зеркало из https://github.com/mozilla/gecko-dev.git
144 строки
4.5 KiB
HTML
144 строки
4.5 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>
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Test for animation.effect.updateTiming({ endDelay }) on compositor
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animations
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</title>
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<script type="application/javascript"
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src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="application/javascript"
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src="/tests/SimpleTest/paint_listener.js"></script>
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<script type="application/javascript" src="animation_utils.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
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<style type="text/css">
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.target {
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/* The animation target needs geometry in order to qualify for OMTA */
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width: 100px;
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height: 100px;
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background-color: white;
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}
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</style>
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</head>
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<body>
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<div id="display"></div>
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<script type="application/javascript">
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"use strict";
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SimpleTest.waitForExplicitFinish();
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runOMTATest(function() {
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runAllAsyncAnimTests().then(SimpleTest.finish);
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}, SimpleTest.finish, SpecialPowers);
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addAsyncAnimTest(async function() {
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var [ div ] = new_div("");
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var animation = div.animate(
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[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
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{ duration: 1000, fill: 'none' });
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await waitForPaints();
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advance_clock(100);
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omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
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"Animation is running on compositor");
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animation.effect.updateTiming({ endDelay: 1000 });
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await waitForPaints();
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omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
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"Animation remains on compositor when endDelay is changed");
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advance_clock(1000);
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await waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
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"Animation is updated on main thread");
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done_div();
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});
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addAsyncAnimTest(async function() {
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var [ div ] = new_div("");
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var animation = div.animate(
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[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
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{ duration: 1000, endDelay: -500, fill: 'none' });
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await waitForPaints();
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advance_clock(400);
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await waitForPaints();
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omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
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"Animation is updated on compositor " +
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"duration 1000, endDelay -500, fill none, current time 400");
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advance_clock(100);
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await waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
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"Animation is updated on main thread " +
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"duration 1000, endDelay -500, fill none, current time 500");
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advance_clock(400);
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await waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
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"Animation is updated on main thread " +
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"duration 1000, endDelay -500, fill none, current time 900");
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advance_clock(100);
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await waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
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"Animation is updated on main thread " +
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"duration 1000, endDelay -500, fill none, current time 1000");
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done_div();
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});
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addAsyncAnimTest(async function() {
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var [ div ] = new_div("");
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var animation = div.animate(
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[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
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{ duration: 1000, endDelay: 1000, fill: 'forwards' });
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await waitForPaints();
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advance_clock(1500);
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await waitForPaints();
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omta_is(div, "transform", { tx: 100 }, RunningOn.Compositor,
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"The end delay is performed on the compositor thread");
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done_div();
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});
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addAsyncAnimTest(async function() {
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var [ div ] = new_div("");
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var animation = div.animate(
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[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
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{ duration: 1000, endDelay: -500, fill: 'forwards' });
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await waitForPaints();
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advance_clock(400);
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await waitForPaints();
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omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
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"Animation is updated on compositor " +
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"duration 1000, endDelay -500, fill forwards, current time 400");
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advance_clock(100);
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await waitForPaints();
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omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
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"Animation is updated on main thread " +
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"duration 1000, endDelay -500, fill forwards, current time 500");
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advance_clock(400);
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await waitForPaints();
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omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
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"Animation is updated on main thread " +
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"duration 1000, endDelay -500, fill forwards, current time 900");
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advance_clock(100);
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await waitForPaints();
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omta_is(div, "transform", { tx: 50 }, RunningOn.MainThread,
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"Animation is updated on main thread " +
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"duration 1000, endDelay -500, fill forwards, current time 1000");
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done_div();
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});
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</script>
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</body>
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</html>
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