gecko-dev/dom/canvas/WebGL2ContextUniforms.cpp

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL2Context.h"
#include "GLContext.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "mozilla/RefPtr.h"
#include "WebGLBuffer.h"
#include "WebGLContext.h"
#include "WebGLProgram.h"
#include "WebGLUniformLocation.h"
#include "WebGLVertexArray.h"
#include "WebGLVertexAttribData.h"
namespace mozilla {
// -------------------------------------------------------------------------
// Uniforms
void WebGLContext::Uniform1ui(WebGLUniformLocation* loc, GLuint v0) {
const FuncScope funcScope(*this, "uniform1ui");
if (!ValidateUniformSetter(loc, 1, webgl::AttribBaseType::UInt)) return;
gl->fUniform1ui(loc->mLoc, v0);
}
void WebGLContext::Uniform2ui(WebGLUniformLocation* loc, GLuint v0, GLuint v1) {
const FuncScope funcScope(*this, "uniform2ui");
if (!ValidateUniformSetter(loc, 2, webgl::AttribBaseType::UInt)) return;
gl->fUniform2ui(loc->mLoc, v0, v1);
}
void WebGLContext::Uniform3ui(WebGLUniformLocation* loc, GLuint v0, GLuint v1,
GLuint v2) {
const FuncScope funcScope(*this, "uniform3ui");
if (!ValidateUniformSetter(loc, 3, webgl::AttribBaseType::UInt)) return;
gl->fUniform3ui(loc->mLoc, v0, v1, v2);
}
void WebGLContext::Uniform4ui(WebGLUniformLocation* loc, GLuint v0, GLuint v1,
GLuint v2, GLuint v3) {
const FuncScope funcScope(*this, "uniform4ui");
if (!ValidateUniformSetter(loc, 4, webgl::AttribBaseType::UInt)) return;
gl->fUniform4ui(loc->mLoc, v0, v1, v2, v3);
}
// -------------------------------------------------------------------------
// Uniform Buffer Objects and Transform Feedback Buffers
void WebGL2Context::GetIndexedParameter(JSContext* cx, GLenum target,
GLuint index,
JS::MutableHandleValue retval,
ErrorResult& out_error) {
const FuncScope funcScope(*this, "getIndexedParameter");
retval.set(JS::NullValue());
if (IsContextLost()) return;
const std::vector<IndexedBufferBinding>* bindings;
switch (target) {
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
bindings = &(mBoundTransformFeedback->mIndexedBindings);
break;
case LOCAL_GL_UNIFORM_BUFFER_BINDING:
case LOCAL_GL_UNIFORM_BUFFER_START:
case LOCAL_GL_UNIFORM_BUFFER_SIZE:
bindings = &mIndexedUniformBufferBindings;
break;
default:
ErrorInvalidEnumInfo("target", target);
return;
}
if (index >= bindings->size()) {
ErrorInvalidValue("`index` must be < %s.",
"MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS");
return;
}
const auto& binding = (*bindings)[index];
JS::Value ret = JS::NullValue();
switch (target) {
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
case LOCAL_GL_UNIFORM_BUFFER_BINDING:
if (binding.mBufferBinding) {
ret = WebGLObjectAsJSValue(cx, binding.mBufferBinding.get(), out_error);
}
break;
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START:
case LOCAL_GL_UNIFORM_BUFFER_START:
ret = JS::NumberValue(binding.mRangeStart);
break;
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case LOCAL_GL_UNIFORM_BUFFER_SIZE:
ret = JS::NumberValue(binding.mRangeSize);
break;
}
retval.set(ret);
}
void WebGL2Context::GetUniformIndices(
const WebGLProgram& program, const dom::Sequence<nsString>& uniformNames,
dom::Nullable<nsTArray<GLuint> >& retval) {
const FuncScope funcScope(*this, "getUniformIndices");
retval.SetNull();
if (IsContextLost()) return;
if (!ValidateObject("program", program)) return;
if (!uniformNames.Length()) return;
program.GetUniformIndices(uniformNames, retval);
}
void WebGL2Context::GetActiveUniforms(
JSContext* cx, const WebGLProgram& program,
const dom::Sequence<GLuint>& uniformIndices, GLenum pname,
JS::MutableHandleValue retval) {
const FuncScope funcScope(*this, "getActiveUniforms");
retval.setNull();
