зеркало из https://github.com/mozilla/gecko-dev.git
739 строки
28 KiB
C++
739 строки
28 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLTexture.h"
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#include <algorithm>
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Scoped.h"
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#include "ScopedGLHelpers.h"
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#include "WebGLContext.h"
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#include "WebGLContextUtils.h"
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#include "WebGLTexelConversions.h"
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#include "mozilla/gfx/Logging.h"
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namespace mozilla {
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JSObject*
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WebGLTexture::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) {
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return dom::WebGLTextureBinding::Wrap(cx, this, givenProto);
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}
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WebGLTexture::WebGLTexture(WebGLContext* webgl, GLuint tex)
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: WebGLContextBoundObject(webgl)
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, mGLName(tex)
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, mTarget(LOCAL_GL_NONE)
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, mMinFilter(LOCAL_GL_NEAREST_MIPMAP_LINEAR)
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, mMagFilter(LOCAL_GL_LINEAR)
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, mWrapS(LOCAL_GL_REPEAT)
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, mWrapT(LOCAL_GL_REPEAT)
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, mFacesCount(0)
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, mMaxLevelWithCustomImages(0)
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, mHaveGeneratedMipmap(false)
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, mImmutable(false)
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, mBaseMipmapLevel(0)
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, mMaxMipmapLevel(1000)
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, mFakeBlackStatus(WebGLTextureFakeBlackStatus::IncompleteTexture)
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{
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mContext->mTextures.insertBack(this);
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}
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void
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WebGLTexture::Delete()
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{
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mImageInfos.Clear();
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mContext->MakeContextCurrent();
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mContext->gl->fDeleteTextures(1, &mGLName);
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LinkedListElement<WebGLTexture>::removeFrom(mContext->mTextures);
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}
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size_t
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WebGLTexture::ImageInfo::MemoryUsage() const
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{
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if (mImageDataStatus == WebGLImageDataStatus::NoImageData)
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return 0;
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size_t bitsPerTexel = GetBitsPerTexel(mEffectiveInternalFormat);
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return size_t(mWidth) * size_t(mHeight) * size_t(mDepth) * bitsPerTexel / 8;
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}
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size_t
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WebGLTexture::MemoryUsage() const
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{
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if (IsDeleted())
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return 0;
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size_t result = 0;
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for(size_t face = 0; face < mFacesCount; face++) {
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for(size_t level = 0; level <= mMaxLevelWithCustomImages; level++) {
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result += ImageInfoAtFace(face, level).MemoryUsage();
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}
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}
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return result;
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}
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static inline size_t
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MipmapLevelsForSize(const WebGLTexture::ImageInfo& info)
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{
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GLsizei size = std::max(std::max(info.Width(), info.Height()), info.Depth());
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// Find floor(log2(size)). (ES 3.0.4, 3.8 - Mipmapping).
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return mozilla::FloorLog2(size);
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}
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bool
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WebGLTexture::DoesMipmapHaveAllLevelsConsistentlyDefined(TexImageTarget texImageTarget) const
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{
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// We could not have generated a mipmap if the base image wasn't defined.
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if (mHaveGeneratedMipmap)
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return true;
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if (!IsMipmapRangeValid())
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return false;
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// We want a copy here so we can modify it temporarily.
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ImageInfo expected = ImageInfoAt(texImageTarget,
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EffectiveBaseMipmapLevel());
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if (!expected.IsPositive())
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return false;
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// If Level{max} is > mMaxLevelWithCustomImages, then check if we are
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// missing any image levels.
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if (mMaxMipmapLevel > mMaxLevelWithCustomImages) {
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if (MipmapLevelsForSize(expected) > mMaxLevelWithCustomImages)
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return false;
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}
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// Checks if custom images are all defined up to the highest level and
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// have the expected dimensions.
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for (size_t level = EffectiveBaseMipmapLevel();
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level <= EffectiveMaxMipmapLevel(); ++level)
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{
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const ImageInfo& actual = ImageInfoAt(texImageTarget, level);
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if (actual != expected)
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return false;
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expected.mWidth = std::max(1, expected.mWidth / 2);
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expected.mHeight = std::max(1, expected.mHeight / 2);
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expected.mDepth = std::max(1, expected.mDepth / 2);
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// If the current level has size 1x1, we can stop here: The spec doesn't
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// seem to forbid the existence of extra useless levels.
