зеркало из https://github.com/mozilla/gecko-dev.git
544 строки
17 KiB
JavaScript
544 строки
17 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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var { Pool } = require("resource://devtools/shared/protocol.js");
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var DevToolsUtils = require("resource://devtools/shared/DevToolsUtils.js");
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var { dumpn } = DevToolsUtils;
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loader.lazyRequireGetter(
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this,
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"EventEmitter",
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"resource://devtools/shared/event-emitter.js"
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);
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loader.lazyRequireGetter(
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this,
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"DevToolsServer",
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"resource://devtools/server/devtools-server.js",
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true
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);
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/**
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* Creates a DevToolsServerConnection.
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*
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* Represents a connection to this debugging global from a client.
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* Manages a set of actors and actor pools, allocates actor ids, and
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* handles incoming requests.
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*
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* @param prefix string
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* All actor IDs created by this connection should be prefixed
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* with prefix.
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* @param transport transport
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* Packet transport for the debugging protocol.
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* @param socketListener SocketListener
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* SocketListener which accepted the transport.
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* If this is null, the transport is not that was accepted by SocketListener.
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*/
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function DevToolsServerConnection(prefix, transport, socketListener) {
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this._prefix = prefix;
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this._transport = transport;
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this._transport.hooks = this;
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this._nextID = 1;
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this._socketListener = socketListener;
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this._actorPool = new Pool(this, "server-connection");
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this._extraPools = [this._actorPool];
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// Responses to a given actor must be returned the the client
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// in the same order as the requests that they're replying to, but
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// Implementations might finish serving requests in a different
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// order. To keep things in order we generate a promise for each
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// request, chained to the promise for the request before it.
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// This map stores the latest request promise in the chain, keyed
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// by an actor ID string.
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this._actorResponses = new Map();
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/*
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* We can forward packets to other servers, if the actors on that server
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* all use a distinct prefix on their names. This is a map from prefixes
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* to transports: it maps a prefix P to a transport T if T conveys
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* packets to the server whose actors' names all begin with P + "/".
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*/
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this._forwardingPrefixes = new Map();
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EventEmitter.decorate(this);
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}
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exports.DevToolsServerConnection = DevToolsServerConnection;
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DevToolsServerConnection.prototype = {
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_prefix: null,
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get prefix() {
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return this._prefix;
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},
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/**
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* For a DevToolsServerConnection used in content processes,
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* returns the prefix of the connection it originates from, from the parent process.
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*/
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get parentPrefix() {
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this.prefix.replace(/child\d+\//, "");
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},
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_transport: null,
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get transport() {
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return this._transport;
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},
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close(options) {
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if (this._transport) {
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this._transport.close(options);
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}
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},
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send(packet) {
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this.transport.send(packet);
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},
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/**
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* Used when sending a bulk reply from an actor.
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* @see DebuggerTransport.prototype.startBulkSend
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*/
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startBulkSend(header) {
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return this.transport.startBulkSend(header);
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},
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allocID(prefix) {
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return this.prefix + (prefix || "") + this._nextID++;
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},
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/**
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* Add a map of actor IDs to the connection.
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*/
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addActorPool(actorPool) {
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this._extraPools.push(actorPool);
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},
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/**
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* Remove a previously-added pool of actors to the connection.
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*
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* @param Pool actorPool
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* The Pool instance you want to remove.
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*/
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removeActorPool(actorPool) {
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// When a connection is closed, it removes each of its actor pools. When an
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// actor pool is removed, it calls the destroy method on each of its
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// actors. Some actors, such as ThreadActor, manage their own actor pools.
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// When the destroy method is called on these actors, they manually
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// remove their actor pools. Consequently, this method is reentrant.
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//
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// In addition, some actors, such as ThreadActor, perform asynchronous work
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// (in the case of ThreadActor, because they need to resume), before they
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// remove each of their actor pools. Since we don't wait for this work to
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// be completed, we can end up in this function recursively after the
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// connection already set this._extraPools to null.
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//
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// This is a bug: if the destroy method can perform asynchronous work,
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// then we should wait for that work to be completed before setting this.
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// _extraPools to null. As a temporary solution, it should be acceptable
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// to just return early (if this._extraPools has been set to null, all
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// actors pools for this connection should already have been removed).
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if (this._extraPools === null) {
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return;
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}
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const index = this._extraPools.lastIndexOf(actorPool);
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if (index > -1) {
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this._extraPools.splice(index, 1);
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}
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},
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/**
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* Add an actor to the default actor pool for this connection.
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*/
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addActor(actor) {
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this._actorPool.manage(actor);
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},
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/**
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* Remove an actor to the default actor pool for this connection.
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*/
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removeActor(actor) {
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this._actorPool.unmanage(actor);
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},
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/**
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* Match the api expected by the protocol library.
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*/
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unmanage(actor) {
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return this.removeActor(actor);
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},
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/**
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* Look up an actor implementation for an actorID. Will search
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* all the actor pools registered with the connection.
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*
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* @param actorID string
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* Actor ID to look up.
