зеркало из https://github.com/mozilla/gecko-dev.git
799 строки
28 KiB
C++
799 строки
28 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef FRAMELAYERBUILDER_H_
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#define FRAMELAYERBUILDER_H_
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#include "nsCSSPropertyIDSet.h"
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#include "nsTHashtable.h"
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#include "nsHashKeys.h"
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#include "nsTArray.h"
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#include "nsRegion.h"
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#include "nsIFrame.h"
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#include "DisplayItemClip.h"
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#include "mozilla/gfx/MatrixFwd.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/UniquePtr.h"
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#include "LayerState.h"
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#include "Layers.h"
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#include "LayerUserData.h"
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#include "nsDisplayItemTypes.h"
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#include "TransformClipNode.h"
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class nsDisplayListBuilder;
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class nsDisplayList;
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class nsDisplayItem;
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class nsPaintedDisplayItem;
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class gfxContext;
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class nsDisplayItemGeometry;
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class nsDisplayMasksAndClipPaths;
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namespace mozilla {
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struct ActiveScrolledRoot;
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struct DisplayItemClipChain;
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namespace layers {
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class ContainerLayer;
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class LayerManager;
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class BasicLayerManager;
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class PaintedLayer;
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class ImageLayer;
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struct LayerProperties;
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} // namespace layers
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class FrameLayerBuilder;
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class LayerManagerData;
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class PaintedLayerData;
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class ContainerState;
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class PaintedDisplayItemLayerUserData;
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enum class DisplayItemEntryType : uint8_t {
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Item,
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PushOpacity,
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PushOpacityWithBg,
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PopOpacity,
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PushTransform,
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PopTransform,
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HitTestInfo,
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};
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/**
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* Retained data storage:
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*
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* Each layer manager (widget, and inactive) stores a LayerManagerData object
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* that keeps a hash-set of DisplayItemData items that were drawn into it.
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* Each frame also keeps a list of DisplayItemData pointers that were
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* created for that frame. DisplayItemData objects manage these lists
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* automatically.
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*
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* During layer construction we update the data in the LayerManagerData object,
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* marking items that are modified. At the end we sweep the LayerManagerData
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* hash-set and remove all items that haven't been modified.
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*/
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/**
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* Retained data for a display item.
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*/
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class DisplayItemData final {
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public:
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friend class FrameLayerBuilder;
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friend class ContainerState;
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uint32_t GetDisplayItemKey() { return mDisplayItemKey; }
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layers::Layer* GetLayer() const { return mLayer; }
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nsDisplayItemGeometry* GetGeometry() const { return mGeometry.get(); }
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const DisplayItemClip& GetClip() const { return mClip; }
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void Invalidate() { mIsInvalid = true; }
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void NotifyRemoved();
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void SetItem(nsPaintedDisplayItem* aItem) { mItem = aItem; }
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nsPaintedDisplayItem* GetItem() const { return mItem; }
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nsIFrame* FirstFrame() const { return mFrameList[0]; }
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layers::BasicLayerManager* InactiveManager() const {
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return mInactiveManager;
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}
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bool HasMergedFrames() const { return mFrameList.Length() > 1; }
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static DisplayItemData* AssertDisplayItemData(DisplayItemData* aData);
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void* operator new(size_t sz, nsPresContext* aPresContext) {
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// Check the recycle list first.
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return aPresContext->PresShell()->AllocateByObjectID(
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eArenaObjectID_DisplayItemData, sz);
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}
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nsrefcnt AddRef() {
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if (mRefCnt == UINT32_MAX) {
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NS_WARNING("refcount overflow, leaking object");
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return mRefCnt;
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}
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++mRefCnt;
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NS_LOG_ADDREF(this, mRefCnt, "DisplayItemData", sizeof(DisplayItemData));
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return mRefCnt;
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}
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nsrefcnt Release() {
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if (mRefCnt == UINT32_MAX) {
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NS_WARNING("refcount overflow, leaking object");
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return mRefCnt;
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}
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--mRefCnt;
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NS_LOG_RELEASE(this, mRefCnt, "DisplayItemData");
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if (mRefCnt == 0) {
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Destroy();
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return 0;
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}
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return mRefCnt;
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}
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RefPtr<TransformClipNode> mTransform;
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RefPtr<TransformClipNode> mOldTransform;
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private:
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DisplayItemData(LayerManagerData* aParent, uint32_t aKey,
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layers::Layer* aLayer, nsIFrame* aFrame = nullptr);
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/**
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* Removes any references to this object from frames
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* in mFrameList.