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if (actual.mWidth == 1 &&
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actual.mHeight == 1 &&
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actual.mDepth == 1)
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{
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return true;
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}
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}
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return true;
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}
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void
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WebGLTexture::Bind(TexTarget texTarget)
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{
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// This function should only be called by bindTexture(). It assumes that the
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// GL context is already current.
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bool firstTimeThisTextureIsBound = !HasEverBeenBound();
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if (firstTimeThisTextureIsBound) {
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mTarget = texTarget.get();
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} else if (texTarget != Target()) {
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mContext->ErrorInvalidOperation("bindTexture: This texture has already"
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" been bound to a different target.");
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// Very important to return here before modifying texture state! This
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// was the place when I lost a whole day figuring very strange "invalid
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// write" crashes.
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return;
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}
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mContext->gl->fBindTexture(texTarget.get(), mGLName);
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if (firstTimeThisTextureIsBound) {
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mFacesCount = (texTarget == LOCAL_GL_TEXTURE_CUBE_MAP) ? 6 : 1;
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EnsureMaxLevelWithCustomImagesAtLeast(0);
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SetFakeBlackStatus(WebGLTextureFakeBlackStatus::Unknown);
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// Thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R
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// is not present in GLES 2, but is present in GL and it seems as if for
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// cube maps we need to set it to GL_CLAMP_TO_EDGE to get the expected
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// GLES behavior.
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if (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP && !mContext->gl->IsGLES()) {
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mContext->gl->fTexParameteri(texTarget.get(),
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LOCAL_GL_TEXTURE_WRAP_R,
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LOCAL_GL_CLAMP_TO_EDGE);
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}
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}
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}
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void
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WebGLTexture::SetImageInfo(TexImageTarget texImageTarget, GLint level,
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GLsizei width, GLsizei height, GLsizei depth,
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TexInternalFormat effectiveInternalFormat,
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WebGLImageDataStatus status)
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{
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MOZ_ASSERT(depth == 1 || texImageTarget == LOCAL_GL_TEXTURE_3D);
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MOZ_ASSERT(TexImageTargetToTexTarget(texImageTarget) == mTarget);
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InvalidateStatusOfAttachedFBs();
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EnsureMaxLevelWithCustomImagesAtLeast(level);
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ImageInfoAt(texImageTarget, level) = ImageInfo(width, height, depth,
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effectiveInternalFormat,
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status);
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if (level > 0)
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SetCustomMipmap();
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SetFakeBlackStatus(WebGLTextureFakeBlackStatus::Unknown);
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}
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void
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WebGLTexture::SetGeneratedMipmap()
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{
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if (!mHaveGeneratedMipmap) {
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mHaveGeneratedMipmap = true;
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SetFakeBlackStatus(WebGLTextureFakeBlackStatus::Unknown);
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}
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}
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void
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WebGLTexture::SetCustomMipmap()
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{
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if (mHaveGeneratedMipmap) {
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if (!IsMipmapRangeValid())
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return;
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// If we were in GeneratedMipmap mode and are now switching to
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// CustomMipmap mode, we now need to compute all the mipmap image info.
