gecko-dev/remote/marionette/action.js

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JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
/* eslint no-dupe-keys:off */
/* eslint-disable no-restricted-globals */
"use strict";
const EXPORTED_SYMBOLS = ["action"];
const { XPCOMUtils } = ChromeUtils.import(
"resource://gre/modules/XPCOMUtils.jsm"
);
XPCOMUtils.defineLazyModuleGetters(this, {
AppInfo: "chrome://remote/content/marionette/appinfo.js",
assert: "chrome://remote/content/shared/webdriver/Assert.jsm",
element: "chrome://remote/content/marionette/element.js",
error: "chrome://remote/content/shared/webdriver/Errors.jsm",
event: "chrome://remote/content/marionette/event.js",
pprint: "chrome://remote/content/shared/Format.jsm",
Sleep: "chrome://remote/content/marionette/sync.js",
});
// TODO? With ES 2016 and Symbol you can make a safer approximation
// to an enum e.g. https://gist.github.com/xmlking/e86e4f15ec32b12c4689
/**
* Implements WebDriver Actions API: a low-level interface for providing
* virtualised device input to the web browser.
*
* @namespace
*/
this.action = {
Pause: "pause",
KeyDown: "keyDown",
KeyUp: "keyUp",
PointerDown: "pointerDown",
PointerUp: "pointerUp",
PointerMove: "pointerMove",
PointerCancel: "pointerCancel",
};
const ACTIONS = {
none: new Set([action.Pause]),
key: new Set([action.Pause, action.KeyDown, action.KeyUp]),
pointer: new Set([
action.Pause,
action.PointerDown,
action.PointerUp,
action.PointerMove,
action.PointerCancel,
]),
};
/** Map from normalized key value to UI Events modifier key name */
const MODIFIER_NAME_LOOKUP = {
Alt: "alt",
Shift: "shift",
Control: "ctrl",
Meta: "meta",
};
/** Represents possible values for a pointer-move origin. */
action.PointerOrigin = {
Viewport: "viewport",
Pointer: "pointer",
};
/** Flag for WebDriver spec conforming pointer origin calculation. */
action.specCompatPointerOrigin = true;
/**
* Look up a PointerOrigin.
*
* @param {(string|Element)=} obj
* Origin for a <code>pointerMove</code> action. Must be one of
* "viewport" (default), "pointer", or a DOM element.
*
* @return {action.PointerOrigin}
* Pointer origin.
*
* @throws {InvalidArgumentError}
* If <var>obj</var> is not a valid origin.
*/
action.PointerOrigin.get = function(obj) {
let origin = obj;
if (typeof obj == "undefined") {
origin = this.Viewport;
} else if (typeof obj == "string") {
let name = capitalize(obj);
assert.in(name, this, pprint`Unknown pointer-move origin: ${obj}`);
origin = this[name];
} else if (!element.isElement(obj)) {
throw new error.InvalidArgumentError(
"Expected 'origin' to be undefined, " +
'"viewport", "pointer", ' +
pprint`or an element, got: ${obj}`
);
}
return origin;
};
/** Represents possible subtypes for a pointer input source. */
action.PointerType = {
Mouse: "mouse",
// TODO For now, only mouse is supported
// Pen: "pen",
// Touch: "touch",
};
/**
* Look up a PointerType.
*
* @param {string} str
* Name of pointer type.
*
* @return {string}
* A pointer type for processing pointer parameters.
*
* @throws {InvalidArgumentError}
* If <code>str</code> is not a valid pointer type.
*/
action.PointerType.get = function(str) {
let name = capitalize(str);
assert.in(name, this, pprint`Unknown pointerType: ${str}`);
return this[name];
};
/**
* Input state associated with current session. This is a map between
* input ID and the device state for that input source, with one entry
* for each active input source.
*/
action.inputStateMap = new Map();
/**
* List of {@link action.Action} associated with current session. Used to
* manage dispatching events when resetting the state of the input sources.
* Reset operations are assumed to be idempotent.
*/
action.inputsToCancel = [];
/**
* Represents device state for an input source.
*/
class InputState {
constructor() {
this.type = this.constructor.name.toLowerCase();
}
/**
* Check equality of this InputState object with another.
*
* @param {InputState} other
* Object representing an input state.
*
* @return {boolean}
* True if <code>this</code> has the same <code>type</code>
* as <code>other</code>.
*/
is(other) {
if (typeof other == "undefined") {
return false;
}
return this.type === other.type;
}
toString() {
return `[object ${this.constructor.name}InputState]`;
}
/**
* @param {Object.<string, ?>} obj
* Object with property <code>type</code> and optionally
* <code>parameters</code> or <code>pointerType</code>,
* representing an action sequence or an action item.
*
* @return {action.InputState}
* An {@link InputState} object for the type of the
* {@link actionSequence}.
*
* @throws {InvalidArgumentError}
* If {@link actionSequence.type} is not valid.
*/
static fromJSON(obj) {
let type = obj.type;
assert.in(type, ACTIONS, pprint`Unknown action type: ${type}`);
let name = type == "none" ? "Null" : capitalize(type);
if (name == "Pointer") {
if (
!obj.pointerType &&
(!obj.parameters || !obj.parameters.pointerType)
) {
throw new error.InvalidArgumentError(
pprint`Expected obj to have pointerType, got ${obj}`
);
}
let pointerType = obj.pointerType || obj.parameters.pointerType;
return new action.InputState[name](pointerType);
}
return new action.InputState[name]();
}
}
/** Possible kinds of |InputState| for supported input sources. */
action.InputState = {};
/**
* Input state associated with a keyboard-type device.
*/
action.InputState.Key = class Key extends InputState {
constructor() {
super();
this.pressed = new Set();
this.alt = false;
this.shift = false;
this.ctrl = false;
this.meta = false;
}
/**
* Update modifier state according to |key|.
*
* @param {string} key
* Normalized key value of a modifier key.
* @param {boolean} value
* Value to set the modifier attribute to.
*
* @throws {InvalidArgumentError}
* If |key| is not a modifier.
*/
setModState(key, value) {
if (key in MODIFIER_NAME_LOOKUP) {
this[MODIFIER_NAME_LOOKUP[key]] = value;
} else {
throw new error.InvalidArgumentError(
"Expected 'key' to be one of " +
Object.keys(MODIFIER_NAME_LOOKUP) +
pprint`, got ${key}`
);
}
}
/**
* Check whether |key| is pressed.
*
* @param {string} key
* Normalized key value.
*
* @return {boolean}
* True if |key| is in set of pressed keys.
*/
isPressed(key) {
return this.pressed.has(key);
}
/**
* Add |key| to the set of pressed keys.
*
* @param {string} key
* Normalized key value.
*
* @return {boolean}
* True if |key| is in list of pressed keys.
*/
press(key) {
return this.pressed.add(key);
}
/**
* Remove |key| from the set of pressed keys.
*
* @param {string} key
* Normalized key value.
*
* @return {boolean}
* True if |key| was present before removal, false otherwise.
*/
release(key) {
return this.pressed.delete(key);
}
};
/**
* Input state not associated with a specific physical device.
*/
action.InputState.Null = class Null extends InputState {
constructor() {
super();
this.type = "none";
}
};
/**
* Input state associated with a pointer-type input device.
*
* @param {string} subtype
* Kind of pointing device: mouse, pen, touch.
*
* @throws {InvalidArgumentError}
* If subtype is undefined or an invalid pointer type.
*/
action.InputState.Pointer = class Pointer extends InputState {
constructor(subtype) {
super();
this.pressed = new Set();
assert.defined(
subtype,
pprint`Expected subtype to be defined, got ${subtype}`
);
this.subtype = action.PointerType.get(subtype);
this.x = 0;
this.y = 0;
}
/**
* Check whether |button| is pressed.
*
* @param {number} button
* Positive integer that refers to a mouse button.
*
* @return {boolean}
* True if |button| is in set of pressed buttons.
*/
isPressed(button) {
assert.positiveInteger(button);
return this.pressed.has(button);
}
/**
* Add |button| to the set of pressed keys.
