зеркало из https://github.com/mozilla/gecko-dev.git
365 строки
15 KiB
C++
365 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_EffectCompositor_h
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#define mozilla_EffectCompositor_h
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/OwningNonNull.h"
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#include "mozilla/PseudoElementHashEntry.h"
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#include "mozilla/RefPtr.h"
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#include "nsCSSPropertyID.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsDataHashtable.h"
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#include "nsIStyleRuleProcessor.h"
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#include "nsTArray.h"
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class nsCSSPropertyIDSet;
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class nsIAtom;
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class nsIFrame;
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class nsIStyleRule;
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class nsPresContext;
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class nsStyleContext;
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struct RawServoAnimationValueMap;
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typedef RawServoAnimationValueMap* RawServoAnimationValueMapBorrowedMut;
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namespace mozilla {
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class EffectSet;
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class RestyleTracker;
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class StyleAnimationValue;
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struct AnimationPerformanceWarning;
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struct AnimationProperty;
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struct NonOwningAnimationTarget;
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namespace dom {
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class Animation;
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class Element;
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}
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class EffectCompositor
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{
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public:
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explicit EffectCompositor(nsPresContext* aPresContext)
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: mPresContext(aPresContext)
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{
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for (size_t i = 0; i < kCascadeLevelCount; i++) {
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CascadeLevel cascadeLevel = CascadeLevel(i);
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mRuleProcessors[cascadeLevel] =
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new AnimationStyleRuleProcessor(this, cascadeLevel);
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}
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}
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(EffectCompositor)
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NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(EffectCompositor)
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void Disconnect() {
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mPresContext = nullptr;
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}
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// Animations can be applied at two different levels in the CSS cascade:
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enum class CascadeLevel : uint32_t {
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// The animations sheet (CSS animations, script-generated animations,
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// and CSS transitions that are no longer tied to CSS markup)
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Animations = 0,
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// The transitions sheet (CSS transitions that are tied to CSS markup)
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Transitions = 1
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};
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// We don't define this as part of CascadeLevel as then we'd have to add
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// explicit checks for the Count enum value everywhere CascadeLevel is used.
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static const size_t kCascadeLevelCount =
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static_cast<size_t>(CascadeLevel::Transitions) + 1;
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// NOTE: This can return null after Disconnect().
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nsPresContext* PresContext() const { return mPresContext; }
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enum class RestyleType {
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// Animation style has changed but the compositor is applying the same
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// change so we might be able to defer updating the main thread until it
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// becomes necessary.
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Throttled,
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// Animation style has changed and needs to be updated on the main thread.
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Standard,
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// Animation style has changed and needs to be updated on the main thread
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// as well as forcing animations on layers to be updated.
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// This is needed in cases such as when an animation becomes paused or has
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// its playback rate changed. In such cases, although the computed style
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// and refresh driver time might not change, we still need to ensure the
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// corresponding animations on layers are updated to reflect the new
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// configuration of the animation.
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Layer
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};
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// Notifies the compositor that the animation rule for the specified
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// (pseudo-)element at the specified cascade level needs to be updated.
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// The specified steps taken to update the animation rule depend on
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// |aRestyleType| whose values are described above.
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void RequestRestyle(dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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RestyleType aRestyleType,
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CascadeLevel aCascadeLevel);
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// Schedule an animation restyle. This is called automatically by
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// RequestRestyle when necessary. However, it is exposed here since we also
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// need to perform this step when triggering transitions *without* also
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// invalidating the animation style rule (which RequestRestyle would do).
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void PostRestyleForAnimation(dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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CascadeLevel aCascadeLevel);
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// Posts an animation restyle for any elements whose animation style rule
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// is out of date but for which an animation restyle has not yet been
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// posted because updates on the main thread are throttled.
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void PostRestyleForThrottledAnimations();
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// Called when computed style on the specified (pseudo-) element might
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// have changed so that any context-sensitive values stored within
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// animation effects (e.g. em-based endpoints used in keyframe effects)
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// can be re-resolved to computed values.
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template<typename StyleType>
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void UpdateEffectProperties(StyleType* aStyleType,
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dom::Element* aElement,
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CSSPseudoElementType aPseudoType);
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// Updates the animation rule stored on the EffectSet for the
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// specified (pseudo-)element for cascade level |aLevel|.
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// If the animation rule is not marked as needing an update,
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// no work is done.
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// |aStyleContext| is used for UpdateCascadingResults.
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// |aStyleContext| can be nullptr if style context, which is associated with
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// the primary frame of the specified (pseudo-)element, is the current style
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// context.
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// If we are resolving a new style context, we shoud pass the newly created
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// style context, otherwise we may use an old style context, it will result
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// unexpected cascading results.
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void MaybeUpdateAnimationRule(dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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CascadeLevel aCascadeLevel,
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nsStyleContext *aStyleContext);
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// We need to pass the newly resolved style context as |aStyleContext| when
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// we call this function during resolving style context because this function
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// calls UpdateCascadingResults with a style context if necessary, at the
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// time, we end up using the previous style context if we don't pass the new
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// style context.
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// When we are not resolving style context, |aStyleContext| can be nullptr, we
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// will use a style context associated with the primary frame of the specified
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// (pseudo-)element.
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nsIStyleRule* GetAnimationRule(dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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CascadeLevel aCascadeLevel,
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nsStyleContext* aStyleContext);
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// Get animation rule for stylo. This is an equivalent of GetAnimationRule
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// and will be called from servo side.
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// The animation rule is stored in |RawServoAnimationValueMapBorrowed|.
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// We need to be careful while doing any modification because it may cause
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// some thread-safe issues.
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bool GetServoAnimationRule(
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const dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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CascadeLevel aCascadeLevel,
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RawServoAnimationValueMapBorrowedMut aAnimationValues);
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bool HasPendingStyleUpdates() const;
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bool HasThrottledStyleUpdates() const;
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// Tell the restyle tracker about all the animated styles that have
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// pending updates so that it can update the animation rule for these
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// elements.
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void AddStyleUpdatesTo(RestyleTracker& aTracker);
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nsIStyleRuleProcessor* RuleProcessor(CascadeLevel aCascadeLevel) const
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{
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return mRuleProcessors[aCascadeLevel];
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}
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static bool HasAnimationsForCompositor(const nsIFrame* aFrame,
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nsCSSPropertyID aProperty);
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static nsTArray<RefPtr<dom::Animation>>
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GetAnimationsForCompositor(const nsIFrame* aFrame,
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nsCSSPropertyID aProperty);
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static void ClearIsRunningOnCompositor(const nsIFrame* aFrame,
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nsCSSPropertyID aProperty);
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// Update animation cascade results for the specified (pseudo-)element
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// but only if we have marked the cascade as needing an update due a
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// the change in the set of effects or a change in one of the effects'
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// "in effect" state.
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//
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// When |aBackendType| is StyleBackendType::Gecko, |aStyleContext| is used to
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// find overridden properties. If it is nullptr, the nsStyleContext of the
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// primary frame of the specified (pseudo-)element, if available, is used.
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//
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// When |aBackendType| is StyleBackendType::Servo, we fetch the rule node
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// from the |aElement| (i.e. |aStyleContext| is ignored).
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//
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// This method does NOT detect if other styles that apply above the
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// animation level of the cascade have changed.
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static void
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MaybeUpdateCascadeResults(StyleBackendType aBackendType,
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dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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nsStyleContext* aStyleContext);
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// Helper to fetch the corresponding element and pseudo-type from a frame.
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//
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// For frames corresponding to pseudo-elements, the returned element is the
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// element on which we store the animations (i.e. the EffectSet and/or
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// AnimationCollection), *not* the generated content.
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//
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// Returns an empty result when a suitable element cannot be found including
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// when the frame represents a pseudo-element on which we do not support
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// animations.
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static Maybe<NonOwningAnimationTarget>
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GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame);
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// Associates a performance warning with effects on |aFrame| that animates
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// |aProperty|.
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static void SetPerformanceWarning(
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const nsIFrame* aFrame,
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nsCSSPropertyID aProperty,
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const AnimationPerformanceWarning& aWarning);
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// The type which represents what kind of animation restyle we want.
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enum class AnimationRestyleType {
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Throttled, // Restyle elements that have posted animation restyles.
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Full // Restyle all elements with animations (i.e. even if the
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// animations are throttled).
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};
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// Do a bunch of stuff that we should avoid doing during the parallel
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// traversal (e.g. changing member variables) for all elements that we expect
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// to restyle on the next traversal.
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//
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// Returns true if there are elements needing a restyle for animation.
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bool PreTraverse(AnimationRestyleType aRestyleType);
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// Similar to the above but only for the (pseudo-)element.
