gecko-dev/gfx/webrender_bindings/RenderCompositorANGLE.h

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1.4 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_ANGLE_H
#define MOZILLA_GFX_RENDERCOMPOSITOR_ANGLE_H
#include "mozilla/webrender/RenderCompositor.h"
struct ID3D11DeviceContext;
struct ID3D11Device;
struct ID3D11Query;
namespace mozilla {
namespace wr {
class RenderCompositorANGLE : public RenderCompositor
{
public:
static UniquePtr<RenderCompositor> Create(RefPtr<widget::CompositorWidget>&& aWidget);
explicit RenderCompositorANGLE(RefPtr<widget::CompositorWidget>&& aWidget);
virtual ~RenderCompositorANGLE();
bool Initialize();
bool Destroy() override;
bool BeginFrame() override;
void EndFrame() override;
void Pause() override;
bool Resume() override;
gl::GLContext* gl() const override { return mGL; }
bool UseANGLE() const override { return true; }
LayoutDeviceIntSize GetClientSize() override;
protected:
void InsertPresentWaitQuery();
void WaitForPreviousPresentQuery();
RefPtr<gl::GLContext> mGL;
RefPtr<ID3D11Device> mDevice;
RefPtr<ID3D11DeviceContext> mCtx;
RefPtr<ID3D11Query> mWaitForPresentQuery;
RefPtr<ID3D11Query> mNextWaitForPresentQuery;
};
} // namespace wr
} // namespace mozilla
#endif