abaaa872a5
This is the logic of tracing the WebGPU API calls at the level of wgpu-core, serialized into a folder of choosing on the user drive. Traces are extremely portable, they can be shared (on BugZilla) and then replayed on the developer machine, which can have a different architecture from the users machine. The standalone player is introduced in `gfx/wgpu/player`, similar to WebRender's Wrench. The output dir is controlled by "dom.webgpu.traceDir" pref. No tracing happens if it's empty. Differential Revision: https://phabricator.services.mozilla.com/D73333 |
||
---|---|---|
.. | ||
.github | ||
player | ||
wgpu-core | ||
wgpu-types | ||
.gitignore | ||
CHANGELOG.md | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE | ||
README.md | ||
bors.toml | ||
logo.png | ||
rustfmt.toml |
README.md
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
wgpu-core
- internal Rust API for WebGPU implementations to usewgpu-types
- Rust types shared betweenwgpu-core
,wgpu-native
, andwgpu-rs
player
- application for replaying the API traces, useswinit
This repository is not meant for direct use by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress