зеркало из https://github.com/mozilla/gecko-dev.git
648 строки
25 KiB
C++
648 строки
25 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MobileViewportManager.h"
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#include "LayersLogging.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/dom/Event.h"
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#include "mozilla/dom/EventTarget.h"
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#include "nsIFrame.h"
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#include "nsLayoutUtils.h"
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#include "nsViewManager.h"
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#include "nsViewportInfo.h"
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#include "UnitTransforms.h"
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static mozilla::LazyLogModule sApzMvmLog("apz.mobileviewport");
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#define MVM_LOG(...) MOZ_LOG(sApzMvmLog, LogLevel::Debug, (__VA_ARGS__))
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NS_IMPL_ISUPPORTS(MobileViewportManager, nsIDOMEventListener, nsIObserver)
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#define DOM_META_ADDED NS_LITERAL_STRING("DOMMetaAdded")
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#define DOM_META_CHANGED NS_LITERAL_STRING("DOMMetaChanged")
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#define LOAD NS_LITERAL_STRING("load")
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#define BEFORE_FIRST_PAINT NS_LITERAL_CSTRING("before-first-paint")
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::layers;
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MobileViewportManager::MobileViewportManager(MVMContext* aContext)
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: mContext(aContext), mIsFirstPaint(false), mPainted(false) {
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MOZ_ASSERT(mContext);
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MVM_LOG("%p: creating with context %p\n", this, mContext.get());
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mContext->AddEventListener(DOM_META_ADDED, this, false);
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mContext->AddEventListener(DOM_META_CHANGED, this, false);
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mContext->AddEventListener(LOAD, this, true);
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mContext->AddObserver(this, BEFORE_FIRST_PAINT.Data(), false);
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}
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MobileViewportManager::~MobileViewportManager() = default;
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void MobileViewportManager::Destroy() {
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MVM_LOG("%p: destroying\n", this);
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mContext->RemoveEventListener(DOM_META_ADDED, this, false);
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mContext->RemoveEventListener(DOM_META_CHANGED, this, false);
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mContext->RemoveEventListener(LOAD, this, true);
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mContext->RemoveObserver(this, BEFORE_FIRST_PAINT.Data());
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mContext->Destroy();
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mContext = nullptr;
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}
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void MobileViewportManager::SetRestoreResolution(
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float aResolution, LayoutDeviceIntSize aDisplaySize) {
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SetRestoreResolution(aResolution);
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ScreenIntSize restoreDisplaySize = ViewAs<ScreenPixel>(
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aDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
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mRestoreDisplaySize = Some(restoreDisplaySize);
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}
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void MobileViewportManager::SetRestoreResolution(float aResolution) {
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mRestoreResolution = Some(aResolution);
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}
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float MobileViewportManager::ComputeIntrinsicResolution() const {
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if (!mContext) {
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return 1.f;
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}
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ScreenIntSize displaySize = ViewAs<ScreenPixel>(
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mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
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CSSToScreenScale intrinsicScale = ComputeIntrinsicScale(
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mContext->GetViewportInfo(displaySize), displaySize, mMobileViewportSize);
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CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
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return (intrinsicScale / cssToDev).scale;
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}
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mozilla::CSSToScreenScale MobileViewportManager::ComputeIntrinsicScale(
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const nsViewportInfo& aViewportInfo,
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const mozilla::ScreenIntSize& aDisplaySize,
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const mozilla::CSSSize& aViewportOrContentSize) const {
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CSSToScreenScale intrinsicScale =
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aViewportOrContentSize.IsEmpty()
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? CSSToScreenScale(1.0)
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: MaxScaleRatio(ScreenSize(aDisplaySize), aViewportOrContentSize);
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MVM_LOG("%p: Intrinsic computed zoom is %f\n", this, intrinsicScale.scale);
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return ClampZoom(intrinsicScale, aViewportInfo);
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}
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void MobileViewportManager::RequestReflow(bool aForceAdjustResolution) {
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MVM_LOG("%p: got a reflow request with force resolution: %d\n", this,
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aForceAdjustResolution);
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RefreshViewportSize(aForceAdjustResolution);
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}
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void MobileViewportManager::ResolutionUpdated(
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mozilla::ResolutionChangeOrigin aOrigin) {
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MVM_LOG("%p: resolution updated\n", this);
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if (!mContext) {
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return;
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}
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if (!mPainted &&
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aOrigin == mozilla::ResolutionChangeOrigin::MainThreadRestore) {
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// Save the value, so our default zoom calculation
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// can take it into account later on.
