зеркало из https://github.com/mozilla/gecko-dev.git
1837 строки
70 KiB
Plaintext
1837 строки
70 KiB
Plaintext
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nullptr; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/NativeLayerCA.h"
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#import <AppKit/NSAnimationContext.h>
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#import <AppKit/NSColor.h>
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#import <AVFoundation/AVFoundation.h>
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#import <OpenGL/gl.h>
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#import <QuartzCore/QuartzCore.h>
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <utility>
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#include "gfxUtils.h"
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#include "GLBlitHelper.h"
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#include "GLContextCGL.h"
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#include "GLContextProvider.h"
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#include "MozFramebuffer.h"
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#include "mozilla/gfx/Swizzle.h"
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#include "mozilla/layers/ScreenshotGrabber.h"
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#include "mozilla/layers/SurfacePoolCA.h"
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#include "mozilla/StaticPrefs_gfx.h"
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#include "mozilla/webrender/RenderMacIOSurfaceTextureHost.h"
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#include "nsCocoaFeatures.h"
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#include "ScopedGLHelpers.h"
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#include "SDKDeclarations.h"
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@interface CALayer (PrivateSetContentsOpaque)
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- (void)setContentsOpaque:(BOOL)opaque;
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@end
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namespace mozilla {
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namespace layers {
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using gfx::IntPoint;
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using gfx::IntSize;
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using gfx::IntRect;
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using gfx::IntRegion;
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using gfx::DataSourceSurface;
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using gfx::Matrix4x4;
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using gfx::SurfaceFormat;
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using gl::GLContext;
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using gl::GLContextCGL;
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// Utility classes for NativeLayerRootSnapshotter (NLRS) profiler screenshots.
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class RenderSourceNLRS : public profiler_screenshots::RenderSource {
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public:
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explicit RenderSourceNLRS(UniquePtr<gl::MozFramebuffer>&& aFramebuffer)
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: RenderSource(aFramebuffer->mSize), mFramebuffer(std::move(aFramebuffer)) {}
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auto& FB() { return *mFramebuffer; }
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protected:
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UniquePtr<gl::MozFramebuffer> mFramebuffer;
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};
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class DownscaleTargetNLRS : public profiler_screenshots::DownscaleTarget {
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public:
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DownscaleTargetNLRS(gl::GLContext* aGL, UniquePtr<gl::MozFramebuffer>&& aFramebuffer)
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: profiler_screenshots::DownscaleTarget(aFramebuffer->mSize),
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mGL(aGL),
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mRenderSource(new RenderSourceNLRS(std::move(aFramebuffer))) {}
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already_AddRefed<profiler_screenshots::RenderSource> AsRenderSource() override {
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return do_AddRef(mRenderSource);
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};
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bool DownscaleFrom(profiler_screenshots::RenderSource* aSource, const IntRect& aSourceRect,
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const IntRect& aDestRect) override;
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protected:
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RefPtr<gl::GLContext> mGL;
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RefPtr<RenderSourceNLRS> mRenderSource;
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};
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class AsyncReadbackBufferNLRS : public profiler_screenshots::AsyncReadbackBuffer {
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public:
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AsyncReadbackBufferNLRS(gl::GLContext* aGL, const IntSize& aSize, GLuint aBufferHandle)
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: profiler_screenshots::AsyncReadbackBuffer(aSize), mGL(aGL), mBufferHandle(aBufferHandle) {}
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void CopyFrom(profiler_screenshots::RenderSource* aSource) override;
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bool MapAndCopyInto(DataSourceSurface* aSurface, const IntSize& aReadSize) override;
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protected:
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virtual ~AsyncReadbackBufferNLRS();
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RefPtr<gl::GLContext> mGL;
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GLuint mBufferHandle = 0;
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};
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// Needs to be on the stack whenever CALayer mutations are performed.
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// (Mutating CALayers outside of a transaction can result in permanently stuck rendering, because
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// such mutations create an implicit transaction which never auto-commits if the current thread does
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// not have a native runloop.)
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// Uses NSAnimationContext, which wraps CATransaction with additional off-main-thread protection,
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// see bug 1585523.
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struct MOZ_STACK_CLASS AutoCATransaction final {
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AutoCATransaction() {
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[NSAnimationContext beginGrouping];
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// By default, mutating a CALayer property triggers an animation which smoothly transitions the
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// property to the new value. We don't need these animations, and this call turns them off:
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[CATransaction setDisableActions:YES];
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}
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~AutoCATransaction() { [NSAnimationContext endGrouping]; }
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};
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/* static */ already_AddRefed<NativeLayerRootCA> NativeLayerRootCA::CreateForCALayer(
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CALayer* aLayer) {
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RefPtr<NativeLayerRootCA> layerRoot = new NativeLayerRootCA(aLayer);
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return layerRoot.forget();
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}
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// Returns an autoreleased CALayer* object.
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static CALayer* MakeOffscreenRootCALayer() {
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// This layer should behave similarly to the backing layer of a flipped NSView.
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// It will never be rendered on the screen and it will never be attached to an NSView's layer;
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// instead, it will be the root layer of a "local" CAContext.
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// Setting geometryFlipped to YES causes the orientation of descendant CALayers' contents (such as
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// IOSurfaces) to be consistent with what happens in a layer subtree that is attached to a flipped
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// NSView. Setting it to NO would cause the surfaces in individual leaf layers to render upside
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// down (rather than just flipping the entire layer tree upside down).
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AutoCATransaction transaction;
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CALayer* layer = [CALayer layer];
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layer.position = NSZeroPoint;
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layer.bounds = NSZeroRect;
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layer.anchorPoint = NSZeroPoint;
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layer.contentsGravity = kCAGravityTopLeft;
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layer.masksToBounds = YES;
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layer.geometryFlipped = YES;
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return layer;
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}
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NativeLayerRootCA::NativeLayerRootCA(CALayer* aLayer)
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: mMutex("NativeLayerRootCA"),
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mOnscreenRepresentation(aLayer),
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mOffscreenRepresentation(MakeOffscreenRootCALayer()) {
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mLastMouseMoveTime = TimeStamp::NowLoRes();
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}
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NativeLayerRootCA::~NativeLayerRootCA() {
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MOZ_RELEASE_ASSERT(mSublayers.IsEmpty(),
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"Please clear all layers before destroying the layer root.");
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}
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already_AddRefed<NativeLayer> NativeLayerRootCA::CreateLayer(
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const IntSize& aSize, bool aIsOpaque, SurfacePoolHandle* aSurfacePoolHandle) {
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RefPtr<NativeLayer> layer =
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new NativeLayerCA(aSize, aIsOpaque, aSurfacePoolHandle->AsSurfacePoolHandleCA());
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return layer.forget();
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}
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already_AddRefed<NativeLayer> NativeLayerRootCA::CreateLayerForExternalTexture(bool aIsOpaque) {
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RefPtr<NativeLayer> layer = new NativeLayerCA(aIsOpaque);
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return layer.forget();
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}
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already_AddRefed<NativeLayer> NativeLayerRootCA::CreateLayerForColor(gfx::DeviceColor aColor) {
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RefPtr<NativeLayer> layer = new NativeLayerCA(aColor);
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return layer.forget();
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}
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void NativeLayerRootCA::AppendLayer(NativeLayer* aLayer) {
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MutexAutoLock lock(mMutex);
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RefPtr<NativeLayerCA> layerCA = aLayer->AsNativeLayerCA();
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MOZ_RELEASE_ASSERT(layerCA);
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mSublayers.AppendElement(layerCA);
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layerCA->SetBackingScale(mBackingScale);
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layerCA->SetRootWindowIsFullscreen(mWindowIsFullscreen);
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ForAllRepresentations([&](Representation& r) { r.mMutatedLayerStructure = true; });
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}
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void NativeLayerRootCA::RemoveLayer(NativeLayer* aLayer) {
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MutexAutoLock lock(mMutex);
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RefPtr<NativeLayerCA> layerCA = aLayer->AsNativeLayerCA();
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MOZ_RELEASE_ASSERT(layerCA);
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mSublayers.RemoveElement(layerCA);
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ForAllRepresentations([&](Representation& r) { r.mMutatedLayerStructure = true; });
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}
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void NativeLayerRootCA::SetLayers(const nsTArray<RefPtr<NativeLayer>>& aLayers) {
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MutexAutoLock lock(mMutex);
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// Ideally, we'd just be able to do mSublayers = std::move(aLayers).
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// However, aLayers has a different type: it carries NativeLayer objects, whereas mSublayers
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// carries NativeLayerCA objects, so we have to downcast all the elements first. There's one other
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// reason to look at all the elements in aLayers first: We need to make sure any new layers know
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// about our current backing scale.
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nsTArray<RefPtr<NativeLayerCA>> layersCA(aLayers.Length());
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for (auto& layer : aLayers) {
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RefPtr<NativeLayerCA> layerCA = layer->AsNativeLayerCA();
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MOZ_RELEASE_ASSERT(layerCA);
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layerCA->SetBackingScale(mBackingScale);
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layerCA->SetRootWindowIsFullscreen(mWindowIsFullscreen);
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layersCA.AppendElement(std::move(layerCA));
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}
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if (layersCA != mSublayers) {
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mSublayers = std::move(layersCA);
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ForAllRepresentations([&](Representation& r) { r.mMutatedLayerStructure = true; });
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}
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}
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void NativeLayerRootCA::SetBackingScale(float aBackingScale) {
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MutexAutoLock lock(mMutex);
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mBackingScale = aBackingScale;
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for (auto layer : mSublayers) {
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layer->SetBackingScale(aBackingScale);
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}
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}
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float NativeLayerRootCA::BackingScale() {
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MutexAutoLock lock(mMutex);
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return mBackingScale;
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}
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void NativeLayerRootCA::SuspendOffMainThreadCommits() {
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MutexAutoLock lock(mMutex);
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mOffMainThreadCommitsSuspended = true;
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}
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bool NativeLayerRootCA::UnsuspendOffMainThreadCommits() {
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MutexAutoLock lock(mMutex);
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mOffMainThreadCommitsSuspended = false;
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return mCommitPending;
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}
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bool NativeLayerRootCA::AreOffMainThreadCommitsSuspended() {
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MutexAutoLock lock(mMutex);
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return mOffMainThreadCommitsSuspended;
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}
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bool NativeLayerRootCA::CommitToScreen() {
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{
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MutexAutoLock lock(mMutex);
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if (!NS_IsMainThread() && mOffMainThreadCommitsSuspended) {
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mCommitPending = true;
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return false;
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}
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UpdateMouseMovedRecently(lock);
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mOnscreenRepresentation.Commit(WhichRepresentation::ONSCREEN, mSublayers, mWindowIsFullscreen,
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mMouseMovedRecently);
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mCommitPending = false;
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}
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if (StaticPrefs::gfx_webrender_debug_dump_native_layer_tree_to_file()) {
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static uint32_t sFrameID = 0;
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uint32_t frameID = sFrameID++;
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NSString* dirPath =
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[NSString stringWithFormat:@"%@/Desktop/nativelayerdumps-%d", NSHomeDirectory(), getpid()];
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if ([NSFileManager.defaultManager createDirectoryAtPath:dirPath
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withIntermediateDirectories:YES
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attributes:nil
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error:nullptr]) {
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NSString* filename = [NSString stringWithFormat:@"frame-%d.html", frameID];
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NSString* filePath = [dirPath stringByAppendingPathComponent:filename];
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DumpLayerTreeToFile([filePath UTF8String]);
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} else {
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NSLog(@"Failed to create directory %@", dirPath);
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}
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}
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return true;
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}
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UniquePtr<NativeLayerRootSnapshotter> NativeLayerRootCA::CreateSnapshotter() {
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MutexAutoLock lock(mMutex);
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MOZ_RELEASE_ASSERT(
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!mWeakSnapshotter,
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"No NativeLayerRootSnapshotter for this NativeLayerRoot should exist when this is called");
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auto cr = NativeLayerRootSnapshotterCA::Create(this, mOffscreenRepresentation.mRootCALayer);
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if (cr) {
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mWeakSnapshotter = cr.get();
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}
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return cr;
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}
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void NativeLayerRootCA::OnNativeLayerRootSnapshotterDestroyed(
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NativeLayerRootSnapshotterCA* aNativeLayerRootSnapshotter) {
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MutexAutoLock lock(mMutex);
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MOZ_RELEASE_ASSERT(mWeakSnapshotter == aNativeLayerRootSnapshotter);
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mWeakSnapshotter = nullptr;
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}
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void NativeLayerRootCA::CommitOffscreen() {
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MutexAutoLock lock(mMutex);
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mOffscreenRepresentation.Commit(WhichRepresentation::OFFSCREEN, mSublayers, mWindowIsFullscreen,
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false);
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}
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template <typename F>
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void NativeLayerRootCA::ForAllRepresentations(F aFn) {
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aFn(mOnscreenRepresentation);
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aFn(mOffscreenRepresentation);
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}
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NativeLayerRootCA::Representation::Representation(CALayer* aRootCALayer)
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: mRootCALayer([aRootCALayer retain]) {}
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NativeLayerRootCA::Representation::~Representation() {
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if (mMutatedLayerStructure) {
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// Clear the root layer's sublayers. At this point the window is usually closed, so this
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// transaction does not cause any screen updates.