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*/
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~DisplayItemData();
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void Destroy() {
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// Get the pres context.
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RefPtr<nsPresContext> presContext = mFrameList[0]->PresContext();
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// Call our destructor.
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this->~DisplayItemData();
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// Don't let the memory be freed, since it will be recycled
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// instead. Don't call the global operator delete.
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presContext->PresShell()->FreeByObjectID(eArenaObjectID_DisplayItemData,
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this);
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}
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/**
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* Associates this DisplayItemData with a frame, and adds it
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* to the LayerManagerDataProperty list on the frame.
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*/
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void AddFrame(nsIFrame* aFrame);
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void RemoveFrame(nsIFrame* aFrame);
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const nsRegion& GetChangedFrameInvalidations();
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/**
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* Updates the contents of this item to a new set of data, instead of
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* allocating a new object. Set the passed in parameters, and clears the opt
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* layer and inactive manager. Parent, and display item key are assumed to be
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* the same.
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*
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* EndUpdate must be called before the end of the transaction to complete the
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* update.
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*/
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void BeginUpdate(layers::Layer* aLayer, LayerState aState, bool aFirstUpdate,
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nsPaintedDisplayItem* aItem = nullptr);
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void BeginUpdate(layers::Layer* aLayer, LayerState aState,
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nsPaintedDisplayItem* aItem, bool aIsReused, bool aIsMerged);
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/**
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* Completes the update of this, and removes any references to data that won't
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* live longer than the transaction.
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*
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* Updates the geometry, frame list and clip.
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* For items within a PaintedLayer, a geometry object must be specified to
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* retain until the next transaction.
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*
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*/
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void EndUpdate(mozilla::UniquePtr<nsDisplayItemGeometry>&& aGeometry);
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void EndUpdate();
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uint32_t mRefCnt;
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LayerManagerData* mParent;
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RefPtr<layers::Layer> mLayer;
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RefPtr<layers::Layer> mOptLayer;
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RefPtr<layers::BasicLayerManager> mInactiveManager;
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AutoTArray<nsIFrame*, 1> mFrameList;
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mozilla::UniquePtr<nsDisplayItemGeometry> mGeometry;
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DisplayItemClip mClip;
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uint32_t mDisplayItemKey;
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LayerState mLayerState;
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/**
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* Temporary stoarage of the display item being referenced, only valid between
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* BeginUpdate and EndUpdate.
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*/
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nsPaintedDisplayItem* mItem;
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nsRegion mChangedFrameInvalidations;
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/**
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* Used to track if data currently stored in mFramesWithLayers (from an
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* existing paint) has been updated in the current paint.
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*/
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bool mUsed;
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bool mIsInvalid;
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bool mReusedItem;
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};
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class RefCountedRegion {
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private:
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~RefCountedRegion() = default;
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public:
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NS_INLINE_DECL_REFCOUNTING(RefCountedRegion)
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RefCountedRegion() : mIsInfinite(false) {}
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nsRegion mRegion;
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bool mIsInfinite;
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};
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struct InactiveLayerData {
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RefPtr<layers::BasicLayerManager> mLayerManager;
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RefPtr<layers::Layer> mLayer;
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UniquePtr<layers::LayerProperties> mProps;
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~InactiveLayerData();
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};
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struct AssignedDisplayItem {
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AssignedDisplayItem(nsPaintedDisplayItem* aItem, LayerState aLayerState,
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DisplayItemData* aData, const nsRect& aContentRect,
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DisplayItemEntryType aType, const bool aHasOpacity,
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const RefPtr<TransformClipNode>& aTransform,
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const bool aIsMerged);
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AssignedDisplayItem(AssignedDisplayItem&& aRhs) = default;
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bool HasOpacity() const { return mHasOpacity; }
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bool HasTransform() const { return mTransform; }
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nsPaintedDisplayItem* mItem;
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DisplayItemData* mDisplayItemData;
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/**
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* If the display item is being rendered as an inactive
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* layer, then this stores the layer manager being
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* used for the inactive transaction.