if (IsContextLost()) return;
switch (pname) {
case LOCAL_GL_UNIFORM_TYPE:
case LOCAL_GL_UNIFORM_SIZE:
case LOCAL_GL_UNIFORM_BLOCK_INDEX:
case LOCAL_GL_UNIFORM_OFFSET:
case LOCAL_GL_UNIFORM_ARRAY_STRIDE:
case LOCAL_GL_UNIFORM_MATRIX_STRIDE:
case LOCAL_GL_UNIFORM_IS_ROW_MAJOR:
break;
default:
ErrorInvalidEnumInfo("pname", pname);
return;
}
if (!ValidateObject("program", program)) return;
if (!program.IsLinked()) {
ErrorInvalidOperation("`program` must be linked.");
return;
}
const auto& numActiveUniforms = program.LinkInfo()->uniforms.size();
for (const auto& curIndex : uniformIndices) {
if (curIndex >= numActiveUniforms) {
ErrorInvalidValue("Too-large active uniform index queried.");
return;
}
}
const auto& count = uniformIndices.Length();
JS::Rooted<JSObject*> array(cx, JS_NewArrayObject(cx, count));
UniquePtr<GLint[]> samples(new GLint[count]);
if (!array || !samples) {
ErrorOutOfMemory("Failed to allocate buffers.");
return;
}
retval.setObject(*array);
gl->fGetActiveUniformsiv(program.mGLName, count, uniformIndices.Elements(),
pname, samples.get());
switch (pname) {
case LOCAL_GL_UNIFORM_TYPE:
case LOCAL_GL_UNIFORM_SIZE:
case LOCAL_GL_UNIFORM_BLOCK_INDEX:
case LOCAL_GL_UNIFORM_OFFSET:
case LOCAL_GL_UNIFORM_ARRAY_STRIDE:
case LOCAL_GL_UNIFORM_MATRIX_STRIDE:
for (size_t i = 0; i < count; ++i) {
JS::RootedValue value(cx);
value = JS::Int32Value(samples[i]);
if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE)) return;
}
break;
case LOCAL_GL_UNIFORM_IS_ROW_MAJOR:
for (size_t i = 0; i < count; ++i) {
JS::RootedValue value(cx);
value = JS::BooleanValue(samples[i]);
if (!JS_DefineElement(cx, array, i, value, JSPROP_ENUMERATE)) return;
}
break;
default:
MOZ_CRASH("Invalid pname");
}
}
GLuint WebGL2Context::GetUniformBlockIndex(const WebGLProgram& program,
const nsAString& uniformBlockName) {
const FuncScope funcScope(*this, "getUniformBlockIndex");
if (IsContextLost()) return 0;
if (!ValidateObject("program", program)) return 0;
return program.GetUniformBlockIndex(uniformBlockName);
}
void WebGL2Context::GetActiveUniformBlockParameter(
JSContext* cx, const WebGLProgram& program, GLuint uniformBlockIndex,
GLenum pname, JS::MutableHandleValue out_retval, ErrorResult& out_error) {
const FuncScope funcScope(*this, "getActiveUniformBlockParameter");
out_retval.setNull();
if (IsContextLost()) return;
if (!ValidateObject("program", program)) return;
switch (pname) {
case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
case LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
case LOCAL_GL_UNIFORM_BLOCK_BINDING:
case LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE:
case LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
out_retval.set(
program.GetActiveUniformBlockParam(uniformBlockIndex, pname));
return;
case LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
out_retval.set(program.GetActiveUniformBlockActiveUniforms(
cx, uniformBlockIndex, &out_error));
return;
}
ErrorInvalidEnumInfo("parameter", pname);
}
void WebGL2Context::GetActiveUniformBlockName(const WebGLProgram& program,
GLuint uniformBlockIndex,
nsAString& retval) {
const FuncScope funcScope(*this, "getActiveUniformBlockName");
retval.SetIsVoid(true);
if (IsContextLost()) return;
if (!ValidateObject("program", program)) return;
program.GetActiveUniformBlockName(uniformBlockIndex, retval);
}
void WebGL2Context::UniformBlockBinding(WebGLProgram& program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding) {
const FuncScope funcScope(*this, "uniformBlockBinding");
if (IsContextLost()) return;
if (!ValidateObject("program", program)) return;
program.UniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
}
} // namespace mozilla