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ImageInfo imageInfo = ImageInfoAtFace(0, EffectiveBaseMipmapLevel());
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MOZ_ASSERT(mContext->IsWebGL2() || imageInfo.IsPowerOfTwo(),
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"This texture is NPOT, so how could GenerateMipmap() ever"
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" accept it?");
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size_t maxRelativeLevel = MipmapLevelsForSize(imageInfo);
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size_t maxLevel = EffectiveBaseMipmapLevel() + maxRelativeLevel;
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EnsureMaxLevelWithCustomImagesAtLeast(maxLevel);
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for (size_t level = EffectiveBaseMipmapLevel() + 1;
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level <= EffectiveMaxMipmapLevel(); ++level)
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{
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imageInfo.mWidth = std::max(imageInfo.mWidth / 2, 1);
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imageInfo.mHeight = std::max(imageInfo.mHeight / 2, 1);
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imageInfo.mDepth = std::max(imageInfo.mDepth / 2, 1);
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for (size_t face = 0; face < mFacesCount; ++face) {
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ImageInfoAtFace(face, level) = imageInfo;
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}
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}
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}
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mHaveGeneratedMipmap = false;
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}
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bool
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WebGLTexture::AreAllLevel0ImageInfosEqual() const
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{
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for (size_t face = 1; face < mFacesCount; ++face) {
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if (ImageInfoAtFace(face, 0) != ImageInfoAtFace(0, 0))
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return false;
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}
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return true;
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}
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bool
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WebGLTexture::IsMipmapComplete() const
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{
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MOZ_ASSERT(mTarget == LOCAL_GL_TEXTURE_2D ||
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mTarget == LOCAL_GL_TEXTURE_3D);
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return DoesMipmapHaveAllLevelsConsistentlyDefined(LOCAL_GL_TEXTURE_2D);
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}
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bool
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WebGLTexture::IsCubeComplete() const
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{
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MOZ_ASSERT(mTarget == LOCAL_GL_TEXTURE_CUBE_MAP);
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const ImageInfo& first = ImageInfoAt(LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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0);
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if (!first.IsPositive() || !first.IsSquare())
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return false;
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return AreAllLevel0ImageInfosEqual();
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}
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bool
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WebGLTexture::IsMipmapCubeComplete() const
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{
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// In particular, this checks that this is a cube map:
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if (!IsCubeComplete())
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return false;
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for (int i = 0; i < 6; i++) {
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const TexImageTarget face =
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TexImageTargetForTargetAndFace(LOCAL_GL_TEXTURE_CUBE_MAP, i);
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if (!DoesMipmapHaveAllLevelsConsistentlyDefined(face))
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return false;
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}
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return true;
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}
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bool
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WebGLTexture::IsMipmapRangeValid() const
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{
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// In ES3, if a texture is immutable, the mipmap levels are clamped.
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if (IsImmutable())
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return true;
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if (mBaseMipmapLevel > std::min(mMaxLevelWithCustomImages, mMaxMipmapLevel))
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return false;
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return true;
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}
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WebGLTextureFakeBlackStatus
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WebGLTexture::ResolvedFakeBlackStatus()
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{
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if (MOZ_LIKELY(mFakeBlackStatus != WebGLTextureFakeBlackStatus::Unknown))
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return mFakeBlackStatus;
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// Determine if the texture needs to be faked as a black texture.
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// See 3.8.2 Shader Execution in the OpenGL ES 2.0.24 spec, and 3.8.13 in
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// the OpenGL ES 3.0.4 spec.
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if (!IsMipmapRangeValid()) {
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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return mFakeBlackStatus;
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}
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for (size_t face = 0; face < mFacesCount; ++face) {
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WebGLImageDataStatus status = ImageInfoAtFace(face, EffectiveBaseMipmapLevel()).mImageDataStatus;
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if (status == WebGLImageDataStatus::NoImageData) {
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// In case of undefined texture image, we don't print any message
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// because this is a very common and often legitimate case
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// (asynchronous texture loading).
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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return mFakeBlackStatus;
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}
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}
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const char preamble[] = "A texture is going to be rendered as if it were"
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" black, as per the OpenGL ES 2.0.24 spec section"
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" 3.8.2, because it";
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if (mTarget == LOCAL_GL_TEXTURE_2D ||
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mTarget == LOCAL_GL_TEXTURE_3D)
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{
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int dim = mTarget == LOCAL_GL_TEXTURE_2D ? 2 : 3;
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if (DoesMinFilterRequireMipmap()) {
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if (!IsMipmapComplete()) {
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mContext->GenerateWarning("%s is a %dD texture, with a"
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" minification filter requiring a"
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" mipmap, and is not mipmap complete"
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" (as defined in section 3.7.10).",
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preamble, dim);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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} else if (!mContext->IsWebGL2() &&
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!ImageInfoBase().IsPowerOfTwo())
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{
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mContext->GenerateWarning("%s is a %dD texture, with a"
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" minification filter requiring a"
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" mipmap, and either its width or"
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" height is not a power of two.",
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preamble, dim);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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} else {
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// No mipmap required here.
