gecko-dev/layout/base/MobileViewportManager.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MobileViewportManager.h"
#include "LayersLogging.h"
#include "mozilla/PresShell.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/Event.h"
#include "mozilla/dom/EventTarget.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "nsViewManager.h"
#include "nsViewportInfo.h"
#include "UnitTransforms.h"
static mozilla::LazyLogModule sApzMvmLog("apz.mobileviewport");
#define MVM_LOG(...) MOZ_LOG(sApzMvmLog, LogLevel::Debug, (__VA_ARGS__))
NS_IMPL_ISUPPORTS(MobileViewportManager, nsIDOMEventListener, nsIObserver)
#define DOM_META_ADDED NS_LITERAL_STRING("DOMMetaAdded")
#define DOM_META_CHANGED NS_LITERAL_STRING("DOMMetaChanged")
#define LOAD NS_LITERAL_STRING("load")
#define BEFORE_FIRST_PAINT NS_LITERAL_CSTRING("before-first-paint")
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::layers;
MobileViewportManager::MobileViewportManager(MVMContext* aContext)
: mContext(aContext), mIsFirstPaint(false), mPainted(false) {
MOZ_ASSERT(mContext);
MVM_LOG("%p: creating with context %p\n", this, mContext.get());
mContext->AddEventListener(DOM_META_ADDED, this, false);
mContext->AddEventListener(DOM_META_CHANGED, this, false);
mContext->AddEventListener(LOAD, this, true);
mContext->AddObserver(this, BEFORE_FIRST_PAINT.Data(), false);
}
MobileViewportManager::~MobileViewportManager() = default;
void MobileViewportManager::Destroy() {
MVM_LOG("%p: destroying\n", this);
mContext->RemoveEventListener(DOM_META_ADDED, this, false);
mContext->RemoveEventListener(DOM_META_CHANGED, this, false);
mContext->RemoveEventListener(LOAD, this, true);
mContext->RemoveObserver(this, BEFORE_FIRST_PAINT.Data());
mContext->Destroy();
mContext = nullptr;
}
void MobileViewportManager::SetRestoreResolution(
float aResolution, LayoutDeviceIntSize aDisplaySize) {
SetRestoreResolution(aResolution);
ScreenIntSize restoreDisplaySize = ViewAs<ScreenPixel>(
aDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
mRestoreDisplaySize = Some(restoreDisplaySize);
}
void MobileViewportManager::SetRestoreResolution(float aResolution) {
mRestoreResolution = Some(aResolution);
}
float MobileViewportManager::ComputeIntrinsicResolution() const {
if (!mContext) {
return 1.f;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
CSSToScreenScale intrinsicScale = ComputeIntrinsicScale(
mContext->GetViewportInfo(displaySize), displaySize, mMobileViewportSize);
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
return (intrinsicScale / cssToDev).scale;
}
mozilla::CSSToScreenScale MobileViewportManager::ComputeIntrinsicScale(
const nsViewportInfo& aViewportInfo,
const mozilla::ScreenIntSize& aDisplaySize,
const mozilla::CSSSize& aViewportOrContentSize) const {
CSSToScreenScale intrinsicScale =
aViewportOrContentSize.IsEmpty()
? CSSToScreenScale(1.0)
: MaxScaleRatio(ScreenSize(aDisplaySize), aViewportOrContentSize);
MVM_LOG("%p: Intrinsic computed zoom is %f\n", this, intrinsicScale.scale);
return ClampZoom(intrinsicScale, aViewportInfo);
}
void MobileViewportManager::RequestReflow(bool aForceAdjustResolution) {
MVM_LOG("%p: got a reflow request with force resolution: %d\n", this,
aForceAdjustResolution);
RefreshViewportSize(aForceAdjustResolution);
}
void MobileViewportManager::ResolutionUpdated(
mozilla::ResolutionChangeOrigin aOrigin) {
MVM_LOG("%p: resolution updated\n", this);
if (!mContext) {
return;
}
if (!mPainted &&
aOrigin == mozilla::ResolutionChangeOrigin::MainThreadRestore) {
// Save the value, so our default zoom calculation
// can take it into account later on.
