gecko-dev/layout/base/nsImageLoader.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
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* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
*
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* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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/* class to notify frames of background image loads */
#include "nsStubImageDecoderObserver.h"
class nsPresContext;
class nsIFrame;
class nsIURI;
#include "imgIRequest.h"
#include "nsCOMPtr.h"
class nsImageLoader : public nsStubImageDecoderObserver
{
public:
nsImageLoader();
virtual ~nsImageLoader();
NS_DECL_ISUPPORTS
// imgIDecoderObserver (override nsStubImageDecoderObserver)
NS_IMETHOD OnStartContainer(imgIRequest *aRequest, imgIContainer *aImage);
NS_IMETHOD OnStopFrame(imgIRequest *aRequest, gfxIImageFrame *aFrame);
// Do not override OnDataAvailable since background images are not
// displayed incrementally; they are displayed after the entire image
// has been loaded.
// Note: Images referenced by the <img> element are displayed
// incrementally in nsImageFrame.cpp.
// imgIContainerObserver (override nsStubImageDecoderObserver)
NS_IMETHOD FrameChanged(imgIContainer *aContainer, gfxIImageFrame *newframe,
nsIntRect *dirtyRect);
void Init(nsIFrame *aFrame, nsPresContext *aPresContext,
PRBool aReflowOnLoad);
nsresult Load(imgIRequest *aImage);
void Destroy();
nsIFrame *GetFrame() { return mFrame; }
imgIRequest *GetRequest() { return mRequest; }
private:
void RedrawDirtyFrame(const nsRect* aDamageRect);
private:
nsIFrame *mFrame;
nsPresContext *mPresContext;
nsCOMPtr<imgIRequest> mRequest;
PRBool mReflowOnLoad;
};