gecko-dev/gfx/gl/GLDefs.h

79 строки
3.4 KiB
C

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(LOCALGL_H_)
#define LOCALGL_H_
#include "GLTypes.h"
#include "GLConsts.h"
// TODO: use official constant names instead of followed ones.
// IMG_texture_compression_pvrtc
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 0x8C00
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 0x8C01
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1 0x8C02
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 0x8C03
// OES_EGL_image_external
#define LOCAL_GL_TEXTURE_EXTERNAL 0x8D65
#define LOCAL_GL_TEXTURE_BINDING_EXTERNAL 0x8D67
// AMD_compressed_ATC_texture
#define LOCAL_GL_ATC_RGB 0x8C92
#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA 0x8C93
#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA 0x87EE
// EGL_ANDROID_image_crop
#define LOCAL_EGL_IMAGE_CROP_LEFT_ANDROID 0x3148
#define LOCAL_EGL_IMAGE_CROP_TOP_ANDROID 0x3149
#define LOCAL_EGL_IMAGE_CROP_RIGHT_ANDROID 0x314A
#define LOCAL_EGL_IMAGE_CROP_BOTTOM_ANDROID 0x314B
// EGL_ANGLE_platform_angle
#define LOCAL_EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
// EGL_ANGLE_keyed_mutex
#define LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
// EGL_ANGLE_stream_producer_d3d_texture_nv12
#define LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
// EGL_ANGLE_platform_angle_d3d
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C
#define LOCAL_EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
// EGL_ANGLE_experimental_present_path
#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
// EGL_ANGLE_direct3d_display
#define LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
#define LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
// WGL_NV_DX_interop
#define LOCAL_WGL_ACCESS_READ_ONLY 0x0000
#define LOCAL_WGL_ACCESS_READ_WRITE 0x0001
#define LOCAL_WGL_ACCESS_WRITE_DISCARD 0x0002
// Others
#define LOCAL_EGL_PRESERVED_RESOURCES 0x3030
#define LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
#define LOCAL_GL_CONTEXT_FLAGS_ARB 0x2094
#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#endif