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SetRestoreResolution(mContext->GetResolution());
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}
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RefreshVisualViewportSize();
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}
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NS_IMETHODIMP
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MobileViewportManager::HandleEvent(dom::Event* event) {
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nsAutoString type;
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event->GetType(type);
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if (type.Equals(DOM_META_ADDED)) {
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HandleDOMMetaAdded();
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} else if (type.Equals(DOM_META_CHANGED)) {
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MVM_LOG("%p: got a dom-meta-changed event\n", this);
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RefreshViewportSize(mPainted);
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} else if (type.Equals(LOAD)) {
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MVM_LOG("%p: got a load event\n", this);
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if (!mPainted) {
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// Load event got fired before the before-first-paint message
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SetInitialViewport();
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}
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}
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return NS_OK;
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}
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void MobileViewportManager::HandleDOMMetaAdded() {
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MVM_LOG("%p: got a dom-meta-added event\n", this);
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if (mPainted && mContext->IsDocumentLoading()) {
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// It's possible that we get a DOMMetaAdded event after the page
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// has already been painted, but before the document finishes loading.
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// In such a case, we've already run SetInitialViewport() on
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// "before-first-paint", and won't run it again on "load" (because
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// mPainted=true). But that SetInitialViewport() call didn't know the
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// "initial-scale" from this meta viewport tag. To ensure we respect
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// the "initial-scale", call SetInitialViewport() again.
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// Note: It's important that we only do this if mPainted=true. In the
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// usual case, we get the DOMMetaAdded before the first paint, sometimes
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// even before we have a frame tree, and calling SetInitialViewport()
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// before we have a frame tree will skip some important steps (e.g.
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// updating display port margins).
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SetInitialViewport();
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} else {
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RefreshViewportSize(mPainted);
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}
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}
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NS_IMETHODIMP
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MobileViewportManager::Observe(nsISupports* aSubject, const char* aTopic,
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const char16_t* aData) {
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if (!mContext) {
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return NS_OK;
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}
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if (mContext->SubjectMatchesDocument(aSubject) &&
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BEFORE_FIRST_PAINT.EqualsASCII(aTopic)) {
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MVM_LOG("%p: got a before-first-paint event\n", this);
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if (!mPainted) {
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// before-first-paint message arrived before load event
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SetInitialViewport();
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}
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}
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return NS_OK;
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}
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void MobileViewportManager::SetInitialViewport() {
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MVM_LOG("%p: setting initial viewport\n", this);
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mIsFirstPaint = true;
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mPainted = true;
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RefreshViewportSize(false);
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}
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CSSToScreenScale MobileViewportManager::ClampZoom(
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const CSSToScreenScale& aZoom, const nsViewportInfo& aViewportInfo) const {
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CSSToScreenScale zoom = aZoom;
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if (IsNaN(zoom.scale)) {
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NS_ERROR("Don't pass NaN to ClampZoom; check caller for 0/0 division");
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zoom = CSSToScreenScale(1.0);
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}
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if (zoom < aViewportInfo.GetMinZoom()) {
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zoom = aViewportInfo.GetMinZoom();
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MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
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}
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if (zoom > aViewportInfo.GetMaxZoom()) {
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zoom = aViewportInfo.GetMaxZoom();
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MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
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}
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// Non-positive zoom factors can produce NaN or negative viewport sizes,
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// so we better be sure we've got a positive zoom factor. Just for good
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// measure, we check our min/max as well as the final clamped value.
