gecko-dev/devtools/shared/execution-point-utils.js

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JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
// Utilities for working with execution points and breakpoint positions, which
// are used when replaying to identify points in the execution where the
// debugger can stop or where events of interest have occurred.
//
// A breakpoint position describes where breakpoints can be installed when
// replaying, and has the following properties:
//
// kind: The kind of breakpoint, which has one of the following values:
// "Break": Break at an offset in a script.
// "OnStep": Break at an offset in a script with a given frame depth.
// "OnPop": Break when a script's frame with a given frame depth is popped.
// "EnterFrame": Break when any script is entered.
//
// script: The ID of the position's script. This is optional for "EnterFrame".
//
// offset: For "Break" and "OnStep", the offset within the script.
//
// frameIndex: For "OnStep", "OnPop" and optionally "EnterFrame", the index of
// the topmost script frame. Indexes start at zero for the first frame pushed,
// and increase with the depth of the frame.
//
// An execution point is a unique identifier for a point in the recording where
// the debugger can pause, and has the following properties:
//
// checkpoint: ID of the most recent checkpoint.
//
// progress: Value of the progress counter when the point is reached.
//
// position: Optional breakpoint position where the pause occurs at. This cannot
// have the "Break" kind (see below) and is missing if the execution point is
// at the checkpoint itself.
//
// The above properties must uniquely identify a single point in the recording.
// This property is ensured mainly through how the progress counter is managed.
// The position in the point must not be able to execute multiple times without
// the progress counter being incremented.
//
// The progress counter is incremented whenever a frame is pushed onto the stack
// or a loop entry point is reached. Because it increments when looping, a
// specific JS frame cannot reach the same position multiple times with the same
// progress counter. Because it increments when pushing frames, different JS
// frames with the same frame depth cannot reach the same position multiple
// times with the same progress counter. The position must specify the frame
// depth for this argument to hold, so "Break" positions are not used in
// execution points. They are used when the user-specified breakpoints are being
// installed, though, and when pausing the execution point will use the
// appropriate "OnStep" position for the frame depth.
// Return whether pointA happens before pointB in the recording.
function pointPrecedes(pointA, pointB) {
if (pointA.checkpoint != pointB.checkpoint) {
return pointA.checkpoint < pointB.checkpoint;
}
if (pointA.progress != pointB.progress) {
return pointA.progress < pointB.progress;
}
const posA = pointA.position;
const posB = pointB.position;
// Except when we're at a checkpoint, all execution points have positions.
// Because the progress counter is bumped when executing script, points with
// the same checkpoint and progress counter will either both be at that
// checkpoint, or both be at an intra-checkpoint point.
assert(!!posA == !!posB);
if (!posA || positionEquals(posA, posB)) {
return false;
}
assert("frameIndex" in posA && "frameIndex" in posB);
assert("script" in posA && "script" in posB);
// If either point is an EnterFrame, it bumped the progress counter and
// happens first.
if (posA.kind == "EnterFrame" || posB.kind == "EnterFrame") {
return posA.kind == "EnterFrame";
}
// Only certain execution point kinds do not bump the progress counter.
assert(posA.kind == "OnStep" || posA.kind == "OnPop");
assert(posB.kind == "OnStep" || posB.kind == "OnPop");
// Deeper frames predate shallower frames, if the progress counter is the
// same. We bump the progress counter when pushing frames, but not when
// popping them.
if (posA.frameIndex != posB.frameIndex) {
return posA.frameIndex > posB.frameIndex;
}
// Within a frame, OnStep points come before OnPop points.
if (posA.kind != posB.kind) {
return posA.kind == "OnStep";
}
// Earlier script locations predate later script locations.
assert("offset" in posA && "offset" in posB);
return posA.offset < posB.offset;
}
// Return whether two execution points are the same.
// eslint-disable-next-line no-unused-vars
function pointEquals(pointA, pointB) {
return !pointPrecedes(pointA, pointB) && !pointPrecedes(pointB, pointA);
}
// eslint-disable-next-line no-unused-vars
function pointToString(point) {
if (point.position) {
return `${point.checkpoint}:${point.progress}:${positionToString(
point.position
)}`;
}
return `${point.checkpoint}:${point.progress}`;
}
// eslint-disable-next-line no-unused-vars
function pointArrayIncludes(points, point) {
return points.some(p => pointEquals(point, p));
}
// Find the closest point in an array to point, either before or after it.
// If inclusive is set then the point itself can be returned, if it is in the
// array.
// eslint-disable-next-line no-unused-vars
function findClosestPoint(points, point, before, inclusive) {
let result = null;
for (const p of points) {
if (inclusive && pointEquals(p, point)) {
return p;
}
if (before ? pointPrecedes(p, point) : pointPrecedes(point, p)) {
if (
!result ||
(before ? pointPrecedes(result, p) : pointPrecedes(p, result))
) {
result = p;
}
}
}
return result;
}
// Return whether two breakpoint positions are the same.
function positionEquals(posA, posB) {
return (
posA.kind == posB.kind &&
posA.script == posB.script &&
posA.offset == posB.offset &&
posA.frameIndex == posB.frameIndex
);
}
// Return whether an execution point matching posB also matches posA.
// eslint-disable-next-line no-unused-vars
function positionSubsumes(posA, posB) {
if (positionEquals(posA, posB)) {
return true;
}
if (
posA.kind == "Break" &&
posB.kind == "OnStep" &&
posA.script == posB.script &&
posA.offset == posB.offset
) {
return true;
}
// EnterFrame positions may or may not specify a script.
if (
posA.kind == "EnterFrame" &&
posB.kind == "EnterFrame" &&
!posA.script &&
posB.script
) {
return true;
}
return false;
}
function positionToString(pos) {
return `${pos.kind}:${pos.script}:${pos.offset}:${pos.frameIndex}`;
}
function assert(v) {
if (!v) {
dump(`Assertion failed: ${Error().stack}\n`);
throw new Error(`Assertion failed! ${Error().stack}`);
}
}
this.EXPORTED_SYMBOLS = [
"pointPrecedes",
"pointEquals",
"pointToString",
"pointArrayIncludes",
"findClosestPoint",
"positionEquals",
"positionSubsumes",
"positionToString",
];