зеркало из https://github.com/mozilla/gecko-dev.git
34 строки
1.1 KiB
C++
34 строки
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLContext.h"
|
|
#include "WebGLUniformLocation.h"
|
|
#include "WebGLShader.h"
|
|
#include "WebGLProgram.h"
|
|
#include "mozilla/dom/WebGLRenderingContextBinding.h"
|
|
|
|
using namespace mozilla;
|
|
|
|
JSObject*
|
|
WebGLUniformLocation::WrapObject(JSContext *cx)
|
|
{
|
|
return dom::WebGLUniformLocationBinding::Wrap(cx, this);
|
|
}
|
|
|
|
WebGLUniformLocation::WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info)
|
|
: WebGLContextBoundObject(context)
|
|
, mProgram(program)
|
|
, mProgramGeneration(program->Generation())
|
|
, mLocation(location)
|
|
, mInfo(info)
|
|
{
|
|
mElementSize = info.ElementSize();
|
|
}
|
|
|
|
NS_IMPL_CYCLE_COLLECTION(WebGLUniformLocation, mProgram)
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef)
|
|
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)
|