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bool PreTraverse(dom::Element* aElement, CSSPseudoElementType aPseudoType);
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// Similar to the above but for all elements in the subtree rooted
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// at aElement.
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bool PreTraverseInSubtree(dom::Element* aElement,
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AnimationRestyleType aRestyleType);
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private:
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~EffectCompositor() = default;
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// Rebuilds the animation rule corresponding to |aCascadeLevel| on the
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// EffectSet associated with the specified (pseudo-)element.
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static void ComposeAnimationRule(dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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CascadeLevel aCascadeLevel);
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static dom::Element* GetElementToRestyle(dom::Element* aElement,
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CSSPseudoElementType
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aPseudoType);
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// Get the properties in |aEffectSet| that we are able to animate on the
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// compositor but which are also specified at a higher level in the cascade
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// than the animations level.
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//
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// When |aBackendType| is StyleBackendType::Gecko, we determine which
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// properties are specified using the provided |aStyleContext| and
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// |aElement| and |aPseudoType| are ignored. If |aStyleContext| is nullptr,
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// we automatically look up the style context of primary frame of the
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// (pseudo-)element.
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//
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// When |aBackendType| is StyleBackendType::Servo, we use the |StrongRuleNode|
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// stored on the (pseudo-)element indicated by |aElement| and |aPseudoType|.
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static nsCSSPropertyIDSet
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GetOverriddenProperties(StyleBackendType aBackendType,
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EffectSet& aEffectSet,
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dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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nsStyleContext* aStyleContext);
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// Update the mPropertiesWithImportantRules and
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// mPropertiesForAnimationsLevel members of the given EffectSet.
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//
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// This can be expensive so we should only call it if styles that apply
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// above the animation level of the cascade might have changed. For all
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// other cases we should call MaybeUpdateCascadeResults.
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//
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// As with MaybeUpdateCascadeResults, |aStyleContext| is only used
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// when |aBackendType| is StyleBackendType::Gecko. When |aBackendType| is
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// StyleBackendType::Servo, it is ignored.
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static void
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UpdateCascadeResults(StyleBackendType aBackendType,
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EffectSet& aEffectSet,
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dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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nsStyleContext* aStyleContext);
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static nsPresContext* GetPresContext(dom::Element* aElement);
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nsPresContext* mPresContext;
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// Elements with a pending animation restyle. The associated bool value is
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// true if a pending animation restyle has also been dispatched. For
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// animations that can be throttled, we will add an entry to the hashtable to
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// indicate that the style rule on the element is out of date but without
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// posting a restyle to update it.
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EnumeratedArray<CascadeLevel, CascadeLevel(kCascadeLevelCount),
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nsDataHashtable<PseudoElementHashEntry, bool>>
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mElementsToRestyle;
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bool mIsInPreTraverse = false;
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class AnimationStyleRuleProcessor final : public nsIStyleRuleProcessor
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{
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public:
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AnimationStyleRuleProcessor(EffectCompositor* aCompositor,
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CascadeLevel aCascadeLevel)
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: mCompositor(aCompositor)
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, mCascadeLevel(aCascadeLevel)
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{
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MOZ_ASSERT(aCompositor);
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}
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NS_DECL_ISUPPORTS
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// nsIStyleRuleProcessor (parts)
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nsRestyleHint HasStateDependentStyle(
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StateRuleProcessorData* aData) override;
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nsRestyleHint HasStateDependentStyle(
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PseudoElementStateRuleProcessorData* aData) override;
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bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) override;
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nsRestyleHint HasAttributeDependentStyle(
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AttributeRuleProcessorData* aData,
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RestyleHintData& aRestyleHintDataResult) override;
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bool MediumFeaturesChanged(nsPresContext* aPresContext) override;
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void RulesMatching(ElementRuleProcessorData* aData) override;
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void RulesMatching(PseudoElementRuleProcessorData* aData) override;
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void RulesMatching(AnonBoxRuleProcessorData* aData) override;
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#ifdef MOZ_XUL
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void RulesMatching(XULTreeRuleProcessorData* aData) override;
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#endif
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size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE override;
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size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE override;
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private:
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~AnimationStyleRuleProcessor() = default;
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EffectCompositor* mCompositor;
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CascadeLevel mCascadeLevel;
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};
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EnumeratedArray<CascadeLevel, CascadeLevel(kCascadeLevelCount),
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OwningNonNull<AnimationStyleRuleProcessor>>
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mRuleProcessors;
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};
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} // namespace mozilla
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#endif // mozilla_EffectCompositor_h
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