зеркало из https://github.com/mozilla/gecko-dev.git
524 строки
16 KiB
JavaScript
524 строки
16 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { method } = require("devtools/shared/protocol");
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/**
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* Creates "registered" actors factory meant for creating another kind of
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* factories, ObservedActorFactory, during the call to listTabs.
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* These factories live in DebuggerServer.{tab|global}ActorFactories.
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*
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* These actors only exposes:
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* - `name` string attribute used to match actors by constructor name
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* in DebuggerServer.remove{Global,Tab}Actor.
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* - `createObservedActorFactory` function to create "observed" actors factory
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*
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* @param options object, function
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* Either an object or a function.
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* If given an object:
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*
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* If given a function (deprecated):
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* Constructor function of an actor.
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* The constructor function for this actor type.
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* This expects to be called as a constructor (i.e. with 'new'),
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* and passed two arguments: the DebuggerServerConnection, and
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* the BrowserTabActor with which it will be associated.
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* Only used for deprecated eagerly loaded actors.
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*
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*/
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function RegisteredActorFactory(options, prefix) {
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// By default the actor name will also be used for the actorID prefix.
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this._prefix = prefix;
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if (typeof (options) != "function") {
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// actors definition registered by actorRegistryActor
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if (options.constructorFun) {
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this._getConstructor = () => options.constructorFun;
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} else {
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// Lazy actor definition, where options contains all the information
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// required to load the actor lazily.
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this._getConstructor = function() {
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// Load the module
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let mod;
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try {
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mod = require(options.id);
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} catch (e) {
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throw new Error("Unable to load actor module '" + options.id + "'.\n" +
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e.message + "\n" + e.stack + "\n");
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}
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// Fetch the actor constructor
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let c = mod[options.constructorName];
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if (!c) {
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throw new Error("Unable to find actor constructor named '" +
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options.constructorName + "'. (Is it exported?)");
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}
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return c;
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};
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}
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// Exposes `name` attribute in order to allow removeXXXActor to match
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// the actor by its actor constructor name.
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this.name = options.constructorName;
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} else {
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// Old actor case, where options is a function that is the actor constructor.
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this._getConstructor = () => options;
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// Exposes `name` attribute in order to allow removeXXXActor to match
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// the actor by its actor constructor name.
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this.name = options.name;
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// For old actors, we allow the use of a different prefix for actorID
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// than for listTabs actor names, by fetching a prefix on the actor prototype.
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// (Used by ChromeDebuggerActor)
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if (options.prototype && options.prototype.actorPrefix) {
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this._prefix = options.prototype.actorPrefix;
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}
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}
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}
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RegisteredActorFactory.prototype.createObservedActorFactory = function(conn,
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parentActor) {
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return new ObservedActorFactory(this._getConstructor, this._prefix, conn, parentActor);
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};
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exports.RegisteredActorFactory = RegisteredActorFactory;
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/**
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* Creates "observed" actors factory meant for creating real actor instances.
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* These factories lives in actor pools and fake various actor attributes.
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* They will be replaced in actor pools by final actor instances during
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* the first request for the same actorID from DebuggerServer._getOrCreateActor.
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*
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* ObservedActorFactory fakes the following actors attributes:
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* actorPrefix (string) Used by ActorPool.addActor to compute the actor id
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* actorID (string) Set by ActorPool.addActor just after being instantiated
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* registeredPool (object) Set by ActorPool.addActor just after being
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* instantiated
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* And exposes the following method:
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* createActor (function) Instantiate an actor that is going to replace
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* this factory in the actor pool.
