зеркало из https://github.com/mozilla/gecko-dev.git
498 строки
18 KiB
C++
498 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/** @file
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* This file declares the RasterImage class, which
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* handles static and animated rasterized images.
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*
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* @author Stuart Parmenter <pavlov@netscape.com>
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* @author Chris Saari <saari@netscape.com>
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* @author Arron Mogge <paper@animecity.nu>
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* @author Andrew Smith <asmith15@learn.senecac.on.ca>
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*/
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#ifndef mozilla_image_RasterImage_h
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#define mozilla_image_RasterImage_h
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#include "Image.h"
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#include "nsCOMPtr.h"
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#include "imgIContainer.h"
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#include "nsIProperties.h"
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#include "nsTArray.h"
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#include "LookupResult.h"
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#include "nsThreadUtils.h"
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#include "DecodePool.h"
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#include "DecoderFactory.h"
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#include "FrameAnimator.h"
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#include "ImageMetadata.h"
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#include "ISurfaceProvider.h"
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#include "Orientation.h"
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#include "nsIObserver.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/NotNull.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/WeakPtr.h"
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#include "mozilla/UniquePtr.h"
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#include "ImageContainer.h"
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#include "PlaybackType.h"
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#ifdef DEBUG
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#include "imgIContainerDebug.h"
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#endif
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class nsIInputStream;
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class nsIRequest;
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#define NS_RASTERIMAGE_CID \
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{ /* 376ff2c1-9bf6-418a-b143-3340c00112f7 */ \
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0x376ff2c1, \
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0x9bf6, \
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0x418a, \
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{0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7} \
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}
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/**
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* Handles static and animated image containers.
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*
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*
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* @par A Quick Walk Through
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* The decoder initializes this class and calls AppendFrame() to add a frame.
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* Once RasterImage detects more than one frame, it starts the animation
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* with StartAnimation(). Note that the invalidation events for RasterImage are
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* generated automatically using nsRefreshDriver.
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*
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* @par
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* StartAnimation() initializes the animation helper object and sets the time
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* the first frame was displayed to the current clock time.
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*
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* @par
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* When the refresh driver corresponding to the imgIContainer that this image is
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* a part of notifies the RasterImage that it's time to invalidate,
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* RequestRefresh() is called with a given TimeStamp to advance to. As long as
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* the timeout of the given frame (the frame's "delay") plus the time that frame
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* was first displayed is less than or equal to the TimeStamp given,
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* RequestRefresh() calls AdvanceFrame().
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*
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* @par
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* AdvanceFrame() is responsible for advancing a single frame of the animation.
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* It can return true, meaning that the frame advanced, or false, meaning that
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* the frame failed to advance (usually because the next frame hasn't been
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* decoded yet). It is also responsible for performing the final animation stop
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* procedure if the final frame of a non-looping animation is reached.
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*
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* @par
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* Each frame can have a different method of removing itself. These are
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* listed as imgIContainer::cDispose... constants. Notify() calls
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* DoComposite() to handle any special frame destruction.
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*
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* @par
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* The basic path through DoComposite() is:
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* 1) Calculate Area that needs updating, which is at least the area of
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* aNextFrame.
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* 2) Dispose of previous frame.
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* 3) Draw new image onto compositingFrame.
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* See comments in DoComposite() for more information and optimizations.
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*
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* @par
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* The rest of the RasterImage specific functions are used by DoComposite to
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* destroy the old frame and build the new one.
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*
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* @note
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* <li> "Mask", "Alpha", and "Alpha Level" are interchangeable phrases in
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* respects to RasterImage.
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*
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* @par
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* <li> GIFs never have more than a 1 bit alpha.
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* <li> APNGs may have a full alpha channel.
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*
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* @par
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* <li> Background color specified in GIF is ignored by web browsers.
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*
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* @par
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* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
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* restore the composition up to and including Frame 2, as well as Frame 2s
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* disposal. So, in the middle of DoComposite when composing Frame 3, right
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* after destroying Frame 2's area, we copy compositingFrame to
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* prevCompositingFrame. When DoComposite gets called to do Frame 4, we
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* copy prevCompositingFrame back, and then draw Frame 4 on top.
