gecko-dev/gfx/webrender_bindings/RenderCompositor.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_H
#define MOZILLA_GFX_RENDERCOMPOSITOR_H
#include "mozilla/ipc/FileDescriptor.h"
#include "mozilla/RefPtr.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "Units.h"
#include "GLTypes.h"
namespace mozilla {
namespace gl {
class GLContext;
}
namespace layers {
class CompositionRecorder;
class SyncObjectHost;
} // namespace layers
namespace widget {
class CompositorWidget;
}
namespace wr {
class RenderCompositorLayersSWGL;
class RenderCompositorD3D11SWGL;
class RenderCompositor {
public:
static UniquePtr<RenderCompositor> Create(
const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError);
RenderCompositor(const RefPtr<widget::CompositorWidget>& aWidget);
virtual ~RenderCompositor();
virtual bool BeginFrame() = 0;
// Optional handler in case the frame was aborted allowing the compositor
// to clean up relevant resources if required.
virtual void CancelFrame() {}
// Called to notify the RenderCompositor that all of the commands for a frame
// have been pushed to the queue.
// @return a RenderedFrameId for the frame
virtual RenderedFrameId EndFrame(
const nsTArray<DeviceIntRect>& aDirtyRects) = 0;
// Returns false when waiting gpu tasks is failed.
// It might happen when rendering context is lost.
virtual bool WaitForGPU() { return true; }
// Check for and return the last completed frame.
// @return the last (highest) completed RenderedFrameId
virtual RenderedFrameId GetLastCompletedFrameId() {
return mLatestRenderFrameId.Prev();
}
// Update FrameId when WR rendering does not happen.
virtual RenderedFrameId UpdateFrameId() { return GetNextRenderFrameId(); }
virtual void Pause() = 0;
virtual bool Resume() = 0;
// Called when WR rendering is skipped
virtual void Update() {}
virtual gl::GLContext* gl() const { return nullptr; }
virtual void* swgl() const { return nullptr; }
virtual bool MakeCurrent();
virtual bool UseANGLE() const { return false; }
virtual bool UseDComp() const { return false; }
virtual bool UseTripleBuffering() const { return false; }
virtual layers::WebRenderBackend BackendType() const {
return layers::WebRenderBackend::HARDWARE;
}
virtual layers::WebRenderCompositor CompositorType() const {
return layers::WebRenderCompositor::DRAW;
}
virtual RenderCompositorD3D11SWGL* AsRenderCompositorD3D11SWGL() {
return nullptr;
}
virtual RenderCompositorLayersSWGL* AsRenderCompositorLayersSWGL() {
return nullptr;
}
// True if AttachExternalImage supports being used with an external
// image that maps to a RenderBufferTextureHost
virtual bool SupportsExternalBufferTextures() const { return false; }
virtual LayoutDeviceIntSize GetBufferSize() = 0;
widget::CompositorWidget* GetWidget() const { return mWidget; }
layers::SyncObjectHost* GetSyncObject() const { return mSyncObject.get(); }
virtual GLenum IsContextLost(bool aForce);
virtual bool SupportAsyncScreenshot() { return true; }
virtual bool ShouldUseNativeCompositor() { return false; }
// Interface for wr::Compositor
virtual void CompositorBeginFrame() {}
virtual void CompositorEndFrame() {}
virtual void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset,
uint32_t* aFboId, wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect) {}
virtual void Unbind() {}
virtual bool MapTile(wr::NativeTileId aId, wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect, void** aData,
int32_t* aStride) {
return false;
}
virtual void UnmapTile() {}
virtual void CreateSurface(wr::NativeSurfaceId aId,
wr::DeviceIntPoint aVirtualOffset,
wr::DeviceIntSize aTileSize, bool aIsOpaque) {}
virtual void CreateExternalSurface(wr::NativeSurfaceId aId, bool aIsOpaque) {}