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*/
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function ObservedActorFactory(getConstructor, prefix, conn, parentActor) {
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this._getConstructor = getConstructor;
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this._conn = conn;
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this._parentActor = parentActor;
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this.actorPrefix = prefix;
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this.actorID = null;
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this.registeredPool = null;
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}
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ObservedActorFactory.prototype.createActor = function() {
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// Fetch the actor constructor
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let C = this._getConstructor();
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// Instantiate a new actor instance
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let instance = new C(this._conn, this._parentActor);
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instance.conn = this._conn;
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instance.parentID = this._parentActor.actorID;
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// We want the newly-constructed actor to completely replace the factory
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// actor. Reusing the existing actor ID will make sure ActorPool.addActor
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// does the right thing.
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instance.actorID = this.actorID;
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this.registeredPool.addActor(instance);
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return instance;
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};
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exports.ObservedActorFactory = ObservedActorFactory;
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/**
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* Methods shared between RootActor and BrowserTabActor.
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*/
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/**
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* Populate |this._extraActors| as specified by |factories|, reusing whatever
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* actors are already there. Add all actors in the final extra actors table to
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* |pool|.
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*
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* The root actor and the tab actor use this to instantiate actors that other
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* parts of the browser have specified with DebuggerServer.addTabActor and
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* DebuggerServer.addGlobalActor.
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*
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* @param factories
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* An object whose own property names are the names of properties to add to
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* some reply packet (say, a tab actor grip or the "listTabs" response
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* form), and whose own property values are actor constructor functions, as
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* documented for addTabActor and addGlobalActor.
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*
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* @param this
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* The BrowserRootActor or BrowserTabActor with which the new actors will
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* be associated. It should support whatever API the |factories|
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* constructor functions might be interested in, as it is passed to them.
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* For the sake of CommonCreateExtraActors itself, it should have at least
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* the following properties:
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*
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* - _extraActors
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* An object whose own property names are factory table (and packet)
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* property names, and whose values are no-argument actor constructors,
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* of the sort that one can add to an ActorPool.
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*
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* - conn
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* The DebuggerServerConnection in which the new actors will participate.
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*
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* - actorID
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* The actor's name, for use as the new actors' parentID.
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*/
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exports.createExtraActors = function createExtraActors(factories, pool) {
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// Walk over global actors added by extensions.
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for (let name in factories) {
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let actor = this._extraActors[name];
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if (!actor) {
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// Register another factory, but this time specific to this connection.
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// It creates a fake actor that looks like an regular actor in the pool,
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// but without actually instantiating the actor.
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// It will only be instantiated on the first request made to the actor.
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actor = factories[name].createObservedActorFactory(this.conn, this);
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this._extraActors[name] = actor;
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}
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// If the actor already exists in the pool, it may have been instantiated,
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// so make sure not to overwrite it by a non-instantiated version.
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if (!pool.has(actor.actorID)) {
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pool.addActor(actor);
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}
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}
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};
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/**
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* Append the extra actors in |this._extraActors|, constructed by a prior call
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* to CommonCreateExtraActors, to |object|.
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*
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* @param object
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* The object to which the extra actors should be added, under the
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* property names given in the |factories| table passed to
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* CommonCreateExtraActors.
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*
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* @param this
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* The BrowserRootActor or BrowserTabActor whose |_extraActors| table we
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* should use; see above.
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*/
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exports.appendExtraActors = function appendExtraActors(object) {
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for (let name in this._extraActors) {
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let actor = this._extraActors[name];
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object[name] = actor.actorID;
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}
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};
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/**
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* Construct an ActorPool.
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*
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* ActorPools are actorID -> actor mapping and storage. These are
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* used to accumulate and quickly dispose of groups of actors that
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* share a lifetime.
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*/
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function ActorPool(connection) {
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this.conn = connection;
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this._actors = {};
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}
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ActorPool.prototype = {
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/**
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* Destroy the pool. This will remove all actors from the pool.
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*/
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destroy: function APDestroy() {
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for (let id in this._actors) {
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this.removeActor(this._actors[id]);
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}
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},
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/**
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* Add an actor to the pool. If the actor doesn't have an ID, allocate one
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* from the connection.