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*
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* @par
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* The mAnim structure has members only needed for animated images, so
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* it's not allocated until the second frame is added.
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*/
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namespace mozilla {
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namespace layers {
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class ImageContainer;
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class Image;
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class LayersManager;
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} // namespace layers
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namespace image {
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class Decoder;
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struct DecoderFinalStatus;
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struct DecoderTelemetry;
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class ImageMetadata;
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class SourceBuffer;
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class RasterImage final : public ImageResource
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, public nsIProperties
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, public SupportsWeakPtr<RasterImage>
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#ifdef DEBUG
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, public imgIContainerDebug
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#endif
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{
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// (no public constructor - use ImageFactory)
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virtual ~RasterImage();
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public:
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MOZ_DECLARE_WEAKREFERENCE_TYPENAME(RasterImage)
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIPROPERTIES
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NS_DECL_IMGICONTAINER
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#ifdef DEBUG
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NS_DECL_IMGICONTAINERDEBUG
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#endif
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nsresult GetNativeSizes(nsTArray<gfx::IntSize>& aNativeSizes) const override;
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size_t GetNativeSizesLength() const override;
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virtual nsresult StartAnimation() override;
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virtual nsresult StopAnimation() override;
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// Methods inherited from Image
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virtual void OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) override;
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virtual size_t SizeOfSourceWithComputedFallback(SizeOfState& aState)
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const override;
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virtual void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
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MallocSizeOf aMallocSizeOf) const override;
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/* Triggers discarding. */
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void Discard();
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//////////////////////////////////////////////////////////////////////////////
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// Decoder callbacks.
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Sends the provided progress notifications to ProgressTracker.
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*
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* Main-thread only.
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*
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* @param aProgress The progress notifications to send.
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* @param aInvalidRect An invalidation rect to send.
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* @param aFrameCount If Some(), an updated count of the number of frames of
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* animation the decoder has finished decoding so far. This
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* is a lower bound for the total number of animation
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* frames this image has.
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* @param aDecoderFlags The decoder flags used by the decoder that generated
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* these notifications, or DefaultDecoderFlags() if the
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* notifications don't come from a decoder.
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* @param aSurfaceFlags The surface flags used by the decoder that generated
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* these notifications, or DefaultSurfaceFlags() if the
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* notifications don't come from a decoder.
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*/
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void NotifyProgress(Progress aProgress,
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const gfx::IntRect& aInvalidRect = nsIntRect(),
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const Maybe<uint32_t>& aFrameCount = Nothing(),
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DecoderFlags aDecoderFlags = DefaultDecoderFlags(),
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SurfaceFlags aSurfaceFlags = DefaultSurfaceFlags());
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/**
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* Records decoding results, sends out any final notifications, updates the
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* state of this image, and records telemetry.
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*
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* Main-thread only.
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*
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* @param aStatus Final status information about the decoder. (Whether it
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* encountered an error, etc.)
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* @param aMetadata Metadata about this image that the decoder gathered.
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* @param aTelemetry Telemetry data about the decoder.
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* @param aProgress Any final progress notifications to send.
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* @param aInvalidRect Any final invalidation rect to send.
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* @param aFrameCount If Some(), a final updated count of the number of frames
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* of animation the decoder has finished decoding so far.
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* This is a lower bound for the total number of animation
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* frames this image has.
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* @param aDecoderFlags The decoder flags used by the decoder.
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* @param aSurfaceFlags The surface flags used by the decoder.
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*/
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void NotifyDecodeComplete(const DecoderFinalStatus& aStatus,
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const ImageMetadata& aMetadata,
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const DecoderTelemetry& aTelemetry,
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Progress aProgress,
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const gfx::IntRect& aInvalidRect,
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const Maybe<uint32_t>& aFrameCount,
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DecoderFlags aDecoderFlags,
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SurfaceFlags aSurfaceFlags);
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// Helper method for NotifyDecodeComplete.
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void ReportDecoderError();
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//////////////////////////////////////////////////////////////////////////////
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// Network callbacks.
