gecko-dev/dom/canvas/WebGLFormats.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGL_FORMATS_H_
#define WEBGL_FORMATS_H_
#include <map>
#include <set>
#include "mozilla/UniquePtr.h"
#include "WebGLTypes.h"
namespace mozilla {
namespace webgl {
typedef uint8_t EffectiveFormatValueT;
enum class EffectiveFormat : EffectiveFormatValueT {
// GLES 3.0.4, p128-129, "Required Texture Formats"
// "Texture and renderbuffer color formats"
RGBA32I,
RGBA32UI,
RGBA16I,
RGBA16UI,
RGBA8,
RGBA8I,
RGBA8UI,
SRGB8_ALPHA8,
RGB10_A2,
RGB10_A2UI,
RGBA4,
RGB5_A1,
RGB8,
RGB565,
RG32I,
RG32UI,
RG16I,
RG16UI,
RG8,
RG8I,
RG8UI,
R32I,
R32UI,
R16I,
R16UI,
R8,
R8I,
R8UI,
// "Texture-only color formats"
RGBA32F,
RGBA16F,
RGBA8_SNORM,
RGB32F,
RGB32I,
RGB32UI,
RGB16F,
RGB16I,
RGB16UI,
RGB8_SNORM,
RGB8I,
RGB8UI,
SRGB8,
R11F_G11F_B10F,
RGB9_E5,
RG32F,
RG16F,
RG8_SNORM,
R32F,
R16F,
R8_SNORM,
// "Depth formats"
DEPTH_COMPONENT32F,
DEPTH_COMPONENT24,
DEPTH_COMPONENT16,
// "Combined depth+stencil formats"
DEPTH32F_STENCIL8,
DEPTH24_STENCIL8,
// GLES 3.0.4, p205-206, "Required Renderbuffer Formats"
STENCIL_INDEX8,
////////////////////////////////////
// GLES 3.0.4, p147, table 3.19
// GLES 3.0.4, p286+, $C.1 "ETC Compressed Texture Image Formats"
COMPRESSED_R11_EAC,
COMPRESSED_SIGNED_R11_EAC,
COMPRESSED_RG11_EAC,
COMPRESSED_SIGNED_RG11_EAC,
COMPRESSED_RGB8_ETC2,
COMPRESSED_SRGB8_ETC2,
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
COMPRESSED_RGBA8_ETC2_EAC,
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
// AMD_compressed_ATC_texture
ATC_RGB_AMD,
ATC_RGBA_EXPLICIT_ALPHA_AMD,
ATC_RGBA_INTERPOLATED_ALPHA_AMD,
// EXT_texture_compression_s3tc
COMPRESSED_RGB_S3TC_DXT1_EXT,
COMPRESSED_RGBA_S3TC_DXT1_EXT,
COMPRESSED_RGBA_S3TC_DXT3_EXT,
COMPRESSED_RGBA_S3TC_DXT5_EXT,
// EXT_texture_sRGB
COMPRESSED_SRGB_S3TC_DXT1_EXT,
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
// KHR_texture_compression_astc_ldr
COMPRESSED_RGBA_ASTC_4x4_KHR,
COMPRESSED_RGBA_ASTC_5x4_KHR,
COMPRESSED_RGBA_ASTC_5x5_KHR,
COMPRESSED_RGBA_ASTC_6x5_KHR,
COMPRESSED_RGBA_ASTC_6x6_KHR,
COMPRESSED_RGBA_ASTC_8x5_KHR,
COMPRESSED_RGBA_ASTC_8x6_KHR,
COMPRESSED_RGBA_ASTC_8x8_KHR,
COMPRESSED_RGBA_ASTC_10x5_KHR,
COMPRESSED_RGBA_ASTC_10x6_KHR,
COMPRESSED_RGBA_ASTC_10x8_KHR,
COMPRESSED_RGBA_ASTC_10x10_KHR,
COMPRESSED_RGBA_ASTC_12x10_KHR,
COMPRESSED_RGBA_ASTC_12x12_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
// IMG_texture_compression_pvrtc
COMPRESSED_RGB_PVRTC_4BPPV1,
COMPRESSED_RGBA_PVRTC_4BPPV1,
COMPRESSED_RGB_PVRTC_2BPPV1,
COMPRESSED_RGBA_PVRTC_2BPPV1,
// OES_compressed_ETC1_RGB8_texture
ETC1_RGB8_OES,
////////////////////////////////////
// GLES 3.0.4, p128, table 3.12.
