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We want to move the newly-introduced RequestRestyle call from FlushAnimations to Animation::Tick. However, nsAnimationManager::CheckAnimationRule calls Animation::Tick so this would cause us to start posting animation restyles within a restyle. Typically, Animations have an effect (currently there is only one type of effect: KeyframeEffectReadOnly) and when there is any change in timing they pass it down to their effect. However, the Animation is dependent on the duration of the effect for determining if it is "finished" or not. As a result, when an effect's timing changes, the owning Animation needs to know. (The way this *should* work is that effects should tell their animation or trigger some chain of events that causes animation's to update themselves. However, the current implementation of effects is fairly primitive and does not do this or even have a reference to the owning Animation. When we implement the script API for updating the timing properties of effects we will have to fix this but for now it is up to code in layout/style to update the Animation when it touches the corresponding effect's timing.) nsAnimationManager::CheckAnimationRule currently does this by calling Animation::Tick() which ensures the Animation's finished state is updated accordingly. Ultimately we want to ensure that Animation::Tick is called exactly once per frame (and at the appropriate point in that frame) so we'd like to remove this call from CheckAnimationRule. This patch achieves that by: * Making Animation::SetEffect update the animation's timing - this is necessary for animations that are created by CheckAnimationRule and will be necessary when once we make Animation.effect writeable from script anyway. * Calling Animation::SetEffect even for the case when we are updating the existing effect. Another side-effect of calling Animation::Tick within nsAnimationManager::CheckAnimationRule is that CSSAnimation::Tick queues events. There are some tests (e.g. layout/style/test/test_animations.html) that assume that animationstart events are dispatched immediately when new animations are created. That will change with bug 1134163 but for now we should maintain this existing behavior since changing this might introduce compatibility issues that are best dealt with as a separate bug rather than blocking this refactoring. To that end, this patch also explicitly queues animationstart events for newly-created animations. |
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.. | ||
test | ||
Animation.cpp | ||
Animation.h | ||
AnimationComparator.h | ||
AnimationEffectReadOnly.cpp | ||
AnimationEffectReadOnly.h | ||
AnimationTimeline.cpp | ||
AnimationTimeline.h | ||
AnimationUtils.h | ||
DocumentTimeline.cpp | ||
DocumentTimeline.h | ||
KeyframeEffect.cpp | ||
KeyframeEffect.h | ||
PendingAnimationTracker.cpp | ||
PendingAnimationTracker.h | ||
moz.build |