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*/
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UniquePtr<InactiveLayerData> mInactiveLayerData;
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RefPtr<TransformClipNode> mTransform;
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nsRect mContentRect;
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LayerState mLayerState;
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DisplayItemEntryType mType;
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bool mReused;
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bool mMerged;
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bool mHasOpacity;
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bool mHasPaintRect;
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};
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struct ContainerLayerParameters {
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ContainerLayerParameters()
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: mXScale(1),
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mYScale(1),
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mLayerContentsVisibleRect(nullptr),
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mBackgroundColor(NS_RGBA(0, 0, 0, 0)),
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mScrollMetadataASR(nullptr),
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mCompositorASR(nullptr),
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mInTransformedSubtree(false),
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mInActiveTransformedSubtree(false),
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mDisableSubpixelAntialiasingInDescendants(false),
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mLayerCreationHint(layers::LayerManager::NONE) {}
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ContainerLayerParameters(float aXScale, float aYScale)
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: mXScale(aXScale),
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mYScale(aYScale),
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mLayerContentsVisibleRect(nullptr),
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mItemVisibleRect(nullptr),
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mBackgroundColor(NS_RGBA(0, 0, 0, 0)),
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mScrollMetadataASR(nullptr),
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mCompositorASR(nullptr),
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mInTransformedSubtree(false),
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mInActiveTransformedSubtree(false),
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mDisableSubpixelAntialiasingInDescendants(false),
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mLayerCreationHint(layers::LayerManager::NONE) {}
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ContainerLayerParameters(float aXScale, float aYScale,
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const nsIntPoint& aOffset,
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const ContainerLayerParameters& aParent)
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: mXScale(aXScale),
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mYScale(aYScale),
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mLayerContentsVisibleRect(nullptr),
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mItemVisibleRect(nullptr),
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mOffset(aOffset),
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mBackgroundColor(aParent.mBackgroundColor),
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mScrollMetadataASR(aParent.mScrollMetadataASR),
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mCompositorASR(aParent.mCompositorASR),
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mInTransformedSubtree(aParent.mInTransformedSubtree),
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mInActiveTransformedSubtree(aParent.mInActiveTransformedSubtree),
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mDisableSubpixelAntialiasingInDescendants(
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aParent.mDisableSubpixelAntialiasingInDescendants),
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mLayerCreationHint(aParent.mLayerCreationHint) {}
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float mXScale, mYScale;
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LayoutDeviceToLayerScale2D Scale() const {
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return LayoutDeviceToLayerScale2D(mXScale, mYScale);
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}
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/**
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* If non-null, the rectangle in which BuildContainerLayerFor stores the
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* visible rect of the layer, in the coordinate system of the created layer.
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*/
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nsIntRect* mLayerContentsVisibleRect;
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/**
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* If non-null, the rectangle which stores the item's visible rect.
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*/
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nsRect* mItemVisibleRect;
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/**
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* An offset to apply to all child layers created.
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*/
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nsIntPoint mOffset;
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LayerIntPoint Offset() const {
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return LayerIntPoint::FromUnknownPoint(mOffset);
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}
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nscolor mBackgroundColor;
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const ActiveScrolledRoot* mScrollMetadataASR;
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const ActiveScrolledRoot* mCompositorASR;
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bool mInTransformedSubtree;
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bool mInActiveTransformedSubtree;
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bool mDisableSubpixelAntialiasingInDescendants;
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layers::LayerManager::PaintedLayerCreationHint mLayerCreationHint;
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/**
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* When this is false, PaintedLayer coordinates are drawn to with an integer
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* translation and the scale in mXScale/mYScale.