SetRestoreResolution(mContext->GetResolution());
}
RefreshVisualViewportSize();
}
NS_IMETHODIMP
MobileViewportManager::HandleEvent(dom::Event* event) {
nsAutoString type;
event->GetType(type);
if (type.Equals(DOM_META_ADDED)) {
HandleDOMMetaAdded();
} else if (type.Equals(DOM_META_CHANGED)) {
MVM_LOG("%p: got a dom-meta-changed event\n", this);
RefreshViewportSize(mPainted);
} else if (type.Equals(LOAD)) {
MVM_LOG("%p: got a load event\n", this);
if (!mPainted) {
// Load event got fired before the before-first-paint message
SetInitialViewport();
}
}
return NS_OK;
}
void MobileViewportManager::HandleDOMMetaAdded() {
MVM_LOG("%p: got a dom-meta-added event\n", this);
if (mPainted && mContext->IsDocumentLoading()) {
// It's possible that we get a DOMMetaAdded event after the page
// has already been painted, but before the document finishes loading.
// In such a case, we've already run SetInitialViewport() on
// "before-first-paint", and won't run it again on "load" (because
// mPainted=true). But that SetInitialViewport() call didn't know the
// "initial-scale" from this meta viewport tag. To ensure we respect
// the "initial-scale", call SetInitialViewport() again.
// Note: It's important that we only do this if mPainted=true. In the
// usual case, we get the DOMMetaAdded before the first paint, sometimes
// even before we have a frame tree, and calling SetInitialViewport()
// before we have a frame tree will skip some important steps (e.g.
// updating display port margins).
SetInitialViewport();
} else {
RefreshViewportSize(mPainted);
}
}
NS_IMETHODIMP
MobileViewportManager::Observe(nsISupports* aSubject, const char* aTopic,
const char16_t* aData) {
if (!mContext) {
return NS_OK;
}
if (mContext->SubjectMatchesDocument(aSubject) &&
BEFORE_FIRST_PAINT.EqualsASCII(aTopic)) {
MVM_LOG("%p: got a before-first-paint event\n", this);
if (!mPainted) {
// before-first-paint message arrived before load event
SetInitialViewport();
}
}
return NS_OK;
}
void MobileViewportManager::SetInitialViewport() {
MVM_LOG("%p: setting initial viewport\n", this);
mIsFirstPaint = true;
mPainted = true;
RefreshViewportSize(false);
}
CSSToScreenScale MobileViewportManager::ClampZoom(
const CSSToScreenScale& aZoom, const nsViewportInfo& aViewportInfo) const {
CSSToScreenScale zoom = aZoom;
if (IsNaN(zoom.scale)) {
NS_ERROR("Don't pass NaN to ClampZoom; check caller for 0/0 division");
zoom = CSSToScreenScale(1.0);
}
if (zoom < aViewportInfo.GetMinZoom()) {
zoom = aViewportInfo.GetMinZoom();
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
}
if (zoom > aViewportInfo.GetMaxZoom()) {
zoom = aViewportInfo.GetMaxZoom();
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
}
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor. Just for good
// measure, we check our min/max as well as the final clamped value.
