зеркало из https://github.com/mozilla/gecko-dev.git
579 строки
16 KiB
C++
579 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLContext.h"
|
|
#include "WebGLContextUtils.h"
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLVertexAttribData.h"
|
|
#include "WebGLShader.h"
|
|
#include "WebGLProgram.h"
|
|
#include "WebGLUniformLocation.h"
|
|
#include "WebGLFramebuffer.h"
|
|
#include "WebGLRenderbuffer.h"
|
|
#include "WebGLShaderPrecisionFormat.h"
|
|
#include "WebGLTexture.h"
|
|
#include "WebGLExtensions.h"
|
|
#include "WebGLVertexArray.h"
|
|
|
|
#include "nsString.h"
|
|
#include "nsDebug.h"
|
|
#include "nsReadableUtils.h"
|
|
|
|
#include "gfxContext.h"
|
|
#include "gfxPlatform.h"
|
|
#include "GLContext.h"
|
|
|
|
#include "nsContentUtils.h"
|
|
#include "nsError.h"
|
|
#include "nsLayoutUtils.h"
|
|
|
|
#include "CanvasUtils.h"
|
|
#include "gfxUtils.h"
|
|
|
|
#include "jsfriendapi.h"
|
|
|
|
#include "WebGLTexelConversions.h"
|
|
#include "WebGLValidateStrings.h"
|
|
#include <algorithm>
|
|
|
|
// needed to check if current OS is lower than 10.7
|
|
#if defined(MOZ_WIDGET_COCOA)
|
|
#include "nsCocoaFeatures.h"
|
|
#endif
|
|
|
|
#include "mozilla/DebugOnly.h"
|
|
#include "mozilla/dom/BindingUtils.h"
|
|
#include "mozilla/dom/ImageData.h"
|
|
#include "mozilla/dom/ToJSValue.h"
|
|
#include "mozilla/EndianUtils.h"
|
|
|
|
namespace mozilla {
|
|
|
|
static bool
|
|
IsValidTexTarget(WebGLContext* webgl, uint8_t funcDims, GLenum rawTexTarget,
|
|
TexTarget* const out)
|
|
{
|
|
uint8_t targetDims;
|
|
|
|
switch (rawTexTarget) {
|
|
case LOCAL_GL_TEXTURE_2D:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP:
|
|
targetDims = 2;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_3D:
|
|
case LOCAL_GL_TEXTURE_2D_ARRAY:
|
|
if (!webgl->IsWebGL2())
|
|
return false;
|
|
|
|
targetDims = 3;
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
// Some funcs (like GenerateMipmap) doesn't know the dimension, so don't check it.
|
|
if (funcDims && targetDims != funcDims)
|
|
return false;
|
|
|
|
*out = rawTexTarget;
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
IsValidTexImageTarget(WebGLContext* webgl, uint8_t funcDims, GLenum rawTexImageTarget,
|
|
TexImageTarget* const out)
|
|
{
|
|
uint8_t targetDims;
|
|
|
|
switch (rawTexImageTarget) {
|
|
case LOCAL_GL_TEXTURE_2D:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
targetDims = 2;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_3D:
|
|
case LOCAL_GL_TEXTURE_2D_ARRAY:
|
|
if (!webgl->IsWebGL2())
|
|
return false;
|
|
|
|
targetDims = 3;
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
if (targetDims != funcDims)
|
|
return false;
|
|
|
|
*out = rawTexImageTarget;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