*
* @param {number} button
* Positive integer that refers to a mouse button.
*
* @return {Set}
* Set of pressed buttons.
*/
press(button) {
assert.positiveInteger(button);
return this.pressed.add(button);
}
/**
* Remove |button| from the set of pressed buttons.
*
* @param {number} button
* A positive integer that refers to a mouse button.
*
* @return {boolean}
* True if |button| was present before removals, false otherwise.
*/
release(button) {
assert.positiveInteger(button);
return this.pressed.delete(button);
}
};
/**
* Repesents an action for dispatch. Used in |action.Chain| and
* |action.Sequence|.
*
* @param {string} id
* Input source ID.
* @param {string} type
* Action type: none, key, pointer.
* @param {string} subtype
* Action subtype: {@link action.Pause}, {@link action.KeyUp},
* {@link action.KeyDown}, {@link action.PointerUp},
* {@link action.PointerDown}, {@link action.PointerMove}, or
* {@link action.PointerCancel}.
*
* @throws {InvalidArgumentError}
* If any parameters are undefined.
*/
action.Action = class {
constructor(id, type, subtype) {
if ([id, type, subtype].includes(undefined)) {
throw new error.InvalidArgumentError("Missing id, type or subtype");
}
for (let attr of [id, type, subtype]) {
assert.string(attr, pprint`Expected string, got ${attr}`);
}
this.id = id;
this.type = type;
this.subtype = subtype;
}
toString() {
return `[action ${this.type}]`;
}
/**
* @param {action.Sequence} actionSequence
* Object representing sequence of actions from one input source.
* @param {action.Action} actionItem
* Object representing a single action from |actionSequence|.
*
* @return {action.Action}
* An action that can be dispatched; corresponds to |actionItem|.
*
* @throws {InvalidArgumentError}
* If any <code>actionSequence</code> or <code>actionItem</code>
* attributes are invalid.
* @throws {UnsupportedOperationError}
* If <code>actionItem.type</code> is {@link action.PointerCancel}.
*/
static fromJSON(actionSequence, actionItem) {
let type = actionSequence.type;
let id = actionSequence.id;
let subtypes = ACTIONS[type];
if (!subtypes) {
throw new error.InvalidArgumentError("Unknown type: " + type);
}
let subtype = actionItem.type;
if (!subtypes.has(subtype)) {
throw new error.InvalidArgumentError(
`Unknown subtype for ${type} action: ${subtype}`
);
}
let item = new action.Action(id, type, subtype);
if (type === "pointer") {
action.processPointerAction(
id,
action.PointerParameters.fromJSON(actionSequence.parameters),
item
);
}
switch (item.subtype) {
case action.KeyUp:
case action.KeyDown:
let key = actionItem.value;
// TODO countGraphemes
// TODO key.value could be a single code point like "\uE012"
// (see rawKey) or "grapheme cluster"
assert.string(
key,
"Expected 'value' to be a string that represents single code point " +
pprint`or grapheme cluster, got ${key}`
);
item.value = key;
break;
case action.PointerDown:
case action.PointerUp:
assert.positiveInteger(
actionItem.button,
pprint`Expected 'button' (${actionItem.button}) to be >= 0`
);
item.button = actionItem.button;
break;
case action.PointerMove:
item.duration = actionItem.duration;
if (typeof item.duration != "undefined") {
assert.positiveInteger(
item.duration,
pprint`Expected 'duration' (${item.duration}) to be >= 0`
);
}
item.origin = action.PointerOrigin.get(actionItem.origin);
item.x = actionItem.x;
if (typeof item.x != "undefined") {
assert.integer(
item.x,
pprint`Expected 'x' (${item.x}) to be an Integer`
);
}
item.y = actionItem.y;
if (typeof item.y != "undefined") {
assert.integer(
item.y,
pprint`Expected 'y' (${item.y}) to be an Integer`
);
}
break;
case action.PointerCancel:
throw new error.UnsupportedOperationError();
case action.Pause:
item.duration = actionItem.duration;
if (typeof item.duration != "undefined") {
// eslint-disable-next-line
assert.positiveInteger(item.duration,
pprint`Expected 'duration' (${item.duration}) to be >= 0`
);
}
break;
}
return item;
}
};
/**
* Represents a series of ticks, specifying which actions to perform at
* each tick.
