зеркало из https://github.com/mozilla/gecko-dev.git
1084 строки
40 KiB
C++
1084 строки
40 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "DisplayPortUtils.h"
|
|
|
|
#include "FrameMetrics.h"
|
|
#include "Layers.h"
|
|
#include "mozilla/gfx/gfxVars.h"
|
|
#include "mozilla/gfx/Point.h"
|
|
#include "mozilla/layers/APZCCallbackHelper.h"
|
|
#include "mozilla/layers/APZPublicUtils.h"
|
|
#include "mozilla/layers/CompositorBridgeChild.h"
|
|
#include "mozilla/layers/PAPZ.h"
|
|
#include "mozilla/layers/RepaintRequest.h"
|
|
#include "mozilla/StaticPrefs_layers.h"
|
|
#include "nsDeckFrame.h"
|
|
#include "nsIScrollableFrame.h"
|
|
#include "nsLayoutUtils.h"
|
|
#include "nsPlaceholderFrame.h"
|
|
#include "nsSubDocumentFrame.h"
|
|
#include "RetainedDisplayListBuilder.h"
|
|
|
|
#include <ostream>
|
|
|
|
namespace mozilla {
|
|
|
|
using gfx::gfxVars;
|
|
using gfx::IntSize;
|
|
|
|
using layers::APZCCallbackHelper;
|
|
using layers::FrameMetrics;
|
|
using layers::LayerManager;
|
|
using layers::RepaintRequest;
|
|
using layers::ScrollableLayerGuid;
|
|
|
|
typedef ScrollableLayerGuid::ViewID ViewID;
|
|
|
|
static LazyLogModule sDisplayportLog("apz.displayport");
|
|
|
|
/* static */
|
|
DisplayPortMargins DisplayPortMargins::WithAdjustment(
|
|
const ScreenMargin& aMargins, const CSSPoint& aVisualOffset,
|
|
const CSSPoint& aLayoutOffset, const CSSToScreenScale2D& aScale) {
|
|
return DisplayPortMargins{aMargins, aVisualOffset, aLayoutOffset, aScale};
|
|
}
|
|
|
|
/* static */
|
|
DisplayPortMargins DisplayPortMargins::WithNoAdjustment(
|
|
const ScreenMargin& aMargins) {
|
|
// Use values such that GetRelativeToLayoutViewport() will just return
|
|
// mMargins.
|
|
return WithAdjustment(aMargins, CSSPoint(), CSSPoint(),
|
|
CSSToScreenScale2D(1.0, 1.0));
|
|
}
|
|
|
|
ScreenMargin DisplayPortMargins::GetRelativeToLayoutViewport(
|
|
ContentGeometryType aGeometryType,
|
|
nsIScrollableFrame* aScrollableFrame) const {
|
|
// APZ wants |mMargins| applied relative to the visual viewport.
|
|
// The main-thread painting code applies margins relative to
|
|
// the layout viewport. To get the main thread to paint the
|
|
// area APZ wants, apply a translation between the two. The
|
|
// magnitude of the translation depends on whether we are
|
|
// applying the displayport to scrolled or fixed content.
|
|
CSSPoint scrollDeltaCss =
|
|
ComputeAsyncTranslation(aGeometryType, aScrollableFrame);
|
|
ScreenPoint scrollDelta = scrollDeltaCss * mScale;
|
|
ScreenMargin margins = mMargins;
|
|
margins.left -= scrollDelta.x;
|
|
margins.right += scrollDelta.x;
|
|
margins.top -= scrollDelta.y;
|
|
margins.bottom += scrollDelta.y;
|
|
return margins;
|
|
}
|
|
|
|
std::ostream& operator<<(std::ostream& aOs,
|
|
const DisplayPortMargins& aMargins) {
|
|
if (aMargins.mVisualOffset == CSSPoint() &&
|
|
aMargins.mLayoutOffset == CSSPoint()) {
|
|
aOs << aMargins.mMargins;
|
|
} else {
|
|
aOs << "{" << aMargins.mMargins << "," << aMargins.mVisualOffset << ","
|
|
<< aMargins.mLayoutOffset << "}";
|
|
}
|
|
return aOs;
|
|
}
|
|
|
|
CSSPoint DisplayPortMargins::ComputeAsyncTranslation(
|
|
ContentGeometryType aGeometryType,
|
|
nsIScrollableFrame* aScrollableFrame) const {
|
|
// If we are applying the displayport to scrolled content, the
|
|
// translation is the entire difference between the visual and
|
|
// layout offsets.
|
|
if (aGeometryType == ContentGeometryType::Scrolled) {
|
|
return mVisualOffset - mLayoutOffset;
|
|
}
|
|
|
|
// If we are applying the displayport to fixed content, only
|
|
// part of the difference between the visual and layout offsets
|
|
// should be applied. This is because fixed content remains fixed
|
|
// to the layout viewport, and some of the async delta between
|
|
// the visual and layout offsets can drag the layout viewport
|
|
// with it. We want only the remaining delta, i.e. the offset of
|
|
// the visual viewport relative to the (async-scrolled) layout
|
|
// viewport.
|
|
if (!aScrollableFrame) {
|
|
// Displayport on a non-scrolling frame for some reason.
|
|
// There will be no divergence between the two viewports.
|
|
return CSSPoint();
|
|
}
|
|
// Fixed content is always fixed to an RSF.
|
|
MOZ_ASSERT(aScrollableFrame->IsRootScrollFrameOfDocument());
|
|
nsIFrame* scrollFrame = do_QueryFrame(aScrollableFrame);
|
|
if (!scrollFrame->PresShell()->IsVisualViewportSizeSet()) {
|
|
// Zooming is disabled, so the layout viewport tracks the
|
|
// visual viewport completely.
|
|
return CSSPoint();
|
|
}
|
|
// Use KeepLayoutViewportEnclosingViewportVisual() to compute
|
|
// an async layout viewport the way APZ would.
|
|
const CSSRect visualViewport{
|
|
mVisualOffset,
|
|
// TODO: There are probably some edge cases here around async zooming
|
|
// that are not currently being handled properly. For proper handling,
|
|
// we'd likely need to save APZ's async zoom when populating
|
|
// mVisualOffset, and using it to adjust the visual viewport size here.
|
|
// Note that any incorrectness caused by this will only occur transiently
|
|
// during async zooming.