ValidateTexTarget(WebGLContext* webgl, const char* funcName, uint8_t funcDims,
|
|
GLenum rawTexTarget, TexTarget* const out_texTarget,
|
|
WebGLTexture** const out_tex)
|
|
{
|
|
if (webgl->IsContextLost())
|
|
return false;
|
|
|
|
TexTarget texTarget;
|
|
if (!IsValidTexTarget(webgl, funcDims, rawTexTarget, &texTarget)) {
|
|
webgl->ErrorInvalidEnum("%s: Invalid texTarget.", funcName);
|
|
return false;
|
|
}
|
|
|
|
WebGLTexture* tex = webgl->ActiveBoundTextureForTarget(texTarget);
|
|
if (!tex) {
|
|
webgl->ErrorInvalidOperation("%s: No texture is bound to this target.", funcName);
|
|
return false;
|
|
}
|
|
|
|
*out_texTarget = texTarget;
|
|
*out_tex = tex;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
ValidateTexImageTarget(WebGLContext* webgl, const char* funcName, uint8_t funcDims,
|
|
GLenum rawTexImageTarget, TexImageTarget* const out_texImageTarget,
|
|
WebGLTexture** const out_tex)
|
|
{
|
|
if (webgl->IsContextLost())
|
|
return false;
|
|
|
|
TexImageTarget texImageTarget;
|
|
if (!IsValidTexImageTarget(webgl, funcDims, rawTexImageTarget, &texImageTarget)) {
|
|
webgl->ErrorInvalidEnum("%s: Invalid texImageTarget.", funcName);
|
|
return false;
|
|
}
|
|
|
|
WebGLTexture* tex = webgl->ActiveBoundTextureForTexImageTarget(texImageTarget);
|
|
if (!tex) {
|
|
webgl->ErrorInvalidOperation("%s: No texture is bound to this target.", funcName);
|
|
return false;
|
|
}
|
|
|
|
*out_texImageTarget = texImageTarget;
|
|
*out_tex = tex;
|
|
return true;
|
|
}
|
|
|
|
/*virtual*/ bool
|
|
WebGLContext::IsTexParamValid(GLenum pname) const
|
|
{
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
return true;
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
return IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic);
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::InvalidateResolveCacheForTextureWithTexUnit(const GLuint texUnit)
|
|
{
|
|
if (mBound2DTextures[texUnit])
|
|
mBound2DTextures[texUnit]->InvalidateResolveCache();
|
|
if (mBoundCubeMapTextures[texUnit])
|
|
mBoundCubeMapTextures[texUnit]->InvalidateResolveCache();
|
|
if (mBound3DTextures[texUnit])
|
|
mBound3DTextures[texUnit]->InvalidateResolveCache();
|
|
if (mBound2DArrayTextures[texUnit])
|
|
mBound2DArrayTextures[texUnit]->InvalidateResolveCache();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// GL calls
|
|
|
|
void
|
|
WebGLContext::BindTexture(GLenum rawTarget, WebGLTexture* newTex)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObjectAllowDeletedOrNull("bindTexture", newTex))
|
|
return;
|
|
|
|
// Need to check rawTarget first before comparing against newTex->Target() as
|
|
// newTex->Target() returns a TexTarget, which will assert on invalid value.