*/
action.Chain = class extends Array {
toString() {
return `[chain ${super.toString()}]`;
}
/**
* @param {Array.<?>} actions
* Array of objects that each represent an action sequence.
*
* @return {action.Chain}
* Transpose of <var>actions</var> such that actions to be performed
* in a single tick are grouped together.
*
* @throws {InvalidArgumentError}
* If <var>actions</var> is not an Array.
*/
static fromJSON(actions) {
assert.array(
actions,
pprint`Expected 'actions' to be an array, got ${actions}`
);
let actionsByTick = new action.Chain();
for (let actionSequence of actions) {
// TODO(maja_zf): Check that each actionSequence in actions refers
// to a different input ID.
let inputSourceActions = action.Sequence.fromJSON(actionSequence);
for (let i = 0; i < inputSourceActions.length; i++) {
// new tick
if (actionsByTick.length < i + 1) {
actionsByTick.push([]);
}
actionsByTick[i].push(inputSourceActions[i]);
}
}
return actionsByTick;
}
};
/**
* Represents one input source action sequence; this is essentially an
* |Array.<action.Action>|.
*/
action.Sequence = class extends Array {
toString() {
return `[sequence ${super.toString()}]`;
}
/**
* @param {Object.<string, ?>} actionSequence
* Object that represents a sequence action items for one input source.
*
* @return {action.Sequence}
* Sequence of actions that can be dispatched.
*
* @throws {InvalidArgumentError}
* If <code>actionSequence.id</code> is not a
* string or it's aleady mapped to an |action.InputState}
* incompatible with <code>actionSequence.type</code>, or if
* <code>actionSequence.actions</code> is not an <code>Array</code>.
*/
static fromJSON(actionSequence) {
// used here to validate 'type' in addition to InputState type below
let inputSourceState = InputState.fromJSON(actionSequence);
let id = actionSequence.id;
assert.defined(id, "Expected 'id' to be defined");
assert.string(id, pprint`Expected 'id' to be a string, got ${id}`);
let actionItems = actionSequence.actions;
assert.array(
actionItems,
"Expected 'actionSequence.actions' to be an array, " +
pprint`got ${actionSequence.actions}`
);
if (!action.inputStateMap.has(id)) {
action.inputStateMap.set(id, inputSourceState);
} else if (!action.inputStateMap.get(id).is(inputSourceState)) {
throw new error.InvalidArgumentError(
`Expected ${id} to be mapped to ${inputSourceState}, ` +
`got ${action.inputStateMap.get(id)}`
);
}
let actions = new action.Sequence();
for (let actionItem of actionItems) {
actions.push(action.Action.fromJSON(actionSequence, actionItem));
}
return actions;
}
};
/**
* Represents parameters in an action for a pointer input source.
*
* @param {string=} pointerType
* Type of pointing device. If the parameter is undefined, "mouse"
* is used.
*/
action.PointerParameters = class {
constructor(pointerType = "mouse") {
this.pointerType = action.PointerType.get(pointerType);
}
toString() {
return `[pointerParameters ${this.pointerType}]`;
}
/**
* @param {Object.<string, ?>} parametersData
* Object that represents pointer parameters.
*
* @return {action.PointerParameters}
* Validated pointer paramters.
*/
static fromJSON(parametersData) {
if (typeof parametersData == "undefined") {
return new action.PointerParameters();
}
return new action.PointerParameters(parametersData.pointerType);
}
};
/**
* Adds <var>pointerType</var> attribute to Action <var>act</var>.
*
* Helper function for {@link action.Action.fromJSON}.
*
* @param {string} id
* Input source ID.
* @param {action.PointerParams} pointerParams
* Input source pointer parameters.
* @param {action.Action} act
* Action to be updated.