|
|
CSSSize::FromAppUnits(scrollFrame->PresShell()->GetVisualViewportSize())};
|
|
const CSSRect scrollableRect = CSSRect::FromAppUnits(
|
|
nsLayoutUtils::CalculateExpandedScrollableRect(scrollFrame));
|
|
CSSRect asyncLayoutViewport{
|
|
mLayoutOffset,
|
|
CSSSize::FromAppUnits(aScrollableFrame->GetScrollPortRect().Size())};
|
|
FrameMetrics::KeepLayoutViewportEnclosingVisualViewport(
|
|
visualViewport, scrollableRect, /* out */ asyncLayoutViewport);
|
|
return mVisualOffset - asyncLayoutViewport.TopLeft();
|
|
}
|
|
|
|
// Return the maximum displayport size, based on the LayerManager's maximum
|
|
// supported texture size. The result is in app units.
|
|
static nscoord GetMaxDisplayPortSize(nsIContent* aContent,
|
|
nsPresContext* aFallbackPrescontext) {
|
|
MOZ_ASSERT(!StaticPrefs::layers_enable_tiles_AtStartup(),
|
|
"Do not clamp displayports if tiling is enabled");
|
|
|
|
// Pick a safe maximum displayport size for sanity purposes. This is the
|
|
// lowest maximum texture size on tileless-platforms (Windows, D3D10).
|
|
// If the gfx.max-texture-size pref is set, further restrict the displayport
|
|
// size to fit within that, because the compositor won't upload stuff larger
|
|
// than this size.
|
|
nscoord safeMaximum = aFallbackPrescontext
|
|
? aFallbackPrescontext->DevPixelsToAppUnits(
|
|
std::min(8192, gfxPlatform::MaxTextureSize()))
|
|
: nscoord_MAX;
|
|
|
|
nsIFrame* frame = aContent->GetPrimaryFrame();
|
|
if (!frame) {
|
|
return safeMaximum;
|
|
}
|
|
frame = nsLayoutUtils::GetDisplayRootFrame(frame);
|
|
|
|
nsIWidget* widget = frame->GetNearestWidget();
|
|
if (!widget) {
|
|
return safeMaximum;
|
|
}
|
|
LayerManager* lm = widget->GetLayerManager();
|
|
if (!lm) {
|
|
return safeMaximum;
|
|
}
|
|
nsPresContext* presContext = frame->PresContext();
|
|
|
|
int32_t maxSizeInDevPixels = lm->GetMaxTextureSize();
|
|
if (maxSizeInDevPixels < 0 || maxSizeInDevPixels == INT_MAX) {
|
|
return safeMaximum;
|
|
}
|
|
maxSizeInDevPixels =
|
|
std::min(maxSizeInDevPixels, gfxPlatform::MaxTextureSize());
|
|
return presContext->DevPixelsToAppUnits(maxSizeInDevPixels);
|
|
}
|
|
|
|
static nsRect ApplyRectMultiplier(nsRect aRect, float aMultiplier) {
|
|
if (aMultiplier == 1.0f) {
|
|
return aRect;
|
|
}
|
|
float newWidth = aRect.width * aMultiplier;
|
|
float newHeight = aRect.height * aMultiplier;
|
|
float newX = aRect.x - ((newWidth - aRect.width) / 2.0f);
|
|
float newY = aRect.y - ((newHeight - aRect.height) / 2.0f);
|
|
// Rounding doesn't matter too much here, do a round-in
|
|
return nsRect(ceil(newX), ceil(newY), floor(newWidth), floor(newHeight));
|
|
}
|
|
|
|
static nsRect GetDisplayPortFromRectData(nsIContent* aContent,
|
|
DisplayPortPropertyData* aRectData,
|
|
float aMultiplier) {
|
|
// In the case where the displayport is set as a rect, we assume it is
|
|
// already aligned and clamped as necessary. The burden to do that is
|
|
// on the setter of the displayport. In practice very few places set the
|
|
// displayport directly as a rect (mostly tests). We still do need to
|
|
// expand it by the multiplier though.
|
|
return ApplyRectMultiplier(aRectData->mRect, aMultiplier);
|
|
}
|
|
|
|
static nsRect GetDisplayPortFromMarginsData(
|
|
nsIContent* aContent, DisplayPortMarginsPropertyData* aMarginsData,
|
|
float aMultiplier, const DisplayPortOptions& aOptions) {
|
|
// In the case where the displayport is set via margins, we apply the margins
|
|
// to a base rect. Then we align the expanded rect based on the alignment
|
|
// requested, further expand the rect by the multiplier, and finally, clamp it
|
|
// to the size of the scrollable rect.
|
|
|
|
nsRect base;
|
|
if (nsRect* baseData = static_cast<nsRect*>(
|
|
aContent->GetProperty(nsGkAtoms::DisplayPortBase))) {
|
|
base = *baseData;
|
|
} else {
|
|
// In theory we shouldn't get here, but we do sometimes (see bug 1212136).
|
|
// Fall through for graceful handling.
|
|
}
|
|
|
|
nsIFrame* frame = nsLayoutUtils::GetScrollFrameFromContent(aContent);
|
|
if (!frame) {
|
|
// Turns out we can't really compute it. Oops. We still should return
|
|
// something sane. Note that since we can't clamp the rect without a
|
|
// frame, we don't apply the multiplier either as it can cause the result
|
|
// to leak outside the scrollable area.
|
|
NS_WARNING(
|
|
"Attempting to get a displayport from a content with no primary "
|
|
"frame!");
|
|
return base;
|
|
}
|
|
|
|
bool isRoot = false;
|
|
if (aContent->OwnerDoc()->GetRootElement() == aContent) {
|
|
isRoot = true;
|
|
}
|
|
|
|
nsIScrollableFrame* scrollableFrame = frame->GetScrollTargetFrame();
|
|
nsPoint scrollPos;
|
|
if (scrollableFrame) {
|
|
scrollPos = scrollableFrame->GetScrollPosition();
|
|
}
|
|
|
|
nsPresContext* presContext = frame->PresContext();
|
|
int32_t auPerDevPixel = presContext->AppUnitsPerDevPixel();
|
|
|
|
LayoutDeviceToScreenScale2D res(
|
|
presContext->PresShell()->GetCumulativeResolution() *
|
|
nsLayoutUtils::GetTransformToAncestorScale(frame));
|
|
|
|
// Calculate the expanded scrollable rect, which we'll be clamping the
|
|
// displayport to.
|
|
nsRect expandedScrollableRect =
|
|
nsLayoutUtils::CalculateExpandedScrollableRect(frame);
|
|
|
|
// GetTransformToAncestorScale() can return 0. In this case, just return the
|
|
// base rect (clamped to the expanded scrollable rect), as other calculations
|
|
// would run into divisions by zero.
