зеркало из https://github.com/mozilla/gecko-dev.git
228 строки
6.9 KiB
C++
228 строки
6.9 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AccGroupInfo.h"
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#include "nsAccUtils.h"
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#include "Role.h"
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#include "States.h"
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using namespace mozilla::a11y;
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AccGroupInfo::AccGroupInfo(const Accessible* aItem, role aRole) :
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mPosInSet(0), mSetSize(0), mParent(nullptr), mItem(aItem), mRole(aRole)
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{
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MOZ_COUNT_CTOR(AccGroupInfo);
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Update();
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}
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void
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AccGroupInfo::Update()
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{
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Accessible* parent = mItem->Parent();
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if (!parent)
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return;
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int32_t indexInParent = mItem->IndexInParent();
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uint32_t siblingCount = parent->ChildCount();
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if (indexInParent == -1 ||
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indexInParent >= static_cast<int32_t>(siblingCount)) {
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NS_ERROR("Wrong index in parent! Tree invalidation problem.");
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return;
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}
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int32_t level = nsAccUtils::GetARIAOrDefaultLevel(mItem);
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// Compute position in set.
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mPosInSet = 1;
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for (int32_t idx = indexInParent - 1; idx >= 0 ; idx--) {
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Accessible* sibling = parent->GetChildAt(idx);
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roles::Role siblingRole = sibling->Role();
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// If the sibling is separator then the group is ended.
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if (siblingRole == roles::SEPARATOR)
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break;
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// If sibling is not visible and hasn't the same base role.
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if (BaseRole(siblingRole) != mRole || sibling->State() & states::INVISIBLE)
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continue;
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// Check if it's hierarchical flatten structure, i.e. if the sibling
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// level is lesser than this one then group is ended, if the sibling level
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// is greater than this one then the group is split by some child elements
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// (group will be continued).
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int32_t siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling);
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if (siblingLevel < level) {
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mParent = sibling;
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break;
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}
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// Skip subset.
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if (siblingLevel > level)
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continue;
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// If the previous item in the group has calculated group information then
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// build group information for this item based on found one.
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if (sibling->mBits.groupInfo) {
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mPosInSet += sibling->mBits.groupInfo->mPosInSet;
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mParent = sibling->mBits.groupInfo->mParent;
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mSetSize = sibling->mBits.groupInfo->mSetSize;
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return;
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}
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mPosInSet++;
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}
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// Compute set size.
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mSetSize = mPosInSet;
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for (uint32_t idx = indexInParent + 1; idx < siblingCount; idx++) {
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Accessible* sibling = parent->GetChildAt(idx);
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roles::Role siblingRole = sibling->Role();
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// If the sibling is separator then the group is ended.
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if (siblingRole == roles::SEPARATOR)
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break;
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// If sibling is visible and has the same base role
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if (BaseRole(siblingRole) != mRole || sibling->State() & states::INVISIBLE)
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continue;
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// and check if it's hierarchical flatten structure.
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int32_t siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling);
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if (siblingLevel < level)
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break;
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// Skip subset.
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if (siblingLevel > level)
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continue;
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// If the next item in the group has calculated group information then
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// build group information for this item based on found one.
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if (sibling->mBits.groupInfo) {
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mParent = sibling->mBits.groupInfo->mParent;
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mSetSize = sibling->mBits.groupInfo->mSetSize;
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return;
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}
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mSetSize++;
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}
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if (mParent)
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return;
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roles::Role parentRole = parent->Role();
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if (ShouldReportRelations(mRole, parentRole))
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mParent = parent;
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// ARIA tree and list can be arranged by using ARIA groups to organize levels.
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if (parentRole != roles::GROUPING)
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return;
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// Way #1 for ARIA tree (not ARIA treegrid): previous sibling of a group is a
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// parent. In other words the parent of the tree item will be a group and
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// the previous tree item of the group is a conceptual parent of the tree
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// item.
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if (mRole == roles::OUTLINEITEM) {
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Accessible* parentPrevSibling = parent->PrevSibling();
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if (parentPrevSibling && parentPrevSibling->Role() == mRole) {
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mParent = parentPrevSibling;
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return;
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}
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}
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// Way #2 for ARIA list and tree: group is a child of an item. In other words
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// the parent of the item will be a group and containing item of the group is
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// a conceptual parent of the item.
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if (mRole == roles::LISTITEM || mRole == roles::OUTLINEITEM) {
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Accessible* grandParent = parent->Parent();
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if (grandParent && grandParent->Role() == mRole)
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mParent = grandParent;
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}
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}
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Accessible*
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AccGroupInfo::FirstItemOf(const Accessible* aContainer)
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{
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// ARIA tree can be arranged by ARIA groups case #1 (previous sibling of a
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// group is a parent) or by aria-level.
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a11y::role containerRole = aContainer->Role();
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Accessible* item = aContainer->NextSibling();
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if (item) {
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if (containerRole == roles::OUTLINEITEM && item->Role() == roles::GROUPING)
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item = item->FirstChild();
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if (item) {
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AccGroupInfo* itemGroupInfo = item->GetGroupInfo();
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if (itemGroupInfo && itemGroupInfo->ConceptualParent() == aContainer)
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return item;
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}
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}
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// ARIA list and tree can be arranged by ARIA groups case #2 (group is
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// a child of an item).
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item = aContainer->LastChild();
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if (!item)
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return nullptr;
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if (item->Role() == roles::GROUPING &&
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(containerRole == roles::LISTITEM || containerRole == roles::OUTLINEITEM)) {
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item = item->FirstChild();
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if (item) {
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AccGroupInfo* itemGroupInfo = item->GetGroupInfo();
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if (itemGroupInfo && itemGroupInfo->ConceptualParent() == aContainer)
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return item;
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}
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}
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// Otherwise, it can be a direct child if the container is a list or tree.
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item = aContainer->FirstChild();
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if (ShouldReportRelations(item->Role(), containerRole))
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return item;
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return nullptr;
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}
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Accessible*
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AccGroupInfo::NextItemTo(Accessible* aItem)
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{
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AccGroupInfo* groupInfo = aItem->GetGroupInfo();
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if (!groupInfo)
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return nullptr;
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// If the item in middle of the group then search next item in siblings.
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if (groupInfo->PosInSet() >= groupInfo->SetSize())
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return nullptr;
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Accessible* parent = aItem->Parent();
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uint32_t childCount = parent->ChildCount();
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for (uint32_t idx = aItem->IndexInParent() + 1; idx < childCount; idx++) {
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Accessible* nextItem = parent->GetChildAt(idx);
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AccGroupInfo* nextGroupInfo = nextItem->GetGroupInfo();
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if (nextGroupInfo &&
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nextGroupInfo->ConceptualParent() == groupInfo->ConceptualParent()) {
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return nextItem;
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}
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}
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NS_NOTREACHED("Item in the middle of the group but there's no next item!");
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return nullptr;
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}
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bool
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AccGroupInfo::ShouldReportRelations(role aRole, role aParentRole)
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{
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// We only want to report hierarchy-based node relations for items in tree or
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// list form. ARIA level/owns relations are always reported.
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if (aParentRole == roles::OUTLINE && aRole == roles::OUTLINEITEM)
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return true;
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if (aParentRole == roles::TREE_TABLE && aRole == roles::ROW)
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return true;
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if (aParentRole == roles::LIST && aRole == roles::LISTITEM)
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return true;
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return false;
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}
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