MOZ_ASSERT(aViewportInfo.GetMinZoom() > CSSToScreenScale(0.0f),
"zoom factor must be positive");
MOZ_ASSERT(aViewportInfo.GetMaxZoom() > CSSToScreenScale(0.0f),
"zoom factor must be positive");
MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
return zoom;
}
CSSToScreenScale MobileViewportManager::ScaleZoomWithDisplayWidth(
const CSSToScreenScale& aZoom, const float& aDisplayWidthChangeRatio,
const CSSSize& aNewViewport, const CSSSize& aOldViewport) {
float inverseCssWidthChangeRatio =
(aNewViewport.width == 0) ? 1.0f
: aOldViewport.width / aNewViewport.width;
CSSToScreenScale newZoom(aZoom.scale * aDisplayWidthChangeRatio *
inverseCssWidthChangeRatio);
MVM_LOG("%p: Old zoom was %f, changed by %f * %f to %f\n", this, aZoom.scale,
aDisplayWidthChangeRatio, inverseCssWidthChangeRatio, newZoom.scale);
return newZoom;
}
static CSSToScreenScale ResolutionToZoom(LayoutDeviceToLayerScale aResolution,
CSSToLayoutDeviceScale aCssToDev) {
return ViewTargetAs<ScreenPixel>(
aCssToDev * aResolution / ParentLayerToLayerScale(1),
PixelCastJustification::ScreenIsParentLayerForRoot);
}
static LayoutDeviceToLayerScale ZoomToResolution(
CSSToScreenScale aZoom, CSSToLayoutDeviceScale aCssToDev) {
return ViewTargetAs<ParentLayerPixel>(
aZoom, PixelCastJustification::ScreenIsParentLayerForRoot) /
aCssToDev * ParentLayerToLayerScale(1);
}
void MobileViewportManager::UpdateResolution(
const nsViewportInfo& aViewportInfo, const ScreenIntSize& aDisplaySize,
const CSSSize& aViewportOrContentSize,
const Maybe<float>& aDisplayWidthChangeRatio, UpdateType aType) {
if (!mContext) {
return;
}
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
LayoutDeviceToLayerScale res(mContext->GetResolution());
CSSToScreenScale zoom = ResolutionToZoom(res, cssToDev);
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor.
MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
Maybe<CSSToScreenScale> newZoom;
ScreenIntSize compositionSize = GetCompositionSize(aDisplaySize);
CSSToScreenScale intrinsicScale = ComputeIntrinsicScale(
aViewportInfo, compositionSize, aViewportOrContentSize);
if (aType == UpdateType::ViewportSize) {
const CSSSize& viewportSize = aViewportOrContentSize;
if (mIsFirstPaint) {
CSSToScreenScale defaultZoom;
if (mRestoreResolution) {
LayoutDeviceToLayerScale restoreResolution(mRestoreResolution.value());
CSSToScreenScale restoreZoom =
ResolutionToZoom(restoreResolution, cssToDev);
if (mRestoreDisplaySize) {
CSSSize prevViewport =
mContext->GetViewportInfo(mRestoreDisplaySize.value()).GetSize();
float restoreDisplayWidthChangeRatio =
(mRestoreDisplaySize.value().width > 0)
? (float)compositionSize.width /
(float)mRestoreDisplaySize.value().width
: 1.0f;
restoreZoom = ScaleZoomWithDisplayWidth(
restoreZoom, restoreDisplayWidthChangeRatio, viewportSize,
prevViewport);
}
defaultZoom = restoreZoom;
MVM_LOG("%p: restored zoom is %f\n", this, defaultZoom.scale);
defaultZoom = ClampZoom(defaultZoom, aViewportInfo);
} else {
defaultZoom = aViewportInfo.GetDefaultZoom();
MVM_LOG("%p: default zoom from viewport is %f\n", this,
defaultZoom.scale);
if (!aViewportInfo.IsDefaultZoomValid()) {
defaultZoom = intrinsicScale;
}
}
MOZ_ASSERT(aViewportInfo.GetMinZoom() <= defaultZoom &&
defaultZoom <= aViewportInfo.GetMaxZoom());
// On first paint, we always consider the zoom to have changed.
newZoom = Some(defaultZoom);
} else {
// If this is not a first paint, then in some cases we want to update the
// pre- existing resolution so as to maintain how much actual content is
// visible within the display width. Note that "actual content" may be
// different with respect to CSS pixels because of the CSS viewport size
// changing.
//
// aDisplayWidthChangeRatio is non-empty if:
// (a) The meta-viewport tag information changes, and so the CSS viewport
// might change as a result. If this happens after the content has
// been painted, we want to adjust the zoom to compensate. OR
// (b) The display size changed from a nonzero value to another
// nonzero value. This covers the case where e.g. the device was
// rotated, and again we want to adjust the zoom to compensate.
