зеркало из https://github.com/mozilla/gecko-dev.git
49 строки
1.3 KiB
C++
49 строки
1.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_SYNC_H_
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#define WEBGL_SYNC_H_
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#include "mozilla/LinkedList.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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namespace mozilla {
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namespace webgl {
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class AvailabilityRunnable;
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} // namespace webgl
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class WebGLSync final : public nsWrapperCache,
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public WebGLRefCountedObject<WebGLSync>,
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public LinkedListElement<WebGLSync> {
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friend class WebGL2Context;
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friend class webgl::AvailabilityRunnable;
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const GLsync mGLName;
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const uint64_t mFenceId;
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bool mCanBeAvailable = false;
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public:
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WebGLSync(WebGLContext* webgl, GLenum condition, GLbitfield flags);
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void Delete();
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WebGLContext* GetParentObject() const;
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virtual JSObject* WrapObject(JSContext* cx,
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JS::Handle<JSObject*> givenProto) override;
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSync)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSync)
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void MarkSignaled() const;
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private:
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~WebGLSync();
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};
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} // namespace mozilla
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#endif // WEBGL_SYNC_H_
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