зеркало из https://github.com/mozilla/gecko-dev.git
297 строки
7.0 KiB
C++
297 строки
7.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SourceSurfaceD2D.h"
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#include "DrawTargetD2D.h"
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#include "Logging.h"
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#include "Tools.h"
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namespace mozilla {
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namespace gfx {
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SourceSurfaceD2D::SourceSurfaceD2D()
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{
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}
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SourceSurfaceD2D::~SourceSurfaceD2D()
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{
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if (mBitmap) {
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DrawTargetD2D::mVRAMUsageSS -= GetByteSize();
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}
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}
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IntSize
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SourceSurfaceD2D::GetSize() const
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{
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return mSize;
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}
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SurfaceFormat
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SourceSurfaceD2D::GetFormat() const
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{
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return mFormat;
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}
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bool
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SourceSurfaceD2D::IsValid() const
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{
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return mDevice == Factory::GetDirect3D10Device();
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}
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TemporaryRef<DataSourceSurface>
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SourceSurfaceD2D::GetDataSurface()
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{
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RefPtr<DataSourceSurfaceD2D> result = new DataSourceSurfaceD2D(this);
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if (result->IsValid()) {
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return result;
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}
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return nullptr;
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}
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bool
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SourceSurfaceD2D::InitFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat,
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ID2D1RenderTarget *aRT)
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{
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HRESULT hr;
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mFormat = aFormat;
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mSize = aSize;
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if ((uint32_t)aSize.width > aRT->GetMaximumBitmapSize() ||
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(uint32_t)aSize.height > aRT->GetMaximumBitmapSize()) {
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gfxDebug() << "Bitmap does not fit in texture.";
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return false;
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}
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D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(D2DPixelFormat(aFormat));
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hr = aRT->CreateBitmap(D2DIntSize(aSize), aData, aStride, props, byRef(mBitmap));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to create D2D Bitmap for data. Code: " << hr;
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return false;
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}
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DrawTargetD2D::mVRAMUsageSS += GetByteSize();
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mDevice = Factory::GetDirect3D10Device();
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return true;
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}
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bool
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SourceSurfaceD2D::InitFromTexture(ID3D10Texture2D *aTexture,
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SurfaceFormat aFormat,
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ID2D1RenderTarget *aRT)
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{
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HRESULT hr;
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RefPtr<IDXGISurface> surf;
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hr = aTexture->QueryInterface((IDXGISurface**)&surf);
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if (FAILED(hr)) {
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gfxWarning() << "Failed to QI texture to surface. Code: " << hr;
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return false;
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}
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D3D10_TEXTURE2D_DESC desc;
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aTexture->GetDesc(&desc);
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mSize = IntSize(desc.Width, desc.Height);
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mFormat = aFormat;
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D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(D2DPixelFormat(aFormat));
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hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, byRef(mBitmap));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to create SharedBitmap. Code: " << hr;
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return false;
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}
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aTexture->GetDevice(byRef(mDevice));
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DrawTargetD2D::mVRAMUsageSS += GetByteSize();
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return true;
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}
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uint32_t
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SourceSurfaceD2D::GetByteSize() const
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{
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return mSize.width * mSize.height * BytesPerPixel(mFormat);
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}
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DataSourceSurfaceD2D::DataSourceSurfaceD2D(SourceSurfaceD2D* aSourceSurface)
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: mTexture(nullptr)
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, mFormat(aSourceSurface->mFormat)
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, mSize(aSourceSurface->mSize)
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, mMapped(false)
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{
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// We allocate ourselves a regular D3D surface (sourceTexture) and paint the
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// D2D bitmap into it via a DXGI render target. Then we need to copy
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// sourceTexture into a staging texture (mTexture), which we will lazily map
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// to get the data.