|
|
if (res == LayoutDeviceToScreenScale2D(0, 0)) {
|
|
// Make sure the displayport remains within the scrollable rect.
|
|
return base.MoveInsideAndClamp(expandedScrollableRect - scrollPos);
|
|
}
|
|
|
|
// First convert the base rect to screen pixels
|
|
LayoutDeviceToScreenScale2D parentRes = res;
|
|
if (isRoot) {
|
|
// the base rect for root scroll frames is specified in the parent document
|
|
// coordinate space, so it doesn't include the local resolution.
|
|
float localRes = presContext->PresShell()->GetResolution();
|
|
parentRes.xScale /= localRes;
|
|
parentRes.yScale /= localRes;
|
|
}
|
|
ScreenRect screenRect =
|
|
LayoutDeviceRect::FromAppUnits(base, auPerDevPixel) * parentRes;
|
|
|
|
// Note on the correctness of applying the alignment in Screen space:
|
|
// The correct space to apply the alignment in would be Layer space, but
|
|
// we don't necessarily know the scale to convert to Layer space at this
|
|
// point because Layout may not yet have chosen the resolution at which to
|
|
// render (it chooses that in FrameLayerBuilder, but this can be called
|
|
// during display list building). Therefore, we perform the alignment in
|
|
// Screen space, which basically assumes that Layout chose to render at
|
|
// screen resolution; since this is what Layout does most of the time,
|
|
// this is a good approximation. A proper solution would involve moving
|
|
// the choosing of the resolution to display-list building time.
|
|
ScreenSize alignment;
|
|
|
|
PresShell* presShell = presContext->PresShell();
|
|
MOZ_ASSERT(presShell);
|
|
|
|
bool useWebRender = gfxVars::UseWebRender();
|
|
|
|
ScreenMargin margins = aMarginsData->mMargins.GetRelativeToLayoutViewport(
|
|
aOptions.mGeometryType, scrollableFrame);
|
|
|
|
if (presShell->IsDisplayportSuppressed()) {
|
|
alignment = ScreenSize(1, 1);
|
|
} else if (useWebRender) {
|
|
// Moving the displayport is relatively expensive with WR so we use a larger
|
|
// alignment that causes the displayport to move less frequently. The
|
|
// alignment scales up with the size of the base rect so larger scrollframes
|
|
// use a larger alignment, but we clamp the alignment to a power of two
|
|
// between 128 and 1024 (inclusive).
|
|
// This naturally also increases the size of the displayport compared to
|
|
// always using a 128 alignment, so the displayport multipliers are also
|
|
// correspondingly smaller when WR is enabled to prevent the displayport
|
|
// from becoming too big.
|
|
IntSize multiplier =
|
|
layers::apz::GetDisplayportAlignmentMultiplier(screenRect.Size());
|
|
alignment = ScreenSize(128 * multiplier.width, 128 * multiplier.height);
|
|
} else if (StaticPrefs::layers_enable_tiles_AtStartup()) {
|
|
// Don't align to tiles if they are too large, because we could expand
|
|
// the displayport by a lot which can take more paint time. It's a tradeoff
|
|
// though because if we don't align to tiles we have more waste on upload.
|
|
IntSize tileSize = gfxVars::TileSize();
|
|
alignment = ScreenSize(std::min(256, tileSize.width),
|
|
std::min(256, tileSize.height));
|
|
} else {
|
|
// If we're not drawing with tiles then we need to be careful about not
|
|
// hitting the max texture size and we only need 1 draw call per layer
|
|
// so we can align to a smaller multiple.
|
|
alignment = ScreenSize(128, 128);
|
|
}
|
|
|
|
// Avoid division by zero.
|
|
if (alignment.width == 0) {
|
|
alignment.width = 128;
|
|
}
|
|
if (alignment.height == 0) {
|
|
alignment.height = 128;
|
|
}
|
|
|
|
if (StaticPrefs::layers_enable_tiles_AtStartup() || useWebRender) {
|
|
// Expand the rect by the margins
|
|
screenRect.Inflate(margins);
|
|
} else {
|
|
// Calculate the displayport to make sure we fit within the max texture size
|
|
// when not tiling.
|
|
nscoord maxSizeAppUnits = GetMaxDisplayPortSize(aContent, presContext);
|
|
MOZ_ASSERT(maxSizeAppUnits < nscoord_MAX);
|
|
|
|
// The alignment code can round up to 3 tiles, we want to make sure
|
|
// that the displayport can grow by up to 3 tiles without going
|
|
// over the max texture size.
|
|
const int MAX_ALIGN_ROUNDING = 3;
|
|
|
|
// Find the maximum size in screen pixels.
|
|
int32_t maxSizeDevPx = presContext->AppUnitsToDevPixels(maxSizeAppUnits);
|
|
int32_t maxWidthScreenPx = floor(double(maxSizeDevPx) * res.xScale) -
|
|
MAX_ALIGN_ROUNDING * alignment.width;
|
|
int32_t maxHeightScreenPx = floor(double(maxSizeDevPx) * res.yScale) -
|
|
MAX_ALIGN_ROUNDING * alignment.height;
|
|
|
|
// For each axis, inflate the margins up to the maximum size.
|
|
if (screenRect.height < maxHeightScreenPx) {
|
|
int32_t budget = maxHeightScreenPx - screenRect.height;
|
|
// Scale the margins down to fit into the budget if necessary, maintaining
|
|
// their relative ratio.
|
|
float scale = 1.0f;
|
|
if (float(budget) < margins.TopBottom()) {
|
|
scale = float(budget) / margins.TopBottom();
|
|
}
|
|
float top = margins.top * scale;
|
|
float bottom = margins.bottom * scale;
|
|
screenRect.y -= top;
|
|
screenRect.height += top + bottom;
|
|
}
|
|
if (screenRect.width < maxWidthScreenPx) {
|
|
int32_t budget = maxWidthScreenPx - screenRect.width;
|
|
float scale = 1.0f;
|
|
if (float(budget) < margins.LeftRight()) {
|
|
scale = float(budget) / margins.LeftRight();
|
|
}
|
|
float left = margins.left * scale;
|
|
float right = margins.right * scale;
|
|
screenRect.x -= left;
|
|
screenRect.width += left + right;
|
|
}
|
|
}
|
|
|
|
ScreenPoint scrollPosScreen =
|
|
LayoutDevicePoint::FromAppUnits(scrollPos, auPerDevPixel) * res;
|
|
|
|
// Align the display port.
|
|
screenRect += scrollPosScreen;
|
|
float x = alignment.width * floor(screenRect.x / alignment.width);
|
|
float y = alignment.height * floor(screenRect.y / alignment.height);
|
|
float w = alignment.width * ceil(screenRect.width / alignment.width + 1);
|
|
float h = alignment.height * ceil(screenRect.height / alignment.height + 1);
|
|
screenRect = ScreenRect(x, y, w, h);
|
|
screenRect -= scrollPosScreen;
|
|
|
|
// Convert the aligned rect back into app units.
|
|
nsRect result = LayoutDeviceRect::ToAppUnits(screenRect / res, auPerDevPixel);
|
|
|
|
// If we have non-zero margins, expand the displayport for the low-res buffer
|
|
// if that's what we're drawing. If we have zero margins, we want the
|
|
// displayport to reflect the scrollport.
|
|
if (margins != ScreenMargin()) {
|
|
result = ApplyRectMultiplier(result, aMultiplier);
|
|
}
|
|
|
|
// Make sure the displayport remains within the scrollable rect.
|
|
result = result.MoveInsideAndClamp(expandedScrollableRect - scrollPos);
|
|
|
|
return result;
|
|
}
|
|
|
|
static bool GetDisplayPortData(
|
|
nsIContent* aContent, DisplayPortPropertyData** aOutRectData,
|
|
DisplayPortMarginsPropertyData** aOutMarginsData) {
|
|
MOZ_ASSERT(aOutRectData && aOutMarginsData);
|
|
|
|
*aOutRectData = static_cast<DisplayPortPropertyData*>(
|
|
aContent->GetProperty(nsGkAtoms::DisplayPort));
|
|
*aOutMarginsData = static_cast<DisplayPortMarginsPropertyData*>(
|
|
aContent->GetProperty(nsGkAtoms::DisplayPortMargins));
|
|
|
|
if (!*aOutRectData && !*aOutMarginsData) {
|
|
// This content element has no displayport data at all
|
|
return false;
|
|
}
|
|
|
|
if (*aOutRectData && *aOutMarginsData) {
|
|
// choose margins if equal priority
|
|
if ((*aOutRectData)->mPriority > (*aOutMarginsData)->mPriority) {
|
|
*aOutMarginsData = nullptr;
|
|
} else {
|
|
*aOutRectData = nullptr;
|
|
}
|
|
}
|
|
|
|
NS_ASSERTION((*aOutRectData == nullptr) != (*aOutMarginsData == nullptr),
|
|
"Only one of aOutRectData or aOutMarginsData should be set!");
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool GetWasDisplayPortPainted(nsIContent* aContent) {
|
|
DisplayPortPropertyData* rectData = nullptr;
|
|
DisplayPortMarginsPropertyData* marginsData = nullptr;
|
|
|
|
if (!GetDisplayPortData(aContent, &rectData, &marginsData)) {
|
|
return false;
|
|
}
|
|
|
|
return rectData ? rectData->mPainted : marginsData->mPainted;
|
|
}
|
|
|
|
bool DisplayPortUtils::IsMissingDisplayPortBaseRect(nsIContent* aContent) {
|
|
DisplayPortPropertyData* rectData = nullptr;
|
|
DisplayPortMarginsPropertyData* marginsData = nullptr;
|
|
|
|
if (GetDisplayPortData(aContent, &rectData, &marginsData) && marginsData) {
|
|
return !aContent->GetProperty(nsGkAtoms::DisplayPortBase);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void TranslateFromScrollPortToScrollFrame(nsIContent* aContent,
|
|
nsRect* aRect) {
|
|
MOZ_ASSERT(aRect);
|
|
if (nsIScrollableFrame* scrollableFrame =
|
|
nsLayoutUtils::FindScrollableFrameFor(aContent)) {
|
|
*aRect += scrollableFrame->GetScrollPortRect().TopLeft();
|
|
}
|
|
}
|
|
|
|
static bool GetDisplayPortImpl(nsIContent* aContent, nsRect* aResult,
|
|
float aMultiplier,
|
|
const DisplayPortOptions& aOptions) {
|
|
DisplayPortPropertyData* rectData = nullptr;
|
|
DisplayPortMarginsPropertyData* marginsData = nullptr;
|
|
|
|
if (!GetDisplayPortData(aContent, &rectData, &marginsData)) {
|
|
return false;
|
|
}
|
|
|
|
nsIFrame* frame = aContent->GetPrimaryFrame();
|
|
if (frame && !frame->PresShell()->AsyncPanZoomEnabled()) {
|
|
return false;
|
|
}
|
|
|
|
if (!aResult) {
|
|
// We have displayport data, but the caller doesn't want the actual
|
|
// rect, so we don't need to actually compute it.
