зеркало из https://github.com/mozilla/gecko-dev.git
356 строки
8.4 KiB
C++
356 строки
8.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DecodePool.h"
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#include <algorithm>
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/Monitor.h"
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#include "nsCOMPtr.h"
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#include "nsIObserverService.h"
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#include "nsIThreadPool.h"
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#include "nsThreadManager.h"
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#include "nsThreadUtils.h"
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#include "nsXPCOMCIDInternal.h"
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#include "prsystem.h"
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#include "nsIXULRuntime.h"
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#include "gfxPrefs.h"
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#include "Decoder.h"
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#include "IDecodingTask.h"
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#include "RasterImage.h"
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using std::max;
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using std::min;
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namespace mozilla {
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namespace image {
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///////////////////////////////////////////////////////////////////////////////
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// DecodePool implementation.
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///////////////////////////////////////////////////////////////////////////////
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/* static */ StaticRefPtr<DecodePool> DecodePool::sSingleton;
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/* static */ uint32_t DecodePool::sNumCores = 0;
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NS_IMPL_ISUPPORTS(DecodePool, nsIObserver)
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struct Work
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{
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enum class Type {
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TASK,
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SHUTDOWN
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} mType;
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RefPtr<IDecodingTask> mTask;
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};
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class DecodePoolImpl
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{
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(DecodePoolImpl)
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(DecodePoolImpl)
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DecodePoolImpl()
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: mMonitor("DecodePoolImpl")
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, mShuttingDown(false)
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{ }
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/// Shut down the provided decode pool thread.
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static void ShutdownThread(nsIThread* aThisThread)
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{
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// Threads have to be shut down from another thread, so we'll ask the
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// main thread to do it for us.
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NS_DispatchToMainThread(NewRunnableMethod("DecodePoolImpl::ShutdownThread",
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aThisThread, &nsIThread::Shutdown));
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}
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/**
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* Requests shutdown. New work items will be dropped on the floor, and all
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* decode pool threads will be shut down once existing work items have been
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* processed.
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*/
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void RequestShutdown()
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{
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MonitorAutoLock lock(mMonitor);
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mShuttingDown = true;
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mMonitor.NotifyAll();
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}
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/// Pushes a new decode work item.
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void PushWork(IDecodingTask* aTask)
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{
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MOZ_ASSERT(aTask);
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RefPtr<IDecodingTask> task(aTask);
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MonitorAutoLock lock(mMonitor);
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if (mShuttingDown) {
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// Drop any new work on the floor if we're shutting down.
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return;
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}
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if (task->Priority() == TaskPriority::eHigh) {
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mHighPriorityQueue.AppendElement(Move(task));
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} else {
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mLowPriorityQueue.AppendElement(Move(task));
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}
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mMonitor.Notify();
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}
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/// Pops a new work item, blocking if necessary.
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Work PopWork()
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{
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MonitorAutoLock lock(mMonitor);
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do {
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if (!mHighPriorityQueue.IsEmpty()) {
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return PopWorkFromQueue(mHighPriorityQueue);
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}
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if (!mLowPriorityQueue.IsEmpty()) {
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return PopWorkFromQueue(mLowPriorityQueue);
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}
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if (mShuttingDown) {
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Work work;
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work.mType = Work::Type::SHUTDOWN;
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return work;
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}
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// Nothing to do; block until some work is available.
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mMonitor.Wait();
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} while (true);
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}
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nsresult CreateThread(nsIThread** aThread, nsIRunnable* aInitialEvent)
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{
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return NS_NewNamedThread(mThreadNaming.GetNextThreadName("ImgDecoder"),
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aThread, aInitialEvent);
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}
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private:
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~DecodePoolImpl() { }
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Work PopWorkFromQueue(nsTArray<RefPtr<IDecodingTask>>& aQueue)
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{
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Work work;
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work.mType = Work::Type::TASK;
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work.mTask = aQueue.LastElement().forget();
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aQueue.RemoveElementAt(aQueue.Length() - 1);
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return work;
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}
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nsThreadPoolNaming mThreadNaming;
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// mMonitor guards the queues and mShuttingDown.
