зеркало из https://github.com/mozilla/gecko-dev.git
180 строки
5.2 KiB
C++
180 строки
5.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: sw=4 ts=4 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef ipc_glue_SyncChannel_h
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#define ipc_glue_SyncChannel_h 1
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#include "mozilla/ipc/AsyncChannel.h"
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namespace mozilla {
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namespace ipc {
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//-----------------------------------------------------------------------------
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class SyncChannel : public AsyncChannel
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{
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protected:
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typedef IPC::Message::msgid_t msgid_t;
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public:
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static const int32_t kNoTimeout;
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class /*NS_INTERFACE_CLASS*/ SyncListener :
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public AsyncChannel::AsyncListener
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{
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public:
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virtual ~SyncListener() { }
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virtual void OnChannelClose() = 0;
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virtual void OnChannelError() = 0;
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virtual Result OnMessageReceived(const Message& aMessage) = 0;
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virtual void OnProcessingError(Result aError) = 0;
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virtual int32_t GetProtocolTypeId() = 0;
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virtual bool OnReplyTimeout() = 0;
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virtual Result OnMessageReceived(const Message& aMessage,
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Message*& aReply) = 0;
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virtual void OnChannelConnected(int32_t peer_pid) {}
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};
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SyncChannel(SyncListener* aListener);
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virtual ~SyncChannel();
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virtual bool Send(Message* msg) MOZ_OVERRIDE {
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return AsyncChannel::Send(msg);
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}
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// Synchronously send |msg| (i.e., wait for |reply|)
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virtual bool Send(Message* msg, Message* reply);
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// Set channel timeout value. Since this is broken up into
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// two period, the minimum timeout value is 2ms.
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void SetReplyTimeoutMs(int32_t aTimeoutMs) {
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AssertWorkerThread();
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mTimeoutMs = (aTimeoutMs <= 0) ? kNoTimeout :
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// timeouts are broken up into two periods
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(int32_t)ceil((double)aTimeoutMs/2.0);
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}
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static bool IsPumpingMessages() {
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return sIsPumpingMessages;
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}
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static void SetIsPumpingMessages(bool aIsPumping) {
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sIsPumpingMessages = aIsPumping;
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}
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#ifdef OS_WIN
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public:
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struct NS_STACK_CLASS SyncStackFrame
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{
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SyncStackFrame(SyncChannel* channel, bool rpc);
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~SyncStackFrame();
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bool mRPC;
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bool mSpinNestedEvents;
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bool mListenerNotified;
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SyncChannel* mChannel;
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/* the previous stack frame for this channel */
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SyncStackFrame* mPrev;
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/* the previous stack frame on any channel */
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SyncStackFrame* mStaticPrev;
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};
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friend struct SyncChannel::SyncStackFrame;
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static bool IsSpinLoopActive() {
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for (SyncStackFrame* frame = sStaticTopFrame;
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frame;
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frame = frame->mPrev) {
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if (frame->mSpinNestedEvents)
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return true;
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}
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return false;
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}
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protected:
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/* the deepest sync stack frame for this channel */
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SyncStackFrame* mTopFrame;
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/* the deepest sync stack frame on any channel */
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static SyncStackFrame* sStaticTopFrame;
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#endif // OS_WIN
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protected:
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// Executed on the link thread
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// Override the AsyncChannel handler so we can dispatch sync messages
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virtual void OnMessageReceivedFromLink(const Message& msg) MOZ_OVERRIDE;
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virtual void OnChannelErrorFromLink() MOZ_OVERRIDE;
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// Executed on the worker thread
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bool ProcessingSyncMessage() const {
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return mProcessingSyncMessage;
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}
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void OnDispatchMessage(const Message& aMsg);
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//
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// Return true if the wait ended because a notification was
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// received. That is, true => event received.
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//
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// Return false if the time elapsed from when we started the
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// process of waiting until afterwards exceeded the currently
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// allotted timeout. That *DOES NOT* mean false => "no event" (==
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// timeout); there are many circumstances that could cause the
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// measured elapsed time to exceed the timeout EVEN WHEN we were
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// notified.
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//
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// So in sum: true is a meaningful return value; false isn't,
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// necessarily.
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//
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bool WaitForNotify();
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bool ShouldContinueFromTimeout();
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// Executed on the IO thread.
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void NotifyWorkerThread();
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// On both
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bool AwaitingSyncReply() const {
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mMonitor->AssertCurrentThreadOwns();
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return mPendingReply != 0;
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}
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int32_t NextSeqno() {
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AssertWorkerThread();
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return mChild ? --mNextSeqno : ++mNextSeqno;
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}
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msgid_t mPendingReply;
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bool mProcessingSyncMessage;
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Message mRecvd;
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// This is only accessed from the worker thread; seqno's are
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// completely opaque to the IO thread.
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int32_t mNextSeqno;
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static bool sIsPumpingMessages;
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// Timeout periods are broken up in two to prevent system suspension from
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// triggering an abort. This method (called by WaitForNotify with a 'did
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// timeout' flag) decides if we should wait again for half of mTimeoutMs
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// or give up.
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bool WaitResponse(bool aWaitTimedOut);
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bool mInTimeoutSecondHalf;
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int32_t mTimeoutMs;
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#ifdef OS_WIN
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HANDLE mEvent;
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#endif
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private:
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bool EventOccurred();
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};
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} // namespace ipc
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} // namespace mozilla
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#endif // ifndef ipc_glue_SyncChannel_h
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