|
|
return true;
|
|
}
|
|
|
|
bool isDisplayportSuppressed = false;
|
|
|
|
if (frame) {
|
|
nsPresContext* presContext = frame->PresContext();
|
|
MOZ_ASSERT(presContext);
|
|
PresShell* presShell = presContext->PresShell();
|
|
MOZ_ASSERT(presShell);
|
|
isDisplayportSuppressed = presShell->IsDisplayportSuppressed();
|
|
}
|
|
|
|
nsRect result;
|
|
if (rectData) {
|
|
result = GetDisplayPortFromRectData(aContent, rectData, aMultiplier);
|
|
} else if (isDisplayportSuppressed ||
|
|
nsLayoutUtils::ShouldDisableApzForElement(aContent)) {
|
|
DisplayPortMarginsPropertyData noMargins(DisplayPortMargins::Empty(), 1,
|
|
/*painted=*/false);
|
|
result = GetDisplayPortFromMarginsData(aContent, &noMargins, aMultiplier,
|
|
aOptions);
|
|
} else {
|
|
result = GetDisplayPortFromMarginsData(aContent, marginsData, aMultiplier,
|
|
aOptions);
|
|
}
|
|
|
|
if (!StaticPrefs::layers_enable_tiles_AtStartup()) {
|
|
// Perform the desired error handling if the displayport dimensions
|
|
// exceeds the maximum allowed size
|
|
nscoord maxSize = GetMaxDisplayPortSize(aContent, nullptr);
|
|
if (result.width > maxSize || result.height > maxSize) {
|
|
switch (aOptions.mMaxSizeExceededBehaviour) {
|
|
case MaxSizeExceededBehaviour::Assert:
|
|
NS_ASSERTION(false, "Displayport must be a valid texture size");
|
|
break;
|
|
case MaxSizeExceededBehaviour::Drop:
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (aOptions.mRelativeTo == DisplayportRelativeTo::ScrollFrame) {
|
|
TranslateFromScrollPortToScrollFrame(aContent, &result);
|
|
}
|
|
|
|
*aResult = result;
|
|
return true;
|
|
}
|
|
|
|
bool DisplayPortUtils::GetDisplayPort(nsIContent* aContent, nsRect* aResult,
|
|
const DisplayPortOptions& aOptions) {
|
|
float multiplier = StaticPrefs::layers_low_precision_buffer()
|
|
? 1.0f / StaticPrefs::layers_low_precision_resolution()
|
|
: 1.0f;
|
|
return GetDisplayPortImpl(aContent, aResult, multiplier, aOptions);
|
|
}
|
|
|
|
bool DisplayPortUtils::HasDisplayPort(nsIContent* aContent) {
|
|
return GetDisplayPort(aContent, nullptr);
|
|
}
|
|
|
|
bool DisplayPortUtils::HasPaintedDisplayPort(nsIContent* aContent) {
|
|
DisplayPortPropertyData* rectData = nullptr;
|
|
DisplayPortMarginsPropertyData* marginsData = nullptr;
|
|
GetDisplayPortData(aContent, &rectData, &marginsData);
|
|
if (rectData) {
|
|
return rectData->mPainted;
|
|
}
|
|
if (marginsData) {
|
|
return marginsData->mPainted;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void DisplayPortUtils::MarkDisplayPortAsPainted(nsIContent* aContent) {
|
|
DisplayPortPropertyData* rectData = nullptr;
|
|
DisplayPortMarginsPropertyData* marginsData = nullptr;
|
|
GetDisplayPortData(aContent, &rectData, &marginsData);
|
|
MOZ_ASSERT(rectData || marginsData,
|
|
"MarkDisplayPortAsPainted should only be called for an element "
|
|
"with a displayport");
|
|
if (rectData) {
|
|
rectData->mPainted = true;
|
|
}
|
|
if (marginsData) {
|
|
marginsData->mPainted = true;
|
|
}
|
|
}
|
|
|
|
/* static */
|
|
bool DisplayPortUtils::GetDisplayPortForVisibilityTesting(nsIContent* aContent,
|
|
nsRect* aResult) {
|
|
MOZ_ASSERT(aResult);
|
|
// Since the base rect might not have been updated very recently, it's
|
|
// possible to end up with an extra-large displayport at this point, if the
|
|
// zoom level is changed by a lot. Instead of using the default behaviour of
|
|
// asserting, we can just ignore the displayport if that happens, as this
|
|
// call site is best-effort.
|
|
return GetDisplayPortImpl(aContent, aResult, 1.0f,
|
|
DisplayPortOptions()
|
|
.With(MaxSizeExceededBehaviour::Drop)
|
|
.With(DisplayportRelativeTo::ScrollFrame));
|
|
}
|
|
|
|
void DisplayPortUtils::InvalidateForDisplayPortChange(
|
|
nsIContent* aContent, bool aHadDisplayPort, const nsRect& aOldDisplayPort,
|
|
const nsRect& aNewDisplayPort, RepaintMode aRepaintMode) {
|
|
if (aRepaintMode != RepaintMode::Repaint) {
|
|
return;
|
|
}
|
|
|
|
bool changed =
|
|
!aHadDisplayPort || !aOldDisplayPort.IsEqualEdges(aNewDisplayPort);
|
|
|
|
nsIFrame* frame = nsLayoutUtils::GetScrollFrameFromContent(aContent);
|
|
if (frame) {
|
|
frame = do_QueryFrame(frame->GetScrollTargetFrame());
|
|
}
|
|
|
|
if (changed && frame) {
|
|
// It is important to call SchedulePaint on the same frame that we set the
|
|
// dirty rect properties on so we can find the frame later to remove the
|
|
// properties.
|
|
frame->SchedulePaint();
|
|
|
|
if (!nsLayoutUtils::AreRetainedDisplayListsEnabled() ||
|
|
!nsLayoutUtils::DisplayRootHasRetainedDisplayListBuilder(frame)) {
|
|
return;
|
|
}
|
|
|
|
bool found;
|
|
nsRect* rect = frame->GetProperty(
|
|
nsDisplayListBuilder::DisplayListBuildingDisplayPortRect(), &found);
|
|
|
|
if (!found) {
|
|
rect = new nsRect();
|
|
frame->AddProperty(
|
|
nsDisplayListBuilder::DisplayListBuildingDisplayPortRect(), rect);
|
|
frame->SetHasOverrideDirtyRegion(true);
|
|
|
|
nsIFrame* rootFrame = frame->PresShell()->GetRootFrame();
|
|
MOZ_ASSERT(rootFrame);
|
|
|
|
RetainedDisplayListData* data =
|
|
GetOrSetRetainedDisplayListData(rootFrame);
|
|
data->Flags(frame) |= RetainedDisplayListData::FrameFlags::HasProps;
|
|
} else {
|
|
MOZ_ASSERT(rect, "this property should only store non-null values");
|
|
}
|
|
|
|
if (aHadDisplayPort) {
|
|
// We only need to build a display list for any new areas added
|
|
nsRegion newRegion(aNewDisplayPort);
|
|
newRegion.SubOut(aOldDisplayPort);
|
|
rect->UnionRect(*rect, newRegion.GetBounds());
|
|
} else {
|
|
rect->UnionRect(*rect, aNewDisplayPort);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DisplayPortUtils::SetDisplayPortMargins(nsIContent* aContent,
|
|
PresShell* aPresShell,
|
|
const DisplayPortMargins& aMargins,
|
|
uint32_t aPriority,
|
|
RepaintMode aRepaintMode) {
|
|
MOZ_ASSERT(aContent);
|
|
MOZ_ASSERT(aContent->GetComposedDoc() == aPresShell->GetDocument());
|
|
|
|
DisplayPortMarginsPropertyData* currentData =
|
|
static_cast<DisplayPortMarginsPropertyData*>(
|
|
aContent->GetProperty(nsGkAtoms::DisplayPortMargins));
|
|
if (currentData && currentData->mPriority > aPriority) {
|
|
return false;
|
|
}
|
|
|
|
nsIFrame* scrollFrame = nsLayoutUtils::GetScrollFrameFromContent(aContent);
|
|
|
|
nsRect oldDisplayPort;
|
|
bool hadDisplayPort = false;
|
|
bool wasPainted = GetWasDisplayPortPainted(aContent);
|
|
if (scrollFrame) {
|
|
// We only use the two return values from this function to call
|
|
// InvalidateForDisplayPortChange. InvalidateForDisplayPortChange does
|
|
// nothing if aContent does not have a frame. So getting the displayport is
|
|
// useless if the content has no frame, so we avoid calling this to avoid
|
|
// triggering a warning about not having a frame.