// Note in particular that aDisplayWidthChangeRatio will be None if all
// that happened was a change in the full-zoom. In this case, we still
// want to compute a new CSS viewport, but we don't want to update the
// resolution.
//
// Given the above, the algorithm below accounts for all types of changes
// I can conceive of:
// 1. screen size changes, CSS viewport does not (pages with no meta
// viewport or a fixed size viewport)
// 2. screen size changes, CSS viewport also does (pages with a
// device-width viewport)
// 3. screen size remains constant, but CSS viewport changes (meta
// viewport tag is added or removed)
// 4. neither screen size nor CSS viewport changes
if (aDisplayWidthChangeRatio) {
// One more complication is that our current zoom level may be the
// result of clamping to either the minimum or maximum zoom level
// allowed by the viewport. If we naively scale the zoom level with
// the change in the display width, we might be scaling one of these
// previously clamped values. What we really want to do is to make
// scaling of the zoom aware of these minimum and maximum clamping
// points for the existing content size, so that we keep display
// width changes completely reversible.
// We don't consider here if we are scaling to a zoom value outside
// of our viewport limits, because we'll clamp to the viewport limits
// as a final step.
// Because of the behavior of ShrinkToDisplaySizeIfNeeded, we are
// choosing zoom clamping points based on the content size of the
// scrollable rect, which might different from aViewportOrContentSize.
CSSSize contentSize = aViewportOrContentSize;
if (Maybe<CSSRect> scrollableRect =
mContext->CalculateScrollableRectForRSF()) {
contentSize = scrollableRect->Size();
}
// We scale the sizes, though we only care about the scaled widths.
ScreenSize minZoomDisplaySize =
contentSize * aViewportInfo.GetMinZoom();
ScreenSize maxZoomDisplaySize =
contentSize * aViewportInfo.GetMaxZoom();
float ratio = aDisplayWidthChangeRatio.value();
ScreenSize newDisplaySize(aDisplaySize);
ScreenSize oldDisplaySize = newDisplaySize / ratio;
// To calculate an adjusted ratio, we use some combination of these
// four values:
float a(minZoomDisplaySize.width);
float b(maxZoomDisplaySize.width);
float c(oldDisplaySize.width);
float d(newDisplaySize.width);
// The oldDisplaySize value is in one of three "zones":
// 1) Less than or equal to minZoomDisplaySize.
// 2) Between minZoomDisplaySize and maxZoomDisplaySize.
// 3) Greater than or equal to maxZoomDisplaySize.
// Depending on which zone each are in, the adjusted ratio is shown in
// the table below (using the a-b-c-d coding from above):
// c +---+
// | d |
// 1 | a |
// +---+
// | d |
// 2 | c |
// +---+
// | d |
// 3 | b |
// +---+
// Conveniently, the denominator is c clamped to a..b.
float denominator = clamped(c, a, b);
float adjustedRatio = d / denominator;
CSSToScreenScale adjustedZoom = ScaleZoomWithDisplayWidth(
zoom, adjustedRatio, viewportSize, mMobileViewportSize);
newZoom = Some(ClampZoom(adjustedZoom, aViewportInfo));
}
}
} else { // aType == UpdateType::ContentSize
MOZ_ASSERT(aType == UpdateType::ContentSize);
MOZ_ASSERT(aDisplayWidthChangeRatio.isNothing());
// We try to scale down the contents only IF the document has no
// initial-scale AND IF it's not restored documents AND IF the resolution
// has never been changed by APZ.
if (!mRestoreResolution && !mContext->IsResolutionUpdatedByApz() &&
!aViewportInfo.IsDefaultZoomValid()) {
if (zoom != intrinsicScale) {
newZoom = Some(intrinsicScale);
}
} else {
// Even in other scenarios, we want to ensure that zoom level is
// not _smaller_ than the intrinsic scale, otherwise we might be
// trying to show regions where there is no content to show.