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MOZ_ASSERT(aViewportInfo.GetMinZoom() > CSSToScreenScale(0.0f),
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"zoom factor must be positive");
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MOZ_ASSERT(aViewportInfo.GetMaxZoom() > CSSToScreenScale(0.0f),
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"zoom factor must be positive");
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MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
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return zoom;
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}
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CSSToScreenScale MobileViewportManager::ScaleZoomWithDisplayWidth(
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const CSSToScreenScale& aZoom, const float& aDisplayWidthChangeRatio,
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const CSSSize& aNewViewport, const CSSSize& aOldViewport) {
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float inverseCssWidthChangeRatio =
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(aNewViewport.width == 0) ? 1.0f
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: aOldViewport.width / aNewViewport.width;
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CSSToScreenScale newZoom(aZoom.scale * aDisplayWidthChangeRatio *
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inverseCssWidthChangeRatio);
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MVM_LOG("%p: Old zoom was %f, changed by %f * %f to %f\n", this, aZoom.scale,
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aDisplayWidthChangeRatio, inverseCssWidthChangeRatio, newZoom.scale);
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return newZoom;
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}
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static CSSToScreenScale ResolutionToZoom(LayoutDeviceToLayerScale aResolution,
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CSSToLayoutDeviceScale aCssToDev) {
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return ViewTargetAs<ScreenPixel>(
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aCssToDev * aResolution / ParentLayerToLayerScale(1),
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PixelCastJustification::ScreenIsParentLayerForRoot);
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}
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static LayoutDeviceToLayerScale ZoomToResolution(
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CSSToScreenScale aZoom, CSSToLayoutDeviceScale aCssToDev) {
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return ViewTargetAs<ParentLayerPixel>(
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aZoom, PixelCastJustification::ScreenIsParentLayerForRoot) /
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aCssToDev * ParentLayerToLayerScale(1);
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}
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void MobileViewportManager::UpdateResolution(
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const nsViewportInfo& aViewportInfo, const ScreenIntSize& aDisplaySize,
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const CSSSize& aViewportOrContentSize,
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const Maybe<float>& aDisplayWidthChangeRatio, UpdateType aType) {
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if (!mContext) {
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return;
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}
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CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
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LayoutDeviceToLayerScale res(mContext->GetResolution());
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CSSToScreenScale zoom = ResolutionToZoom(res, cssToDev);
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// Non-positive zoom factors can produce NaN or negative viewport sizes,
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// so we better be sure we've got a positive zoom factor.
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MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
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Maybe<CSSToScreenScale> newZoom;
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ScreenIntSize compositionSize = GetCompositionSize(aDisplaySize);
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CSSToScreenScale intrinsicScale = ComputeIntrinsicScale(
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aViewportInfo, compositionSize, aViewportOrContentSize);
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if (aType == UpdateType::ViewportSize) {
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const CSSSize& viewportSize = aViewportOrContentSize;
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if (mIsFirstPaint) {
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CSSToScreenScale defaultZoom;
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if (mRestoreResolution) {
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LayoutDeviceToLayerScale restoreResolution(mRestoreResolution.value());
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CSSToScreenScale restoreZoom =
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ResolutionToZoom(restoreResolution, cssToDev);
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if (mRestoreDisplaySize) {
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CSSSize prevViewport =
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mContext->GetViewportInfo(mRestoreDisplaySize.value()).GetSize();
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float restoreDisplayWidthChangeRatio =
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(mRestoreDisplaySize.value().width > 0)
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? (float)compositionSize.width /
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(float)mRestoreDisplaySize.value().width
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: 1.0f;
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restoreZoom = ScaleZoomWithDisplayWidth(
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restoreZoom, restoreDisplayWidthChangeRatio, viewportSize,
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prevViewport);
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}
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defaultZoom = restoreZoom;
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MVM_LOG("%p: restored zoom is %f\n", this, defaultZoom.scale);
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defaultZoom = ClampZoom(defaultZoom, aViewportInfo);
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} else {
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defaultZoom = aViewportInfo.GetDefaultZoom();
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MVM_LOG("%p: default zoom from viewport is %f\n", this,
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defaultZoom.scale);
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if (!aViewportInfo.IsDefaultZoomValid()) {
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defaultZoom = intrinsicScale;
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}
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}
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MOZ_ASSERT(aViewportInfo.GetMinZoom() <= defaultZoom &&
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defaultZoom <= aViewportInfo.GetMaxZoom());
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// On first paint, we always consider the zoom to have changed.