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*/
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getActor(actorID) {
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const pool = this.poolFor(actorID);
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if (pool) {
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return pool.getActorByID(actorID);
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}
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if (actorID === "root") {
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return this.rootActor;
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}
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return null;
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},
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_getOrCreateActor(actorID) {
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try {
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const actor = this.getActor(actorID);
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if (!actor) {
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this.transport.send({
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from: actorID ? actorID : "root",
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error: "noSuchActor",
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message: "No such actor for ID: " + actorID,
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});
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return null;
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}
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if (typeof actor !== "object") {
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// Pools should now contain only actor instances (i.e. objects)
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throw new Error(
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`Unexpected actor constructor/function in Pool for actorID "${actorID}".`
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);
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}
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return actor;
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} catch (error) {
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const prefix = `Error occurred while creating actor' ${actorID}`;
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this.transport.send(this._unknownError(actorID, prefix, error));
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}
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return null;
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},
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poolFor(actorID) {
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for (const pool of this._extraPools) {
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if (pool.has(actorID)) {
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return pool;
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}
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}
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return null;
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},
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_unknownError(from, prefix, error) {
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const errorString = prefix + ": " + DevToolsUtils.safeErrorString(error);
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// On worker threads we don't have access to Cu.
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if (!isWorker) {
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console.error(errorString);
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}
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dumpn(errorString);
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return {
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from,
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error: "unknownError",
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message: errorString,
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};
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},
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_queueResponse(from, type, responseOrPromise) {
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const pendingResponse =
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this._actorResponses.get(from) || Promise.resolve(null);
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const responsePromise = pendingResponse
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.then(() => {
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return responseOrPromise;
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})
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.then(response => {
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if (!this.transport) {
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throw new Error(
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`Connection closed, pending response from '${from}', ` +
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`type '${type}' failed`
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);
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}
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if (!response.from) {
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response.from = from;
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}
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this.transport.send(response);
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})
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.catch(error => {
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if (!this.transport) {
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throw new Error(
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`Connection closed, pending error from '${from}', ` +
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`type '${type}' failed`
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);
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}
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const prefix = `error occurred while queuing response for '${type}'`;
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this.transport.send(this._unknownError(from, prefix, error));
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});
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this._actorResponses.set(from, responsePromise);
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},
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/**
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* This function returns whether the connection was accepted by passed SocketListener.
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*
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* @param {SocketListener} socketListener
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* @return {Boolean} return true if this connection was accepted by socketListener,
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* else returns false.
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*/
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isAcceptedBy(socketListener) {
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return this._socketListener === socketListener;
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},
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/* Forwarding packets to other transports based on actor name prefixes. */
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/*
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* Arrange to forward packets to another server. This is how we
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* forward debugging connections to child processes.
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*
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* If we receive a packet for an actor whose name begins with |prefix|
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* followed by '/', then we will forward that packet to |transport|.
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*
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* This overrides any prior forwarding for |prefix|.
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*
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* @param prefix string
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* The actor name prefix, not including the '/'.
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* @param transport object
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* A packet transport to which we should forward packets to actors
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* whose names begin with |(prefix + '/').|
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*/
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setForwarding(prefix, transport) {
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this._forwardingPrefixes.set(prefix, transport);
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},
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/*
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* Stop forwarding messages to actors whose names begin with
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* |prefix+'/'|. Such messages will now elicit 'noSuchActor' errors.
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*/
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cancelForwarding(prefix) {
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this._forwardingPrefixes.delete(prefix);
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// Notify the client that forwarding in now cancelled for this prefix.
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// There could be requests in progress that the client should abort rather leaving
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// handing indefinitely.
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if (this.rootActor) {
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this.send(this.rootActor.forwardingCancelled(prefix));
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}
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},
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sendActorEvent(actorID, eventName, event = {}) {
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event.from = actorID;
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event.type = eventName;
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this.send(event);
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},
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// Transport hooks.
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/**
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* Called by DebuggerTransport to dispatch incoming packets as appropriate.
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*
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* @param packet object
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* The incoming packet.
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*/
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onPacket(packet) {
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// If the actor's name begins with a prefix we've been asked to
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// forward, do so.
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//
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// Note that the presence of a prefix alone doesn't indicate that
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// forwarding is needed: in DevToolsServerConnection instances in child
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// processes, every actor has a prefixed name.
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if (this._forwardingPrefixes.size > 0) {
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let to = packet.to;
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let separator = to.lastIndexOf("/");
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while (separator >= 0) {
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to = to.substring(0, separator);
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const forwardTo = this._forwardingPrefixes.get(
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packet.to.substring(0, separator)
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);
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if (forwardTo) {
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forwardTo.send(packet);
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return;
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}
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separator = to.lastIndexOf("/");
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}
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}
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const actor = this._getOrCreateActor(packet.to);
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if (!actor) {
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return;
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}
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let ret = null;
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// handle "requestTypes" RDP request.
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if (packet.type == "requestTypes") {
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ret = {
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from: actor.actorID,
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requestTypes: Object.keys(actor.requestTypes),
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};
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} else if (actor.requestTypes?.[packet.type]) {
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// Dispatch the request to the actor.