|
|
WebGLRefPtr<WebGLTexture>* currentTexPtr = nullptr;
|
|
switch (rawTarget) {
|
|
case LOCAL_GL_TEXTURE_2D:
|
|
currentTexPtr = &mBound2DTextures[mActiveTexture];
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP:
|
|
currentTexPtr = &mBoundCubeMapTextures[mActiveTexture];
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_3D:
|
|
if (IsWebGL2())
|
|
currentTexPtr = &mBound3DTextures[mActiveTexture];
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_2D_ARRAY:
|
|
if (IsWebGL2())
|
|
currentTexPtr = &mBound2DArrayTextures[mActiveTexture];
|
|
break;
|
|
}
|
|
|
|
if (!currentTexPtr) {
|
|
ErrorInvalidEnumInfo("bindTexture: target", rawTarget);
|
|
return;
|
|
}
|
|
|
|
const TexTarget texTarget(rawTarget);
|
|
|
|
MakeContextCurrent();
|
|
|
|
if (newTex) {
|
|
if (!newTex->BindTexture(texTarget))
|
|
return;
|
|
} else {
|
|
gl->fBindTexture(texTarget.get(), 0);
|
|
}
|
|
|
|
*currentTexPtr = newTex;
|
|
}
|
|
|
|
void
|
|
WebGLContext::GenerateMipmap(GLenum rawTexTarget)
|
|
{
|
|
const char funcName[] = "generateMipmap";
|
|
const uint8_t funcDims = 0;
|
|
|
|
TexTarget texTarget;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexTarget(this, funcName, funcDims, rawTexTarget, &texTarget, &tex))
|
|
return;
|
|
|
|
tex->GenerateMipmap(texTarget);
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetTexParameter(GLenum rawTexTarget, GLenum pname)
|
|
{
|
|
const char funcName[] = "getTexParameter";
|
|
const uint8_t funcDims = 0;
|
|
|
|
TexTarget texTarget;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexTarget(this, funcName, funcDims, rawTexTarget, &texTarget, &tex))
|
|
return JS::NullValue();
|
|
|
|
if (!IsTexParamValid(pname)) {
|
|
ErrorInvalidEnumInfo("getTexParameter: pname", pname);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
return tex->GetTexParameter(texTarget, pname);
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsTexture(WebGLTexture* tex)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
if (!ValidateObjectAllowDeleted("isTexture", tex))
|
|
return false;
|
|
|
|
return tex->IsTexture();
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexParameter_base(GLenum rawTexTarget, GLenum pname, GLint* maybeIntParam,
|
|
GLfloat* maybeFloatParam)
|
|
{
|
|
MOZ_ASSERT(maybeIntParam || maybeFloatParam);
|
|
|
|
const char funcName[] = "texParameter";
|
|
const uint8_t funcDims = 0;
|
|
|
|
TexTarget texTarget;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexTarget(this, funcName, funcDims, rawTexTarget, &texTarget, &tex))
|
|
return;
|
|
|
|
tex->TexParameter(texTarget, pname, maybeIntParam, maybeFloatParam);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Uploads
|
|
|
|
|
|
////////////////////
|
|
// TexImage
|
|
|
|
void
|
|
WebGLContext::TexImage2D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLint border, GLenum unpackFormat,
|
|
GLenum unpackType,
|
|
const dom::Nullable<dom::ArrayBufferView>& maybeView,
|
|
ErrorResult&)
|
|
{
|
|
const char funcName[] = "texImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const dom::ArrayBufferView* view = nullptr;
|
|
if (!maybeView.IsNull()) {
|
|
view = &maybeView.Value();
|
|
}
|
|
|
|
const bool isSubImage = false;
|
|
const GLint xOffset = 0;
|
|
const GLint yOffset = 0;
|
|
const GLint zOffset = 0;
|
|
const GLsizei depth = 1;
|
|
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
|
|
yOffset, zOffset, width, height, depth, border, unpackFormat,
|
|
unpackType, view);
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexImage2D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
|
|
GLenum unpackFormat, GLenum unpackType,
|
|
const dom::ImageData& imageData, ErrorResult&)
|
|
{
|
|
const char funcName[] = "texImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool isSubImage = false;
|
|
const GLint xOffset = 0;
|
|
const GLint yOffset = 0;
|
|
const GLint zOffset = 0;
|
|
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
|
|
yOffset, zOffset, unpackFormat, unpackType, imageData);
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexImage2D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
|
|
GLenum unpackFormat, GLenum unpackType, const dom::Element& elem,