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newZoom = Some(defaultZoom);
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} else {
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// If this is not a first paint, then in some cases we want to update the
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// pre- existing resolution so as to maintain how much actual content is
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// visible within the display width. Note that "actual content" may be
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// different with respect to CSS pixels because of the CSS viewport size
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// changing.
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//
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// aDisplayWidthChangeRatio is non-empty if:
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// (a) The meta-viewport tag information changes, and so the CSS viewport
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// might change as a result. If this happens after the content has
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// been painted, we want to adjust the zoom to compensate. OR
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// (b) The display size changed from a nonzero value to another
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// nonzero value. This covers the case where e.g. the device was
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// rotated, and again we want to adjust the zoom to compensate.
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// Note in particular that aDisplayWidthChangeRatio will be None if all
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// that happened was a change in the full-zoom. In this case, we still
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// want to compute a new CSS viewport, but we don't want to update the
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// resolution.
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//
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// Given the above, the algorithm below accounts for all types of changes
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// I can conceive of:
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// 1. screen size changes, CSS viewport does not (pages with no meta
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// viewport or a fixed size viewport)
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// 2. screen size changes, CSS viewport also does (pages with a
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// device-width viewport)
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// 3. screen size remains constant, but CSS viewport changes (meta
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// viewport tag is added or removed)
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// 4. neither screen size nor CSS viewport changes
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if (aDisplayWidthChangeRatio) {
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// One more complication is that our current zoom level may be the
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// result of clamping to either the minimum or maximum zoom level
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// allowed by the viewport. If we naively scale the zoom level with
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// the change in the display width, we might be scaling one of these
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// previously clamped values. What we really want to do is to make
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// scaling of the zoom aware of these minimum and maximum clamping
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// points for the existing content size, so that we keep display
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// width changes completely reversible.
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// We don't consider here if we are scaling to a zoom value outside
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// of our viewport limits, because we'll clamp to the viewport limits
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// as a final step.
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// Because of the behavior of ShrinkToDisplaySizeIfNeeded, we are
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// choosing zoom clamping points based on the content size of the
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// scrollable rect, which might different from aViewportOrContentSize.
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CSSSize contentSize = aViewportOrContentSize;
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if (Maybe<CSSRect> scrollableRect =
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mContext->CalculateScrollableRectForRSF()) {
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contentSize = scrollableRect->Size();
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}
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// We scale the sizes, though we only care about the scaled widths.
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ScreenSize minZoomDisplaySize =
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contentSize * aViewportInfo.GetMinZoom();
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ScreenSize maxZoomDisplaySize =
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contentSize * aViewportInfo.GetMaxZoom();
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float ratio = aDisplayWidthChangeRatio.value();
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ScreenSize newDisplaySize(aDisplaySize);
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ScreenSize oldDisplaySize = newDisplaySize / ratio;
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// To calculate an adjusted ratio, we use some combination of these
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// four values:
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float a(minZoomDisplaySize.width);
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float b(maxZoomDisplaySize.width);
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float c(oldDisplaySize.width);
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float d(newDisplaySize.width);
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// The oldDisplaySize value is in one of three "zones":
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// 1) Less than or equal to minZoomDisplaySize.