|
|
hadDisplayPort = GetHighResolutionDisplayPort(aContent, &oldDisplayPort);
|
|
}
|
|
|
|
aContent->SetProperty(
|
|
nsGkAtoms::DisplayPortMargins,
|
|
new DisplayPortMarginsPropertyData(aMargins, aPriority, wasPainted),
|
|
nsINode::DeleteProperty<DisplayPortMarginsPropertyData>);
|
|
|
|
nsIScrollableFrame* scrollableFrame =
|
|
scrollFrame ? scrollFrame->GetScrollTargetFrame() : nullptr;
|
|
if (!scrollableFrame) {
|
|
return true;
|
|
}
|
|
|
|
nsRect newDisplayPort;
|
|
DebugOnly<bool> hasDisplayPort =
|
|
GetHighResolutionDisplayPort(aContent, &newDisplayPort);
|
|
MOZ_ASSERT(hasDisplayPort);
|
|
|
|
if (MOZ_LOG_TEST(sDisplayportLog, LogLevel::Debug)) {
|
|
mozilla::layers::ScrollableLayerGuid::ViewID viewID =
|
|
mozilla::layers::ScrollableLayerGuid::NULL_SCROLL_ID;
|
|
nsLayoutUtils::FindIDFor(aContent, &viewID);
|
|
if (!hadDisplayPort) {
|
|
MOZ_LOG(sDisplayportLog, LogLevel::Debug,
|
|
("SetDisplayPortMargins %s on scrollId=%" PRIu64 ", newDp=%s\n",
|
|
ToString(aMargins).c_str(), viewID,
|
|
ToString(newDisplayPort).c_str()));
|
|
} else {
|
|
// Use verbose level logging for when an existing displayport got its
|
|
// margins updated.
|
|
MOZ_LOG(sDisplayportLog, LogLevel::Verbose,
|
|
("SetDisplayPortMargins %s on scrollId=%" PRIu64 ", newDp=%s\n",
|
|
ToString(aMargins).c_str(), viewID,
|
|
ToString(newDisplayPort).c_str()));
|
|
}
|
|
}
|
|
|
|
InvalidateForDisplayPortChange(aContent, hadDisplayPort, oldDisplayPort,
|
|
newDisplayPort, aRepaintMode);
|
|
|
|
scrollableFrame->TriggerDisplayPortExpiration();
|
|
|
|
// Display port margins changing means that the set of visible frames may
|
|
// have drastically changed. Check if we should schedule an update.
|
|
hadDisplayPort =
|
|
scrollableFrame->GetDisplayPortAtLastApproximateFrameVisibilityUpdate(
|
|
&oldDisplayPort);
|
|
|
|
bool needVisibilityUpdate = !hadDisplayPort;
|
|
// Check if the total size has changed by a large factor.
|
|
if (!needVisibilityUpdate) {
|
|
if ((newDisplayPort.width > 2 * oldDisplayPort.width) ||
|
|
(oldDisplayPort.width > 2 * newDisplayPort.width) ||
|
|
(newDisplayPort.height > 2 * oldDisplayPort.height) ||
|
|
(oldDisplayPort.height > 2 * newDisplayPort.height)) {
|
|
needVisibilityUpdate = true;
|
|
}
|
|
}
|
|
// Check if it's moved by a significant amount.
|
|
if (!needVisibilityUpdate) {
|
|
if (nsRect* baseData = static_cast<nsRect*>(
|
|
aContent->GetProperty(nsGkAtoms::DisplayPortBase))) {
|
|
nsRect base = *baseData;
|
|
if ((std::abs(newDisplayPort.X() - oldDisplayPort.X()) > base.width) ||
|
|
(std::abs(newDisplayPort.XMost() - oldDisplayPort.XMost()) >
|
|
base.width) ||
|
|
(std::abs(newDisplayPort.Y() - oldDisplayPort.Y()) > base.height) ||
|
|
(std::abs(newDisplayPort.YMost() - oldDisplayPort.YMost()) >
|
|
base.height)) {
|
|
needVisibilityUpdate = true;
|
|
}
|
|
}
|
|
}
|
|
if (needVisibilityUpdate) {
|
|
aPresShell->ScheduleApproximateFrameVisibilityUpdateNow();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void DisplayPortUtils::SetDisplayPortBase(nsIContent* aContent,
|
|
const nsRect& aBase) {
|
|
if (MOZ_LOG_TEST(sDisplayportLog, LogLevel::Verbose)) {
|
|
ViewID viewId = nsLayoutUtils::FindOrCreateIDFor(aContent);
|
|
MOZ_LOG(sDisplayportLog, LogLevel::Verbose,
|
|
("Setting base rect %s for scrollId=%" PRIu64 "\n",
|
|
ToString(aBase).c_str(), viewId));
|
|
}
|
|
aContent->SetProperty(nsGkAtoms::DisplayPortBase, new nsRect(aBase),
|
|
nsINode::DeleteProperty<nsRect>);
|
|
}
|
|
|
|
void DisplayPortUtils::SetDisplayPortBaseIfNotSet(nsIContent* aContent,
|
|
const nsRect& aBase) {
|
|
if (!aContent->GetProperty(nsGkAtoms::DisplayPortBase)) {
|
|
SetDisplayPortBase(aContent, aBase);
|
|
}
|
|
}
|
|
|
|
bool DisplayPortUtils::GetCriticalDisplayPort(
|
|
nsIContent* aContent, nsRect* aResult, const DisplayPortOptions& aOptions) {
|
|
if (StaticPrefs::layers_low_precision_buffer()) {
|
|
return GetDisplayPortImpl(aContent, aResult, 1.0f, aOptions);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DisplayPortUtils::HasCriticalDisplayPort(nsIContent* aContent) {
|
|
return GetCriticalDisplayPort(aContent, nullptr);
|
|
}
|
|
|
|
bool DisplayPortUtils::GetHighResolutionDisplayPort(
|
|
nsIContent* aContent, nsRect* aResult, const DisplayPortOptions& aOptions) {
|
|
if (StaticPrefs::layers_low_precision_buffer()) {
|
|
return GetCriticalDisplayPort(aContent, aResult, aOptions);
|
|
}
|
|
return GetDisplayPort(aContent, aResult, aOptions);
|
|
}
|
|
|
|
void DisplayPortUtils::RemoveDisplayPort(nsIContent* aContent) {
|
|
aContent->RemoveProperty(nsGkAtoms::DisplayPort);
|
|
aContent->RemoveProperty(nsGkAtoms::DisplayPortMargins);
|
|
}
|
|
|
|
bool DisplayPortUtils::ViewportHasDisplayPort(nsPresContext* aPresContext) {
|
|
nsIFrame* rootScrollFrame = aPresContext->PresShell()->GetRootScrollFrame();
|
|
return rootScrollFrame && HasDisplayPort(rootScrollFrame->GetContent());
|
|
}
|
|
|
|
bool DisplayPortUtils::IsFixedPosFrameInDisplayPort(const nsIFrame* aFrame) {
|
|
// Fixed-pos frames are parented by the viewport frame or the page content
|
|
// frame. We'll assume that printing/print preview don't have displayports for
|
|
// their pages!