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//////////////////////////////////////////////////////////////////////////////
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virtual nsresult OnImageDataAvailable(nsIRequest* aRequest,
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nsISupports* aContext,
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nsIInputStream* aInStr,
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uint64_t aSourceOffset,
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uint32_t aCount) override;
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virtual nsresult OnImageDataComplete(nsIRequest* aRequest,
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nsISupports* aContext,
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nsresult aStatus,
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bool aLastPart) override;
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void NotifyForLoadEvent(Progress aProgress);
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/**
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* A hint of the number of bytes of source data that the image contains. If
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* called early on, this can help reduce copying and reallocations by
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* appropriately preallocating the source data buffer.
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*
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* We take this approach rather than having the source data management code do
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* something more complicated (like chunklisting) because HTTP is by far the
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* dominant source of images, and the Content-Length header is quite reliable.
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* Thus, pre-allocation simplifies code and reduces the total number of
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* allocations.
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*/
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nsresult SetSourceSizeHint(uint32_t aSizeHint);
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nsCString GetURIString() {
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nsCString spec;
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if (GetURI()) {
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GetURI()->GetSpec(spec);
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}
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return spec;
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}
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private:
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nsresult Init(const char* aMimeType, uint32_t aFlags);
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/**
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* Tries to retrieve a surface for this image with size @aSize, surface flags
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* matching @aFlags, and a playback type of @aPlaybackType.
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*
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* If @aFlags specifies FLAG_SYNC_DECODE and we already have all the image
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* data, we'll attempt a sync decode if no matching surface is found. If
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* FLAG_SYNC_DECODE was not specified and no matching surface was found, we'll
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* kick off an async decode so that the surface is (hopefully) available next
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* time it's requested.
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*
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* @return a drawable surface, which may be empty if the requested surface
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* could not be found.
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*/
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LookupResult LookupFrame(const gfx::IntSize& aSize,
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uint32_t aFlags,
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PlaybackType aPlaybackType);
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/// Helper method for LookupFrame().
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LookupResult LookupFrameInternal(const gfx::IntSize& aSize,
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uint32_t aFlags,
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PlaybackType aPlaybackType);
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ImgDrawResult DrawInternal(DrawableSurface&& aFrameRef,
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gfxContext* aContext,
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const nsIntSize& aSize,
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const ImageRegion& aRegion,
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gfx::SamplingFilter aSamplingFilter,
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uint32_t aFlags,
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float aOpacity);
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Tuple<ImgDrawResult, gfx::IntSize, RefPtr<gfx::SourceSurface>>
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GetFrameInternal(const gfx::IntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aWhichFrame,
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uint32_t aFlags) override;
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gfx::IntSize GetImageContainerSize(layers::LayerManager* aManager,
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const gfx::IntSize& aSize,
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uint32_t aFlags) override;
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//////////////////////////////////////////////////////////////////////////////
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// Decoding.
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Creates and runs a decoder, either synchronously or asynchronously
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* according to @aFlags. Decodes at the provided target size @aSize, using
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* decode flags @aFlags. Performs a single-frame decode of this image unless
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* we know the image is animated *and* @aPlaybackType is
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* PlaybackType::eAnimated.
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*
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* It's an error to call Decode() before this image's intrinsic size is
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* available. A metadata decode must successfully complete first.
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*
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* Returns true of the decode was run synchronously.
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*/
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bool Decode(const gfx::IntSize& aSize,
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uint32_t aFlags,
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PlaybackType aPlaybackType);
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/**
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* Creates and runs a metadata decoder, either synchronously or
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* asynchronously according to @aFlags.
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*/
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NS_IMETHOD DecodeMetadata(uint32_t aFlags);
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/**
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* Sets the size, inherent orientation, animation metadata, and other
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* information about the image gathered during decoding.
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*
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* This function may be called multiple times, but will throw an error if
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* subsequent calls do not match the first.
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*
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* @param aMetadata The metadata to set on this image.
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* @param aFromMetadataDecode True if this metadata came from a metadata
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* decode; false if it came from a full decode.
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* @return |true| unless a catastrophic failure was discovered. If |false| is
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* returned, it indicates that the image is corrupt in a way that requires all
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* surfaces to be discarded to recover.
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*/
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bool SetMetadata(const ImageMetadata& aMetadata, bool aFromMetadataDecode);
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/**
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* In catastrophic circumstances like a GPU driver crash, the contents of our
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* frames may become invalid. If the information we gathered during the
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* metadata decode proves to be wrong due to image corruption, the frames we
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* have may violate this class's invariants. Either way, we need to
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* immediately discard the invalid frames and redecode so that callers don't
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* perceive that we've entered an invalid state.