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try {
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this.currentPacket = packet;
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ret = actor.requestTypes[packet.type].bind(actor)(packet, this);
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} catch (error) {
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// Support legacy errors from old actors such as thread actor which
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// throw { error, message } objects.
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let errorMessage = error;
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if (error?.error && error?.message) {
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errorMessage = `"(${error.error}) ${error.message}"`;
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}
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const prefix = `error occurred while processing '${packet.type}'`;
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this.transport.send(
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this._unknownError(actor.actorID, prefix, errorMessage)
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);
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} finally {
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this.currentPacket = undefined;
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}
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} else {
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ret = {
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error: "unrecognizedPacketType",
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message: `Actor ${actor.actorID} does not recognize the packet type '${packet.type}'`,
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};
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}
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// There will not be a return value if a bulk reply is sent.
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if (ret) {
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this._queueResponse(packet.to, packet.type, ret);
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}
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},
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/**
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* Called by the DebuggerTransport to dispatch incoming bulk packets as
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* appropriate.
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*
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* @param packet object
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* The incoming packet, which contains:
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* * actor: Name of actor that will receive the packet
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* * type: Name of actor's method that should be called on receipt
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* * length: Size of the data to be read
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* * stream: This input stream should only be used directly if you can
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* ensure that you will read exactly |length| bytes and will
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* not close the stream when reading is complete
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* * done: If you use the stream directly (instead of |copyTo|
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* below), you must signal completion by resolving /
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* rejecting this deferred. If it's rejected, the transport
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* will be closed. If an Error is supplied as a rejection
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* value, it will be logged via |dumpn|. If you do use
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* |copyTo|, resolving is taken care of for you when copying
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* completes.
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* * copyTo: A helper function for getting your data out of the stream
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* that meets the stream handling requirements above, and has
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* the following signature:
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* @param output nsIAsyncOutputStream
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* The stream to copy to.
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* @return Promise
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* The promise is resolved when copying completes or rejected
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* if any (unexpected) errors occur.
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* This object also emits "progress" events for each chunk
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* that is copied. See stream-utils.js.
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*/
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onBulkPacket(packet) {
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const { actor: actorKey, type } = packet;
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const actor = this._getOrCreateActor(actorKey);
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if (!actor) {
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return;
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}
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// Dispatch the request to the actor.
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let ret;
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if (actor.requestTypes?.[type]) {
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try {
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ret = actor.requestTypes[type].call(actor, packet);
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} catch (error) {
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const prefix = `error occurred while processing bulk packet '${type}'`;
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this.transport.send(this._unknownError(actorKey, prefix, error));
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packet.done.reject(error);
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}
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} else {
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const message = `Actor ${actorKey} does not recognize the bulk packet type '${type}'`;
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ret = { error: "unrecognizedPacketType", message };
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packet.done.reject(new Error(message));
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}
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// If there is a JSON response, queue it for sending back to the client.
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if (ret) {
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this._queueResponse(actorKey, type, ret);
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}
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},
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/**
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* Called by DebuggerTransport when the underlying stream is closed.
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*
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* @param status nsresult
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* The status code that corresponds to the reason for closing
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* the stream.
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* @param {object} options
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* @param {boolean} options.isModeSwitching
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* true when this is called as the result of a change to the devtools.browsertoolbox.scope pref
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*/
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onTransportClosed(status, options) {
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dumpn("Cleaning up connection.");
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if (!this._actorPool) {
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// Ignore this call if the connection is already closed.
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return;
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}
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this._actorPool = null;
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this.emit("closed", status, this.prefix);
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// Use filter in order to create a copy of the extraPools array,
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// which might be modified by removeActorPool calls.
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// The isTopLevel check ensures that the pools retrieved here will not be
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// destroyed by another Pool::destroy. Non top-level pools will be destroyed
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// by the recursive Pool::destroy mechanism.
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// See test_connection_closes_all_pools.js for practical examples of Pool
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// hierarchies.
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const topLevelPools = this._extraPools.filter(p => p.isTopPool());
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topLevelPools.forEach(p => p.destroy(options));
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this._extraPools = null;
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this.rootActor = null;
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this._transport = null;
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DevToolsServer._connectionClosed(this);
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},
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dumpPool(pool, output = [], dumpedPools) {
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const actorIds = [];
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const children = [];
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if (dumpedPools.has(pool)) {
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return;
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}
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dumpedPools.add(pool);
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// TRUE if the pool is a Pool
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if (!pool.__poolMap) {
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return;
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}
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for (const actor of pool.poolChildren()) {
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children.push(actor);
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actorIds.push(actor.actorID);
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}
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const label = pool.label || pool.actorID;
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output.push([label, actorIds]);
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dump(`- ${label}: ${JSON.stringify(actorIds)}\n`);
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children.forEach(childPool =>
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this.dumpPool(childPool, output, dumpedPools)
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);
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},
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/*
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* Debugging helper for inspecting the state of the actor pools.
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*/
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dumpPools() {
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const output = [];
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const dumpedPools = new Set();
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this._extraPools.forEach(pool => this.dumpPool(pool, output, dumpedPools));
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return output;
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},
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};
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