|
|
nsIFrame* parent = aFrame->GetParent();
|
|
if (!parent || parent->GetParent() ||
|
|
aFrame->StyleDisplay()->mPosition != StylePositionProperty::Fixed) {
|
|
return false;
|
|
}
|
|
return ViewportHasDisplayPort(aFrame->PresContext());
|
|
}
|
|
|
|
// We want to this return true for the scroll frame, but not the
|
|
// scrolled frame (which has the same content).
|
|
bool DisplayPortUtils::FrameHasDisplayPort(nsIFrame* aFrame,
|
|
const nsIFrame* aScrolledFrame) {
|
|
if (!aFrame->GetContent() || !HasDisplayPort(aFrame->GetContent())) {
|
|
return false;
|
|
}
|
|
nsIScrollableFrame* sf = do_QueryFrame(aFrame);
|
|
if (sf) {
|
|
if (aScrolledFrame && aScrolledFrame != sf->GetScrolledFrame()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool DisplayPortUtils::CalculateAndSetDisplayPortMargins(
|
|
nsIScrollableFrame* aScrollFrame, RepaintMode aRepaintMode) {
|
|
nsIFrame* frame = do_QueryFrame(aScrollFrame);
|
|
MOZ_ASSERT(frame);
|
|
nsIContent* content = frame->GetContent();
|
|
MOZ_ASSERT(content);
|
|
|
|
FrameMetrics metrics =
|
|
nsLayoutUtils::CalculateBasicFrameMetrics(aScrollFrame);
|
|
ScreenMargin displayportMargins = layers::apz::CalculatePendingDisplayPort(
|
|
metrics, ParentLayerPoint(0.0f, 0.0f));
|
|
PresShell* presShell = frame->PresContext()->GetPresShell();
|
|
return SetDisplayPortMargins(
|
|
content, presShell,
|
|
DisplayPortMargins::WithNoAdjustment(displayportMargins), 0,
|
|
aRepaintMode);
|
|
}
|
|
|
|
bool DisplayPortUtils::MaybeCreateDisplayPort(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aScrollFrame,
|
|
RepaintMode aRepaintMode) {
|
|
nsIContent* content = aScrollFrame->GetContent();
|
|
nsIScrollableFrame* scrollableFrame = do_QueryFrame(aScrollFrame);
|
|
if (!content || !scrollableFrame) {
|
|
return false;
|
|
}
|
|
|
|
bool haveDisplayPort = HasDisplayPort(content);
|
|
|
|
// We perform an optimization where we ensure that at least one
|
|
// async-scrollable frame (i.e. one that WantsAsyncScroll()) has a
|
|
// displayport. If that's not the case yet, and we are async-scrollable, we
|
|
// will get a displayport.
|
|
if (aBuilder->IsPaintingToWindow() &&
|
|
nsLayoutUtils::AsyncPanZoomEnabled(aScrollFrame) &&
|
|
!aBuilder->HaveScrollableDisplayPort() &&
|
|
scrollableFrame->WantAsyncScroll()) {
|
|
// If we don't already have a displayport, calculate and set one.
|
|
if (!haveDisplayPort) {
|
|
// We only use the viewId for logging purposes, but create it
|
|
// unconditionally to minimize impact of enabling logging. If we don't
|
|
// assign a viewId here it will get assigned later anyway so functionally
|
|
// there should be no difference.
|
|
ViewID viewId = nsLayoutUtils::FindOrCreateIDFor(content);
|
|
MOZ_LOG(
|
|
sDisplayportLog, LogLevel::Debug,
|
|
("Setting DP on first-encountered scrollId=%" PRIu64 "\n", viewId));
|
|
|
|
CalculateAndSetDisplayPortMargins(scrollableFrame, aRepaintMode);
|
|
#ifdef DEBUG
|
|
haveDisplayPort = HasDisplayPort(content);
|
|
MOZ_ASSERT(haveDisplayPort,
|
|
"should have a displayport after having just set it");
|
|
#endif
|
|
}
|
|
|
|
// Record that the we now have a scrollable display port.