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CD3D10_TEXTURE2D_DESC desc(DXGIFormat(mFormat), mSize.width, mSize.height);
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desc.MipLevels = 1;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
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RefPtr<ID3D10Texture2D> sourceTexture;
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HRESULT hr = aSourceSurface->mDevice->CreateTexture2D(&desc, nullptr,
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byRef(sourceTexture));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to create texture. Code: " << hr;
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return;
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}
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RefPtr<IDXGISurface> dxgiSurface;
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hr = sourceTexture->QueryInterface((IDXGISurface**)byRef(dxgiSurface));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to create DXGI surface. Code: " << hr;
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return;
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}
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D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties(
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D2D1_RENDER_TARGET_TYPE_DEFAULT,
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D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED));
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RefPtr<ID2D1RenderTarget> renderTarget;
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hr = DrawTargetD2D::factory()->CreateDxgiSurfaceRenderTarget(dxgiSurface,
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&rtProps,
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byRef(renderTarget));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to create render target. Code: " << hr;
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return;
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}
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renderTarget->BeginDraw();
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renderTarget->DrawBitmap(aSourceSurface->mBitmap,
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D2D1::RectF(0, 0,
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Float(mSize.width),
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Float(mSize.height)));
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renderTarget->EndDraw();
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desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ | D3D10_CPU_ACCESS_WRITE;
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desc.Usage = D3D10_USAGE_STAGING;
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desc.BindFlags = 0;
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hr = aSourceSurface->mDevice->CreateTexture2D(&desc, nullptr, byRef(mTexture));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to create staging texture. Code: " << hr;
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mTexture = nullptr;
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return;
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}
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aSourceSurface->mDevice->CopyResource(mTexture, sourceTexture);
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}
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DataSourceSurfaceD2D::~DataSourceSurfaceD2D()
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{
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if (mMapped) {
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mTexture->Unmap(0);
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}
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}
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unsigned char*
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DataSourceSurfaceD2D::GetData()
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{
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EnsureMappedTexture();
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if (!mMapped) {
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return nullptr;
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}
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return reinterpret_cast<unsigned char*>(mData.pData);
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}
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int32_t
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DataSourceSurfaceD2D::Stride()
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{
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EnsureMappedTexture();
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if (!mMapped) {
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return 0;
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}
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return mData.RowPitch;
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}
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IntSize
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DataSourceSurfaceD2D::GetSize() const
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{
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return mSize;
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}
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SurfaceFormat
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DataSourceSurfaceD2D::GetFormat() const
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{
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return mFormat;
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}
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bool
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DataSourceSurfaceD2D::Map(MapType aMapType, MappedSurface *aMappedSurface)
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{
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// DataSourceSurfaces used with the new Map API should not be used with GetData!!
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MOZ_ASSERT(!mMapped);
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MOZ_ASSERT(!mIsMapped);
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if (!mTexture) {
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return false;
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}
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D3D10_MAP mapType;
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if (aMapType == MapType::READ) {
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mapType = D3D10_MAP_READ;
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} else if (aMapType == MapType::WRITE) {
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mapType = D3D10_MAP_WRITE;
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} else {
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mapType = D3D10_MAP_READ_WRITE;
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}
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D3D10_MAPPED_TEXTURE2D map;
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HRESULT hr = mTexture->Map(0, mapType, 0, &map);
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if (FAILED(hr)) {
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gfxWarning() << "Texture map failed with code: " << hr;
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return false;
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}
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aMappedSurface->mData = (uint8_t*)map.pData;
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aMappedSurface->mStride = map.RowPitch;
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return true;
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}
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void
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DataSourceSurfaceD2D::Unmap()
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{
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MOZ_ASSERT(mIsMapped);
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mTexture->Unmap(0);
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}
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void
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DataSourceSurfaceD2D::EnsureMappedTexture()
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{
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// Do not use GetData() after having used Map!
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MOZ_ASSERT(!mIsMapped);
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if (mMapped ||
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!mTexture) {
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return;
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}
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HRESULT hr = mTexture->Map(0, D3D10_MAP_READ, 0, &mData);
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if (FAILED(hr)) {
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gfxWarning() << "Failed to map texture. Code: " << hr;
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mTexture = nullptr;
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} else {
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mMapped = true;
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}
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}
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}
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}
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