зеркало из https://github.com/mozilla/gecko-dev.git
270 строки
9.0 KiB
C++
270 строки
9.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/XRWebGLLayer.h"
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#include "mozilla/dom/XRSession.h"
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#include "mozilla/dom/XRView.h"
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#include "mozilla/dom/XRViewport.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLFramebuffer.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/StaticPrefs_webgl.h"
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#include "GLContext.h"
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#include "ScopedGLHelpers.h"
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#include "MozFramebuffer.h"
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#include "VRDisplayClient.h"
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#include "ClientWebGLContext.h"
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#include "nsContentUtils.h"
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#include "nsIScriptError.h"
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using namespace mozilla::gl;
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namespace mozilla::dom {
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static constexpr float XR_FRAMEBUFFER_MIN_SCALE = 0.2f;
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(XRWebGLLayer, mParent, mSession, mWebGL,
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mFramebuffer, mLeftViewport,
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mRightViewport)
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XRWebGLLayer::XRWebGLLayer(
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nsISupports* aParent, XRSession& aSession, bool aIgnoreDepthValues,
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double aFramebufferScaleFactor,
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RefPtr<mozilla::ClientWebGLContext> aWebGLContext,
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RefPtr<WebGLFramebufferJS> aFramebuffer,
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const Maybe<const webgl::OpaqueFramebufferOptions>& aOptions)
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: mParent(aParent),
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mSession(&aSession),
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mWebGL(std::move(aWebGLContext)),
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mFramebufferScaleFactor(aFramebufferScaleFactor),
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mCompositionDisabled(!aSession.IsImmersive()),
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mIgnoreDepthValues(aIgnoreDepthValues),
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mFramebuffer(std::move(aFramebuffer)),
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mFramebufferOptions(aOptions) {}
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XRWebGLLayer::~XRWebGLLayer() { DeleteFramebuffer(); }
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void XRWebGLLayer::DeleteFramebuffer() {
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if (mFramebuffer) {
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mWebGL->DeleteFramebuffer(mFramebuffer.get(), true);
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mFramebuffer = nullptr;
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}
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}
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/* static */
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already_AddRefed<XRWebGLLayer> XRWebGLLayer::Constructor(
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const GlobalObject& aGlobal, XRSession& aSession,
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const WebGLRenderingContextOrWebGL2RenderingContext& aXRWebGLContext,
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const XRWebGLLayerInit& aXRWebGLLayerInitDict, ErrorResult& aRv) {
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// https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer
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// Depth not supported in XR Compositor yet.
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const bool ignoreDepthValues = true;
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// If session’s ended value is true, throw an InvalidStateError and abort
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// these steps.
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if (aSession.IsEnded()) {
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aRv.ThrowInvalidStateError(
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"Can not create an XRWebGLLayer with an XRSession that has ended.");
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return nullptr;
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}
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gfx::VRDisplayClient* display = aSession.GetDisplayClient();
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const gfx::VRDisplayInfo& displayInfo = display->GetDisplayInfo();
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const gfx::VRDisplayState& displayState = displayInfo.mDisplayState;
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RefPtr<ClientWebGLContext> gl;
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if (aXRWebGLContext.IsWebGLRenderingContext()) {
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gl = &aXRWebGLContext.GetAsWebGLRenderingContext();
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} else {
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gl = &aXRWebGLContext.GetAsWebGL2RenderingContext();
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}
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// If context is lost, throw an InvalidStateError and abort these steps.
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if (gl->IsContextLost()) {
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aRv.ThrowInvalidStateError(
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"Could not create an XRWebGLLayer, as the WebGL context was lost.");
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return nullptr;
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}
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RefPtr<mozilla::WebGLFramebufferJS> framebuffer;
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Maybe<const webgl::OpaqueFramebufferOptions> framebufferOptions;
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if (aSession.IsImmersive()) {
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// If session is an immersive session and context’s XR compatible boolean
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// is false, throw an InvalidStateError and abort these steps.
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if (!gl->IsXRCompatible()) {
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aRv.ThrowInvalidStateError(
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"Can not create an XRWebGLLayer without first calling "
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"makeXRCompatible "
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"on the WebGLRenderingContext or WebGL2RenderingContext.");
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return nullptr;
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}
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const auto document = gl->GetCanvas()->OwnerDoc();
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if (aXRWebGLLayerInitDict.mAlpha) {
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nsContentUtils::ReportToConsoleNonLocalized(
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u"XRWebGLLayer doesn't support no alpha value. "
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"Alpha will be enabled."_ns,
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nsIScriptError::warningFlag, "DOM"_ns, document);
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}
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if (aXRWebGLLayerInitDict.mDepth != aXRWebGLLayerInitDict.mStencil) {
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nsContentUtils::ReportToConsoleNonLocalized(
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nsLiteralString(
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u"XRWebGLLayer doesn't support separate "
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"depth or stencil buffers. They will be enabled together."),
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nsIScriptError::warningFlag, "DOM"_ns, document);
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}
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bool antialias = aXRWebGLLayerInitDict.mAntialias;
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if (antialias && !StaticPrefs::webgl_msaa_force()) {
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antialias = false;
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nsContentUtils::ReportToConsoleNonLocalized(
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u"XRWebGLLayer antialiasing is not supported."