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AutoCATransaction transaction;
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mRootCALayer.sublayers = @[];
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}
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[mRootCALayer release];
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}
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void NativeLayerRootCA::Representation::Commit(WhichRepresentation aRepresentation,
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const nsTArray<RefPtr<NativeLayerCA>>& aSublayers,
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bool aWindowIsFullscreen, bool aMouseMovedRecently) {
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bool mightIsolate = (aRepresentation == WhichRepresentation::ONSCREEN &&
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StaticPrefs::gfx_core_animation_specialize_video());
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bool mustRebuild = (mMutatedLayerStructure || (mightIsolate && mMutatedMouseMovedRecently));
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if (!mustRebuild) {
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// Check which type of update we need to do, if any.
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NativeLayerCA::UpdateType updateRequired = NativeLayerCA::UpdateType::None;
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for (auto layer : aSublayers) {
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// Use the ordering of our UpdateType enums to build a maximal update type.
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updateRequired = std::max(updateRequired, layer->HasUpdate(aRepresentation));
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if (updateRequired == NativeLayerCA::UpdateType::All) {
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break;
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}
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}
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if (updateRequired == NativeLayerCA::UpdateType::None) {
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// Nothing more needed, so early exit.
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return;
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}
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if (updateRequired == NativeLayerCA::UpdateType::OnlyVideo) {
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bool allUpdatesSucceeded = std::all_of(
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aSublayers.begin(), aSublayers.end(), [=](const RefPtr<NativeLayerCA>& layer) {
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return layer->ApplyChanges(aRepresentation, NativeLayerCA::UpdateType::OnlyVideo);
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});
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if (allUpdatesSucceeded) {
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// Nothing more needed, so early exit;
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return;
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}
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}
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}
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// We're going to do a full update now, which requires a transaction. Update all of the
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// sublayers. Afterwards, only continue processing the sublayers which have an extent.
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AutoCATransaction transaction;
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nsTArray<NativeLayerCA*> sublayersWithExtent;
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for (auto layer : aSublayers) {
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mustRebuild |= layer->WillUpdateAffectLayers(aRepresentation);
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layer->ApplyChanges(aRepresentation, NativeLayerCA::UpdateType::All);
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CALayer* caLayer = layer->UnderlyingCALayer(aRepresentation);
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if (!caLayer.masksToBounds || !NSIsEmptyRect(caLayer.bounds)) {
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// This layer has an extent. If it didn't before, we need to rebuild.
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mustRebuild |= !layer->HasExtent();
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layer->SetHasExtent(true);
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sublayersWithExtent.AppendElement(layer);
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} else {
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// This layer has no extent. If it did before, we need to rebuild.
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mustRebuild |= layer->HasExtent();
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layer->SetHasExtent(false);
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}
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// One other reason we may need to rebuild is if the caLayer is not part of the
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// root layer's sublayers. This might happen if the caLayer was rebuilt.
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// We construct this check in a way that maximizes the boolean short-circuit,
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// because we don't want to call containsObject unless absolutely necessary.
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mustRebuild = mustRebuild || ![mRootCALayer.sublayers containsObject:caLayer];
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}
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if (mustRebuild) {
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// Bug 1731821 should eliminate this most of this logic and allow us to unconditionally
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// accept sublayersWithExtent.
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// We're going to check for an opportunity to isolate the topmost video layer. We'll avoid
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// modifying mRootCALayer.sublayers unless we absolutely must, which will avoid flickering
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// in the CATranscation. We check aSublayers with 3 possible outcomes.
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// 1) We can't isolate video, so accept the provided sublayers.
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// 2) We can isolate video, and we weren't isolating that video before, so create our own
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// sublayers with the proper structure.
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// 3) We can isolate video, and we were already doing that. The sublayers underneath the
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// video might have changed in some way that doesn't prevent isolation, so ignore them.
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// Leave our sublayers unchanged.
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uint32_t sublayersCount = sublayersWithExtent.Length();
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// Define a block we'll use to accept the provided sublayers if we must. In the different
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// cases, we'll call this at different times.
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auto acceptProvidedSublayers = [&]() {
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NSMutableArray<CALayer*>* sublayers = [NSMutableArray arrayWithCapacity:sublayersCount];
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for (auto layer : sublayersWithExtent) {
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[sublayers addObject:layer->UnderlyingCALayer(aRepresentation)];
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}
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mRootCALayer.sublayers = sublayers;
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};
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// See if the top layer is already rooted in our mRootCALayer. If it is, then we can check
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// for isolation without first disrupting our sublayers.
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bool topLayerIsRooted =
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sublayersCount &&
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(sublayersWithExtent.LastElement()->UnderlyingCALayer(aRepresentation).superlayer ==
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mRootCALayer);
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if (!topLayerIsRooted) {
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// We have to accept the provided sublayers. We may still isolate, but it's because the
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// new topmost layer was not already isolated. This is an acceptable time to potentially
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// flicker as the sublayers are changed.
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acceptProvidedSublayers();
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}
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// Now that we've confirmed these layer relationships, we check to see if we should break
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// them and isolate a single video layer. It's important that the topmost layer is a
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// child of mRootCALayer for this logic to work.
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MOZ_DIAGNOSTIC_ASSERT(
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!sublayersCount ||
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(sublayersWithExtent.LastElement()->UnderlyingCALayer(aRepresentation).superlayer ==
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mRootCALayer),
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"The topmost layer must be a child of mRootCALayer.");
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bool didIsolate = false;
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if (mightIsolate && aWindowIsFullscreen && !aMouseMovedRecently) {
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CALayer* isolatedLayer = FindVideoLayerToIsolate(aRepresentation, sublayersWithExtent);
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if (isolatedLayer) {
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// No matter what happens next, we did choose to isolate.
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didIsolate = true;
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// We only need to change our sublayers if we weren't already isolating, or
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// if the isolatedLayer does not match our current top layer.
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if (!mIsIsolatingVideo || isolatedLayer != mRootCALayer.sublayers.lastObject) {
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// Create a full coverage black layer behind the isolated layer.
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CGFloat rootWidth = mRootCALayer.bounds.size.width;
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CGFloat rootHeight = mRootCALayer.bounds.size.height;
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// Reaching the low-power mode requires that there is a single black layer
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// covering the entire window behind the video layer. Create that layer.
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CALayer* blackLayer = [CALayer layer];
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blackLayer.position = NSZeroPoint;
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blackLayer.anchorPoint = NSZeroPoint;
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blackLayer.bounds = CGRectMake(0, 0, rootWidth, rootHeight);
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blackLayer.backgroundColor = [[NSColor blackColor] CGColor];
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mRootCALayer.sublayers = @[ blackLayer, isolatedLayer ];
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}
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}
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}
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// If we didn't accept the sublayers earlier, and we decided we couldn't isolate,
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// accept them now.
|
|
if (topLayerIsRooted && !didIsolate) {
|
|
acceptProvidedSublayers();
|
|
}
|
|
|
|
mIsIsolatingVideo = didIsolate;
|
|
}
|
|
|
|
mMutatedLayerStructure = false;
|
|
mMutatedMouseMovedRecently = false;
|
|
}
|
|
|
|
CALayer* NativeLayerRootCA::Representation::FindVideoLayerToIsolate(
|
|
WhichRepresentation aRepresentation, const nsTArray<NativeLayerCA*>& aSublayers) {
|
|
// Run a heuristic to determine if any one of aSublayers is a video layer that should be
|
|
// isolated. These layers are ordered back-to-front. This function will return a candidate
|
|
// CALayer if all of the following are true:
|
|
// 1) The candidate layer is the topmost layer, and is a video layer.
|
|
// 2) The candidate layer bounds covers at least 80% of the bounds of the root layer.
|
|
// 3) The candidate layer center is "near" the center of the root layer.
|
|
// 4) There are no other video layers other than the candidate layer.
|
|
// Notably, this heuristic doesn't check the contents or bounds of layers that appear
|
|
// before the candidate layer. This means that video layers on top of other content
|
|
// may be selected for isolation and that other content will be replaced with a black
|
|
// background.
|
|
// Bug 1731136 will make this heuristic simpler, or completely unnecessary.
|
|
|
|
auto topLayer = aSublayers.LastElement();
|
|
if (!topLayer || !topLayer->IsVideo()) {
|
|
// FAIL Step 1: the topmost layer is not video.
|
|
return nil;
|
|
}
|
|
|
|
CALayer* candidateLayer = topLayer->UnderlyingCALayer(aRepresentation);
|
|
MOZ_ASSERT(candidateLayer);
|
|
|
|
// Check coverage of the candidate layer's bounds. We need the size of the root
|
|
// layer to do this.
|
|
CGFloat rootWidth = mRootCALayer.bounds.size.width;
|
|
CGFloat rootHeight = mRootCALayer.bounds.size.height;
|
|
CGFloat rootArea = rootWidth * rootHeight;
|
|
CGFloat minimumRootArea = rootArea * 0.8;
|
|
|
|
// Translate the candidate layer bounds into root layer space.