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if (!ImageInfoBase().IsPositive()) {
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mContext->GenerateWarning("%s is a %dD texture and its width or"
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" height is equal to zero.",
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preamble, dim);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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} else if (!AreBothWrapModesClampToEdge() &&
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!mContext->IsWebGL2() &&
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!ImageInfoBase().IsPowerOfTwo())
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{
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mContext->GenerateWarning("%s is a %dD texture, with a"
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" minification filter not requiring a"
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" mipmap, with its width or height"
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" not a power of two, and with a wrap"
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" mode different from CLAMP_TO_EDGE.",
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preamble, dim);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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}
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} else {
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// Cube map
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bool legalImageSize = true;
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if (!mContext->IsWebGL2()) {
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for (size_t face = 0; face < mFacesCount; ++face)
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legalImageSize &= ImageInfoAtFace(face, 0).IsPowerOfTwo();
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}
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if (DoesMinFilterRequireMipmap()) {
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if (!IsMipmapCubeComplete()) {
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mContext->GenerateWarning("%s is a cube map texture, with a"
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" minification filter requiring a"
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" mipmap, and is not mipmap cube"
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" complete (as defined in section"
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" 3.7.10).", preamble);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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} else if (!legalImageSize) {
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mContext->GenerateWarning("%s is a cube map texture, with a"
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" minification filter requiring a"
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" mipmap, and either the width or the"
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" height of some level 0 image is not"
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" a power of two.", preamble);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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}
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else // no mipmap required
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{
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if (!IsCubeComplete()) {
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mContext->GenerateWarning("%s is a cube map texture, with a"
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" minification filter not requiring a"
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" mipmap, and is not cube complete"
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" (as defined in section 3.7.10).",
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preamble);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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} else if (!AreBothWrapModesClampToEdge() && !legalImageSize) {
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mContext->GenerateWarning("%s is a cube map texture, with a"
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" minification filter not requiring a"
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" mipmap, with some level 0 image"
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" having width or height not a power"
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" of two, and with a wrap mode"
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" different from CLAMP_TO_EDGE.",
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preamble);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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}
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}
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TexType type = TypeFromInternalFormat(ImageInfoBase().mEffectiveInternalFormat);
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const char* badFormatText = nullptr;
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const char* extText = nullptr;
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if (type == LOCAL_GL_FLOAT &&
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!Context()->IsExtensionEnabled(WebGLExtensionID::OES_texture_float_linear))
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{
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badFormatText = "FLOAT";
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extText = "OES_texture_float_linear";
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} else if (type == LOCAL_GL_HALF_FLOAT &&
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!Context()->IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float_linear))
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{
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badFormatText = "HALF_FLOAT";
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extText = "OES_texture_half_float_linear";
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}
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const char* badFilterText = nullptr;
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if (badFormatText) {
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if (mMinFilter == LOCAL_GL_LINEAR ||
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mMinFilter == LOCAL_GL_LINEAR_MIPMAP_LINEAR ||
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mMinFilter == LOCAL_GL_LINEAR_MIPMAP_NEAREST ||
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mMinFilter == LOCAL_GL_NEAREST_MIPMAP_LINEAR)
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{
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badFilterText = "minification";
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} else if (mMagFilter == LOCAL_GL_LINEAR) {
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badFilterText = "magnification";
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}
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}
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if (badFilterText) {
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mContext->GenerateWarning("%s is a texture with a linear %s filter,"
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" which is not compatible with format %s by"
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" default. Try enabling the %s extension, if"
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" supported.", preamble, badFilterText,
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badFormatText, extText);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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// We have exhausted all cases of incomplete textures, where we would need opaque black.
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// We may still need transparent black in case of uninitialized image data.