|
|
aBuilder->SetHaveScrollableDisplayPort();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
void DisplayPortUtils::SetZeroMarginDisplayPortOnAsyncScrollableAncestors(
|
|
nsIFrame* aFrame) {
|
|
nsIFrame* frame = aFrame;
|
|
while (frame) {
|
|
frame = nsLayoutUtils::GetCrossDocParentFrame(frame);
|
|
if (!frame) {
|
|
break;
|
|
}
|
|
nsIScrollableFrame* scrollAncestor =
|
|
nsLayoutUtils::GetAsyncScrollableAncestorFrame(frame);
|
|
if (!scrollAncestor) {
|
|
break;
|
|
}
|
|
frame = do_QueryFrame(scrollAncestor);
|
|
MOZ_ASSERT(frame);
|
|
MOZ_ASSERT(scrollAncestor->WantAsyncScroll() ||
|
|
frame->PresShell()->GetRootScrollFrame() == frame);
|
|
if (nsLayoutUtils::AsyncPanZoomEnabled(frame) &&
|
|
!HasDisplayPort(frame->GetContent())) {
|
|
SetDisplayPortMargins(frame->GetContent(), frame->PresShell(),
|
|
DisplayPortMargins::Empty(), 0,
|
|
RepaintMode::Repaint);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DisplayPortUtils::MaybeCreateDisplayPortInFirstScrollFrameEncountered(
|
|
nsIFrame* aFrame, nsDisplayListBuilder* aBuilder) {
|
|
nsIScrollableFrame* sf = do_QueryFrame(aFrame);
|
|
if (sf) {
|
|
if (MaybeCreateDisplayPort(aBuilder, aFrame, RepaintMode::Repaint)) {
|
|
return true;
|
|
}
|
|
}
|
|
if (aFrame->IsPlaceholderFrame()) {
|
|
nsPlaceholderFrame* placeholder = static_cast<nsPlaceholderFrame*>(aFrame);
|
|
if (MaybeCreateDisplayPortInFirstScrollFrameEncountered(
|
|
placeholder->GetOutOfFlowFrame(), aBuilder)) {
|
|
return true;
|
|
}
|
|
}
|
|
if (aFrame->IsSubDocumentFrame()) {
|
|
PresShell* presShell = static_cast<nsSubDocumentFrame*>(aFrame)
|
|
->GetSubdocumentPresShellForPainting(0);
|
|
nsIFrame* root = presShell ? presShell->GetRootFrame() : nullptr;
|
|
if (root) {
|
|
if (MaybeCreateDisplayPortInFirstScrollFrameEncountered(root, aBuilder)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
if (aFrame->IsDeckFrame()) {
|
|
// only descend the visible card of a decks
|
|
nsIFrame* child = static_cast<nsDeckFrame*>(aFrame)->GetSelectedBox();
|
|
if (child) {
|
|
return MaybeCreateDisplayPortInFirstScrollFrameEncountered(child,
|
|
aBuilder);
|
|
}
|
|
}
|
|
|
|
for (nsIFrame* child : aFrame->PrincipalChildList()) {
|
|
if (MaybeCreateDisplayPortInFirstScrollFrameEncountered(child, aBuilder)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void DisplayPortUtils::ExpireDisplayPortOnAsyncScrollableAncestor(
|
|
nsIFrame* aFrame) {
|
|
nsIFrame* frame = aFrame;
|
|
while (frame) {
|
|
frame = nsLayoutUtils::GetCrossDocParentFrame(frame);
|
|
if (!frame) {
|
|
break;
|
|
}
|
|
nsIScrollableFrame* scrollAncestor =
|
|
nsLayoutUtils::GetAsyncScrollableAncestorFrame(frame);
|
|
if (!scrollAncestor) {
|
|
break;
|
|
}
|
|
frame = do_QueryFrame(scrollAncestor);
|
|
MOZ_ASSERT(frame);
|
|
if (!frame) {
|
|
break;
|
|
}
|
|
MOZ_ASSERT(scrollAncestor->WantAsyncScroll() ||
|
|
frame->PresShell()->GetRootScrollFrame() == frame);
|
|
if (HasDisplayPort(frame->GetContent())) {
|
|
scrollAncestor->TriggerDisplayPortExpiration();
|
|
// Stop after the first trigger. If it failed, there's no point in
|
|
// continuing because all the rest of the frames we encounter are going
|
|
// to be ancestors of |scrollAncestor| which will keep its displayport.
|
|
// If the trigger succeeded, we stop because when the trigger executes
|
|
// it will call this function again to trigger the next ancestor up the
|
|
// chain.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static PresShell* GetPresShell(const nsIContent* aContent) {
|
|
if (dom::Document* doc = aContent->GetComposedDoc()) {
|
|
return doc->GetPresShell();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
static void UpdateDisplayPortMarginsForPendingMetrics(
|
|
const RepaintRequest& aMetrics) {
|
|
nsIContent* content = nsLayoutUtils::FindContentFor(aMetrics.GetScrollId());
|
|
if (!content) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<PresShell> presShell = GetPresShell(content);
|
|
if (!presShell) {
|
|
return;
|
|
}
|
|
|
|
if (nsLayoutUtils::AllowZoomingForDocument(presShell->GetDocument()) &&
|
|
aMetrics.IsRootContent()) {
|
|
// See APZCCallbackHelper::UpdateRootFrame for details.
|
|
float presShellResolution = presShell->GetResolution();
|
|
if (presShellResolution != aMetrics.GetPresShellResolution()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
nsIScrollableFrame* frame =
|
|
nsLayoutUtils::FindScrollableFrameFor(aMetrics.GetScrollId());
|
|
|
|
if (!frame) {
|
|
return;
|
|
}
|
|
|
|
if (APZCCallbackHelper::IsScrollInProgress(frame)) {
|
|
// If these conditions are true, then the UpdateFrame
|
|
// message may be ignored by the main-thread, so we
|
|
// shouldn't update the displayport based on it.
|
|
return;
|
|
}
|
|
|
|
DisplayPortMarginsPropertyData* currentData =
|
|
static_cast<DisplayPortMarginsPropertyData*>(
|
|
content->GetProperty(nsGkAtoms::DisplayPortMargins));
|
|
if (!currentData) {
|
|
return;
|
|
}
|
|
|
|
CSSPoint frameScrollOffset =
|
|
CSSPoint::FromAppUnits(frame->GetScrollPosition());
|
|
|
|
DisplayPortUtils::SetDisplayPortMargins(
|
|
content, presShell,
|
|
DisplayPortMargins::WithAdjustment(
|
|
aMetrics.GetDisplayPortMargins(), aMetrics.GetVisualScrollOffset(),
|
|
frameScrollOffset, aMetrics.DisplayportPixelsPerCSSPixel()),
|
|
0);
|
|
}
|
|
|
|
/* static */
|
|
void DisplayPortUtils::UpdateDisplayPortMarginsFromPendingMessages() {
|
|
if (XRE_IsContentProcess() && layers::CompositorBridgeChild::Get() &&
|
|
layers::CompositorBridgeChild::Get()->GetIPCChannel()) {
|
|
layers::CompositorBridgeChild::Get()->GetIPCChannel()->PeekMessages(
|
|
[](const IPC::Message& aMsg) -> bool {
|
|
if (aMsg.type() == layers::PAPZ::Msg_RequestContentRepaint__ID) {
|
|
PickleIterator iter(aMsg);
|
|
RepaintRequest request;
|
|
if (!IPC::ReadParam(&aMsg, &iter, &request)) {
|
|
MOZ_ASSERT(false);
|
|
return true;
|
|
}
|
|
|
|
UpdateDisplayPortMarginsForPendingMetrics(request);
|
|
}
|
|
return true;
|
|
});
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|