*
* @throws {InvalidArgumentError}
* If <var>id</var> is already mapped to an
* {@link action.InputState} that is not compatible with
* <code>act.type</code> or <code>pointerParams.pointerType</code>.
*/
action.processPointerAction = function(id, pointerParams, act) {
if (
action.inputStateMap.has(id) &&
action.inputStateMap.get(id).type !== act.type
) {
throw new error.InvalidArgumentError(
`Expected 'id' ${id} to be mapped to InputState whose type is ` +
action.inputStateMap.get(id).type +
pprint` , got ${act.type}`
);
}
let pointerType = pointerParams.pointerType;
if (
action.inputStateMap.has(id) &&
action.inputStateMap.get(id).subtype !== pointerType
) {
throw new error.InvalidArgumentError(
`Expected 'id' ${id} to be mapped to InputState whose subtype is ` +
action.inputStateMap.get(id).subtype +
pprint` , got ${pointerType}`
);
}
act.pointerType = pointerParams.pointerType;
};
/** Collect properties associated with KeyboardEvent */
action.Key = class {
constructor(rawKey) {
const { key, code, location, printable } = event.getKeyData(rawKey);
this.key = key;
this.code = code;
this.location = location;
this.printable = printable;
this.altKey = false;
this.shiftKey = false;
this.ctrlKey = false;
this.metaKey = false;
this.repeat = false;
// keyCode will be computed by event.sendKeyDown
}
update(inputState) {
this.altKey = inputState.alt;
this.shiftKey = inputState.shift;
this.ctrlKey = inputState.ctrl;
this.metaKey = inputState.meta;
}
};
/** Collect properties associated with MouseEvent */
action.Mouse = class {
constructor(type, button = 0) {
this.type = type;
assert.positiveInteger(button);
this.button = button;
this.buttons = 0;
this.altKey = false;
this.shiftKey = false;
this.metaKey = false;
this.ctrlKey = false;
// set modifier properties based on whether any corresponding keys are
// pressed on any key input source
for (let inputState of action.inputStateMap.values()) {
if (inputState.type == "key") {
this.altKey = inputState.alt || this.altKey;
this.ctrlKey = inputState.ctrl || this.ctrlKey;
this.metaKey = inputState.meta || this.metaKey;
this.shiftKey = inputState.shift || this.shiftKey;
}
}
}
update(inputState) {
let allButtons = Array.from(inputState.pressed);
this.buttons = allButtons.reduce((a, i) => a + Math.pow(2, i), 0);
}
};
/**
* Dispatch a chain of actions over |chain.length| ticks.
*
* This is done by creating a Promise for each tick that resolves once
* all the Promises for individual tick-actions are resolved. The next
* tick's actions are not dispatched until the Promise for the current
* tick is resolved.
*
* @param {action.Chain} chain
* Actions grouped by tick; each element in |chain| is a sequence of
* actions for one tick.
* @param {WindowProxy} win
* Current window global.
* @param {boolean=} [specCompatPointerOrigin=true] specCompatPointerOrigin
* Flag to turn off the WebDriver spec conforming pointer origin
* calculation. It has to be kept until all Selenium bindings can
* successfully handle the WebDriver spec conforming Pointer Origin
* calculation. See https://bugzilla.mozilla.org/show_bug.cgi?id=1429338.
*
* @return {Promise}
* Promise for dispatching all actions in |chain|.
*/
action.dispatch = function(chain, win, specCompatPointerOrigin = true) {
action.specCompatPointerOrigin = specCompatPointerOrigin;
let chainEvents = (async () => {
for (let tickActions of chain) {
await action.dispatchTickActions(
tickActions,
action.computeTickDuration(tickActions),
win
);
}
})();
return chainEvents;
};
/**
* Dispatch sequence of actions for one tick.
*
* This creates a Promise for one tick that resolves once the Promise
* for each tick-action is resolved, which takes at least |tickDuration|
* milliseconds. The resolved set of events for each tick is followed by
* firing of pending DOM events.
*
* Note that the tick-actions are dispatched in order, but they may have
* different durations and therefore may not end in the same order.