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bool hasUninitializedImageData = false;
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for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
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for (size_t face = 0; face < mFacesCount; ++face) {
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bool cur = (ImageInfoAtFace(face, level).mImageDataStatus == WebGLImageDataStatus::UninitializedImageData);
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hasUninitializedImageData |= cur;
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}
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}
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if (hasUninitializedImageData) {
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bool hasAnyInitializedImageData = false;
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for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
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for (size_t face = 0; face < mFacesCount; ++face) {
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if (ImageInfoAtFace(face, level).mImageDataStatus == WebGLImageDataStatus::InitializedImageData) {
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hasAnyInitializedImageData = true;
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break;
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}
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}
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if (hasAnyInitializedImageData) {
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break;
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}
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}
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if (hasAnyInitializedImageData) {
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/* The texture contains some initialized image data, and some
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* uninitialized image data. In this case, we have no choice but to
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* initialize all image data now. Fortunately, in this case we know
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* that we can't be dealing with a depth texture per
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* WEBGL_depth_texture and ANGLE_depth_texture (which allow only one
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* image per texture) so we can assume that glTexImage2D is able to
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* upload data to images.
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*/
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for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level)
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{
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for (size_t face = 0; face < mFacesCount; ++face) {
|
|
TexImageTarget imageTarget = TexImageTargetForTargetAndFace(mTarget,
|
|
face);
|
|
const ImageInfo& imageInfo = ImageInfoAt(imageTarget, level);
|
|
if (imageInfo.mImageDataStatus == WebGLImageDataStatus::UninitializedImageData)
|
|
{
|
|
EnsureInitializedImageData(imageTarget, level);
|
|
}
|
|
}
|
|
}
|
|
mFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
|
|
} else {
|
|
// The texture only contains uninitialized image data. In this case,
|
|
// we can use a black texture for it.
|
|
mFakeBlackStatus = WebGLTextureFakeBlackStatus::UninitializedImageData;
|
|
}
|
|
}
|
|
|
|
// we have exhausted all cases where we do need fakeblack, so if the status is still unknown,
|
|
// that means that we do NOT need it.
|
|
if (mFakeBlackStatus == WebGLTextureFakeBlackStatus::Unknown) {
|
|
mFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
|
|
}
|
|
|
|
MOZ_ASSERT(mFakeBlackStatus != WebGLTextureFakeBlackStatus::Unknown);
|
|
return mFakeBlackStatus;
|
|
}
|
|
|
|
static bool
|
|
ClearByMask(WebGLContext* webgl, GLbitfield mask)
|
|
{
|
|
gl::GLContext* gl = webgl->GL();
|
|
MOZ_ASSERT(gl->IsCurrent());
|
|
|
|
GLenum status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
|
|
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE)
|
|
return false;
|
|
|
|
bool colorAttachmentsMask[WebGLContext::kMaxColorAttachments] = {false};
|
|
if (mask & LOCAL_GL_COLOR_BUFFER_BIT) {
|
|
colorAttachmentsMask[0] = true;
|
|
}
|
|
|
|
webgl->ForceClearFramebufferWithDefaultValues(false, mask, colorAttachmentsMask);
|
|
return true;
|
|
}
|
|
|
|
// `mask` from glClear.
