gecko-dev/gfx/layers/ipc/CompositorBridgeChild.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_CompositorBridgeChild_h
#define mozilla_layers_CompositorBridgeChild_h
#include "base/basictypes.h" // for DISALLOW_EVIL_CONSTRUCTORS
#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2
#include "mozilla/Attributes.h" // for override
#include "mozilla/Monitor.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/PCompositorBridgeChild.h"
#include "mozilla/layers/TextureForwarder.h" // for TextureForwarder
#include "mozilla/layers/PaintThread.h" // for PaintThread
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsClassHashtable.h" // for nsClassHashtable
#include "nsCOMPtr.h" // for nsCOMPtr
#include "nsHashKeys.h" // for nsUint64HashKey
#include "nsISupportsImpl.h" // for NS_INLINE_DECL_REFCOUNTING
#include "nsIWeakReferenceUtils.h"
#include "ThreadSafeRefcountingWithMainThreadDestruction.h"
#include <unordered_map>
namespace mozilla {
namespace dom {
class TabChild;
} // namespace dom
namespace widget {
class CompositorWidget;
} // namespace widget
namespace layers {
using mozilla::dom::TabChild;
class IAPZCTreeManager;
class APZCTreeManagerChild;
class ClientLayerManager;
class CompositorBridgeParent;
class CompositorManagerChild;
class CompositorOptions;
class TextureClient;
class TextureClientPool;
struct FrameMetrics;
class CompositorBridgeChild final : public PCompositorBridgeChild,
public TextureForwarder
{
typedef InfallibleTArray<AsyncParentMessageData> AsyncParentMessageArray;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorBridgeChild, override);
explicit CompositorBridgeChild(CompositorManagerChild* aManager);
/**
* Initialize the singleton compositor bridge for a content process.
*/
void InitForContent(uint32_t aNamespace);
void InitForWidget(uint64_t aProcessToken,
LayerManager* aLayerManager,
uint32_t aNamespace);
void Destroy();
/**
* Lookup the FrameMetrics shared by the compositor process with the
* associated FrameMetrics::ViewID. The returned FrameMetrics is used
* in progressive paint calculations.
*/
bool LookupCompositorFrameMetrics(const FrameMetrics::ViewID aId, FrameMetrics&);
static CompositorBridgeChild* Get();
static bool ChildProcessHasCompositorBridge();
// Returns whether the compositor is in the GPU process (false if in the UI
// process). This may only be called on the main thread.
static bool CompositorIsInGPUProcess();
virtual mozilla::ipc::IPCResult
RecvDidComposite(const LayersId& aId,
const TransactionId& aTransactionId,
const TimeStamp& aCompositeStart,
const TimeStamp& aCompositeEnd) override;
virtual mozilla::ipc::IPCResult
RecvInvalidateLayers(const LayersId& aLayersId) override;
virtual mozilla::ipc::IPCResult
RecvUpdatePluginConfigurations(const LayoutDeviceIntPoint& aContentOffset,
const LayoutDeviceIntRegion& aVisibleRegion,
nsTArray<PluginWindowData>&& aPlugins) override;
virtual mozilla::ipc::IPCResult
RecvCaptureAllPlugins(const uintptr_t& aParentWidget) override;
virtual mozilla::ipc::IPCResult
RecvHideAllPlugins(const uintptr_t& aParentWidget) override;
virtual PTextureChild* AllocPTextureChild(const SurfaceDescriptor& aSharedData,
const ReadLockDescriptor& aReadLock,
const LayersBackend& aLayersBackend,
const TextureFlags& aFlags,
const LayersId& aId,
const uint64_t& aSerial,
const wr::MaybeExternalImageId& aExternalImageId) override;
virtual bool DeallocPTextureChild(PTextureChild* actor) override;
virtual mozilla::ipc::IPCResult
RecvParentAsyncMessages(InfallibleTArray<AsyncParentMessageData>&& aMessages) override;
virtual PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData,
const ReadLockDescriptor& aReadLock,
LayersBackend aLayersBackend,
TextureFlags aFlags,
uint64_t aSerial,
wr::MaybeExternalImageId& aExternalImageId,
nsIEventTarget* aTarget) override;
/**
* Request that the parent tell us when graphics are ready on GPU.
* When we get that message, we bounce it to the TabParent via
* the TabChild
* @param tabChild The object to bounce the note to. Non-NULL.
*/
void RequestNotifyAfterRemotePaint(TabChild* aTabChild);
void CancelNotifyAfterRemotePaint(TabChild* aTabChild);
// Beware that these methods don't override their super-class equivalent (which
// are not virtual), they just overload them.
// All of these Send* methods just add a sanity check (that it is not too late
// send a message) and forward the call to the super-class's equivalent method.
