGLConfig aEGLConfig,
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ID3D11Device* aDevice, HWND aHwnd) {
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return nullptr;
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}
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void SetDefaultSwapChain(IDXGISwapChain1* aSwapChain) {}
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void MaybeUpdateDebug() {}
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// Interface for wr::Compositor
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void CompositorBeginFrame() {}
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void CompositorEndFrame() {}
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void Bind(wr::NativeSurfaceId aId, wr::DeviceIntPoint* aOffset,
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uint32_t* aFboId, wr::DeviceIntRect aDirtyRect) {}
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void Unbind() {}
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void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntSize aSize,
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bool aIsOpaque) {}
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void DestroySurface(NativeSurfaceId aId) {}
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void AddSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aPosition,
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wr::DeviceIntRect aClipRect) {}
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};
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#endif
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} // namespace wr
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} // namespace mozilla
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#endif
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