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Monitor mMonitor;
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nsTArray<RefPtr<IDecodingTask>> mHighPriorityQueue;
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nsTArray<RefPtr<IDecodingTask>> mLowPriorityQueue;
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bool mShuttingDown;
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};
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class DecodePoolWorker : public Runnable
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{
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public:
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explicit DecodePoolWorker(DecodePoolImpl* aImpl)
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: Runnable("image::DecodePoolWorker")
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, mImpl(aImpl)
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{ }
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NS_IMETHOD Run() override
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{
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MOZ_ASSERT(!NS_IsMainThread());
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nsCOMPtr<nsIThread> thisThread;
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nsThreadManager::get().GetCurrentThread(getter_AddRefs(thisThread));
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do {
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Work work = mImpl->PopWork();
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switch (work.mType) {
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case Work::Type::TASK:
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work.mTask->Run();
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break;
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case Work::Type::SHUTDOWN:
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DecodePoolImpl::ShutdownThread(thisThread);
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PROFILER_UNREGISTER_THREAD();
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return NS_OK;
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default:
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MOZ_ASSERT_UNREACHABLE("Unknown work type");
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}
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} while (true);
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MOZ_ASSERT_UNREACHABLE("Exiting thread without Work::Type::SHUTDOWN");
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return NS_OK;
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}
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private:
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RefPtr<DecodePoolImpl> mImpl;
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};
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/* static */ void
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DecodePool::Initialize()
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{
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MOZ_ASSERT(NS_IsMainThread());
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sNumCores = max<int32_t>(PR_GetNumberOfProcessors(), 1);
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DecodePool::Singleton();
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}
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/* static */ DecodePool*
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DecodePool::Singleton()
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{
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if (!sSingleton) {
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MOZ_ASSERT(NS_IsMainThread());
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sSingleton = new DecodePool();
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ClearOnShutdown(&sSingleton);
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}
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return sSingleton;
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}
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/* static */ uint32_t
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DecodePool::NumberOfCores()
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{
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return sNumCores;
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}
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DecodePool::DecodePool()
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: mImpl(new DecodePoolImpl)
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, mMutex("image::DecodePool")
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{
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// Determine the number of threads we want.
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int32_t prefLimit = gfxPrefs::ImageMTDecodingLimit();
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uint32_t limit;
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if (prefLimit <= 0) {
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int32_t numCores = NumberOfCores();
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if (numCores <= 1) {
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limit = 1;
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} else if (numCores == 2) {
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// On an otherwise mostly idle system, having two image decoding threads
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// doubles decoding performance, so it's worth doing on dual-core devices,
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// even if under load we can't actually get that level of parallelism.
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limit = 2;
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} else {
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limit = numCores - 1;
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}
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} else {
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limit = static_cast<uint32_t>(prefLimit);
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}
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if (limit > 32) {
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limit = 32;
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}
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// The parent process where there are content processes doesn't need as many
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// threads for decoding images.
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if (limit > 4 && XRE_IsE10sParentProcess()) {
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limit = 4;
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}
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// Initialize the thread pool.
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for (uint32_t i = 0 ; i < limit ; ++i) {
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nsCOMPtr<nsIRunnable> worker = new DecodePoolWorker(mImpl);
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nsCOMPtr<nsIThread> thread;
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nsresult rv = mImpl->CreateThread(getter_AddRefs(thread), worker);
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MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv) && thread,
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"Should successfully create image decoding threads");
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mThreads.AppendElement(Move(thread));
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}
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// Initialize the I/O thread.
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nsresult rv = NS_NewNamedThread("ImageIO", getter_AddRefs(mIOThread));
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MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv) && mIOThread,
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"Should successfully create image I/O thread");
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nsCOMPtr<nsIObserverService> obsSvc = services::GetObserverService();
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if (obsSvc) {
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obsSvc->AddObserver(this, "xpcom-shutdown-threads", false);
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}
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}
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DecodePool::~DecodePool()
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{
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MOZ_ASSERT(NS_IsMainThread(), "Must shut down DecodePool on main thread!");
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}
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NS_IMETHODIMP
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DecodePool::Observe(nsISupports*, const char* aTopic, const char16_t*)
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{
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MOZ_ASSERT(strcmp(aTopic, "xpcom-shutdown-threads") == 0, "Unexpected topic");
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nsTArray<nsCOMPtr<nsIThread>> threads;
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nsCOMPtr<nsIThread> ioThread;
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{
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MutexAutoLock lock(mMutex);
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threads.SwapElements(mThreads);
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ioThread.swap(mIOThread);
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}
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mImpl->RequestShutdown();
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for (uint32_t i = 0 ; i < threads.Length() ; ++i) {
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threads[i]->Shutdown();
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}
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if (ioThread) {
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ioThread->Shutdown();
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}
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return NS_OK;
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}
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void
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DecodePool::AsyncRun(IDecodingTask* aTask)
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{
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MOZ_ASSERT(aTask);
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mImpl->PushWork(aTask);
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}
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bool
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DecodePool::SyncRunIfPreferred(IDecodingTask* aTask, const nsCString& aURI)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aTask);
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AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING(
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"DecodePool::SyncRunIfPreferred", GRAPHICS, aURI);
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if (aTask->ShouldPreferSyncRun()) {
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aTask->Run();
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return true;
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}
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AsyncRun(aTask);
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return false;
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}
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void
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DecodePool::SyncRunIfPossible(IDecodingTask* aTask, const nsCString& aURI)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aTask);
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AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING(
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"DecodePool::SyncRunIfPossible", GRAPHICS, aURI);
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aTask->Run();
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}
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already_AddRefed<nsIEventTarget>
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DecodePool::GetIOEventTarget()
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{
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MutexAutoLock threadPoolLock(mMutex);
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nsCOMPtr<nsIEventTarget> target = do_QueryInterface(mIOThread);
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return target.forget();
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}
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} // namespace image
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} // namespace mozilla
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