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*
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* @param Object actor
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* The actor to be added to the pool.
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*/
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addActor: function APAddActor(actor) {
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actor.conn = this.conn;
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if (!actor.actorID) {
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// Older style actors use actorPrefix, while protocol.js-based actors use typeName
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let prefix = actor.actorPrefix || actor.typeName;
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if (!prefix && typeof actor == "function") {
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prefix = actor.prototype.actorPrefix || actor.prototype.typeName;
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}
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actor.actorID = this.conn.allocID(prefix || undefined);
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}
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// If the actor is already in a pool, remove it without destroying it.
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if (actor.registeredPool) {
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delete actor.registeredPool._actors[actor.actorID];
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}
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actor.registeredPool = this;
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this._actors[actor.actorID] = actor;
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},
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/**
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* Remove an actor from the pool. If the actor has a destroy method, call it.
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*/
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removeActor(actor) {
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delete this._actors[actor.actorID];
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if (actor.destroy) {
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actor.destroy();
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return;
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}
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// Obsolete destruction method name (might still be used by custom actors)
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if (actor.disconnect) {
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actor.disconnect();
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}
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},
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get: function APGet(actorID) {
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return this._actors[actorID] || undefined;
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},
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has: function APHas(actorID) {
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return actorID in this._actors;
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},
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/**
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* Returns true if the pool is empty.
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*/
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isEmpty: function APIsEmpty() {
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return Object.keys(this._actors).length == 0;
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},
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/**
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* Match the api expected by the protocol library.
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*/
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unmanage: function(actor) {
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return this.removeActor(actor);
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},
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forEach: function(callback) {
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for (let name in this._actors) {
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callback(this._actors[name]);
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}
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},
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};
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exports.ActorPool = ActorPool;
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/**
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* An OriginalLocation represents a location in an original source.
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*
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* @param SourceActor actor
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* A SourceActor representing an original source.
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* @param Number line
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* A line within the given source.
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* @param Number column
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* A column within the given line.
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* @param String name
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* The name of the symbol corresponding to this OriginalLocation.
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*/
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function OriginalLocation(actor, line, column, name) {
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this._connection = actor ? actor.conn : null;
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this._actorID = actor ? actor.actorID : undefined;
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this._line = line;
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this._column = column;
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this._name = name;
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}
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OriginalLocation.fromGeneratedLocation = function(generatedLocation) {
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return new OriginalLocation(
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generatedLocation.generatedSourceActor,
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generatedLocation.generatedLine,
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generatedLocation.generatedColumn
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);
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};
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OriginalLocation.prototype = {
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get originalSourceActor() {
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return this._connection ? this._connection.getActor(this._actorID) : null;
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},
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get originalUrl() {
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let actor = this.originalSourceActor;
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let source = actor.source;
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return source ? source.url : actor._originalUrl;
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},
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get originalLine() {
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return this._line;
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},
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get originalColumn() {
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return this._column;
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},
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get originalName() {
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return this._name;
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},
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get generatedSourceActor() {
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throw new Error("Shouldn't access generatedSourceActor from an OriginalLocation");
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},
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get generatedLine() {
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throw new Error("Shouldn't access generatedLine from an OriginalLocation");
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},
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get generatedColumn() {
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throw new Error("Shouldn't access generatedColumn from an Originallocation");
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},
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equals: function(other) {
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return this.originalSourceActor.url == other.originalSourceActor.url &&
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this.originalLine === other.originalLine &&
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(this.originalColumn === undefined ||
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other.originalColumn === undefined ||
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this.originalColumn === other.originalColumn);
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},
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toJSON: function() {
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return {
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source: this.originalSourceActor.form(),
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line: this.originalLine,
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column: this.originalColumn
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};
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}
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};
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exports.OriginalLocation = OriginalLocation;
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/**
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* A GeneratedLocation represents a location in a generated source.
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*
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* @param SourceActor actor
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* A SourceActor representing a generated source.