|
|
ErrorResult& out_error)
|
|
{
|
|
const char funcName[] = "texImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool isSubImage = false;
|
|
const GLint xOffset = 0;
|
|
const GLint yOffset = 0;
|
|
const GLint zOffset = 0;
|
|
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
|
|
yOffset, zOffset, unpackFormat, unpackType, elem, &out_error);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// TexSubImage
|
|
|
|
void
|
|
WebGLContext::TexSubImage2D(GLenum rawTexImageTarget, GLint level, GLint xOffset,
|
|
GLint yOffset, GLsizei width, GLsizei height,
|
|
GLenum unpackFormat, GLenum unpackType,
|
|
const dom::ArrayBufferView& view)
|
|
{
|
|
const char funcName[] = "texSubImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool isSubImage = true;
|
|
const GLenum internalFormat = 0;
|
|
const GLint zOffset = 0;
|
|
const GLsizei depth = 1;
|
|
const GLint border = 0;
|
|
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
|
|
yOffset, zOffset, width, height, depth, border, unpackFormat,
|
|
unpackType, &view);
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexSubImage2D(GLenum rawTexImageTarget, GLint level, GLint xOffset,
|
|
GLint yOffset, GLenum unpackFormat, GLenum unpackType,
|
|
const dom::ImageData& imageData, ErrorResult&)
|
|
{
|
|
const char funcName[] = "texSubImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool isSubImage = true;
|
|
const GLenum internalFormat = 0;
|
|
const GLint zOffset = 0;
|
|
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
|
|
yOffset, zOffset, unpackFormat, unpackType, imageData);
|
|
}
|
|
|
|
void
|
|
WebGLContext::TexSubImage2D(GLenum rawTexImageTarget, GLint level, GLint xOffset,
|
|
GLint yOffset, GLenum unpackFormat, GLenum unpackType,
|
|
const dom::Element& elem, ErrorResult& out_error)
|
|
{
|
|
const char funcName[] = "texSubImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool isSubImage = true;
|
|
const GLenum internalFormat = 0;
|
|
const GLint zOffset = 0;
|
|
tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
|
|
yOffset, zOffset, unpackFormat, unpackType, elem, &out_error);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// CompressedTex(Sub)Image
|
|
|
|
void
|
|
WebGLContext::CompressedTexImage2D(GLenum rawTexImageTarget, GLint level,
|
|
GLenum internalFormat, GLsizei width, GLsizei height,
|
|
GLint border,
|
|
const dom::ArrayBufferView& view)
|
|
{
|
|
const char funcName[] = "compressedTexImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const GLsizei depth = 1;
|
|
|
|
tex->CompressedTexImage(funcName, target, level, internalFormat, width, height, depth,
|
|
border, view);
|
|
}
|
|
|
|
void
|
|
WebGLContext::CompressedTexSubImage2D(GLenum rawTexImageTarget, GLint level,
|
|
GLint xOffset, GLint yOffset, GLsizei width,
|
|
GLsizei height, GLenum sizedUnpackFormat,
|
|
const dom::ArrayBufferView& view)
|
|
{
|
|
const char funcName[] = "compressedTexSubImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const GLint zOffset = 0;
|
|
const GLsizei depth = 1;
|
|
|
|
tex->CompressedTexSubImage(funcName, target, level, xOffset, yOffset, zOffset, width,
|
|
height, depth, sizedUnpackFormat, view);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// CopyTex(Sub)Image
|
|
|
|
void
|
|
WebGLContext::CopyTexImage2D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border)
|
|
{
|
|
const char funcName[] = "copyTexImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
tex->CopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
|
|
}
|
|
|
|
void
|
|
WebGLContext::CopyTexSubImage2D(GLenum rawTexImageTarget, GLint level, GLint xOffset,
|
|
GLint yOffset, GLint x, GLint y, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
const char funcName[] = "copyTexSubImage2D";
|
|
const uint8_t funcDims = 2;
|
|
|
|
TexImageTarget target;
|
|
WebGLTexture* tex;
|
|
if (!ValidateTexImageTarget(this, funcName, funcDims, rawTexImageTarget, &target,
|
|
&tex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const GLint zOffset = 0;
|
|
|
|
tex->CopyTexSubImage(funcName, target, level, xOffset, yOffset, zOffset, x, y, width,
|
|
height);
|
|
}
|
|
|
|
} // namespace mozilla
|