Luminance8Alpha8,
Luminance8,
Alpha8,
// OES_texture_float
Luminance32FAlpha32F,
Luminance32F,
Alpha32F,
// OES_texture_half_float
Luminance16FAlpha16F,
Luminance16F,
Alpha16F,
MAX,
};
enum class UnsizedFormat : uint8_t {
R,
RG,
RGB,
RGBA,
LA,
L,
A,
D,
S,
DEPTH_STENCIL, // `DS` is a macro on Solaris. (regset.h)
};
// GLES 3.0.4 p114 Table 3.4, p240
enum class ComponentType : uint8_t {
None,
Int, // RGBA32I
UInt, // RGBA32UI, STENCIL_INDEX8
NormInt, // RGBA8_SNORM
NormUInt, // RGBA8, DEPTH_COMPONENT16
Float, // RGBA32F
Special, // DEPTH24_STENCIL8
};
enum class CompressionFamily : uint8_t {
ASTC,
ATC,
ES3, // ETC2 or EAC
ETC1,
PVRTC,
S3TC,
};
////////////////////////////////////////////////////////////////////////////////
struct CompressedFormatInfo
{
const EffectiveFormat effectiveFormat;
const uint8_t bytesPerBlock;
const uint8_t blockWidth;
const uint8_t blockHeight;
const CompressionFamily family;
};
struct FormatInfo
{
const EffectiveFormat effectiveFormat;
const char* const name;
const GLenum sizedFormat;
const UnsizedFormat unsizedFormat;
const ComponentType componentType;
const bool isSRGB;
const CompressedFormatInfo* const compression;
const uint8_t estimatedBytesPerPixel; // 0 iff bool(compression).
// In bits. Iff bool(compression), active channels are 1.
const uint8_t r;
const uint8_t g;
const uint8_t b;
const uint8_t a;
const uint8_t d;
const uint8_t s;
//////
std::map<UnsizedFormat, const FormatInfo*> copyDecayFormats;
const FormatInfo* GetCopyDecayFormat(UnsizedFormat) const;
bool IsColorFormat() const {
// Alpha is a 'color format' since it's 'color-attachable'.
return bool(compression) ||
bool(r | g | b | a);
}
};
struct PackingInfo
{
GLenum format;
GLenum type;
bool operator <(const PackingInfo& x) const
{
if (format != x.format)
return format < x.format;
return type < x.type;
}
bool operator ==(const PackingInfo& x) const {
return (format == x.format &&
type == x.type);
}
};
struct DriverUnpackInfo
{
GLenum internalFormat;
GLenum unpackFormat;
GLenum unpackType;
PackingInfo ToPacking() const {
return {unpackFormat, unpackType};
}
};
//////////////////////////////////////////////////////////////////////////////////////////
const FormatInfo* GetFormat(EffectiveFormat format);
uint8_t BytesPerPixel(const PackingInfo& packing);
bool GetBytesPerPixel(const PackingInfo& packing, uint8_t* const out_bytes);
/*
GLint ComponentSize(const FormatInfo* format, GLenum component);
GLenum ComponentType(const FormatInfo* format);
*/
////////////////////////////////////////
struct FormatUsageInfo
{
const FormatInfo* const format;
private:
bool isRenderable;
public:
bool isFilterable;
std::map<PackingInfo, DriverUnpackInfo> validUnpacks;
const DriverUnpackInfo* idealUnpack;
const GLint* textureSwizzleRGBA;
bool maxSamplesKnown;
uint32_t maxSamples;
static const GLint kLuminanceSwizzleRGBA[4];
static const GLint kAlphaSwizzleRGBA[4];
static const GLint kLumAlphaSwizzleRGBA[4];
explicit FormatUsageInfo(const FormatInfo* _format)
: format(_format)
, isRenderable(false)
, isFilterable(false)
, idealUnpack(nullptr)
, textureSwizzleRGBA(nullptr)
, maxSamplesKnown(false)
, maxSamples(0)
{ }
bool IsRenderable() const { return isRenderable; }
void SetRenderable();
bool IsUnpackValid(const PackingInfo& key,
const DriverUnpackInfo** const out_value) const;
void ResolveMaxSamples(gl::GLContext* gl);
};
class FormatUsageAuthority
{
std::map<EffectiveFormat, FormatUsageInfo> mUsageMap;
std::map<GLenum, const FormatUsageInfo*> mRBFormatMap;
std::map<GLenum, const FormatUsageInfo*> mSizedTexFormatMap;
std::map<PackingInfo, const FormatUsageInfo*> mUnsizedTexFormatMap;
std::set<GLenum> mValidTexInternalFormats;
std::set<GLenum> mValidTexUnpackFormats;
std::set<GLenum> mValidTexUnpackTypes;
public:
static UniquePtr<FormatUsageAuthority> CreateForWebGL1(gl::GLContext* gl);
static UniquePtr<FormatUsageAuthority> CreateForWebGL2(gl::GLContext* gl);
private:
FormatUsageAuthority() { }
public:
FormatUsageInfo* EditUsage(EffectiveFormat format);
const FormatUsageInfo* GetUsage(EffectiveFormat format) const;
void AddTexUnpack(FormatUsageInfo* usage, const PackingInfo& pi,
const DriverUnpackInfo& dui);
bool IsInternalFormatEnumValid(GLenum internalFormat) const;
bool AreUnpackEnumsValid(GLenum unpackFormat, GLenum unpackType) const;
void AllowRBFormat(GLenum sizedFormat, const FormatUsageInfo* usage);
void AllowSizedTexFormat(GLenum sizedFormat, const FormatUsageInfo* usage);
void AllowUnsizedTexFormat(const PackingInfo& pi, const FormatUsageInfo* usage);
const FormatUsageInfo* GetRBUsage(GLenum sizedFormat) const;
const FormatUsageInfo* GetSizedTexUsage(GLenum sizedFormat) const;
const FormatUsageInfo* GetUnsizedTexUsage(const PackingInfo& pi) const;
};
} // namespace webgl
} // namespace mozilla
#endif // WEBGL_FORMATS_H_