CSSToScreenScale clampedZoom = zoom;
if (clampedZoom < intrinsicScale) {
clampedZoom = intrinsicScale;
}
// Also clamp to the restrictions imposed by aViewportInfo.
clampedZoom = ClampZoom(clampedZoom, aViewportInfo);
if (clampedZoom != zoom) {
newZoom = Some(clampedZoom);
}
}
}
// If the zoom has changed, update the pres shell resolution accordingly.
// We characterize this as MainThreadAdjustment, because we don't want our
// change here to be remembered as a restore resolution.
if (newZoom) {
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor.
MOZ_ASSERT(*newZoom > CSSToScreenScale(0.0f),
"zoom factor must be positive");
LayoutDeviceToLayerScale resolution = ZoomToResolution(*newZoom, cssToDev);
MVM_LOG("%p: setting resolution %f\n", this, resolution.scale);
mContext->SetResolutionAndScaleTo(
resolution.scale, ResolutionChangeOrigin::MainThreadAdjustment);
MVM_LOG("%p: New zoom is %f\n", this, newZoom->scale);
}
// The visual viewport size depends on both the zoom and the display size,
// and needs to be updated if either might have changed.
if (newZoom || aType == UpdateType::ViewportSize) {
UpdateVisualViewportSize(aDisplaySize, newZoom ? *newZoom : zoom);
}
}
ScreenIntSize MobileViewportManager::GetCompositionSize(
const ScreenIntSize& aDisplaySize) const {
if (!mContext) {
return ScreenIntSize();
}
// FIXME: Bug 1586986 - To update VisualViewport in response to the dynamic
// toolbar transition we probably need to include the dynamic toolbar
// _current_ height.
ScreenIntSize compositionSize(aDisplaySize);
ScreenMargin scrollbars =
mContext->ScrollbarAreaToExcludeFromCompositionBounds()
// Scrollbars are not subject to resolution scaling, so LD pixels =
// Screen pixels for them.
* LayoutDeviceToScreenScale(1.0f);
compositionSize.width =
std::max(0.0f, compositionSize.width - scrollbars.LeftRight());
compositionSize.height =
std::max(0.0f, compositionSize.height - scrollbars.TopBottom());
return compositionSize;
}
void MobileViewportManager::UpdateVisualViewportSize(
const ScreenIntSize& aDisplaySize, const CSSToScreenScale& aZoom) {
if (!mContext) {
return;
}
ScreenSize compositionSize = ScreenSize(GetCompositionSize(aDisplaySize));
CSSSize compSize = compositionSize / aZoom;
MVM_LOG("%p: Setting VVPS %s\n", this, Stringify(compSize).c_str());
mContext->SetVisualViewportSize(compSize);
}
CSSToScreenScale MobileViewportManager::GetZoom() const {
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
LayoutDeviceToLayerScale res(mContext->GetResolution());
return ResolutionToZoom(res, cssToDev);
}
void MobileViewportManager::UpdateVisualViewportSizeByDynamicToolbar(
ScreenIntCoord aToolbarHeight) {
if (!mContext) {
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
displaySize.height += aToolbarHeight;
CSSSize compSize = ScreenSize(GetCompositionSize(displaySize)) / GetZoom();
mVisualViewportSizeUpdatedByDynamicToolbar =
nsSize(nsPresContext::CSSPixelsToAppUnits(compSize.width),
nsPresContext::CSSPixelsToAppUnits(compSize.height));
mContext->PostVisualViewportResizeEventByDynamicToolbar();
}
void MobileViewportManager::UpdateDisplayPortMargins() {
if (!mContext) {
return;
}
mContext->UpdateDisplayPortMargins();
}
void MobileViewportManager::RefreshVisualViewportSize() {
// This function is a subset of RefreshViewportSize, and only updates the
// visual viewport size.