|
|
CGRect candidateBoundsInRoot = [mRootCALayer convertRect:candidateLayer.bounds
|
|
fromLayer:candidateLayer];
|
|
CGFloat candidateArea = candidateBoundsInRoot.size.width * candidateBoundsInRoot.size.height;
|
|
if (candidateArea < minimumRootArea) {
|
|
// FAIL Step 2: the candidate layer is not big enough.
|
|
return nil;
|
|
}
|
|
|
|
// Check center of the candidate layer, relative to the root layer's center.
|
|
CGFloat centerZoneWidth = rootWidth * 0.05;
|
|
CGFloat centerZoneHeight = rootHeight * 0.05;
|
|
CGRect centerZone =
|
|
CGRectMake((rootWidth * 0.5) - (centerZoneWidth * 0.5),
|
|
(rootHeight * 0.5) - (centerZoneHeight * 0.5), centerZoneWidth, centerZoneHeight);
|
|
CGPoint candidateCenterInRoot =
|
|
CGPointMake(candidateBoundsInRoot.origin.x + (candidateBoundsInRoot.size.width * 0.5),
|
|
candidateBoundsInRoot.origin.y + (candidateBoundsInRoot.size.height * 0.5));
|
|
if (!CGRectContainsPoint(centerZone, candidateCenterInRoot)) {
|
|
// FAIL Step 3: the candidate layer is off-center.
|
|
return nil;
|
|
}
|
|
|
|
// See if there are any other video layers behind the candidate layer.
|
|
for (auto layer : aSublayers) {
|
|
if (layer->IsVideo() && layer != topLayer) {
|
|
// FAIL Step 4: there are multiple video layers.
|
|
return nil;
|
|
}
|
|
}
|
|
|
|
return candidateLayer;
|
|
}
|
|
|
|
/* static */ UniquePtr<NativeLayerRootSnapshotterCA> NativeLayerRootSnapshotterCA::Create(
|
|
NativeLayerRootCA* aLayerRoot, CALayer* aRootCALayer) {
|
|
if (NS_IsMainThread()) {
|
|
// Disallow creating snapshotters on the main thread.
|
|
// On the main thread, any explicit CATransaction / NSAnimationContext is nested within a global
|
|
// implicit transaction. This makes it impossible to apply CALayer mutations synchronously such
|
|
// that they become visible to CARenderer. As a result, the snapshotter would not capture
|
|
// the right output on the main thread.
|
|
return nullptr;
|
|
}
|
|
|
|
nsCString failureUnused;
|
|
RefPtr<gl::GLContext> gl =
|
|
gl::GLContextProvider::CreateHeadless({gl::CreateContextFlags::ALLOW_OFFLINE_RENDERER |
|
|
gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE},
|
|
&failureUnused);
|
|
if (!gl) {
|
|
return nullptr;
|
|
}
|
|
|
|
return UniquePtr<NativeLayerRootSnapshotterCA>(
|
|
new NativeLayerRootSnapshotterCA(aLayerRoot, std::move(gl), aRootCALayer));
|
|
}
|
|
|
|
void NativeLayerRootCA::DumpLayerTreeToFile(const char* aPath) {
|
|
MutexAutoLock lock(mMutex);
|
|
NSLog(@"Dumping NativeLayer contents to %s", aPath);
|
|
std::ofstream fileOutput(aPath);
|
|
if (fileOutput.fail()) {
|
|
NSLog(@"Opening %s for writing failed.", aPath);
|
|
}
|
|
|
|
// Make sure floating point values use a period for the decimal separator.
|
|
fileOutput.imbue(std::locale("C"));
|
|
|
|
fileOutput << "<html>\n";
|
|
for (const auto& layer : mSublayers) {
|
|
layer->DumpLayer(fileOutput);
|
|
}
|
|
fileOutput << "</html>\n";
|
|
fileOutput.close();
|
|
}
|
|
|
|
void NativeLayerRootCA::SetWindowIsFullscreen(bool aFullscreen) {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (mWindowIsFullscreen != aFullscreen) {
|
|
mWindowIsFullscreen = aFullscreen;
|
|
|
|
for (auto layer : mSublayers) {
|
|
layer->SetRootWindowIsFullscreen(mWindowIsFullscreen);
|
|
}
|
|
}
|
|
|
|
// Treat this as a mouse move, for purposes of resetting our timer.
|
|
mLastMouseMoveTime = TimeStamp::NowLoRes();
|
|
}
|
|
|
|
void NativeLayerRootCA::NoteMouseMoveAtTime(const TimeStamp& aTime) {
|
|
MutexAutoLock lock(mMutex);
|
|
mLastMouseMoveTime = aTime;
|
|
}
|
|
|
|
void NativeLayerRootCA::UpdateMouseMovedRecently(const MutexAutoLock& aProofOfLock) {
|
|
static const double SECONDS_TO_WAIT = 2.0;
|
|
|
|
bool newMouseMovedRecently =
|
|
((TimeStamp::NowLoRes() - mLastMouseMoveTime).ToSeconds() < SECONDS_TO_WAIT);
|
|
|
|
if (newMouseMovedRecently != mMouseMovedRecently) {
|
|
mMouseMovedRecently = newMouseMovedRecently;
|
|
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedMouseMovedRecently = true; });
|
|
}
|
|
}
|
|
|
|
NativeLayerRootSnapshotterCA::NativeLayerRootSnapshotterCA(NativeLayerRootCA* aLayerRoot,
|
|
RefPtr<GLContext>&& aGL,
|
|
CALayer* aRootCALayer)
|
|
: mLayerRoot(aLayerRoot), mGL(aGL) {
|
|
AutoCATransaction transaction;
|
|
mRenderer = [[CARenderer rendererWithCGLContext:gl::GLContextCGL::Cast(mGL)->GetCGLContext()
|
|
options:nil] retain];
|
|
mRenderer.layer = aRootCALayer;
|
|
}
|
|
|
|
NativeLayerRootSnapshotterCA::~NativeLayerRootSnapshotterCA() {
|
|
mLayerRoot->OnNativeLayerRootSnapshotterDestroyed(this);
|
|
[mRenderer release];
|
|
}
|
|
|
|
already_AddRefed<profiler_screenshots::RenderSource>
|
|
NativeLayerRootSnapshotterCA::GetWindowContents(const IntSize& aWindowSize) {
|
|
UpdateSnapshot(aWindowSize);
|
|
return do_AddRef(mSnapshot);
|
|
}
|
|
|
|
void NativeLayerRootSnapshotterCA::UpdateSnapshot(const IntSize& aSize) {
|
|
CGRect bounds = CGRectMake(0, 0, aSize.width, aSize.height);
|
|
|
|
{
|
|
// Set the correct bounds and scale on the renderer and its root layer. CARenderer always
|
|
// renders at unit scale, i.e. the coordinates on the root layer must map 1:1 to render target
|
|
// pixels. But the coordinates on our content layers are in "points", where 1 point maps to 2
|
|
// device pixels on HiDPI. So in order to render at the full device pixel resolution, we set a
|
|
// scale transform on the root offscreen layer.
|
|
AutoCATransaction transaction;
|
|
mRenderer.layer.bounds = bounds;
|
|
float scale = mLayerRoot->BackingScale();
|
|
mRenderer.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1);
|
|
mRenderer.bounds = bounds;
|
|
}
|
|
|
|
mLayerRoot->CommitOffscreen();
|
|
|
|
mGL->MakeCurrent();
|
|
|
|
bool needToRedrawEverything = false;
|
|
if (!mSnapshot || mSnapshot->Size() != aSize) {
|
|
mSnapshot = nullptr;
|
|
auto fb = gl::MozFramebuffer::Create(mGL, aSize, 0, false);
|
|
if (!fb) {
|
|
return;
|
|
}
|
|
mSnapshot = new RenderSourceNLRS(std::move(fb));
|
|
needToRedrawEverything = true;
|
|
}
|
|
|
|
const gl::ScopedBindFramebuffer bindFB(mGL, mSnapshot->FB().mFB);
|
|
mGL->fViewport(0.0, 0.0, aSize.width, aSize.height);
|
|
|
|
// These legacy OpenGL function calls are part of CARenderer's API contract, see CARenderer.h.
|
|
// The size passed to glOrtho must be the device pixel size of the render target, otherwise
|
|
// CARenderer will produce incorrect results.
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0.0, aSize.width, 0.0, aSize.height, -1, 1);
|
|
|
|
float mediaTime = CACurrentMediaTime();
|
|
[mRenderer beginFrameAtTime:mediaTime timeStamp:nullptr];
|
|
if (needToRedrawEverything) {
|
|
[mRenderer addUpdateRect:bounds];
|
|
}
|
|
if (!CGRectIsEmpty([mRenderer updateBounds])) {
|
|
// CARenderer assumes the layer tree is opaque. It only ever paints over existing content, it
|
|
// never erases anything. However, our layer tree is not necessarily opaque. So we manually
|
|
// erase the area that's going to be redrawn. This ensures correct rendering in the transparent
|
|
// areas.
|
|
//
|
|
// Since we erase the bounds of the update area, this will erase more than necessary if the
|
|
// update area is not a single rectangle. Unfortunately we cannot get the precise update region
|
|
// from CARenderer, we can only get the bounds.
|
|
CGRect updateBounds = [mRenderer updateBounds];
|
|
gl::ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true);
|
|
gl::ScopedScissorRect scissor(mGL, updateBounds.origin.x, updateBounds.origin.y,
|
|
updateBounds.size.width, updateBounds.size.height);
|
|
mGL->fClearColor(0.0, 0.0, 0.0, 0.0);
|
|
mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
|
|
// We erased the update region's bounds. Make sure the entire update bounds get repainted.