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// 2) Between minZoomDisplaySize and maxZoomDisplaySize.
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// 3) Greater than or equal to maxZoomDisplaySize.
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// Depending on which zone each are in, the adjusted ratio is shown in
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// the table below (using the a-b-c-d coding from above):
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// c +---+
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// | d |
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// 1 | a |
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// +---+
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// | d |
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// 2 | c |
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// +---+
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// | d |
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// 3 | b |
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// +---+
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// Conveniently, the denominator is c clamped to a..b.
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float denominator = clamped(c, a, b);
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float adjustedRatio = d / denominator;
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CSSToScreenScale adjustedZoom = ScaleZoomWithDisplayWidth(
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zoom, adjustedRatio, viewportSize, mMobileViewportSize);
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newZoom = Some(ClampZoom(adjustedZoom, aViewportInfo));
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}
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}
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} else { // aType == UpdateType::ContentSize
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MOZ_ASSERT(aType == UpdateType::ContentSize);
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MOZ_ASSERT(aDisplayWidthChangeRatio.isNothing());
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// We try to scale down the contents only IF the document has no
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// initial-scale AND IF it's not restored documents AND IF the resolution
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// has never been changed by APZ.
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if (!mRestoreResolution && !mContext->IsResolutionUpdatedByApz() &&
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!aViewportInfo.IsDefaultZoomValid()) {
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if (zoom != intrinsicScale) {
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newZoom = Some(intrinsicScale);
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}
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} else {
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// Even in other scenarios, we want to ensure that zoom level is
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// not _smaller_ than the intrinsic scale, otherwise we might be
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// trying to show regions where there is no content to show.
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CSSToScreenScale clampedZoom = zoom;
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if (clampedZoom < intrinsicScale) {
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clampedZoom = intrinsicScale;
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}
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// Also clamp to the restrictions imposed by aViewportInfo.
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clampedZoom = ClampZoom(clampedZoom, aViewportInfo);
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if (clampedZoom != zoom) {
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newZoom = Some(clampedZoom);
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}
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}
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}
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// If the zoom has changed, update the pres shell resolution accordingly.
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// We characterize this as MainThreadAdjustment, because we don't want our
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// change here to be remembered as a restore resolution.
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if (newZoom) {
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// Non-positive zoom factors can produce NaN or negative viewport sizes,
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// so we better be sure we've got a positive zoom factor.
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MOZ_ASSERT(*newZoom > CSSToScreenScale(0.0f),
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"zoom factor must be positive");
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LayoutDeviceToLayerScale resolution = ZoomToResolution(*newZoom, cssToDev);
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MVM_LOG("%p: setting resolution %f\n", this, resolution.scale);
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mContext->SetResolutionAndScaleTo(
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resolution.scale, ResolutionChangeOrigin::MainThreadAdjustment);
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MVM_LOG("%p: New zoom is %f\n", this, newZoom->scale);
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}
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// The visual viewport size depends on both the zoom and the display size,
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// and needs to be updated if either might have changed.
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if (newZoom || aType == UpdateType::ViewportSize) {
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UpdateVisualViewportSize(aDisplaySize, newZoom ? *newZoom : zoom);
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}
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}
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ScreenIntSize MobileViewportManager::GetCompositionSize(
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const ScreenIntSize& aDisplaySize) const {
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if (!mContext) {
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return ScreenIntSize();
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}
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// FIXME: Bug 1586986 - To update VisualViewport in response to the dynamic
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// toolbar transition we probably need to include the dynamic toolbar
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// _current_ height.