if (!mContext) {
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
UpdateVisualViewportSize(displaySize, GetZoom());
}
void MobileViewportManager::RefreshViewportSize(bool aForceAdjustResolution) {
// This function gets called by the various triggers that may result in a
// change of the CSS viewport. In some of these cases (e.g. the meta-viewport
// tag changes) we want to update the resolution and in others (e.g. the full
// zoom changing) we don't want to update the resolution. See the comment in
// UpdateResolution for some more detail on this. An important assumption we
// make here is that this RefreshViewportSize function will be called
// separately for each trigger that changes. For instance it should never get
// called such that both the full zoom and the meta-viewport tag have changed;
// instead it would get called twice - once after each trigger changes. This
// assumption is what allows the aForceAdjustResolution parameter to work as
// intended; if this assumption is violated then we will need to add extra
// complicated logic in UpdateResolution to ensure we only do the resolution
// update in the right scenarios.
if (!mContext) {
return;
}
Maybe<float> displayWidthChangeRatio;
if (Maybe<LayoutDeviceIntSize> newDisplaySize =
mContext->GetContentViewerSize()) {
// See the comment in UpdateResolution for why we're doing this.
if (mDisplaySize.width > 0) {
if (aForceAdjustResolution ||
mDisplaySize.width != newDisplaySize->width) {
displayWidthChangeRatio =
Some((float)newDisplaySize->width / (float)mDisplaySize.width);
}
} else if (aForceAdjustResolution) {
displayWidthChangeRatio = Some(1.0f);
}
MVM_LOG("%p: Display width change ratio is %f\n", this,
displayWidthChangeRatio.valueOr(0.0f));
mDisplaySize = *newDisplaySize;
}
MVM_LOG("%p: Computing CSS viewport using %d,%d\n", this, mDisplaySize.width,
mDisplaySize.height);
if (mDisplaySize.width == 0 || mDisplaySize.height == 0) {
// We can't do anything useful here, we should just bail out
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
MVM_LOG("%p: viewport info has zooms min=%f max=%f default=%f,valid=%d\n",
this, viewportInfo.GetMinZoom().scale,
viewportInfo.GetMaxZoom().scale, viewportInfo.GetDefaultZoom().scale,
viewportInfo.IsDefaultZoomValid());
CSSSize viewport = viewportInfo.GetSize();
MVM_LOG("%p: Computed CSS viewport %s\n", this, Stringify(viewport).c_str());
if (!mIsFirstPaint && mMobileViewportSize == viewport) {
// Nothing changed, so no need to do a reflow
return;
}
// If it's the first-paint or the viewport changed, we need to update
// various APZ properties (the zoom and some things that might depend on it)
MVM_LOG("%p: Updating properties because %d || %d\n", this, mIsFirstPaint,
mMobileViewportSize != viewport);
if (aForceAdjustResolution || mContext->AllowZoomingForDocument()) {
UpdateResolution(viewportInfo, displaySize, viewport,
displayWidthChangeRatio, UpdateType::ViewportSize);
} else {
// Even without zoom, we need to update that the visual viewport size
// has changed.
RefreshVisualViewportSize();
}
if (gfxPlatform::AsyncPanZoomEnabled()) {
UpdateDisplayPortMargins();
}
// Update internal state.
mMobileViewportSize = viewport;
RefPtr<MobileViewportManager> strongThis(this);
// Kick off a reflow.
mContext->Reflow(viewport);
// We are going to fit the content to the display width if the initial-scale
// is not specied and if the content is still wider than the display width.
ShrinkToDisplaySizeIfNeeded(viewportInfo, displaySize);
mIsFirstPaint = false;
}
void MobileViewportManager::ShrinkToDisplaySizeIfNeeded(
nsViewportInfo& aViewportInfo, const ScreenIntSize& aDisplaySize) {
if (!mContext) {
return;
}
if (!mContext->AllowZoomingForDocument() || mContext->IsInReaderMode()) {
// If zoom is disabled, we don't scale down wider contents to fit them
// into device screen because users won't be able to zoom out the tiny
// contents.
// We special-case reader mode, because it doesn't allow zooming, but
// the restriction is often not yet in place at the time this logic
// runs.
return;
}
if (Maybe<CSSRect> scrollableRect =
mContext->CalculateScrollableRectForRSF()) {
UpdateResolution(aViewportInfo, aDisplaySize, scrollableRect->Size(),
Nothing(), UpdateType::ContentSize);
}
}