|
|
[mRenderer addUpdateRect:updateBounds];
|
|
}
|
|
[mRenderer render];
|
|
[mRenderer endFrame];
|
|
}
|
|
|
|
bool NativeLayerRootSnapshotterCA::ReadbackPixels(const IntSize& aReadbackSize,
|
|
SurfaceFormat aReadbackFormat,
|
|
const Range<uint8_t>& aReadbackBuffer) {
|
|
if (aReadbackFormat != SurfaceFormat::B8G8R8A8) {
|
|
return false;
|
|
}
|
|
|
|
UpdateSnapshot(aReadbackSize);
|
|
if (!mSnapshot) {
|
|
return false;
|
|
}
|
|
|
|
const gl::ScopedBindFramebuffer bindFB(mGL, mSnapshot->FB().mFB);
|
|
gl::ScopedPackState safePackState(mGL);
|
|
mGL->fReadPixels(0.0f, 0.0f, aReadbackSize.width, aReadbackSize.height, LOCAL_GL_BGRA,
|
|
LOCAL_GL_UNSIGNED_BYTE, &aReadbackBuffer[0]);
|
|
|
|
return true;
|
|
}
|
|
|
|
already_AddRefed<profiler_screenshots::DownscaleTarget>
|
|
NativeLayerRootSnapshotterCA::CreateDownscaleTarget(const IntSize& aSize) {
|
|
auto fb = gl::MozFramebuffer::Create(mGL, aSize, 0, false);
|
|
if (!fb) {
|
|
return nullptr;
|
|
}
|
|
RefPtr<profiler_screenshots::DownscaleTarget> dt = new DownscaleTargetNLRS(mGL, std::move(fb));
|
|
return dt.forget();
|
|
}
|
|
|
|
already_AddRefed<profiler_screenshots::AsyncReadbackBuffer>
|
|
NativeLayerRootSnapshotterCA::CreateAsyncReadbackBuffer(const IntSize& aSize) {
|
|
size_t bufferByteCount = aSize.width * aSize.height * 4;
|
|
GLuint bufferHandle = 0;
|
|
mGL->fGenBuffers(1, &bufferHandle);
|
|
|
|
gl::ScopedPackState scopedPackState(mGL);
|
|
mGL->fBindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, bufferHandle);
|
|
mGL->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
|
|
mGL->fBufferData(LOCAL_GL_PIXEL_PACK_BUFFER, bufferByteCount, nullptr, LOCAL_GL_STREAM_READ);
|
|
return MakeAndAddRef<AsyncReadbackBufferNLRS>(mGL, aSize, bufferHandle);
|
|
}
|
|
|
|
NativeLayerCA::NativeLayerCA(const IntSize& aSize, bool aIsOpaque,
|
|
SurfacePoolHandleCA* aSurfacePoolHandle)
|
|
: mMutex("NativeLayerCA"),
|
|
mSurfacePoolHandle(aSurfacePoolHandle),
|
|
mSize(aSize),
|
|
mIsOpaque(aIsOpaque) {
|
|
MOZ_RELEASE_ASSERT(mSurfacePoolHandle, "Need a non-null surface pool handle.");
|
|
}
|
|
|
|
NativeLayerCA::NativeLayerCA(bool aIsOpaque)
|
|
: mMutex("NativeLayerCA"), mSurfacePoolHandle(nullptr), mIsOpaque(aIsOpaque) {}
|
|
|
|
CGColorRef CGColorCreateForDeviceColor(gfx::DeviceColor aColor) {
|
|
if (StaticPrefs::gfx_color_management_native_srgb()) {
|
|
// Use CGColorCreateSRGB if it's available, otherwise use older macOS API methods,
|
|
// which unfortunately allocate additional memory for the colorSpace object.
|
|
if (@available(macOS 10.15, iOS 13.0, *)) {
|
|
// Even if it is available, we have to address the function dynamically, to keep
|
|
// compiler happy when building with earlier versions of the SDK.
|
|
static auto CGColorCreateSRGBPtr = (CGColorRef(*)(CGFloat, CGFloat, CGFloat, CGFloat))dlsym(
|
|
RTLD_DEFAULT, "CGColorCreateSRGB");
|
|
if (CGColorCreateSRGBPtr) {
|
|
return CGColorCreateSRGBPtr(aColor.r, aColor.g, aColor.b, aColor.a);
|
|
}
|
|
}
|
|
|
|
CGColorSpaceRef colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
|
|
CGFloat components[] = {aColor.r, aColor.g, aColor.b, aColor.a};
|
|
CGColorRef color = CGColorCreate(colorSpace, components);
|
|
CFRelease(colorSpace);
|
|
return color;
|
|
}
|
|
|
|
return CGColorCreateGenericRGB(aColor.r, aColor.g, aColor.b, aColor.a);
|
|
}
|
|
|
|
NativeLayerCA::NativeLayerCA(gfx::DeviceColor aColor)
|
|
: mMutex("NativeLayerCA"), mSurfacePoolHandle(nullptr), mIsOpaque(aColor.a >= 1.0f) {
|
|
MOZ_ASSERT(aColor.a > 0.0f, "Can't handle a fully transparent backdrop.");
|
|
mColor.AssignUnderCreateRule(CGColorCreateForDeviceColor(aColor));
|
|
}
|
|
|
|
NativeLayerCA::~NativeLayerCA() {
|
|
if (mInProgressLockedIOSurface) {
|
|
mInProgressLockedIOSurface->Unlock(false);
|
|
mInProgressLockedIOSurface = nullptr;
|
|
}
|
|
if (mInProgressSurface) {
|
|
IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
|
|
mSurfacePoolHandle->ReturnSurfaceToPool(mInProgressSurface->mSurface);
|
|
}
|
|
if (mFrontSurface) {
|
|
mSurfacePoolHandle->ReturnSurfaceToPool(mFrontSurface->mSurface);
|
|
}
|
|
for (const auto& surf : mSurfaces) {
|
|
mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
|
|
}
|
|
}
|
|
|
|
void NativeLayerCA::AttachExternalImage(wr::RenderTextureHost* aExternalImage) {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
wr::RenderMacIOSurfaceTextureHost* texture = aExternalImage->AsRenderMacIOSurfaceTextureHost();
|
|
MOZ_ASSERT(texture);
|
|
mTextureHost = texture;
|
|
|
|
gfx::IntSize oldSize = mSize;
|
|
mSize = texture->GetSize(0);
|
|
bool changedSizeAndDisplayRect = (mSize != oldSize);
|
|
|
|
mDisplayRect = IntRect(IntPoint{}, mSize);
|
|
|
|
bool oldSpecializeVideo = mSpecializeVideo;
|
|
mSpecializeVideo = ShouldSpecializeVideo(lock);
|
|
bool changedSpecializeVideo = (mSpecializeVideo != oldSpecializeVideo);
|
|
|
|
ForAllRepresentations([&](Representation& r) {
|
|
r.mMutatedFrontSurface = true;
|
|
r.mMutatedDisplayRect |= changedSizeAndDisplayRect;
|
|
r.mMutatedSize |= changedSizeAndDisplayRect;
|
|
r.mMutatedSpecializeVideo |= changedSpecializeVideo;
|
|
});
|
|
}
|
|
|
|
bool NativeLayerCA::IsVideo() {
|
|
// Anything with a texture host is considered a video source.
|
|
return mTextureHost;
|
|
}
|
|
|
|
bool NativeLayerCA::IsVideoAndLocked(const MutexAutoLock& aProofOfLock) {
|
|
// Anything with a texture host is considered a video source.
|
|
return mTextureHost;
|
|
}
|
|
|
|
bool NativeLayerCA::ShouldSpecializeVideo(const MutexAutoLock& aProofOfLock) {
|
|
if (!IsVideoAndLocked(aProofOfLock)) {
|
|
// Only videos are eligible.
|
|
return false;
|
|
}
|
|
|
|
if (!nsCocoaFeatures::OnHighSierraOrLater()) {
|
|
// We must be on a modern-enough macOS.
|
|
return false;
|
|
}
|
|
|
|
// Beyond this point, we need to know about the format of the video.
|
|
|
|
MOZ_ASSERT(mTextureHost);
|
|
MacIOSurface* macIOSurface = mTextureHost->GetSurface();
|
|
if (macIOSurface->GetYUVColorSpace() == gfx::YUVColorSpace::BT2020) {
|
|
// BT2020 is a signifier of HDR color space, whether or not the bit depth
|
|
// is expanded to cover that color space. This video needs a specialized
|
|
// video layer.
|
|
return true;
|
|
}
|
|
|
|
CFTypeRefPtr<IOSurfaceRef> surface = macIOSurface->GetIOSurfaceRef();
|
|
OSType pixelFormat = IOSurfaceGetPixelFormat(surface.get());
|
|
if (pixelFormat == kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange ||
|
|
pixelFormat == kCVPixelFormatType_420YpCbCr10BiPlanarFullRange) {
|
|
// HDR videos require specialized video layers.
|
|
return true;
|
|
}
|
|
|
|
// Beyond this point, we return true if-and-only-if we think we can achieve
|
|
// the power-saving "detached mode" of the macOS compositor.
|
|
|
|
if (!StaticPrefs::gfx_core_animation_specialize_video()) {
|
|
// Pref must be set.
|
|
return false;
|
|
}
|
|
|
|
if (pixelFormat != kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange &&
|
|
pixelFormat != kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) {
|
|
// The video is not in one of the formats that qualifies for detachment.
|
|
return false;
|
|
}
|
|
|
|
// It will only detach if we're fullscreen.
|
|
return mRootWindowIsFullscreen;
|
|
}
|
|
|
|
void NativeLayerCA::SetRootWindowIsFullscreen(bool aFullscreen) {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
mRootWindowIsFullscreen = aFullscreen;
|
|
|
|
bool oldSpecializeVideo = mSpecializeVideo;
|
|
mSpecializeVideo = ShouldSpecializeVideo(lock);
|
|
|
|
if (mSpecializeVideo != oldSpecializeVideo) {
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedSpecializeVideo = true; });
|
|
}
|
|
}
|
|
|
|
void NativeLayerCA::SetSurfaceIsFlipped(bool aIsFlipped) {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (aIsFlipped != mSurfaceIsFlipped) {
|
|
mSurfaceIsFlipped = aIsFlipped;
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedSurfaceIsFlipped = true; });
|
|
}
|
|
}
|
|
|
|
bool NativeLayerCA::SurfaceIsFlipped() {
|
|
MutexAutoLock lock(mMutex);
|
|
return mSurfaceIsFlipped;
|
|
}
|
|
|
|
IntSize NativeLayerCA::GetSize() {
|
|
MutexAutoLock lock(mMutex);
|
|
return mSize;
|
|
}
|
|
|
|
void NativeLayerCA::SetPosition(const IntPoint& aPosition) {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (aPosition != mPosition) {
|
|
mPosition = aPosition;
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedPosition = true; });
|
|
}
|
|
}
|
|
|
|
IntPoint NativeLayerCA::GetPosition() {
|
|
MutexAutoLock lock(mMutex);
|
|
return mPosition;
|
|
}
|
|
|
|
void NativeLayerCA::SetTransform(const Matrix4x4& aTransform) {
|
|
MutexAutoLock lock(mMutex);
|
|
MOZ_ASSERT(aTransform.IsRectilinear());
|
|
|
|
if (aTransform != mTransform) {
|
|
mTransform = aTransform;
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedTransform = true; });
|
|
}
|
|
}
|
|
|
|
void NativeLayerCA::SetSamplingFilter(gfx::SamplingFilter aSamplingFilter) {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (aSamplingFilter != mSamplingFilter) {
|
|
mSamplingFilter = aSamplingFilter;
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedSamplingFilter = true; });
|
|
}
|
|
}
|
|
|
|
Matrix4x4 NativeLayerCA::GetTransform() {
|
|
MutexAutoLock lock(mMutex);
|
|
return mTransform;
|
|
}
|
|
|
|
IntRect NativeLayerCA::GetRect() {
|
|
MutexAutoLock lock(mMutex);
|
|
return IntRect(mPosition, mSize);
|
|
}
|
|
|
|
void NativeLayerCA::SetBackingScale(float aBackingScale) {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (aBackingScale != mBackingScale) {
|
|
mBackingScale = aBackingScale;
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedBackingScale = true; });
|
|
}
|
|
}
|
|
|
|
bool NativeLayerCA::IsOpaque() {
|
|
// mIsOpaque is const, so no need for a lock.