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*/
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bool AllowResidualTranslation() {
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// If we're in a transformed subtree, but no ancestor transform is actively
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// changing, we'll use the residual translation when drawing into the
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// PaintedLayer to ensure that snapping exactly matches the ideal transform.
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return mInTransformedSubtree && !mInActiveTransformedSubtree;
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}
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};
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/**
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* The FrameLayerBuilder is responsible for converting display lists
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* into layer trees. Every LayerManager needs a unique FrameLayerBuilder
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* to build layers.
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*
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* The most important API in this class is BuildContainerLayerFor. This
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* method takes a display list as input and constructs a ContainerLayer
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* with child layers that render the contents of the display list. It
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* records the relationship between frames and layers.
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*
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* That data enables us to retain layer trees. When constructing a
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* ContainerLayer, we first check to see if there's an existing
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* ContainerLayer for the same frame that can be recycled. If we recycle
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* it, we also try to reuse its existing PaintedLayer children to render
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* the display items without layers of their own. The idea is that by
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* recycling layers deterministically, we can ensure that when nothing
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* changes in a display list, we will reuse the existing layers without
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* changes.
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*
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* We expose a GetLeafLayerFor method that can be called by display items
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* that make their own layers (e.g. canvas and video); this method
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* locates the last layer used to render the display item, if any, and
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* return it as a candidate for recycling.
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*
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* FrameLayerBuilder sets up PaintedLayers so that 0,0 in the Painted layer
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* corresponds to the (pixel-snapped) top-left of the aAnimatedGeometryRoot.
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* It sets up ContainerLayers so that 0,0 in the container layer
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* corresponds to the snapped top-left of the display item reference frame.
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*
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* When we construct a container layer, we know the transform that will be
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* applied to the layer. If the transform scales the content, we can get
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* better results when intermediate buffers are used by pushing some scale
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* from the container's transform down to the children. For PaintedLayer
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* children, the scaling can be achieved by changing the size of the layer
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* and drawing into it with increased or decreased resolution. By convention,
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* integer types (nsIntPoint/nsIntSize/nsIntRect/nsIntRegion) are all in layer
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* coordinates, post-scaling, whereas appunit types are all pre-scaling.
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*/
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class FrameLayerBuilder : public layers::LayerUserData {
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public:
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typedef layers::ContainerLayer ContainerLayer;
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typedef layers::Layer Layer;
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typedef layers::PaintedLayer PaintedLayer;
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typedef layers::ImageLayer ImageLayer;
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typedef layers::LayerManager LayerManager;
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typedef layers::BasicLayerManager BasicLayerManager;
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typedef layers::EventRegions EventRegions;
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FrameLayerBuilder();
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~FrameLayerBuilder() override;
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static gfx::Size ChooseScale(nsIFrame* aContainerFrame,
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nsDisplayItem* aContainerItem,
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const nsRect& aVisibleRect, float aXScale,
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float aYScale, const gfx::Matrix& aTransform2d,
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bool aCanDraw2D);
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static void Shutdown();
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void Init(nsDisplayListBuilder* aBuilder, LayerManager* aManager,
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PaintedLayerData* aLayerData = nullptr,
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bool aIsInactiveLayerManager = false,
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const DisplayItemClip* aInactiveLayerClip = nullptr);
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/**
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* Call this to notify that we have just started a transaction on the
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* retained layer manager aManager.
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*/
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void DidBeginRetainedLayerTransaction(LayerManager* aManager);
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/**
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* Call this just before we end a transaction.
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*/
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void WillEndTransaction();
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/**
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* Call this after we end a transaction.