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ScreenIntSize compositionSize(aDisplaySize);
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ScreenMargin scrollbars =
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mContext->ScrollbarAreaToExcludeFromCompositionBounds()
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// Scrollbars are not subject to resolution scaling, so LD pixels =
|
|
// Screen pixels for them.
|
|
* LayoutDeviceToScreenScale(1.0f);
|
|
|
|
compositionSize.width =
|
|
std::max(0.0f, compositionSize.width - scrollbars.LeftRight());
|
|
compositionSize.height =
|
|
std::max(0.0f, compositionSize.height - scrollbars.TopBottom());
|
|
|
|
return compositionSize;
|
|
}
|
|
|
|
void MobileViewportManager::UpdateVisualViewportSize(
|
|
const ScreenIntSize& aDisplaySize, const CSSToScreenScale& aZoom) {
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
ScreenSize compositionSize = ScreenSize(GetCompositionSize(aDisplaySize));
|
|
|
|
CSSSize compSize = compositionSize / aZoom;
|
|
MVM_LOG("%p: Setting VVPS %s\n", this, Stringify(compSize).c_str());
|
|
mContext->SetVisualViewportSize(compSize);
|
|
}
|
|
|
|
CSSToScreenScale MobileViewportManager::GetZoom() const {
|
|
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
|
|
LayoutDeviceToLayerScale res(mContext->GetResolution());
|
|
return ResolutionToZoom(res, cssToDev);
|
|
}
|
|
|
|
void MobileViewportManager::UpdateVisualViewportSizeByDynamicToolbar(
|
|
ScreenIntCoord aToolbarHeight) {
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
|
|
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
|
|
displaySize.height += aToolbarHeight;
|
|
CSSSize compSize = ScreenSize(GetCompositionSize(displaySize)) / GetZoom();
|
|
|
|
mVisualViewportSizeUpdatedByDynamicToolbar =
|
|
nsSize(nsPresContext::CSSPixelsToAppUnits(compSize.width),
|
|
nsPresContext::CSSPixelsToAppUnits(compSize.height));
|
|
|
|
mContext->PostVisualViewportResizeEventByDynamicToolbar();
|
|
}
|
|
|
|
void MobileViewportManager::UpdateDisplayPortMargins() {
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
mContext->UpdateDisplayPortMargins();
|
|
}
|
|
|
|
void MobileViewportManager::RefreshVisualViewportSize() {
|
|
// This function is a subset of RefreshViewportSize, and only updates the
|
|
// visual viewport size.
|
|
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
|
|
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
|
|
|
|
UpdateVisualViewportSize(displaySize, GetZoom());
|
|
}
|
|
|
|
void MobileViewportManager::RefreshViewportSize(bool aForceAdjustResolution) {
|
|
// This function gets called by the various triggers that may result in a
|
|
// change of the CSS viewport. In some of these cases (e.g. the meta-viewport
|
|
// tag changes) we want to update the resolution and in others (e.g. the full
|
|
// zoom changing) we don't want to update the resolution. See the comment in
|
|
// UpdateResolution for some more detail on this. An important assumption we
|
|
// make here is that this RefreshViewportSize function will be called
|
|
// separately for each trigger that changes. For instance it should never get
|
|
// called such that both the full zoom and the meta-viewport tag have changed;
|
|
// instead it would get called twice - once after each trigger changes. This
|
|
// assumption is what allows the aForceAdjustResolution parameter to work as
|
|
// intended; if this assumption is violated then we will need to add extra
|
|
// complicated logic in UpdateResolution to ensure we only do the resolution
|
|
// update in the right scenarios.
|
|
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
Maybe<float> displayWidthChangeRatio;
|
|
if (Maybe<LayoutDeviceIntSize> newDisplaySize =
|
|
mContext->GetContentViewerSize()) {
|
|
// See the comment in UpdateResolution for why we're doing this.