*
* @param {Array.<action.Action>} tickActions
* List of actions for one tick.
* @param {number} tickDuration
* Duration in milliseconds of this tick.
* @param {WindowProxy} win
* Current window global.
*
* @return {Promise}
* Promise for dispatching all tick-actions and pending DOM events.
*/
action.dispatchTickActions = function(tickActions, tickDuration, win) {
let pendingEvents = tickActions.map(toEvents(tickDuration, win));
return Promise.all(pendingEvents);
};
/**
* Compute tick duration in milliseconds for a collection of actions.
*
* @param {Array.<action.Action>} tickActions
* List of actions for one tick.
*
* @return {number}
* Longest action duration in |tickActions| if any, or 0.
*/
action.computeTickDuration = function(tickActions) {
let max = 0;
for (let a of tickActions) {
let affectsWallClockTime =
a.subtype == action.Pause ||
(a.type == "pointer" && a.subtype == action.PointerMove);
if (affectsWallClockTime && a.duration) {
max = Math.max(a.duration, max);
}
}
return max;
};
/**
* Compute viewport coordinates of pointer target based on given origin.
*
* @param {action.Action} a
* Action that specifies pointer origin and x and y coordinates of target.
* @param {action.InputState} inputState
* Input state that specifies current x and y coordinates of pointer.
* @param {Map.<string, number>=} center
* Object representing x and y coordinates of an element center-point.
* This is only used if |a.origin| is a web element reference.
*
* @return {Map.<string, number>}
* x and y coordinates of pointer destination.
*/
action.computePointerDestination = function(a, inputState, center = undefined) {
let { x, y } = a;
switch (a.origin) {
case action.PointerOrigin.Viewport:
break;
case action.PointerOrigin.Pointer:
x += inputState.x;
y += inputState.y;
break;
default:
// origin represents web element
assert.defined(center);
assert.in("x", center);
assert.in("y", center);
x += center.x;
y += center.y;
}
return { x, y };
};
/**
* Create a closure to use as a map from action definitions to Promise events.
*
* @param {number} tickDuration
* Duration in milliseconds of this tick.
* @param {WindowProxy} win
* Current window global.
*
* @return {function(action.Action): Promise}
* Function that takes an action and returns a Promise for dispatching
* the event that corresponds to that action.
*/
function toEvents(tickDuration, win) {
return a => {
let inputState = action.inputStateMap.get(a.id);
switch (a.subtype) {
case action.KeyUp:
return dispatchKeyUp(a, inputState, win);
case action.KeyDown:
return dispatchKeyDown(a, inputState, win);
case action.PointerDown:
return dispatchPointerDown(a, inputState, win);
case action.PointerUp:
return dispatchPointerUp(a, inputState, win);
case action.PointerMove:
return dispatchPointerMove(a, inputState, tickDuration, win);
case action.PointerCancel:
throw new error.UnsupportedOperationError();
case action.Pause:
return dispatchPause(a, tickDuration);
}
return undefined;
};
}
/**
* Dispatch a keyDown action equivalent to pressing a key on a keyboard.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {WindowProxy} win
* Current window global.
*
* @return {Promise}
* Promise to dispatch at least a keydown event, and keypress if
* appropriate.
*/
function dispatchKeyDown(a, inputState, win) {
return new Promise(resolve => {
let value = a.value;
if (inputState.shift) {
value = event.getShiftedKey(value);
}
const keyEvent = new action.Key(value);
keyEvent.repeat = inputState.isPressed(keyEvent.key);
inputState.press(keyEvent.key);
if (keyEvent.key in MODIFIER_NAME_LOOKUP) {
inputState.setModState(keyEvent.key, true);
}
// Append a copy of |a| with keyUp subtype
action.inputsToCancel.push(Object.assign({}, a, { subtype: action.KeyUp }));
keyEvent.update(inputState);
event.sendKeyDown(keyEvent, win);
resolve();
});
}
/**
* Dispatch a keyUp action equivalent to releasing a key on a keyboard.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {WindowProxy} win
* Current window global.
*
* @return {Promise}
* Promise to dispatch a keyup event.