// This means that it is correct to call directly the super-class methods, but
// you won't get the extra safety provided here.
bool SendWillClose();
bool SendPause();
bool SendResume();
bool SendNotifyChildCreated(const LayersId& id, CompositorOptions* aOptions);
bool SendAdoptChild(const LayersId& id);
bool SendMakeSnapshot(const SurfaceDescriptor& inSnapshot, const gfx::IntRect& dirtyRect);
bool SendFlushRendering();
bool SendGetTileSize(int32_t* tileWidth, int32_t* tileHeight);
bool SendStartFrameTimeRecording(const int32_t& bufferSize, uint32_t* startIndex);
bool SendStopFrameTimeRecording(const uint32_t& startIndex, nsTArray<float>* intervals);
bool SendNotifyRegionInvalidated(const nsIntRegion& region);
bool SendRequestNotifyAfterRemotePaint();
bool SendAllPluginsCaptured();
bool IsSameProcess() const override;
virtual bool IPCOpen() const override { return mCanSend; }
static void ShutDown();
void UpdateFwdTransactionId() { ++mFwdTransactionId; }
uint64_t GetFwdTransactionId() { return mFwdTransactionId; }
/**
* Hold TextureClient ref until end of usage on host side if TextureFlags::RECYCLE is set.
* Host side's usage is checked via CompositableRef.
*/
void HoldUntilCompositableRefReleasedIfNecessary(TextureClient* aClient);
/**
* Notify id of Texture When host side end its use. Transaction id is used to
* make sure if there is no newer usage.
*/
void NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId);
virtual void CancelWaitForRecycle(uint64_t aTextureId) override;
TextureClientPool* GetTexturePool(KnowsCompositor* aAllocator,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
void ClearTexturePool();
virtual FixedSizeSmallShmemSectionAllocator* GetTileLockAllocator() override;
void HandleMemoryPressure();
virtual MessageLoop* GetMessageLoop() const override { return mMessageLoop; }
virtual base::ProcessId GetParentPid() const override { return OtherPid(); }
virtual bool AllocUnsafeShmem(size_t aSize,
mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
mozilla::ipc::Shmem* aShmem) override;
virtual bool AllocShmem(size_t aSize,
mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
mozilla::ipc::Shmem* aShmem) override;
virtual bool DeallocShmem(mozilla::ipc::Shmem& aShmem) override;
PCompositorWidgetChild* AllocPCompositorWidgetChild(const CompositorWidgetInitData& aInitData) override;
bool DeallocPCompositorWidgetChild(PCompositorWidgetChild* aActor) override;
PAPZCTreeManagerChild* AllocPAPZCTreeManagerChild(const LayersId& aLayersId) override;
bool DeallocPAPZCTreeManagerChild(PAPZCTreeManagerChild* aActor) override;
PAPZChild* AllocPAPZChild(const LayersId& aLayersId) override;
bool DeallocPAPZChild(PAPZChild* aActor) override;
void WillEndTransaction();
PWebRenderBridgeChild* AllocPWebRenderBridgeChild(const wr::PipelineId& aPipelineId,
const LayoutDeviceIntSize&) override;
bool DeallocPWebRenderBridgeChild(PWebRenderBridgeChild* aActor) override;
wr::MaybeExternalImageId GetNextExternalImageId() override;
wr::PipelineId GetNextPipelineId();
// Must only be called from the main thread. Ensures that any paints from
// previous frames have been flushed. The main thread blocks until the
// operation completes.
void FlushAsyncPaints();
// Must only be called from the main thread. Notifies the CompositorBridge
// that the paint thread is going to begin painting asynchronously.
void NotifyBeginAsyncPaint(PaintTask* aTask);
// Must only be called from the paint thread. Notifies the CompositorBridge
// that the paint thread has finished an asynchronous paint request.
bool NotifyFinishedAsyncWorkerPaint(PaintTask* aTask);
// Must only be called from the main thread. Notifies the CompositorBridge
// that all work has been submitted to the paint thread or paint worker
// threads, and returns whether all paints are completed. If this returns
// true, then an AsyncEndLayerTransaction must be queued, otherwise once
// NotifyFinishedAsyncWorkerPaint returns true, an AsyncEndLayerTransaction
// must be executed.
bool NotifyBeginAsyncEndLayerTransaction(SyncObjectClient* aSyncObject);
// Must only be called from the paint thread. Notifies the CompositorBridge
// that the paint thread has finished all async paints and and may do the
// requested texture sync and resume sending messages.
void NotifyFinishedAsyncEndLayerTransaction();
// Must only be called from the main thread. Notifies the CompoistorBridge
// that a transaction is about to be sent, and if the paint thread is
// currently painting, to begin delaying IPC messages.
void PostponeMessagesIfAsyncPainting();
private:
// Private destructor, to discourage deletion outside of Release():
virtual ~CompositorBridgeChild();
// Must only be called from the paint thread. If the main thread is delaying
// IPC messages, this forwards all such delayed IPC messages to the I/O thread
// and resumes IPC.