|
|
return mIsOpaque;
|
|
}
|
|
|
|
void NativeLayerCA::SetClipRect(const Maybe<gfx::IntRect>& aClipRect) {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
if (aClipRect != mClipRect) {
|
|
mClipRect = aClipRect;
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedClipRect = true; });
|
|
}
|
|
}
|
|
|
|
Maybe<gfx::IntRect> NativeLayerCA::ClipRect() {
|
|
MutexAutoLock lock(mMutex);
|
|
return mClipRect;
|
|
}
|
|
|
|
void NativeLayerCA::DumpLayer(std::ostream& aOutputStream) {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
auto size = gfx::Size(mSize) / mBackingScale;
|
|
|
|
Maybe<IntRect> clipFromDisplayRect;
|
|
if (!mDisplayRect.IsEqualInterior(IntRect({}, mSize))) {
|
|
// When the display rect is a subset of the layer, then we want to guarantee that no
|
|
// pixels outside that rect are sampled, since they might be uninitialized.
|
|
// Transforming the display rect into a post-transform clip only maintains this if
|
|
// it's an integer translation, which is all we support for this case currently.
|
|
MOZ_ASSERT(mTransform.Is2DIntegerTranslation());
|
|
clipFromDisplayRect =
|
|
Some(RoundedToInt(mTransform.TransformBounds(IntRectToRect(mDisplayRect + mPosition))));
|
|
}
|
|
|
|
auto effectiveClip = IntersectMaybeRects(mClipRect, clipFromDisplayRect);
|
|
auto globalClipOrigin = effectiveClip ? effectiveClip->TopLeft() : IntPoint();
|
|
auto clipToLayerOffset = -globalClipOrigin;
|
|
|
|
auto wrappingDivPosition = gfx::Point(globalClipOrigin) / mBackingScale;
|
|
|
|
aOutputStream << "<div style=\"";
|
|
aOutputStream << "position: absolute; ";
|
|
aOutputStream << "left: " << wrappingDivPosition.x << "px; ";
|
|
aOutputStream << "top: " << wrappingDivPosition.y << "px; ";
|
|
|
|
if (effectiveClip) {
|
|
auto wrappingDivSize = gfx::Size(effectiveClip->Size()) / mBackingScale;
|
|
aOutputStream << "overflow: hidden; ";
|
|
aOutputStream << "width: " << wrappingDivSize.width << "px; ";
|
|
aOutputStream << "height: " << wrappingDivSize.height << "px; ";
|
|
}
|
|
|
|
if (mColor) {
|
|
const CGFloat* components = CGColorGetComponents(mColor.get());
|
|
aOutputStream << "background: rgb(" << components[0] * 255.0f << " " << components[1] * 255.0f
|
|
<< " " << components[2] * 255.0f << "); opacity: " << components[3] << "; ";
|
|
|
|
// That's all we need for color layers. We don't need to specify an image.
|
|
aOutputStream << "\"/></div>\n";
|
|
return;
|
|
}
|
|
|
|
Matrix4x4 transform = mTransform;
|
|
transform.PreTranslate(mPosition.x, mPosition.y, 0);
|
|
transform.PostTranslate(clipToLayerOffset.x, clipToLayerOffset.y, 0);
|
|
|
|
if (mSurfaceIsFlipped) {
|
|
transform.PreTranslate(0, mSize.height, 0).PreScale(1, -1, 1);
|
|
}
|
|
|
|
aOutputStream << "\">";
|
|
aOutputStream << "<img style=\"";
|
|
aOutputStream << "width: " << size.width << "px; ";
|
|
aOutputStream << "height: " << size.height << "px; ";
|
|
|
|
if (mSamplingFilter == gfx::SamplingFilter::POINT) {
|
|
aOutputStream << "image-rendering: crisp-edges; ";
|
|
}
|
|
|
|
if (!transform.IsIdentity()) {
|
|
const auto& m = transform;
|
|
aOutputStream << "transform-origin: top left; ";
|
|
aOutputStream << "transform: matrix3d(";
|
|
aOutputStream << m._11 << ", " << m._12 << ", " << m._13 << ", " << m._14 << ", ";
|
|
aOutputStream << m._21 << ", " << m._22 << ", " << m._23 << ", " << m._24 << ", ";
|
|
aOutputStream << m._31 << ", " << m._32 << ", " << m._33 << ", " << m._34 << ", ";
|
|
aOutputStream << m._41 / mBackingScale << ", " << m._42 / mBackingScale << ", " << m._43 << ", "
|
|
<< m._44;
|
|
aOutputStream << "); ";
|
|
}
|
|
aOutputStream << "\" ";
|
|
|
|
CFTypeRefPtr<IOSurfaceRef> surface;
|
|
if (mFrontSurface) {
|
|
surface = mFrontSurface->mSurface;
|
|
aOutputStream << "alt=\"regular surface 0x" << std::hex << int(IOSurfaceGetID(surface.get()))
|
|
<< "\" ";
|
|
} else if (mTextureHost) {
|
|
surface = mTextureHost->GetSurface()->GetIOSurfaceRef();
|
|
aOutputStream << "alt=\"TextureHost surface 0x" << std::hex
|
|
<< int(IOSurfaceGetID(surface.get())) << "\" ";
|
|
} else {
|
|
aOutputStream << "alt=\"no surface 0x\" ";
|
|
}
|
|
|
|
aOutputStream << "src=\"";
|
|
|
|
if (surface) {
|
|
// Attempt to render the surface as a PNG. Skia can do this for RGB surfaces.
|
|
RefPtr<MacIOSurface> surf = new MacIOSurface(surface);
|
|
surf->Lock(true);
|
|
SurfaceFormat format = surf->GetFormat();
|
|
if (format == SurfaceFormat::B8G8R8A8 || format == SurfaceFormat::B8G8R8X8) {
|
|
RefPtr<gfx::DrawTarget> dt = surf->GetAsDrawTargetLocked(gfx::BackendType::SKIA);
|
|
if (dt) {
|
|
RefPtr<gfx::SourceSurface> sourceSurf = dt->Snapshot();
|
|
nsCString dataUrl;
|
|
gfxUtils::EncodeSourceSurface(sourceSurf, ImageType::PNG, u""_ns, gfxUtils::eDataURIEncode,
|
|
nullptr, &dataUrl);
|
|
aOutputStream << dataUrl.get();
|
|
}
|
|
}
|
|
surf->Unlock(true);
|
|
}
|
|
|
|
aOutputStream << "\"/></div>\n";
|
|
}
|
|
|
|
gfx::IntRect NativeLayerCA::CurrentSurfaceDisplayRect() {
|
|
MutexAutoLock lock(mMutex);
|
|
return mDisplayRect;
|
|
}
|
|
|
|
NativeLayerCA::Representation::Representation()
|
|
: mMutatedPosition(true),
|
|
mMutatedTransform(true),
|
|
mMutatedDisplayRect(true),
|
|
mMutatedClipRect(true),
|
|
mMutatedBackingScale(true),
|
|
mMutatedSize(true),
|
|
mMutatedSurfaceIsFlipped(true),
|
|
mMutatedFrontSurface(true),
|
|
mMutatedSamplingFilter(true),
|
|
mMutatedSpecializeVideo(true) {}
|
|
|
|
NativeLayerCA::Representation::~Representation() {
|
|
[mContentCALayer release];
|
|
[mOpaquenessTintLayer release];
|
|
[mWrappingCALayer release];
|
|
}
|
|
|
|
void NativeLayerCA::InvalidateRegionThroughoutSwapchain(const MutexAutoLock& aProofOfLock,
|
|
const IntRegion& aRegion) {
|
|
IntRegion r = aRegion;
|
|
if (mInProgressSurface) {
|
|
mInProgressSurface->mInvalidRegion.OrWith(r);
|
|
}
|
|
if (mFrontSurface) {
|
|
mFrontSurface->mInvalidRegion.OrWith(r);
|
|
}
|
|
for (auto& surf : mSurfaces) {
|
|
surf.mEntry.mInvalidRegion.OrWith(r);
|
|
}
|
|
}
|
|
|
|
bool NativeLayerCA::NextSurface(const MutexAutoLock& aProofOfLock) {
|
|
if (mSize.IsEmpty()) {
|
|
gfxCriticalError() << "NextSurface returning false because of invalid mSize (" << mSize.width
|
|
<< ", " << mSize.height << ").";
|
|
return false;
|
|
}
|
|
|
|
MOZ_RELEASE_ASSERT(
|
|
!mInProgressSurface,
|
|
"ERROR: Do not call NextSurface twice in sequence. Call NotifySurfaceReady before the "
|
|
"next call to NextSurface.");
|
|
|
|
Maybe<SurfaceWithInvalidRegion> surf = GetUnusedSurfaceAndCleanUp(aProofOfLock);
|
|
if (!surf) {
|
|
CFTypeRefPtr<IOSurfaceRef> newSurf = mSurfacePoolHandle->ObtainSurfaceFromPool(mSize);
|
|
MOZ_RELEASE_ASSERT(newSurf, "NextSurface IOSurfaceCreate failed to create the surface.");
|
|
surf = Some(SurfaceWithInvalidRegion{newSurf, IntRect({}, mSize)});
|
|
}
|
|
|
|
mInProgressSurface = std::move(surf);
|
|
IOSurfaceIncrementUseCount(mInProgressSurface->mSurface.get());
|
|
return true;
|
|
}
|
|
|
|
template <typename F>
|
|
void NativeLayerCA::HandlePartialUpdate(const MutexAutoLock& aProofOfLock,
|
|
const IntRect& aDisplayRect, const IntRegion& aUpdateRegion,
|
|
F&& aCopyFn) {
|
|
MOZ_RELEASE_ASSERT(IntRect({}, mSize).Contains(aUpdateRegion.GetBounds()),
|
|
"The update region should be within the surface bounds.");
|
|
MOZ_RELEASE_ASSERT(IntRect({}, mSize).Contains(aDisplayRect),
|
|
"The display rect should be within the surface bounds.");
|
|
|
|
MOZ_RELEASE_ASSERT(!mInProgressUpdateRegion);
|
|
MOZ_RELEASE_ASSERT(!mInProgressDisplayRect);
|
|
mInProgressUpdateRegion = Some(aUpdateRegion);
|
|
mInProgressDisplayRect = Some(aDisplayRect);
|
|
|
|
InvalidateRegionThroughoutSwapchain(aProofOfLock, aUpdateRegion);
|
|
|
|
if (mFrontSurface) {
|
|
// Copy not-overwritten valid content from mFrontSurface so that valid content never gets lost.
|
|
gfx::IntRegion copyRegion;
|
|
copyRegion.Sub(mInProgressSurface->mInvalidRegion, aUpdateRegion);
|
|
copyRegion.SubOut(mFrontSurface->mInvalidRegion);
|
|
|
|
if (!copyRegion.IsEmpty()) {
|
|
// Now copy the valid content, using a caller-provided copy function.
