gecko-dev/servo/components/geometry/lib.rs

55 строки
2.5 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
extern crate app_units;
extern crate euclid;
#[macro_use] extern crate heapsize;
use app_units::{Au, MAX_AU, MIN_AU};
use euclid::point::Point2D;
use euclid::rect::Rect;
use euclid::size::Size2D;
use std::i32;
// Units for use with euclid::length and euclid::scale_factor.
/// A normalized "pixel" at the default resolution for the display.
///
/// Like the CSS "px" unit, the exact physical size of this unit may vary between devices, but it
/// should approximate a device-independent reference length. This unit corresponds to Android's
/// "density-independent pixel" (dip), Mac OS X's "point", and Windows "device-independent pixel."
///
/// The relationship between DevicePixel and DeviceIndependentPixel is defined by the OS. On most low-dpi
/// screens, one DeviceIndependentPixel is equal to one DevicePixel. But on high-density screens it can be
/// some larger number. For example, by default on Apple "retina" displays, one DeviceIndependentPixel equals
/// two DevicePixels. On Android "MDPI" displays, one DeviceIndependentPixel equals 1.5 device pixels.
///
/// The ratio between DeviceIndependentPixel and DevicePixel for a given display be found by calling
/// `servo::windowing::WindowMethods::hidpi_factor`.
#[derive(Clone, Copy, Debug)]
pub enum DeviceIndependentPixel {}
known_heap_size!(0, DeviceIndependentPixel);
// An Au is an "App Unit" and represents 1/60th of a CSS pixel. It was
// originally proposed in 2002 as a standard unit of measure in Gecko.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=177805 for more info.
#[inline(always)]
pub fn max_rect() -> Rect<Au> {
Rect::new(Point2D::new(MIN_AU / 2, MIN_AU / 2), Size2D::new(MAX_AU, MAX_AU))
}
/// A helper function to convert a rect of `f32` pixels to a rect of app units.
pub fn f32_rect_to_au_rect(rect: Rect<f32>) -> Rect<Au> {
Rect::new(Point2D::new(Au::from_f32_px(rect.origin.x), Au::from_f32_px(rect.origin.y)),
Size2D::new(Au::from_f32_px(rect.size.width), Au::from_f32_px(rect.size.height)))
}
/// A helper function to convert a rect of `Au` pixels to a rect of f32 units.
pub fn au_rect_to_f32_rect(rect: Rect<Au>) -> Rect<f32> {
Rect::new(Point2D::new(rect.origin.x.to_f32_px(), rect.origin.y.to_f32_px()),
Size2D::new(rect.size.width.to_f32_px(), rect.size.height.to_f32_px()))
}