*/
function dispatchKeyUp(a, inputState, win) {
return new Promise(resolve => {
let value = a.value;
if (inputState.shift) {
value = event.getShiftedKey(value);
}
const keyEvent = new action.Key(value);
if (!inputState.isPressed(keyEvent.key)) {
resolve();
return;
}
if (keyEvent.key in MODIFIER_NAME_LOOKUP) {
inputState.setModState(keyEvent.key, false);
}
inputState.release(keyEvent.key);
keyEvent.update(inputState);
event.sendKeyUp(keyEvent, win);
resolve();
});
}
/**
* Dispatch a pointerDown action equivalent to pressing a pointer-device
* button.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {WindowProxy} win
* Current window global.
*
* @return {Promise}
* Promise to dispatch at least a pointerdown event.
*/
function dispatchPointerDown(a, inputState, win) {
return new Promise(resolve => {
if (inputState.isPressed(a.button)) {
resolve();
return;
}
inputState.press(a.button);
// Append a copy of |a| with pointerUp subtype
let copy = Object.assign({}, a, { subtype: action.PointerUp });
action.inputsToCancel.push(copy);
switch (inputState.subtype) {
case action.PointerType.Mouse:
let mouseEvent = new action.Mouse("mousedown", a.button);
mouseEvent.update(inputState);
if (mouseEvent.ctrlKey) {
if (AppInfo.isMac) {
mouseEvent.button = 2;
event.DoubleClickTracker.resetClick();
}
} else if (event.DoubleClickTracker.isClicked()) {
mouseEvent = Object.assign({}, mouseEvent, { clickCount: 2 });
}
event.synthesizeMouseAtPoint(
inputState.x,
inputState.y,
mouseEvent,
win
);
if (
event.MouseButton.isSecondary(a.button) ||
(mouseEvent.ctrlKey && AppInfo.isMac)
) {
let contextMenuEvent = Object.assign({}, mouseEvent, {
type: "contextmenu",
});
event.synthesizeMouseAtPoint(
inputState.x,
inputState.y,
contextMenuEvent,
win
);
}
break;
case action.PointerType.Pen:
case action.PointerType.Touch:
throw new error.UnsupportedOperationError(
"Only 'mouse' pointer type is supported"
);
default:
throw new TypeError(`Unknown pointer type: ${inputState.subtype}`);
}
resolve();
});
}
/**
* Dispatch a pointerUp action equivalent to releasing a pointer-device
* button.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {WindowProxy} win
* Current window global.
*
* @return {Promise}
* Promise to dispatch at least a pointerup event.
*/
function dispatchPointerUp(a, inputState, win) {
return new Promise(resolve => {
if (!inputState.isPressed(a.button)) {
resolve();
return;
}
inputState.release(a.button);
switch (inputState.subtype) {
case action.PointerType.Mouse:
let mouseEvent = new action.Mouse("mouseup", a.button);
mouseEvent.update(inputState);
if (event.DoubleClickTracker.isClicked()) {
mouseEvent = Object.assign({}, mouseEvent, { clickCount: 2 });
}
event.synthesizeMouseAtPoint(
inputState.x,
inputState.y,
mouseEvent,
win
);
break;
case action.PointerType.Pen:
case action.PointerType.Touch:
throw new error.UnsupportedOperationError(
"Only 'mouse' pointer type is supported"
);
default:
throw new TypeError(`Unknown pointer type: ${inputState.subtype}`);
}
resolve();
});
}
/**
* Dispatch a pointerMove action equivalent to moving pointer device
* in a line.
*
* If the action duration is 0, the pointer jumps immediately to the
* target coordinates. Otherwise, events are synthesized to mimic a
* pointer travelling in a discontinuous, approximately straight line,
* with the pointer coordinates being updated around 60 times per second.
*
* @param {action.Action} a
* Action to dispatch.
* @param {action.InputState} inputState
* Input state for this action's input source.
* @param {WindowProxy} win
* Current window global.
*
* @return {Promise}
* Promise to dispatch at least one pointermove event, as well as
* mousemove events as appropriate.