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"Antialiasing will be disabled."_ns,
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nsIScriptError::warningFlag, "DOM"_ns, document);
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}
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webgl::OpaqueFramebufferOptions options;
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options.antialias = antialias;
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options.depthStencil =
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aXRWebGLLayerInitDict.mDepth || aXRWebGLLayerInitDict.mStencil;
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// Clamp the requested framebuffer size to ensure it's not too
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// small to see or larger than the max native resolution.
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const float maxScale =
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std::max(displayState.nativeFramebufferScaleFactor, 1.0f);
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const float scaleFactor =
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std::max(XR_FRAMEBUFFER_MIN_SCALE,
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std::min((float)aXRWebGLLayerInitDict.mFramebufferScaleFactor,
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maxScale));
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options.width =
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(int32_t)ceilf(2.0f * displayState.eyeResolution.width * scaleFactor);
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options.height =
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(int32_t)ceilf(displayState.eyeResolution.height * scaleFactor);
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framebuffer = gl->CreateOpaqueFramebuffer(options);
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if (!framebuffer) {
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aRv.ThrowOperationError(
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"Could not create an XRWebGLLayer. XRFramebuffer creation failed.");
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return nullptr;
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}
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framebufferOptions.emplace(options);
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}
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RefPtr<XRWebGLLayer> obj =
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new XRWebGLLayer(aGlobal.GetAsSupports(), aSession, ignoreDepthValues,
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aXRWebGLLayerInitDict.mFramebufferScaleFactor, gl,
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framebuffer, framebufferOptions);
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return obj.forget();
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}
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JSObject* XRWebGLLayer::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return XRWebGLLayer_Binding::Wrap(aCx, this, aGivenProto);
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}
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nsISupports* XRWebGLLayer::GetParentObject() const { return mParent; }
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bool XRWebGLLayer::Antialias() {
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if (mFramebufferOptions) {
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return mFramebufferOptions->antialias;
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}
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return mWebGL->ActualContextParameters().antialias;
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}
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bool XRWebGLLayer::Depth() {
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if (mFramebufferOptions) {
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return mFramebufferOptions->depthStencil;
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}
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return mWebGL->ActualContextParameters().depth;
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}
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bool XRWebGLLayer::Stencil() {
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if (mFramebufferOptions) {
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return mFramebufferOptions->depthStencil;
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}
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return mWebGL->ActualContextParameters().stencil;
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}
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bool XRWebGLLayer::Alpha() {
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if (mFramebufferOptions) {
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// Alpha is always true when using Opaque Framebuffers.
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return true;
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}
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return mWebGL->ActualContextParameters().alpha;
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}
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bool XRWebGLLayer::IgnoreDepthValues() { return mIgnoreDepthValues; }
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WebGLFramebufferJS* XRWebGLLayer::GetFramebuffer() {
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return mFramebuffer.get();
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}
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uint32_t XRWebGLLayer::FramebufferWidth() {
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if (mFramebufferOptions) {
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return mFramebufferOptions->width;
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}
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return mWebGL->GetWidth();
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}
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uint32_t XRWebGLLayer::FramebufferHeight() {
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if (mFramebufferOptions) {
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return mFramebufferOptions->height;
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}
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return mWebGL->GetHeight();
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}
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already_AddRefed<XRViewport> XRWebGLLayer::GetViewport(const XRView& aView) {
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const int32_t width = (aView.Eye() == XREye::None) ? FramebufferWidth()
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: (FramebufferWidth() / 2);
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gfx::IntRect rect(0, 0, width, FramebufferHeight());
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if (aView.Eye() == XREye::Right) {
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rect.x = width;
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}
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RefPtr<XRViewport>& viewport =
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aView.Eye() == XREye::Right ? mRightViewport : mLeftViewport;
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if (!viewport) {
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viewport = new XRViewport(mParent, rect);
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} else {
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viewport->mRect = rect;
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}
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RefPtr<XRViewport> result = viewport;
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return result.forget();
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}
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// https://www.w3.org/TR/webxr/#dom-xrwebgllayer-getnativeframebufferscalefactor
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/* static */ double XRWebGLLayer::GetNativeFramebufferScaleFactor(
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const GlobalObject& aGlobal, const XRSession& aSession) {
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if (aSession.IsEnded()) {
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return 0.0f;
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}
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if (!aSession.IsImmersive()) {
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return 1.0f;
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}
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const gfx::VRDisplayInfo& displayInfo =
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aSession.GetDisplayClient()->GetDisplayInfo();
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return displayInfo.mDisplayState.nativeFramebufferScaleFactor;
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}
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void XRWebGLLayer::StartAnimationFrame() {
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if (mFramebuffer) {
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mWebGL->SetFramebufferIsInOpaqueRAF(mFramebuffer.get(), true);
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}
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}
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void XRWebGLLayer::EndAnimationFrame() {
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if (mFramebuffer) {
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mWebGL->SetFramebufferIsInOpaqueRAF(mFramebuffer.get(), false);
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}
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}
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HTMLCanvasElement* XRWebGLLayer::GetCanvas() { return mWebGL->GetCanvas(); }
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void XRWebGLLayer::SessionEnded() { DeleteFramebuffer(); }
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} // namespace mozilla::dom
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