gecko-dev/dom/base/TimeoutManager.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_TimeoutManager_h__
#define mozilla_dom_TimeoutManager_h__
#include "mozilla/dom/Timeout.h"
#include "nsTArray.h"
class nsIEventTarget;
class nsITimeoutHandler;
class nsGlobalWindow;
namespace mozilla {
namespace dom {
class OrderedTimeoutIterator;
class TimeoutExecutor;
// This class manages the timeouts in a Window's setTimeout/setInterval pool.
class TimeoutManager final
{
public:
explicit TimeoutManager(nsGlobalWindow& aWindow);
~TimeoutManager();
TimeoutManager(const TimeoutManager& rhs) = delete;
void operator=(const TimeoutManager& rhs) = delete;
bool IsRunningTimeout() const;
static uint32_t GetNestingLevel() { return sNestingLevel; }
static void SetNestingLevel(uint32_t aLevel) { sNestingLevel = aLevel; }
bool HasTimeouts() const
{
return !mNormalTimeouts.IsEmpty() ||
!mTrackingTimeouts.IsEmpty();
}
nsresult SetTimeout(nsITimeoutHandler* aHandler,
int32_t interval, bool aIsInterval,
mozilla::dom::Timeout::Reason aReason,
int32_t* aReturn);
void ClearTimeout(int32_t aTimerId,
mozilla::dom::Timeout::Reason aReason);
// The timeout implementation functions.
void RunTimeout(const TimeStamp& aNow, const TimeStamp& aTargetDeadline);
// Return true if |aTimeout| needs to be reinserted into the timeout list.
bool RescheduleTimeout(mozilla::dom::Timeout* aTimeout, const TimeStamp& now);
void ClearAllTimeouts();
uint32_t GetTimeoutId(mozilla::dom::Timeout::Reason aReason);
TimeDuration CalculateDelay(Timeout* aTimeout) const;
// aTimeout is the timeout that we're about to start running. This function
// returns the current timeout.
mozilla::dom::Timeout* BeginRunningTimeout(mozilla::dom::Timeout* aTimeout);
// aTimeout is the last running timeout.
void EndRunningTimeout(mozilla::dom::Timeout* aTimeout);
void UnmarkGrayTimers();
// These four methods are intended to be called from the corresponding methods
// on nsGlobalWindow.
void Suspend();
void Resume();
void Freeze();
void Thaw();
// This should be called by nsGlobalWindow when the window might have moved
// to the background or foreground.
void UpdateBackgroundState();
// Initialize TimeoutManager before the first time it is accessed.
static void Initialize();
// Exposed only for testing
bool IsTimeoutTracking(uint32_t aTimeoutId);
// The document finished loading
void OnDocumentLoaded();
void StartThrottlingTrackingTimeouts();
// Run some code for each Timeout in our list. Note that this function
// doesn't guarantee that Timeouts are iterated in any particular order.
template <class Callable>
void ForEachUnorderedTimeout(Callable c)
{
mNormalTimeouts.ForEach(c);
mTrackingTimeouts.ForEach(c);
}
// Run some code for each Timeout in our list, but let the callback cancel the
// iteration by returning true. Note that this function doesn't guarantee
// that Timeouts are iterated in any particular order.
template <class Callable>
void ForEachUnorderedTimeoutAbortable(Callable c)
{
if (!mNormalTimeouts.ForEachAbortable(c)) {
mTrackingTimeouts.ForEachAbortable(c);
}
}
void BeginSyncOperation();
void EndSyncOperation();
nsIEventTarget*
EventTarget();
static const uint32_t InvalidFiringId;
private:
void MaybeStartThrottleTrackingTimout();
bool IsBackground() const;
uint32_t
CreateFiringId();
void
DestroyFiringId(uint32_t aFiringId);
bool
IsValidFiringId(uint32_t aFiringId) const;
bool
IsInvalidFiringId(uint32_t aFiringId) const;
TimeDuration
MinSchedulingDelay() const;
void RecordExecution(mozilla::dom::Timeout* aRunningTimeout,
mozilla::dom::Timeout* aTimeout);
private:
struct Timeouts {
explicit Timeouts(const TimeoutManager& aManager)
: mManager(aManager)
{
}
// Insert aTimeout into the list, before all timeouts that would
// fire after it, but no earlier than the last Timeout with a
// valid FiringId.
enum class SortBy
{
TimeRemaining,
TimeWhen
};
void Insert(mozilla::dom::Timeout* aTimeout, SortBy aSortBy);
const Timeout* GetFirst() const { return mTimeoutList.getFirst(); }
Timeout* GetFirst() { return mTimeoutList.getFirst(); }
const Timeout* GetLast() const { return mTimeoutList.getLast(); }
Timeout* GetLast() { return mTimeoutList.getLast(); }
bool IsEmpty() const { return mTimeoutList.isEmpty(); }
void InsertFront(Timeout* aTimeout) { mTimeoutList.insertFront(aTimeout); }
void Clear() { mTimeoutList.clear(); }
template <class Callable>
void ForEach(Callable c)
{
for (Timeout* timeout = GetFirst();
timeout;
timeout = timeout->getNext()) {
c(timeout);
}
}
// Returns true when a callback aborts iteration.
template <class Callable>
bool ForEachAbortable(Callable c)
{
for (Timeout* timeout = GetFirst();
timeout;
timeout = timeout->getNext()) {
if (c(timeout)) {
return true;
}
}
return false;
}
friend class OrderedTimeoutIterator;
private:
// The TimeoutManager that owns this Timeouts structure. This is
// mainly used to call state inspecting methods like IsValidFiringId().
const TimeoutManager& mManager;
typedef mozilla::LinkedList<RefPtr<Timeout>> TimeoutList;
// mTimeoutList is generally sorted by mWhen, but new values are always
// inserted after any Timeouts with a valid FiringId.
TimeoutList mTimeoutList;
};
friend class OrderedTimeoutIterator;
// Each nsGlobalWindow object has a TimeoutManager member. This reference
// points to that holder object.
nsGlobalWindow& mWindow;
// The executor is specific to the nsGlobalWindow/TimeoutManager, but it
// can live past the destruction of the window if its scheduled. Therefore
// it must be a separate ref-counted object.
RefPtr<TimeoutExecutor> mExecutor;
// The list of timeouts coming from non-tracking scripts.
Timeouts mNormalTimeouts;
// The list of timeouts coming from scripts on the tracking protection list.
Timeouts mTrackingTimeouts;
uint32_t mTimeoutIdCounter;
uint32_t mNextFiringId;
AutoTArray<uint32_t, 2> mFiringIdStack;
mozilla::dom::Timeout* mRunningTimeout;
// The current idle request callback timeout handle
uint32_t mIdleCallbackTimeoutCounter;
nsCOMPtr<nsITimer> mThrottleTrackingTimeoutsTimer;
bool mThrottleTrackingTimeouts;
static uint32_t sNestingLevel;
};
}
}
#endif