|
|
static bool
|
|
ClearWithTempFB(WebGLContext* webgl, GLuint tex,
|
|
TexImageTarget texImageTarget, GLint level,
|
|
TexInternalFormat baseInternalFormat,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
MOZ_ASSERT(texImageTarget == LOCAL_GL_TEXTURE_2D);
|
|
|
|
gl::GLContext* gl = webgl->GL();
|
|
MOZ_ASSERT(gl->IsCurrent());
|
|
|
|
gl::ScopedFramebuffer fb(gl);
|
|
gl::ScopedBindFramebuffer autoFB(gl, fb.FB());
|
|
GLbitfield mask = 0;
|
|
|
|
switch (baseInternalFormat.get()) {
|
|
case LOCAL_GL_LUMINANCE:
|
|
case LOCAL_GL_LUMINANCE_ALPHA:
|
|
case LOCAL_GL_ALPHA:
|
|
case LOCAL_GL_RGB:
|
|
case LOCAL_GL_RGBA:
|
|
case LOCAL_GL_BGR:
|
|
case LOCAL_GL_BGRA:
|
|
mask = LOCAL_GL_COLOR_BUFFER_BIT;
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
|
|
texImageTarget.get(), tex, level);
|
|
break;
|
|
case LOCAL_GL_DEPTH_COMPONENT32_OES:
|
|
case LOCAL_GL_DEPTH_COMPONENT24_OES:
|
|
case LOCAL_GL_DEPTH_COMPONENT16:
|
|
case LOCAL_GL_DEPTH_COMPONENT:
|
|
mask = LOCAL_GL_DEPTH_BUFFER_BIT;
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
|
|
texImageTarget.get(), tex, level);
|
|
break;
|
|
|
|
case LOCAL_GL_DEPTH24_STENCIL8:
|
|
case LOCAL_GL_DEPTH_STENCIL:
|
|
mask = LOCAL_GL_DEPTH_BUFFER_BIT |
|
|
LOCAL_GL_STENCIL_BUFFER_BIT;
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
|
|
texImageTarget.get(), tex, level);
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT,
|
|
texImageTarget.get(), tex, level);
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
MOZ_ASSERT(mask);
|
|
|
|
if (ClearByMask(webgl, mask))
|
|
return true;
|
|
|
|
// Failed to simply build an FB from the tex, but maybe it needs a
|
|
// color buffer to be complete.
|
|
|
|
if (mask & LOCAL_GL_COLOR_BUFFER_BIT) {
|
|
// Nope, it already had one.
|
|
return false;
|
|
}
|
|
|
|
gl::ScopedRenderbuffer rb(gl);
|
|
{
|
|
// Only GLES guarantees RGBA4.
|
|
GLenum format = gl->IsGLES() ? LOCAL_GL_RGBA4 : LOCAL_GL_RGBA8;
|
|
gl::ScopedBindRenderbuffer rbBinding(gl, rb.RB());
|
|
gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, format, width, height);
|
|
}
|
|
|
|
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
|
|
LOCAL_GL_RENDERBUFFER, rb.RB());
|
|
mask |= LOCAL_GL_COLOR_BUFFER_BIT;
|
|
|
|
// Last chance!
|
|
return ClearByMask(webgl, mask);
|
|
}
|
|
|
|
|
|
bool
|
|
WebGLTexture::EnsureInitializedImageData(TexImageTarget imageTarget,
|
|
GLint level)
|
|
{
|
|
const ImageInfo& imageInfo = ImageInfoAt(imageTarget, level);
|
|
if (!imageInfo.HasUninitializedImageData())
|
|
return true;
|
|
|
|
mContext->MakeContextCurrent();
|
|
|
|
// Try to clear with glClear.
|
|
if (imageTarget == LOCAL_GL_TEXTURE_2D) {
|
|
bool cleared = ClearWithTempFB(mContext, mGLName, imageTarget, level,
|
|
imageInfo.mEffectiveInternalFormat,
|
|
imageInfo.mHeight, imageInfo.mWidth);
|
|
if (cleared) {
|
|
SetImageDataStatus(imageTarget, level,
|
|
WebGLImageDataStatus::InitializedImageData);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// That didn't work. Try uploading zeros then.
|
|
size_t bitspertexel = GetBitsPerTexel(imageInfo.mEffectiveInternalFormat);
|
|
MOZ_ASSERT((bitspertexel % 8) == 0); // That would only happen for
|
|
// compressed images, which cannot use
|
|
// deferred initialization.
|
|
size_t bytespertexel = bitspertexel / 8;
|
|
CheckedUint32 checked_byteLength
|
|
= WebGLContext::GetImageSize(
|
|
imageInfo.mHeight,
|
|
imageInfo.mWidth,
|
|
imageInfo.mDepth,
|
|
bytespertexel,
|
|
mContext->mPixelStoreUnpackAlignment);
|
|
MOZ_ASSERT(checked_byteLength.isValid()); // Should have been checked
|
|
// earlier.