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* @param Number line
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* A line within the given source.
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* @param Number column
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* A column within the given line.
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*/
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function GeneratedLocation(actor, line, column, lastColumn) {
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this._connection = actor ? actor.conn : null;
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this._actorID = actor ? actor.actorID : undefined;
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this._line = line;
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this._column = column;
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this._lastColumn = (lastColumn !== undefined) ? lastColumn : column + 1;
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}
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GeneratedLocation.fromOriginalLocation = function(originalLocation) {
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return new GeneratedLocation(
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originalLocation.originalSourceActor,
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originalLocation.originalLine,
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originalLocation.originalColumn
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);
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};
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GeneratedLocation.prototype = {
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get originalSourceActor() {
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throw new Error();
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},
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get originalUrl() {
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throw new Error("Shouldn't access originalUrl from a GeneratedLocation");
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},
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get originalLine() {
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throw new Error("Shouldn't access originalLine from a GeneratedLocation");
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},
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get originalColumn() {
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throw new Error("Shouldn't access originalColumn from a GeneratedLocation");
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},
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get originalName() {
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throw new Error("Shouldn't access originalName from a GeneratedLocation");
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},
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get generatedSourceActor() {
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return this._connection ? this._connection.getActor(this._actorID) : null;
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},
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get generatedLine() {
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return this._line;
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},
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get generatedColumn() {
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return this._column;
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},
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get generatedLastColumn() {
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return this._lastColumn;
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},
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equals: function(other) {
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return this.generatedSourceActor.url == other.generatedSourceActor.url &&
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this.generatedLine === other.generatedLine &&
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(this.generatedColumn === undefined ||
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other.generatedColumn === undefined ||
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this.generatedColumn === other.generatedColumn);
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},
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toJSON: function() {
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return {
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source: this.generatedSourceActor.form(),
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line: this.generatedLine,
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column: this.generatedColumn,
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lastColumn: this.generatedLastColumn
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};
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}
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};
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exports.GeneratedLocation = GeneratedLocation;
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/**
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* A method decorator that ensures the actor is in the expected state before
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* proceeding. If the actor is not in the expected state, the decorated method
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* returns a rejected promise.
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*
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* The actor's state must be at this.state property.
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*
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* @param String expectedState
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* The expected state.
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* @param String activity
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* Additional info about what's going on.
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* @param Function methodFunc
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* The actor method to proceed with when the actor is in the expected
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* state.
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*
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* @returns Function
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* The decorated method.
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*/
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function expectState(expectedState, methodFunc, activity) {
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return function(...args) {
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if (this.state !== expectedState) {
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const msg = `Wrong state while ${activity}:` +
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`Expected '${expectedState}', ` +
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`but current state is '${this.state}'.`;
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return Promise.reject(new Error(msg));
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}
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return methodFunc.apply(this, args);
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};
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}
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exports.expectState = expectState;
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/**
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* Proxies a call from an actor to an underlying module, stored
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* as `bridge` on the actor. This allows a module to be defined in one
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* place, usable by other modules/actors on the server, but a separate
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* module defining the actor/RDP definition.
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*
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* @see Framerate implementation: devtools/server/performance/framerate.js
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* @see Framerate actor definition: devtools/server/actors/framerate.js
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*/
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function actorBridge(methodName, definition = {}) {
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return method(function() {
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return this.bridge[methodName].apply(this.bridge, arguments);
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}, definition);
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}
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exports.actorBridge = actorBridge;
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/**
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* Like `actorBridge`, but without a spec definition, for when the actor is
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* created with `ActorClassWithSpec` rather than vanilla `ActorClass`.
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*/
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function actorBridgeWithSpec(methodName) {
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return method(function() {
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return this.bridge[methodName].apply(this.bridge, arguments);
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});
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}
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exports.actorBridgeWithSpec = actorBridgeWithSpec;
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