void ResumeIPCAfterAsyncPaint();
void AfterDestroy();
virtual PLayerTransactionChild*
AllocPLayerTransactionChild(const nsTArray<LayersBackend>& aBackendHints,
const LayersId& aId) override;
virtual bool DeallocPLayerTransactionChild(PLayerTransactionChild *aChild) override;
virtual void ActorDestroy(ActorDestroyReason aWhy) override;
virtual mozilla::ipc::IPCResult RecvSharedCompositorFrameMetrics(const mozilla::ipc::SharedMemoryBasic::Handle& metrics,
const CrossProcessMutexHandle& handle,
const LayersId& aLayersId,
const uint32_t& aAPZCId) override;
virtual mozilla::ipc::IPCResult RecvReleaseSharedCompositorFrameMetrics(const ViewID& aId,
const uint32_t& aAPZCId) override;
virtual mozilla::ipc::IPCResult
RecvRemotePaintIsReady() override;
mozilla::ipc::IPCResult RecvObserveLayersUpdate(const LayersId& aLayersId,
const LayersObserverEpoch& aEpoch,
const bool& aActive) override;
virtual mozilla::ipc::IPCResult
RecvNotifyWebRenderError(const WebRenderError& aError) override;
uint64_t GetNextResourceId();
void ClearSharedFrameMetricsData(LayersId aLayersId);
// Class used to store the shared FrameMetrics, mutex, and APZCId in a hash table
class SharedFrameMetricsData {
public:
SharedFrameMetricsData(
const mozilla::ipc::SharedMemoryBasic::Handle& metrics,
const CrossProcessMutexHandle& handle,
const LayersId& aLayersId,
const uint32_t& aAPZCId);
~SharedFrameMetricsData();
void CopyFrameMetrics(FrameMetrics* aFrame);
FrameMetrics::ViewID GetViewID();
LayersId GetLayersId() const;
uint32_t GetAPZCId();
private:
// Pointer to the class that allows access to the shared memory that contains
// the shared FrameMetrics
RefPtr<mozilla::ipc::SharedMemoryBasic> mBuffer;
CrossProcessMutex* mMutex;
LayersId mLayersId;
// Unique ID of the APZC that is sharing the FrameMetrics
uint32_t mAPZCId;
};
RefPtr<CompositorManagerChild> mCompositorManager;
RefPtr<LayerManager> mLayerManager;
uint32_t mIdNamespace;
uint32_t mResourceId;
// When not multi-process, hold a reference to the CompositorBridgeParent to keep it
// alive. This reference should be null in multi-process.
RefPtr<CompositorBridgeParent> mCompositorBridgeParent;
// The ViewID of the FrameMetrics is used as the key for this hash table.
// While this should be safe to use since the ViewID is unique
nsClassHashtable<nsUint64HashKey, SharedFrameMetricsData> mFrameMetricsTable;
// Weakly hold the TabChild that made a request to be alerted when
// the transaction has been received.
nsWeakPtr mWeakTabChild; // type is TabChild
DISALLOW_EVIL_CONSTRUCTORS(CompositorBridgeChild);
// True until the beginning of the two-step shutdown sequence of this actor.
bool mCanSend;
// False until the actor is destroyed.
bool mActorDestroyed;
/**
* Transaction id of ShadowLayerForwarder.
* It is incrementaed by UpdateFwdTransactionId() in each BeginTransaction() call.
*/
uint64_t mFwdTransactionId;
/**
* Hold TextureClients refs until end of their usages on host side.
* It defer calling of TextureClient recycle callback.
*/
std::unordered_map<uint64_t, RefPtr<TextureClient>> mTexturesWaitingRecycled;
MessageLoop* mMessageLoop;
AutoTArray<RefPtr<TextureClientPool>,2> mTexturePools;
uint64_t mProcessToken;
FixedSizeSmallShmemSectionAllocator* mSectionAllocator;
// TextureClients that must be kept alive during async painting. This
// is only accessed on the main thread.
nsTArray<RefPtr<TextureClient>> mTextureClientsForAsyncPaint;
// Off-Main-Thread Painting state. This covers access to the OMTP-related
// state below.
Monitor mPaintLock;
// Contains the number of asynchronous paints that were queued since the
// beginning of the last async transaction, and the time stamp of when
// that was
size_t mTotalAsyncPaints;
TimeStamp mAsyncTransactionBegin;
// Contains the number of outstanding asynchronous paints tied to a
// PLayerTransaction on this bridge. This is R/W on both the main and paint
// threads, and must be accessed within the paint lock.
size_t mOutstandingAsyncPaints;
// Whether we are waiting for an async paint end transaction
bool mOutstandingAsyncEndTransaction;
RefPtr<SyncObjectClient> mOutstandingAsyncSyncObject;
// True if this CompositorBridge is currently delaying its messages until the
// paint thread completes. This is R/W on both the main and paint threads, and
// must be accessed within the paint lock.
bool mIsDelayingForAsyncPaints;
uintptr_t mSlowFlushCount;
uintptr_t mTotalFlushCount;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_CompositorBrigedChild_h