|
|
if (mDisplaySize.width > 0) {
|
|
if (aForceAdjustResolution ||
|
|
mDisplaySize.width != newDisplaySize->width) {
|
|
displayWidthChangeRatio =
|
|
Some((float)newDisplaySize->width / (float)mDisplaySize.width);
|
|
}
|
|
} else if (aForceAdjustResolution) {
|
|
displayWidthChangeRatio = Some(1.0f);
|
|
}
|
|
|
|
MVM_LOG("%p: Display width change ratio is %f\n", this,
|
|
displayWidthChangeRatio.valueOr(0.0f));
|
|
mDisplaySize = *newDisplaySize;
|
|
}
|
|
|
|
MVM_LOG("%p: Computing CSS viewport using %d,%d\n", this, mDisplaySize.width,
|
|
mDisplaySize.height);
|
|
if (mDisplaySize.width == 0 || mDisplaySize.height == 0) {
|
|
// We can't do anything useful here, we should just bail out
|
|
return;
|
|
}
|
|
|
|
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
|
|
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
|
|
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
|
|
MVM_LOG("%p: viewport info has zooms min=%f max=%f default=%f,valid=%d\n",
|
|
this, viewportInfo.GetMinZoom().scale,
|
|
viewportInfo.GetMaxZoom().scale, viewportInfo.GetDefaultZoom().scale,
|
|
viewportInfo.IsDefaultZoomValid());
|
|
|
|
CSSSize viewport = viewportInfo.GetSize();
|
|
MVM_LOG("%p: Computed CSS viewport %s\n", this, Stringify(viewport).c_str());
|
|
|
|
if (!mIsFirstPaint && mMobileViewportSize == viewport) {
|
|
// Nothing changed, so no need to do a reflow
|
|
return;
|
|
}
|
|
|
|
// If it's the first-paint or the viewport changed, we need to update
|
|
// various APZ properties (the zoom and some things that might depend on it)
|
|
MVM_LOG("%p: Updating properties because %d || %d\n", this, mIsFirstPaint,
|
|
mMobileViewportSize != viewport);
|
|
|
|
if (aForceAdjustResolution || mContext->AllowZoomingForDocument()) {
|
|
UpdateResolution(viewportInfo, displaySize, viewport,
|
|
displayWidthChangeRatio, UpdateType::ViewportSize);
|
|
} else {
|
|
// Even without zoom, we need to update that the visual viewport size
|
|
// has changed.
|
|
RefreshVisualViewportSize();
|
|
}
|
|
if (gfxPlatform::AsyncPanZoomEnabled()) {
|
|
UpdateDisplayPortMargins();
|
|
}
|
|
|
|
// Update internal state.
|
|
mMobileViewportSize = viewport;
|
|
|
|
RefPtr<MobileViewportManager> strongThis(this);
|
|
|
|
// Kick off a reflow.
|
|
mContext->Reflow(viewport);
|
|
|
|
// We are going to fit the content to the display width if the initial-scale
|
|
// is not specied and if the content is still wider than the display width.
|
|
ShrinkToDisplaySizeIfNeeded(viewportInfo, displaySize);
|
|
|
|
mIsFirstPaint = false;
|
|
}
|
|
|
|
void MobileViewportManager::ShrinkToDisplaySizeIfNeeded(
|
|
nsViewportInfo& aViewportInfo, const ScreenIntSize& aDisplaySize) {
|
|
if (!mContext) {
|
|
return;
|
|
}
|
|
|
|
if (!mContext->AllowZoomingForDocument() || mContext->IsInReaderMode()) {
|
|
// If zoom is disabled, we don't scale down wider contents to fit them
|
|
// into device screen because users won't be able to zoom out the tiny
|
|
// contents.
|
|
// We special-case reader mode, because it doesn't allow zooming, but
|
|
// the restriction is often not yet in place at the time this logic
|
|
// runs.
|
|
return;
|
|
}
|
|
|
|
if (Maybe<CSSRect> scrollableRect =
|
|
mContext->CalculateScrollableRectForRSF()) {
|
|
UpdateResolution(aViewportInfo, aDisplaySize, scrollableRect->Size(),
|
|
Nothing(), UpdateType::ContentSize);
|
|
}
|
|
}
|