|
|
|
|
size_t byteCount = checked_byteLength.value();
|
|
|
|
UniquePtr<uint8_t> zeros((uint8_t*)calloc(1, byteCount));
|
|
if (zeros == nullptr) {
|
|
// Failed to allocate memory. Lose the context. Return OOM error.
|
|
mContext->ForceLoseContext(true);
|
|
mContext->ErrorOutOfMemory("EnsureInitializedImageData: Failed to alloc %u "
|
|
"bytes to clear image target `%s` level `%d`.",
|
|
byteCount, mContext->EnumName(imageTarget.get()),
|
|
level);
|
|
return false;
|
|
}
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
gl::ScopedBindTexture autoBindTex(gl, mGLName, mTarget);
|
|
|
|
GLenum driverInternalFormat = LOCAL_GL_NONE;
|
|
GLenum driverFormat = LOCAL_GL_NONE;
|
|
GLenum driverType = LOCAL_GL_NONE;
|
|
DriverFormatsFromEffectiveInternalFormat(gl,
|
|
imageInfo.mEffectiveInternalFormat,
|
|
&driverInternalFormat,
|
|
&driverFormat, &driverType);
|
|
|
|
mContext->GetAndFlushUnderlyingGLErrors();
|
|
if (imageTarget == LOCAL_GL_TEXTURE_3D) {
|
|
MOZ_ASSERT(mImmutable,
|
|
"Shouldn't be possible to have non-immutable-format 3D"
|
|
" textures in WebGL");
|
|
gl->fTexSubImage3D(imageTarget.get(), level, 0, 0, 0, imageInfo.mWidth,
|
|
imageInfo.mHeight, imageInfo.mDepth, driverFormat,
|
|
driverType, zeros.get());
|
|
} else {
|
|
if (mImmutable) {
|
|
gl->fTexSubImage2D(imageTarget.get(), level, 0, 0, imageInfo.mWidth,
|
|
imageInfo.mHeight, driverFormat, driverType,
|
|
zeros.get());
|
|
} else {
|
|
gl->fTexImage2D(imageTarget.get(), level, driverInternalFormat,
|
|
imageInfo.mWidth, imageInfo.mHeight, 0,
|
|
driverFormat, driverType, zeros.get());
|
|
}
|
|
}
|
|
GLenum error = mContext->GetAndFlushUnderlyingGLErrors();
|
|
if (error) {
|
|
// Should only be OUT_OF_MEMORY. Anyway, there's no good way to recover
|
|
// from this here.
|
|
gfxCriticalError() << "GL context GetAndFlushUnderlyingGLErrors " << gfx::hexa(error);
|
|
printf_stderr("Error: 0x%4x\n", error);
|
|
if (error != LOCAL_GL_OUT_OF_MEMORY) {
|
|
// Errors on texture upload have been related to video
|
|
// memory exposure in the past, which is a security issue.
|
|
// Force loss of context.
|
|
mContext->ForceLoseContext(true);
|
|
return false;
|
|
}
|
|
|
|
// Out-of-memory uploading pixels to GL. Lose context and report OOM.
|
|
mContext->ForceLoseContext(true);
|
|
mContext->ErrorOutOfMemory("EnsureNoUninitializedImageData: Failed to "
|
|
"upload texture of width: %u, height: %u, "
|
|
"depth: %u to target %s level %d.",
|
|
imageInfo.mWidth, imageInfo.mHeight, imageInfo.mDepth,
|
|
mContext->EnumName(imageTarget.get()), level);
|
|
return false;
|
|
}
|
|
|
|
SetImageDataStatus(imageTarget, level, WebGLImageDataStatus::InitializedImageData);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
WebGLTexture::SetFakeBlackStatus(WebGLTextureFakeBlackStatus x)
|
|
{
|
|
mFakeBlackStatus = x;
|
|
mContext->SetFakeBlackStatus(WebGLContextFakeBlackStatus::Unknown);
|
|
}
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTexture)
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLTexture, AddRef)
|
|
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLTexture, Release)
|
|
|
|
} // namespace mozilla
|