|
|
aCopyFn(mFrontSurface->mSurface, copyRegion);
|
|
mInProgressSurface->mInvalidRegion.SubOut(copyRegion);
|
|
}
|
|
}
|
|
}
|
|
|
|
RefPtr<gfx::DrawTarget> NativeLayerCA::NextSurfaceAsDrawTarget(const IntRect& aDisplayRect,
|
|
const IntRegion& aUpdateRegion,
|
|
gfx::BackendType aBackendType) {
|
|
MutexAutoLock lock(mMutex);
|
|
if (!NextSurface(lock)) {
|
|
return nullptr;
|
|
}
|
|
|
|
mInProgressLockedIOSurface = new MacIOSurface(mInProgressSurface->mSurface);
|
|
mInProgressLockedIOSurface->Lock(false);
|
|
RefPtr<gfx::DrawTarget> dt = mInProgressLockedIOSurface->GetAsDrawTargetLocked(aBackendType);
|
|
|
|
HandlePartialUpdate(
|
|
lock, aDisplayRect, aUpdateRegion,
|
|
[&](CFTypeRefPtr<IOSurfaceRef> validSource, const gfx::IntRegion& copyRegion) {
|
|
RefPtr<MacIOSurface> source = new MacIOSurface(validSource);
|
|
source->Lock(true);
|
|
{
|
|
RefPtr<gfx::DrawTarget> sourceDT = source->GetAsDrawTargetLocked(aBackendType);
|
|
RefPtr<gfx::SourceSurface> sourceSurface = sourceDT->Snapshot();
|
|
|
|
for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
|
|
const gfx::IntRect& r = iter.Get();
|
|
dt->CopySurface(sourceSurface, r, r.TopLeft());
|
|
}
|
|
}
|
|
source->Unlock(true);
|
|
});
|
|
|
|
return dt;
|
|
}
|
|
|
|
Maybe<GLuint> NativeLayerCA::NextSurfaceAsFramebuffer(const IntRect& aDisplayRect,
|
|
const IntRegion& aUpdateRegion,
|
|
bool aNeedsDepth) {
|
|
MutexAutoLock lock(mMutex);
|
|
MOZ_RELEASE_ASSERT(NextSurface(lock), "NextSurfaceAsFramebuffer needs a surface.");
|
|
|
|
Maybe<GLuint> fbo =
|
|
mSurfacePoolHandle->GetFramebufferForSurface(mInProgressSurface->mSurface, aNeedsDepth);
|
|
MOZ_RELEASE_ASSERT(fbo, "GetFramebufferForSurface failed.");
|
|
|
|
HandlePartialUpdate(
|
|
lock, aDisplayRect, aUpdateRegion,
|
|
[&](CFTypeRefPtr<IOSurfaceRef> validSource, const gfx::IntRegion& copyRegion) {
|
|
// Copy copyRegion from validSource to fbo.
|
|
MOZ_RELEASE_ASSERT(mSurfacePoolHandle->gl());
|
|
mSurfacePoolHandle->gl()->MakeCurrent();
|
|
Maybe<GLuint> sourceFBO = mSurfacePoolHandle->GetFramebufferForSurface(validSource, false);
|
|
MOZ_RELEASE_ASSERT(sourceFBO,
|
|
"GetFramebufferForSurface failed during HandlePartialUpdate.");
|
|
for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
|
|
gfx::IntRect r = iter.Get();
|
|
if (mSurfaceIsFlipped) {
|
|
r.y = mSize.height - r.YMost();
|
|
}
|
|
mSurfacePoolHandle->gl()->BlitHelper()->BlitFramebufferToFramebuffer(*sourceFBO, *fbo, r,
|
|
r, LOCAL_GL_NEAREST);
|
|
}
|
|
});
|
|
|
|
return fbo;
|
|
}
|
|
|
|
void NativeLayerCA::NotifySurfaceReady() {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
MOZ_RELEASE_ASSERT(mInProgressSurface,
|
|
"NotifySurfaceReady called without preceding call to NextSurface");
|
|
|
|
if (mInProgressLockedIOSurface) {
|
|
mInProgressLockedIOSurface->Unlock(false);
|
|
mInProgressLockedIOSurface = nullptr;
|
|
}
|
|
|
|
if (mFrontSurface) {
|
|
mSurfaces.push_back({*mFrontSurface, 0});
|
|
mFrontSurface = Nothing();
|
|
}
|
|
|
|
MOZ_RELEASE_ASSERT(mInProgressUpdateRegion);
|
|
IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
|
|
mFrontSurface = std::move(mInProgressSurface);
|
|
mFrontSurface->mInvalidRegion.SubOut(mInProgressUpdateRegion.extract());
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedFrontSurface = true; });
|
|
|
|
MOZ_RELEASE_ASSERT(mInProgressDisplayRect);
|
|
if (!mDisplayRect.IsEqualInterior(*mInProgressDisplayRect)) {
|
|
mDisplayRect = *mInProgressDisplayRect;
|
|
ForAllRepresentations([&](Representation& r) { r.mMutatedDisplayRect = true; });
|
|
}
|
|
mInProgressDisplayRect = Nothing();
|
|
MOZ_RELEASE_ASSERT(mFrontSurface->mInvalidRegion.Intersect(mDisplayRect).IsEmpty(),
|
|
"Parts of the display rect are invalid! This shouldn't happen.");
|
|
}
|
|
|
|
void NativeLayerCA::DiscardBackbuffers() {
|
|
MutexAutoLock lock(mMutex);
|
|
|
|
for (const auto& surf : mSurfaces) {
|
|
mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
|
|
}
|
|
mSurfaces.clear();
|
|
}
|
|
|
|
NativeLayerCA::Representation& NativeLayerCA::GetRepresentation(
|
|
WhichRepresentation aRepresentation) {
|
|
switch (aRepresentation) {
|
|
case WhichRepresentation::ONSCREEN:
|
|
return mOnscreenRepresentation;
|
|
case WhichRepresentation::OFFSCREEN:
|
|
return mOffscreenRepresentation;
|
|
}
|
|
}
|
|
|
|
template <typename F>
|
|
void NativeLayerCA::ForAllRepresentations(F aFn) {
|
|
aFn(mOnscreenRepresentation);
|
|
aFn(mOffscreenRepresentation);
|
|
}
|
|
|
|
NativeLayerCA::UpdateType NativeLayerCA::HasUpdate(WhichRepresentation aRepresentation) {
|
|
MutexAutoLock lock(mMutex);
|
|
return GetRepresentation(aRepresentation).HasUpdate(IsVideoAndLocked(lock));
|
|
}
|
|
|
|
bool NativeLayerCA::ApplyChanges(WhichRepresentation aRepresentation,
|
|
NativeLayerCA::UpdateType aUpdate) {
|
|
MutexAutoLock lock(mMutex);
|
|
CFTypeRefPtr<IOSurfaceRef> surface;
|
|
if (mFrontSurface) {
|
|
surface = mFrontSurface->mSurface;
|
|
} else if (mTextureHost) {
|
|
surface = mTextureHost->GetSurface()->GetIOSurfaceRef();
|
|
}
|
|
return GetRepresentation(aRepresentation)
|
|
.ApplyChanges(aUpdate, mSize, mIsOpaque, mPosition, mTransform, mDisplayRect, mClipRect,
|
|
mBackingScale, mSurfaceIsFlipped, mSamplingFilter, mSpecializeVideo, surface,
|
|
mColor);
|
|
}
|
|
|
|
CALayer* NativeLayerCA::UnderlyingCALayer(WhichRepresentation aRepresentation) {
|
|
MutexAutoLock lock(mMutex);
|
|
return GetRepresentation(aRepresentation).UnderlyingCALayer();
|
|
}
|
|
|
|
static NSString* NSStringForOSType(OSType type) {
|
|
unichar c[4];
|
|
c[0] = (type >> 24) & 0xFF;
|
|
c[1] = (type >> 16) & 0xFF;
|
|
c[2] = (type >> 8) & 0xFF;
|
|
c[3] = (type >> 0) & 0xFF;
|
|
NSString* string = [[NSString stringWithCharacters:c length:4] autorelease];
|
|
return string;
|
|
}
|
|
|
|
/* static */ void LogSurface(IOSurfaceRef aSurfaceRef, CVPixelBufferRef aBuffer,
|
|
CMVideoFormatDescriptionRef aFormat) {
|
|
NSLog(@"VIDEO_LOG: LogSurface...\n");
|
|
|
|
CFDictionaryRef surfaceValues = IOSurfaceCopyAllValues(aSurfaceRef);
|
|
NSLog(@"Surface values are %@.\n", surfaceValues);
|
|
CFRelease(surfaceValues);
|
|
|
|
CGColorSpaceRef colorSpace = CVImageBufferGetColorSpace(aBuffer);
|
|
NSLog(@"ColorSpace is %@.\n", colorSpace);
|
|
|
|
CFDictionaryRef bufferAttachments =
|
|
CVBufferGetAttachments(aBuffer, kCVAttachmentMode_ShouldPropagate);
|
|
NSLog(@"Buffer attachments are %@.\n", bufferAttachments);
|
|
|
|
OSType codec = CMFormatDescriptionGetMediaSubType(aFormat);
|
|
NSLog(@"Codec is %@.\n", NSStringForOSType(codec));
|
|
|
|
CFDictionaryRef extensions = CMFormatDescriptionGetExtensions(aFormat);
|
|
NSLog(@"Format extensions are %@.\n", extensions);
|
|
}
|
|
|
|
bool NativeLayerCA::Representation::EnqueueSurface(IOSurfaceRef aSurfaceRef) {
|
|
MOZ_ASSERT([mContentCALayer isKindOfClass:[AVSampleBufferDisplayLayer class]]);
|
|
|
|
// If the layer can't handle a new sample, early exit.
|
|
if (!((AVSampleBufferDisplayLayer*)mContentCALayer).readyForMoreMediaData) {
|
|
return false;
|
|
}
|
|
|
|
// Convert the IOSurfaceRef into a CMSampleBuffer, so we can enqueue it in mContentCALayer
|
|
CVPixelBufferRef pixelBuffer = nullptr;
|
|
CVReturn cvValue =
|
|
CVPixelBufferCreateWithIOSurface(kCFAllocatorDefault, aSurfaceRef, nullptr, &pixelBuffer);
|
|
if (cvValue != kCVReturnSuccess) {
|
|
MOZ_ASSERT(pixelBuffer == nullptr, "Failed call shouldn't allocate memory.");
|
|
return false;
|
|
}
|
|
|
|
#ifdef NIGHTLY_BUILD
|
|
if (StaticPrefs::gfx_core_animation_specialize_video_check_color_space()) {
|
|
// Ensure the resulting pixel buffer has a color space. If it doesn't, then modify
|
|
// the surface and create the buffer again.
|
|
CFTypeRefPtr<CGColorSpaceRef> colorSpace =
|
|
CFTypeRefPtr<CGColorSpaceRef>::WrapUnderGetRule(CVImageBufferGetColorSpace(pixelBuffer));
|
|
if (!colorSpace) {
|
|
// Use our main display color space.
|
|
colorSpace = CFTypeRefPtr<CGColorSpaceRef>::WrapUnderCreateRule(
|
|
CGDisplayCopyColorSpace(CGMainDisplayID()));
|
|
auto colorData =
|
|
CFTypeRefPtr<CFDataRef>::WrapUnderCreateRule(CGColorSpaceCopyICCData(colorSpace.get()));
|
|
IOSurfaceSetValue(aSurfaceRef, CFSTR("IOSurfaceColorSpace"), colorData.get());
|
|
|
|
// Get rid of our old pixel buffer and create a new one.