*/
function dispatchPointerMove(a, inputState, tickDuration, win) {
const timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
// interval between pointermove increments in ms, based on common vsync
const fps60 = 17;
return new Promise((resolve, reject) => {
const start = Date.now();
const [startX, startY] = [inputState.x, inputState.y];
let coords = getElementCenter(a.origin, win);
let target = action.computePointerDestination(a, inputState, coords);
const [targetX, targetY] = [target.x, target.y];
if (!inViewPort(targetX, targetY, win)) {
throw new error.MoveTargetOutOfBoundsError(
`(${targetX}, ${targetY}) is out of bounds of viewport ` +
`width (${win.innerWidth}) ` +
`and height (${win.innerHeight})`
);
}
const duration =
typeof a.duration == "undefined" ? tickDuration : a.duration;
if (duration === 0) {
// move pointer to destination in one step
performOnePointerMove(inputState, targetX, targetY, win);
resolve();
return;
}
const distanceX = targetX - startX;
const distanceY = targetY - startY;
const ONE_SHOT = Ci.nsITimer.TYPE_ONE_SHOT;
let intermediatePointerEvents = (async () => {
// wait |fps60| ms before performing first incremental pointer move
await new Promise(resolveTimer =>
timer.initWithCallback(resolveTimer, fps60, ONE_SHOT)
);
let durationRatio = Math.floor(Date.now() - start) / duration;
const epsilon = fps60 / duration / 10;
while (1 - durationRatio > epsilon) {
let x = Math.floor(durationRatio * distanceX + startX);
let y = Math.floor(durationRatio * distanceY + startY);
performOnePointerMove(inputState, x, y, win);
// wait |fps60| ms before performing next pointer move
await new Promise(resolveTimer =>
timer.initWithCallback(resolveTimer, fps60, ONE_SHOT)
);
durationRatio = Math.floor(Date.now() - start) / duration;
}
})();
// perform last pointer move after all incremental moves are resolved and
// durationRatio is close enough to 1
intermediatePointerEvents
.then(() => {
performOnePointerMove(inputState, targetX, targetY, win);
resolve();
})
.catch(err => {
reject(err);
});
});
}
function performOnePointerMove(inputState, targetX, targetY, win) {
if (targetX == inputState.x && targetY == inputState.y) {
return;
}
switch (inputState.subtype) {
case action.PointerType.Mouse:
let mouseEvent = new action.Mouse("mousemove");
mouseEvent.update(inputState);
// TODO both pointermove (if available) and mousemove
event.synthesizeMouseAtPoint(targetX, targetY, mouseEvent, win);
break;
case action.PointerType.Pen:
case action.PointerType.Touch:
throw new error.UnsupportedOperationError(
"Only 'mouse' pointer type is supported"
);
default:
throw new TypeError(`Unknown pointer type: ${inputState.subtype}`);
}
inputState.x = targetX;
inputState.y = targetY;
}
/**
* Dispatch a pause action equivalent waiting for `a.duration`
* milliseconds, or a default time interval of `tickDuration`.
*
* @param {action.Action} a
* Action to dispatch.
* @param {number} tickDuration
* Duration in milliseconds of this tick.
*
* @return {Promise}
* Promise that is resolved after the specified time interval.
*/
function dispatchPause(a, tickDuration) {
let ms = typeof a.duration == "undefined" ? tickDuration : a.duration;
return Sleep(ms);
}
// helpers
function capitalize(str) {
assert.string(str);
return str.charAt(0).toUpperCase() + str.slice(1);
}
function inViewPort(x, y, win) {
assert.number(x, `Expected x to be finite number`);
assert.number(y, `Expected y to be finite number`);
// Viewport includes scrollbars if rendered.
return !(x < 0 || y < 0 || x > win.innerWidth || y > win.innerHeight);
}
function getElementCenter(el, win) {
if (element.isElement(el)) {
if (action.specCompatPointerOrigin) {
return element.getInViewCentrePoint(el.getClientRects()[0], win);
}
return element.coordinates(el);
}
return {};
}