зеркало из https://github.com/mozilla/gecko-dev.git
117 строки
3.6 KiB
C++
117 строки
3.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGPU_DEVICE_H_
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#define WEBGPU_DEVICE_H_
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#include "mozilla/RefPtr.h"
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#include "ObjectModel.h"
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namespace mozilla {
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namespace dom {
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struct WebGPUExtensions;
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struct WebGPUFeatures;
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struct WebGPULimits;
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struct WebGPUBufferDescriptor;
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struct WebGPUTextureDescriptor;
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struct WebGPUSamplerDescriptor;
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struct WebGPUBindGroupLayoutDescriptor;
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struct WebGPUPipelineLayoutDescriptor;
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struct WebGPUBindGroupDescriptor;
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struct WebGPUBlendStateDescriptor;
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struct WebGPUDepthStencilStateDescriptor;
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struct WebGPUInputStateDescriptor;
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struct WebGPUShaderModuleDescriptor;
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struct WebGPUAttachmentStateDescriptor;
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struct WebGPUComputePipelineDescriptor;
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struct WebGPURenderPipelineDescriptor;
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struct WebGPUCommandEncoderDescriptor;
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class Promise;
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class WebGPUBufferOrWebGPUTexture;
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class WebGPULogCallback;
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} // namespace dom
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namespace webgpu {
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class Adapter;
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class AttachmentState;
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class BindGroup;
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class BindGroupLayout;
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class BlendState;
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class Buffer;
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class CommandEncoder;
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class ComputePipeline;
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class DepthStencilState;
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class Fence;
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class InputState;
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class PipelineLayout;
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class Queue;
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class RenderPipeline;
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class Sampler;
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class ShaderModule;
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class Texture;
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class Device final : public ChildOf<Adapter> {
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public:
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WEBGPU_DECL_GOOP(Device)
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private:
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Device() = delete;
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virtual ~Device();
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public:
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already_AddRefed<webgpu::Adapter> Adapter() const;
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void Extensions(dom::WebGPUExtensions& out) const;
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void Features(dom::WebGPUFeatures& out) const;
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void Limits(dom::WebGPULimits& out) const;
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already_AddRefed<Buffer> CreateBuffer(
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const dom::WebGPUBufferDescriptor& desc) const;
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already_AddRefed<Texture> CreateTexture(
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const dom::WebGPUTextureDescriptor& desc) const;
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already_AddRefed<Sampler> CreateSampler(
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const dom::WebGPUSamplerDescriptor& desc) const;
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already_AddRefed<BindGroupLayout> CreateBindGroupLayout(
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const dom::WebGPUBindGroupLayoutDescriptor& desc) const;
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already_AddRefed<PipelineLayout> CreatePipelineLayout(
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const dom::WebGPUPipelineLayoutDescriptor& desc) const;
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already_AddRefed<BindGroup> CreateBindGroup(
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const dom::WebGPUBindGroupDescriptor& desc) const;
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already_AddRefed<BlendState> CreateBlendState(
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const dom::WebGPUBlendStateDescriptor& desc) const;
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already_AddRefed<DepthStencilState> CreateDepthStencilState(
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const dom::WebGPUDepthStencilStateDescriptor& desc) const;
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already_AddRefed<InputState> CreateInputState(
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const dom::WebGPUInputStateDescriptor& desc) const;
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already_AddRefed<ShaderModule> CreateShaderModule(
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const dom::WebGPUShaderModuleDescriptor& desc) const;
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already_AddRefed<AttachmentState> CreateAttachmentState(
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const dom::WebGPUAttachmentStateDescriptor& desc) const;
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already_AddRefed<ComputePipeline> CreateComputePipeline(
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const dom::WebGPUComputePipelineDescriptor& desc) const;
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already_AddRefed<RenderPipeline> CreateRenderPipeline(
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const dom::WebGPURenderPipelineDescriptor& desc) const;
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already_AddRefed<CommandEncoder> CreateCommandEncoder(
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const dom::WebGPUCommandEncoderDescriptor& desc) const;
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already_AddRefed<Queue> GetQueue() const;
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RefPtr<dom::WebGPULogCallback> OnLog() const;
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void SetOnLog(const dom::WebGPULogCallback& callback) const;
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already_AddRefed<dom::Promise> GetObjectStatus(
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const dom::WebGPUBufferOrWebGPUTexture& obj) const;
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // WEBGPU_DEVICE_H_
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