|
|
CFRelease(pixelBuffer);
|
|
cvValue =
|
|
CVPixelBufferCreateWithIOSurface(kCFAllocatorDefault, aSurfaceRef, nullptr, &pixelBuffer);
|
|
if (cvValue != kCVReturnSuccess) {
|
|
MOZ_ASSERT(pixelBuffer == nullptr, "Failed call shouldn't allocate memory.");
|
|
return false;
|
|
}
|
|
}
|
|
MOZ_ASSERT(CVImageBufferGetColorSpace(pixelBuffer), "Pixel buffer should have a color space.");
|
|
}
|
|
#endif
|
|
|
|
CFTypeRefPtr<CVPixelBufferRef> pixelBufferDeallocator =
|
|
CFTypeRefPtr<CVPixelBufferRef>::WrapUnderCreateRule(pixelBuffer);
|
|
|
|
CMVideoFormatDescriptionRef formatDescription = nullptr;
|
|
OSStatus osValue = CMVideoFormatDescriptionCreateForImageBuffer(kCFAllocatorDefault, pixelBuffer,
|
|
&formatDescription);
|
|
if (osValue != noErr) {
|
|
MOZ_ASSERT(formatDescription == nullptr, "Failed call shouldn't allocate memory.");
|
|
return false;
|
|
}
|
|
CFTypeRefPtr<CMVideoFormatDescriptionRef> formatDescriptionDeallocator =
|
|
CFTypeRefPtr<CMVideoFormatDescriptionRef>::WrapUnderCreateRule(formatDescription);
|
|
|
|
#ifdef NIGHTLY_BUILD
|
|
if (StaticPrefs::gfx_core_animation_specialize_video_log()) {
|
|
LogSurface(aSurfaceRef, pixelBuffer, formatDescription);
|
|
}
|
|
#endif
|
|
|
|
CMSampleTimingInfo timingInfo = kCMTimingInfoInvalid;
|
|
|
|
bool spoofTiming = false;
|
|
#ifdef NIGHTLY_BUILD
|
|
spoofTiming = StaticPrefs::gfx_core_animation_specialize_video_spoof_timing();
|
|
#endif
|
|
if (spoofTiming) {
|
|
// Since we don't have timing information for the sample, set the sample to play at the
|
|
// current timestamp.
|
|
CMTimebaseRef timebase = [(AVSampleBufferDisplayLayer*)mContentCALayer controlTimebase];
|
|
CMTime nowTime = CMTimebaseGetTime(timebase);
|
|
timingInfo = {.presentationTimeStamp = nowTime};
|
|
}
|
|
|
|
CMSampleBufferRef sampleBuffer = nullptr;
|
|
osValue = CMSampleBufferCreateReadyWithImageBuffer(kCFAllocatorDefault, pixelBuffer,
|
|
formatDescription, &timingInfo, &sampleBuffer);
|
|
if (osValue != noErr) {
|
|
MOZ_ASSERT(sampleBuffer == nullptr, "Failed call shouldn't allocate memory.");
|
|
return false;
|
|
}
|
|
CFTypeRefPtr<CMSampleBufferRef> sampleBufferDeallocator =
|
|
CFTypeRefPtr<CMSampleBufferRef>::WrapUnderCreateRule(sampleBuffer);
|
|
|
|
if (!spoofTiming) {
|
|
// Since we don't have timing information for the sample, before we enqueue it, we
|
|
// attach an attribute that specifies that the sample should be played immediately.
|
|
CFArrayRef attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, YES);
|
|
if (!attachmentsArray || CFArrayGetCount(attachmentsArray) == 0) {
|
|
// No dictionary to alter.
|
|
return false;
|
|
}
|
|
CFMutableDictionaryRef sample0Dictionary =
|
|
(__bridge CFMutableDictionaryRef)CFArrayGetValueAtIndex(attachmentsArray, 0);
|
|
CFDictionarySetValue(sample0Dictionary, kCMSampleAttachmentKey_DisplayImmediately,
|
|
kCFBooleanTrue);
|
|
}
|
|
|
|
[(AVSampleBufferDisplayLayer*)mContentCALayer enqueueSampleBuffer:sampleBuffer];
|
|
|
|
return true;
|
|
}
|
|
|
|
bool NativeLayerCA::Representation::ApplyChanges(
|
|
NativeLayerCA::UpdateType aUpdate, const IntSize& aSize, bool aIsOpaque,
|
|
const IntPoint& aPosition, const Matrix4x4& aTransform, const IntRect& aDisplayRect,
|
|
const Maybe<IntRect>& aClipRect, float aBackingScale, bool aSurfaceIsFlipped,
|
|
gfx::SamplingFilter aSamplingFilter, bool aSpecializeVideo,
|
|
CFTypeRefPtr<IOSurfaceRef> aFrontSurface, CFTypeRefPtr<CGColorRef> aColor) {
|
|
// If we have an OnlyVideo update, handle it and early exit.
|
|
if (aUpdate == UpdateType::OnlyVideo) {
|
|
// If we don't have any updates to do, exit early with success. This is
|
|
// important to do so that the overall OnlyVideo pass will succeed as long
|
|
// as the video layers are successful.
|
|
if (HasUpdate(true) == UpdateType::None) {
|
|
return true;
|
|
}
|
|
|
|
MOZ_ASSERT(!mMutatedSpecializeVideo && mMutatedFrontSurface,
|
|
"Shouldn't attempt a OnlyVideo update in this case.");
|
|
|
|
bool updateSucceeded = false;
|
|
if (aSpecializeVideo) {
|
|
IOSurfaceRef surface = aFrontSurface.get();
|
|
updateSucceeded = EnqueueSurface(surface);
|
|
|
|
if (updateSucceeded) {
|
|
mMutatedFrontSurface = false;
|
|
}
|
|
}
|
|
|
|
return updateSucceeded;
|
|
}
|
|
|
|
MOZ_ASSERT(aUpdate == UpdateType::All);
|
|
|
|
if (mWrappingCALayer && mMutatedSpecializeVideo) {
|
|
// Since specialize video changes the way we construct our wrapping and content layers,
|
|
// we have to scrap them if this value has changed.
|
|
[mContentCALayer release];
|
|
mContentCALayer = nil;
|
|
[mOpaquenessTintLayer release];
|
|
mOpaquenessTintLayer = nil;
|
|
[mWrappingCALayer removeFromSuperlayer];
|
|
[mWrappingCALayer release];
|
|
mWrappingCALayer = nil;
|
|
}
|
|
|
|
bool layerNeedsInitialization = false;
|
|
if (!mWrappingCALayer) {
|
|
layerNeedsInitialization = true;
|
|
mWrappingCALayer = [[CALayer layer] retain];
|
|
mWrappingCALayer.position = NSZeroPoint;
|
|
mWrappingCALayer.bounds = NSZeroRect;
|
|
mWrappingCALayer.anchorPoint = NSZeroPoint;
|
|
mWrappingCALayer.contentsGravity = kCAGravityTopLeft;
|
|
mWrappingCALayer.edgeAntialiasingMask = 0;
|
|
|
|
if (aColor) {
|
|
// Color layers set a color on the wrapping layer and don't get a content layer.
|
|
mWrappingCALayer.backgroundColor = aColor.get();
|
|
} else {
|
|
if (aSpecializeVideo) {
|
|
mContentCALayer = [[AVSampleBufferDisplayLayer layer] retain];
|
|
CMTimebaseRef timebase;
|
|
CMTimebaseCreateWithMasterClock(kCFAllocatorDefault, CMClockGetHostTimeClock(), &timebase);
|
|
CMTimebaseSetRate(timebase, 1.0f);
|
|
[(AVSampleBufferDisplayLayer*)mContentCALayer setControlTimebase:timebase];
|
|
CFRelease(timebase);
|
|
} else {
|
|
mContentCALayer = [[CALayer layer] retain];
|
|
}
|
|
mContentCALayer.position = NSZeroPoint;
|
|
mContentCALayer.anchorPoint = NSZeroPoint;
|
|
mContentCALayer.contentsGravity = kCAGravityTopLeft;
|
|
mContentCALayer.contentsScale = 1;
|
|
mContentCALayer.bounds = CGRectMake(0, 0, aSize.width, aSize.height);
|
|
mContentCALayer.edgeAntialiasingMask = 0;
|
|
mContentCALayer.opaque = aIsOpaque;
|
|
if ([mContentCALayer respondsToSelector:@selector(setContentsOpaque:)]) {
|
|
// The opaque property seems to not be enough when using IOSurface contents.
|
|
// Additionally, call the private method setContentsOpaque.
|
|
[mContentCALayer setContentsOpaque:aIsOpaque];
|
|
}
|
|
|
|
[mWrappingCALayer addSublayer:mContentCALayer];
|
|
}
|
|
}
|
|
|
|
bool shouldTintOpaqueness = StaticPrefs::gfx_core_animation_tint_opaque();
|
|
if (shouldTintOpaqueness && !mOpaquenessTintLayer) {
|
|
mOpaquenessTintLayer = [[CALayer layer] retain];
|
|
mOpaquenessTintLayer.position = NSZeroPoint;
|
|
mOpaquenessTintLayer.bounds = mContentCALayer.bounds;
|
|
mOpaquenessTintLayer.anchorPoint = NSZeroPoint;
|
|
mOpaquenessTintLayer.contentsGravity = kCAGravityTopLeft;
|
|
if (aIsOpaque) {
|
|
mOpaquenessTintLayer.backgroundColor =
|
|
[[[NSColor greenColor] colorWithAlphaComponent:0.5] CGColor];
|
|
} else {
|
|
mOpaquenessTintLayer.backgroundColor =
|
|
[[[NSColor redColor] colorWithAlphaComponent:0.5] CGColor];
|
|
}
|
|
[mWrappingCALayer addSublayer:mOpaquenessTintLayer];
|
|
} else if (!shouldTintOpaqueness && mOpaquenessTintLayer) {
|
|
[mOpaquenessTintLayer removeFromSuperlayer];
|
|
[mOpaquenessTintLayer release];
|
|
mOpaquenessTintLayer = nullptr;
|
|
}
|
|
|
|
// CALayers have a position and a size, specified through the position and the bounds properties.
|
|
// layer.bounds.origin must always be (0, 0).
|
|
// A layer's position affects the layer's entire layer subtree. In other words, each layer's
|
|
// position is relative to its superlayer's position. We implement the clip rect using
|
|
// masksToBounds on mWrappingCALayer. So mContentCALayer's position is relative to the clip rect
|
|
// position.
|
|
// Note: The Core Animation docs on "Positioning and Sizing Sublayers" say:
|
|
// Important: Always use integral numbers for the width and height of your layer.
|
|
// We hope that this refers to integral physical pixels, and not to integral logical coordinates.
|
|
|
|
if (mContentCALayer && (mMutatedBackingScale || mMutatedSize || layerNeedsInitialization)) {
|
|
mContentCALayer.bounds =
|
|
CGRectMake(0, 0, aSize.width / aBackingScale, aSize.height / aBackingScale);
|
|
if (mOpaquenessTintLayer) {
|
|
mOpaquenessTintLayer.bounds = mContentCALayer.bounds;
|
|
}
|
|
mContentCALayer.contentsScale = aBackingScale;
|
|
}
|
|
|
|
if (mMutatedBackingScale || mMutatedPosition || mMutatedDisplayRect || mMutatedClipRect ||
|
|
mMutatedTransform || mMutatedSurfaceIsFlipped || mMutatedSize || layerNeedsInitialization) {
|
|
Maybe<IntRect> clipFromDisplayRect;
|
|
if (!aDisplayRect.IsEqualInterior(IntRect({}, aSize))) {
|
|
// When the display rect is a subset of the layer, then we want to guarantee that no
|
|
// pixels outside that rect are sampled, since they might be uninitialized.