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*
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* RecoverFromInvalidFrames discards all existing frames and redecodes using
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* the provided @aSize and @aFlags.
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*/
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void RecoverFromInvalidFrames(const nsIntSize& aSize, uint32_t aFlags);
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void OnSurfaceDiscardedInternal(bool aAnimatedFramesDiscarded);
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private: // data
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nsIntSize mSize;
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nsTArray<nsIntSize> mNativeSizes;
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Orientation mOrientation;
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/// If this has a value, we're waiting for SetSize() to send the load event.
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Maybe<Progress> mLoadProgress;
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nsCOMPtr<nsIProperties> mProperties;
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/// If this image is animated, a FrameAnimator which manages its animation.
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UniquePtr<FrameAnimator> mFrameAnimator;
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/// Animation timeline and other state for animation images.
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Maybe<AnimationState> mAnimationState;
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// Image locking.
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uint32_t mLockCount;
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// The type of decoder this image needs. Computed from the MIME type in Init().
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DecoderType mDecoderType;
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// How many times we've decoded this image.
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// This is currently only used for statistics
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int32_t mDecodeCount;
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#ifdef DEBUG
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uint32_t mFramesNotified;
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#endif
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// The source data for this image.
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NotNull<RefPtr<SourceBuffer>> mSourceBuffer;
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// Boolean flags (clustered together to conserve space):
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bool mHasSize:1; // Has SetSize() been called?
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bool mTransient:1; // Is the image short-lived?
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bool mSyncLoad:1; // Are we loading synchronously?
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bool mDiscardable:1; // Is container discardable?
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bool mSomeSourceData:1; // Do we have some source data?
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bool mAllSourceData:1; // Do we have all the source data?
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bool mHasBeenDecoded:1; // Decoded at least once?
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// Whether we're waiting to start animation. If we get a StartAnimation() call
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// but we don't yet have more than one frame, mPendingAnimation is set so that
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// we know to start animation later if/when we have more frames.
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bool mPendingAnimation:1;
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// Whether the animation can stop, due to running out
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// of frames, or no more owning request
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bool mAnimationFinished:1;
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// Whether, once we are done doing a metadata decode, we should immediately
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// kick off a full decode.
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bool mWantFullDecode:1;
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TimeStamp mDrawStartTime;
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//////////////////////////////////////////////////////////////////////////////
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// Scaling.
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//////////////////////////////////////////////////////////////////////////////
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// Determines whether we can downscale during decode with the given
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// parameters.
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bool CanDownscaleDuringDecode(const nsIntSize& aSize, uint32_t aFlags);
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// Error handling.
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void DoError();
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class HandleErrorWorker : public Runnable
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{
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public:
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/**
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* Called from decoder threads when DoError() is called, since errors can't
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* be handled safely off-main-thread. Dispatches an event which reinvokes
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* DoError on the main thread if there isn't one already pending.
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*/
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static void DispatchIfNeeded(RasterImage* aImage);
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NS_IMETHOD Run() override;
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private:
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explicit HandleErrorWorker(RasterImage* aImage);
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RefPtr<RasterImage> mImage;
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};
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// Helpers
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bool CanDiscard();
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bool IsOpaque();
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DrawableSurface RequestDecodeForSizeInternal(const gfx::IntSize& aSize, uint32_t aFlags);
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protected:
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explicit RasterImage(ImageURL* aURI = nullptr);
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bool ShouldAnimate() override;
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friend class ImageFactory;
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};
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inline NS_IMETHODIMP
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RasterImage::GetAnimationMode(uint16_t* aAnimationMode) {
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return GetAnimationModeInternal(aAnimationMode);
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}
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} // namespace image
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} // namespace mozilla
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/**
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* Casting RasterImage to nsISupports is ambiguous. This method handles that.
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*/
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inline nsISupports*
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ToSupports(mozilla::image::RasterImage* p)
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{
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return NS_ISUPPORTS_CAST(mozilla::image::ImageResource*, p);
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}
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#endif /* mozilla_image_RasterImage_h */
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