virtual void CreateBackdropSurface(wr::NativeSurfaceId aId,
wr::ColorF aColor) {}
virtual void DestroySurface(NativeSurfaceId aId) {}
virtual void CreateTile(wr::NativeSurfaceId, int32_t aX, int32_t aY) {}
virtual void DestroyTile(wr::NativeSurfaceId, int32_t aX, int32_t aY) {}
virtual void AttachExternalImage(wr::NativeSurfaceId aId,
wr::ExternalImageId aExternalImage) {}
virtual void AddSurface(wr::NativeSurfaceId aId,
const wr::CompositorSurfaceTransform& aTransform,
wr::DeviceIntRect aClipRect,
wr::ImageRendering aImageRendering) {}
// Called in the middle of a frame after all surfaces have been added but
// before tiles are updated to signal that early compositing can start
virtual void StartCompositing(wr::ColorF aClearColor,
const wr::DeviceIntRect* aDirtyRects,
size_t aNumDirtyRects,
const wr::DeviceIntRect* aOpaqueRects,
size_t aNumOpaqueRects) {}
virtual void EnableNativeCompositor(bool aEnable) {}
virtual void DeInit() {}
// Overrides any of the default compositor capabilities for behavior this
// compositor might require.
virtual void GetCompositorCapabilities(CompositorCapabilities* aCaps);
virtual void GetWindowVisibility(WindowVisibility* aVisibility);
// Interface for partial present
virtual bool UsePartialPresent() { return false; }
virtual bool RequestFullRender() { return false; }
virtual uint32_t GetMaxPartialPresentRects() { return 0; }
virtual bool ShouldDrawPreviousPartialPresentRegions() { return false; }
// Returns the age of the current backbuffer., This should be used, if
// ShouldDrawPreviousPartialPresentRegions() returns true, to determine the
// region which must be rendered in addition to the current frame's dirty
// rect.
virtual size_t GetBufferAge() const { return 0; }
// Allows webrender to specify the total region that will be rendered to this
// frame, ie the frame's dirty region and some previous frames' dirty regions,
// if applicable (calculated using the buffer age). Must be called before
// anything has been rendered to the main framebuffer.
virtual void SetBufferDamageRegion(const wr::DeviceIntRect* aRects,
size_t aNumRects) {}
// Whether the surface origin is top-left.
virtual bool SurfaceOriginIsTopLeft() { return false; }
// Does readback if wr_renderer_readback() could not get correct WR rendered
// result. It could happen when WebRender renders to multiple overlay layers.
virtual bool MaybeReadback(const gfx::IntSize& aReadbackSize,
const wr::ImageFormat& aReadbackFormat,
const Range<uint8_t>& aReadbackBuffer,
bool* aNeedsYFlip) {
return false;
}
virtual void MaybeRequestAllowFrameRecording(bool aWillRecord) {}
virtual bool MaybeRecordFrame(layers::CompositionRecorder& aRecorder) {
return false;
}
virtual bool MaybeGrabScreenshot(const gfx::IntSize& aWindowSize) {
return false;
}
virtual bool MaybeProcessScreenshotQueue() { return false; }
// Returns FileDescriptor of release fence.
// Release fence is a fence that is used for waiting until usage/composite of
// AHardwareBuffer is ended. The fence is delivered to client side via
// ImageBridge. It is used only on android.
virtual ipc::FileDescriptor GetAndResetReleaseFence() {
return ipc::FileDescriptor();
}
virtual bool IsPaused() { return false; }
protected:
// We default this to 2, so that mLatestRenderFrameId.Prev() is always valid.
RenderedFrameId mLatestRenderFrameId = RenderedFrameId{2};
RenderedFrameId GetNextRenderFrameId() {
mLatestRenderFrameId = mLatestRenderFrameId.Next();
return mLatestRenderFrameId;
}
RefPtr<widget::CompositorWidget> mWidget;
RefPtr<layers::SyncObjectHost> mSyncObject;
};
} // namespace wr
} // namespace mozilla
#endif