|
|
// Transforming the display rect into a post-transform clip only maintains this if
|
|
// it's an integer translation, which is all we support for this case currently.
|
|
MOZ_ASSERT(aTransform.Is2DIntegerTranslation());
|
|
clipFromDisplayRect =
|
|
Some(RoundedToInt(aTransform.TransformBounds(IntRectToRect(aDisplayRect + aPosition))));
|
|
}
|
|
|
|
auto effectiveClip = IntersectMaybeRects(aClipRect, clipFromDisplayRect);
|
|
auto globalClipOrigin = effectiveClip ? effectiveClip->TopLeft() : IntPoint();
|
|
auto clipToLayerOffset = -globalClipOrigin;
|
|
|
|
mWrappingCALayer.position =
|
|
CGPointMake(globalClipOrigin.x / aBackingScale, globalClipOrigin.y / aBackingScale);
|
|
|
|
if (effectiveClip) {
|
|
mWrappingCALayer.masksToBounds = YES;
|
|
mWrappingCALayer.bounds = CGRectMake(0, 0, effectiveClip->Width() / aBackingScale,
|
|
effectiveClip->Height() / aBackingScale);
|
|
} else {
|
|
mWrappingCALayer.masksToBounds = NO;
|
|
}
|
|
|
|
if (mContentCALayer) {
|
|
Matrix4x4 transform = aTransform;
|
|
transform.PreTranslate(aPosition.x, aPosition.y, 0);
|
|
transform.PostTranslate(clipToLayerOffset.x, clipToLayerOffset.y, 0);
|
|
|
|
if (aSurfaceIsFlipped) {
|
|
transform.PreTranslate(0, aSize.height, 0).PreScale(1, -1, 1);
|
|
}
|
|
|
|
CATransform3D transformCA{transform._11,
|
|
transform._12,
|
|
transform._13,
|
|
transform._14,
|
|
transform._21,
|
|
transform._22,
|
|
transform._23,
|
|
transform._24,
|
|
transform._31,
|
|
transform._32,
|
|
transform._33,
|
|
transform._34,
|
|
transform._41 / aBackingScale,
|
|
transform._42 / aBackingScale,
|
|
transform._43,
|
|
transform._44};
|
|
mContentCALayer.transform = transformCA;
|
|
if (mOpaquenessTintLayer) {
|
|
mOpaquenessTintLayer.transform = mContentCALayer.transform;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mMutatedFrontSurface) {
|
|
bool isEnqueued = false;
|
|
IOSurfaceRef surface = aFrontSurface.get();
|
|
if (aSpecializeVideo) {
|
|
// Attempt to enqueue this as a video frame. If we fail, we'll fall back to image case.
|
|
isEnqueued = EnqueueSurface(surface);
|
|
}
|
|
|
|
if (!isEnqueued) {
|
|
mContentCALayer.contents = (id)surface;
|
|
}
|
|
}
|
|
|
|
if (mContentCALayer && (mMutatedSamplingFilter || layerNeedsInitialization)) {
|
|
if (aSamplingFilter == gfx::SamplingFilter::POINT) {
|
|
mContentCALayer.minificationFilter = kCAFilterNearest;
|
|
mContentCALayer.magnificationFilter = kCAFilterNearest;
|
|
} else {
|
|
mContentCALayer.minificationFilter = kCAFilterLinear;
|
|
mContentCALayer.magnificationFilter = kCAFilterLinear;
|
|
}
|
|
}
|
|
|
|
mMutatedPosition = false;
|
|
mMutatedTransform = false;
|
|
mMutatedBackingScale = false;
|
|
mMutatedSize = false;
|
|
mMutatedSurfaceIsFlipped = false;
|
|
mMutatedDisplayRect = false;
|
|
mMutatedClipRect = false;
|
|
mMutatedFrontSurface = false;
|
|
mMutatedSamplingFilter = false;
|
|
mMutatedSpecializeVideo = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
NativeLayerCA::UpdateType NativeLayerCA::Representation::HasUpdate(bool aIsVideo) {
|
|
if (!mWrappingCALayer) {
|
|
return UpdateType::All;
|
|
}
|
|
|
|
// This check intentionally skips mMutatedFrontSurface. We'll check it later to see
|
|
// if we can attempt an OnlyVideo update.
|
|
if (mMutatedPosition || mMutatedTransform || mMutatedDisplayRect || mMutatedClipRect ||
|
|
mMutatedBackingScale || mMutatedSize || mMutatedSurfaceIsFlipped || mMutatedSamplingFilter ||
|
|
mMutatedSpecializeVideo) {
|
|
return UpdateType::All;
|
|
}
|
|
|
|
// Check if we should try an OnlyVideo update. We know from the above check that our
|
|
// specialize video is stable (we don't know what value we'll receive, though), so
|
|
// we just have to check that we have a surface to display.
|
|
if (mMutatedFrontSurface) {
|
|
return (aIsVideo ? UpdateType::OnlyVideo : UpdateType::All);
|
|
}
|
|
|
|
return UpdateType::None;
|
|
}
|
|
|
|
bool NativeLayerCA::WillUpdateAffectLayers(WhichRepresentation aRepresentation) {
|
|
MutexAutoLock lock(mMutex);
|
|
auto& r = GetRepresentation(aRepresentation);
|
|
return r.mMutatedSpecializeVideo || !r.UnderlyingCALayer();
|
|
}
|
|
|
|
// Called when mMutex is already being held by the current thread.
|
|
Maybe<NativeLayerCA::SurfaceWithInvalidRegion> NativeLayerCA::GetUnusedSurfaceAndCleanUp(
|
|
const MutexAutoLock& aProofOfLock) {
|
|
std::vector<SurfaceWithInvalidRegionAndCheckCount> usedSurfaces;
|
|
Maybe<SurfaceWithInvalidRegion> unusedSurface;
|
|
|
|
// Separate mSurfaces into used and unused surfaces.
|
|
for (auto& surf : mSurfaces) {
|
|
if (IOSurfaceIsInUse(surf.mEntry.mSurface.get())) {
|
|
surf.mCheckCount++;
|
|
if (surf.mCheckCount < 10) {
|
|
usedSurfaces.push_back(std::move(surf));
|
|
} else {
|
|
// The window server has been holding on to this surface for an unreasonably long time. This
|
|
// is known to happen sometimes, for example in occluded windows or after a GPU switch. In
|
|
// that case, release our references to the surface so that it doesn't look like we're
|
|
// trying to keep it alive.
|
|
mSurfacePoolHandle->ReturnSurfaceToPool(std::move(surf.mEntry.mSurface));
|
|
}
|
|
} else {
|
|
if (unusedSurface) {
|
|
// Multiple surfaces are unused. Keep the most recent one and release any earlier ones. The
|
|
// most recent one requires the least amount of copying during partial repaints.
|
|
mSurfacePoolHandle->ReturnSurfaceToPool(std::move(unusedSurface->mSurface));
|
|
}
|
|
unusedSurface = Some(std::move(surf.mEntry));
|
|
}
|
|
}
|
|
|
|
// Put the used surfaces back into mSurfaces.
|
|
mSurfaces = std::move(usedSurfaces);
|
|
|
|
return unusedSurface;
|
|
}
|
|
|
|
bool DownscaleTargetNLRS::DownscaleFrom(profiler_screenshots::RenderSource* aSource,
|
|
const IntRect& aSourceRect, const IntRect& aDestRect) {
|
|
mGL->BlitHelper()->BlitFramebufferToFramebuffer(static_cast<RenderSourceNLRS*>(aSource)->FB().mFB,
|
|
mRenderSource->FB().mFB, aSourceRect, aDestRect,
|
|
LOCAL_GL_LINEAR);
|
|
|
|
return true;
|
|
}
|
|
|
|
void AsyncReadbackBufferNLRS::CopyFrom(profiler_screenshots::RenderSource* aSource) {
|
|
IntSize size = aSource->Size();
|
|
MOZ_RELEASE_ASSERT(Size() == size);
|
|
|
|
gl::ScopedPackState scopedPackState(mGL);
|
|
mGL->fBindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, mBufferHandle);
|
|
mGL->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
|
|
const gl::ScopedBindFramebuffer bindFB(mGL, static_cast<RenderSourceNLRS*>(aSource)->FB().mFB);
|
|
mGL->fReadPixels(0, 0, size.width, size.height, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, 0);
|
|
}
|
|
|
|
bool AsyncReadbackBufferNLRS::MapAndCopyInto(DataSourceSurface* aSurface,
|
|
const IntSize& aReadSize) {
|
|
MOZ_RELEASE_ASSERT(aReadSize <= aSurface->GetSize());
|
|
|
|
if (!mGL || !mGL->MakeCurrent()) {
|
|
return false;
|
|
}
|
|
|
|
gl::ScopedPackState scopedPackState(mGL);
|
|
mGL->fBindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, mBufferHandle);
|
|
mGL->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
|
|
|
|
const uint8_t* srcData = nullptr;
|
|
if (mGL->IsSupported(gl::GLFeature::map_buffer_range)) {
|
|
srcData = static_cast<uint8_t*>(mGL->fMapBufferRange(LOCAL_GL_PIXEL_PACK_BUFFER, 0,
|
|
aReadSize.height * aReadSize.width * 4,
|
|
LOCAL_GL_MAP_READ_BIT));
|
|
} else {
|
|
srcData =
|
|
static_cast<uint8_t*>(mGL->fMapBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, LOCAL_GL_READ_ONLY));
|
|
}
|
|
|
|
if (!srcData) {
|
|
return false;
|
|
}
|
|
|
|
int32_t srcStride = mSize.width * 4; // Bind() sets an alignment of 1
|
|
DataSourceSurface::ScopedMap map(aSurface, DataSourceSurface::WRITE);
|
|
uint8_t* destData = map.GetData();
|
|
int32_t destStride = map.GetStride();
|
|
SurfaceFormat destFormat = aSurface->GetFormat();
|
|
for (int32_t destRow = 0; destRow < aReadSize.height; destRow++) {
|
|
// Turn srcData upside down during the copy.
|
|
int32_t srcRow = aReadSize.height - 1 - destRow;
|
|
const uint8_t* src = &srcData[srcRow * srcStride];
|
|
uint8_t* dest = &destData[destRow * destStride];
|
|
SwizzleData(src, srcStride, SurfaceFormat::R8G8B8A8, dest, destStride, destFormat,
|
|
IntSize(aReadSize.width, 1));
|
|
}
|
|
|
|
mGL->fUnmapBuffer(LOCAL_GL_PIXEL_PACK_BUFFER);
|
|
|
|
return true;
|
|
}
|
|
|
|
AsyncReadbackBufferNLRS::~AsyncReadbackBufferNLRS() {
|
|
if (mGL && mGL->MakeCurrent()) {
|
|
mGL->fDeleteBuffers(1, &mBufferHandle);
|
|
}
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|