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*/
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void DidEndTransaction();
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enum {
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/**
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* Set this when pulling an opaque background color from behind the
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* container layer into the container doesn't change the visual results,
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* given the effects you're going to apply to the container layer.
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* For example, this is compatible with opacity or clipping/masking, but
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* not with non-OVER blend modes or filters.
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*/
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CONTAINER_ALLOW_PULL_BACKGROUND_COLOR = 0x01
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};
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/**
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* Build a container layer for a display item that contains a child
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* list, either reusing an existing one or creating a new one. It
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* sets the container layer children to layers which together render
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* the contents of the display list. It reuses existing layers from
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* the retained layer manager if possible.
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* aContainerItem may be null, in which case we construct a root layer.
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* This gets called by display list code. It calls BuildLayer on the
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* items in the display list, making items with their own layers
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* children of the new container, and assigning all other items to
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* PaintedLayer children created and managed by the FrameLayerBuilder.
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* Returns a layer with clip rect cleared; it is the
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* caller's responsibility to add any clip rect. The visible region
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* is set based on what's in the layer.
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* The container layer is transformed by aTransform (if non-null), and
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* the result is transformed by the scale factors in aContainerParameters.
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* aChildren is modified due to display item merging and flattening.
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* The visible region of the returned layer is set only if aContainerItem
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* is null.
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*/
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already_AddRefed<ContainerLayer> BuildContainerLayerFor(
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nsDisplayListBuilder* aBuilder, LayerManager* aManager,
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nsIFrame* aContainerFrame, nsDisplayItem* aContainerItem,
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nsDisplayList* aChildren,
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const ContainerLayerParameters& aContainerParameters,
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const gfx::Matrix4x4* aTransform, uint32_t aFlags = 0);
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/**
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* Get a retained layer for a display item that needs to create its own
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* layer for rendering (i.e. under nsDisplayItem::BuildLayer). Returns
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* null if no retained layer is available, which usually means that this
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* display item didn't have a layer before so the caller will
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* need to create one.
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* Returns a layer with clip rect cleared; it is the
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* caller's responsibility to add any clip rect and set the visible
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* region.
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*/
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Layer* GetLeafLayerFor(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem);
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/**
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* Call this to force all retained layers to be discarded and recreated at
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* the next paint.
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*/
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static void InvalidateAllLayers(LayerManager* aManager);
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static void InvalidateAllLayersForFrame(nsIFrame* aFrame);
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/**
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* Call this to determine if a frame has a dedicated (non-Painted) layer
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* for the given display item key. If there isn't one, we return null,
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* otherwise we return the layer.
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*/
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static Layer* GetDedicatedLayer(nsIFrame* aFrame,
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DisplayItemType aDisplayItemType);
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using AnimationGenerationCallback = std::function<bool(
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const Maybe<uint64_t>& aGeneration, DisplayItemType aDisplayItemType)>;
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/**
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* Enumerates layers for the all display item types that correspond to
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* properties we can animate on layers and calls |aCallback|
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* with the animation generation for the layer. If there is no corresponding
|
|
* layer for the display item or the layer has no animation, the animation
|
|
* generation is Nothing().
|
|
*
|
|
* The enumeration stops if |aCallback| returns false.
|
|
*/
|
|
static void EnumerateGenerationForDedicatedLayers(
|
|
const nsIFrame* aFrame, const AnimationGenerationCallback& aCallback);
|
|
|
|
/**
|
|
* This callback must be provided to EndTransaction. The callback data
|
|
* must be the nsDisplayListBuilder containing this FrameLayerBuilder.
|
|
* This function can be called multiple times in a row to draw
|
|
* different regions. This will occur when, for example, progressive paint is
|
|
* enabled. In these cases aDirtyRegion can be used to specify a larger region
|
|
* than aRegionToDraw that will be drawn during the transaction, possibly
|
|
* allowing the callback to make optimizations.
|
|
*/
|
|
static void DrawPaintedLayer(PaintedLayer* aLayer, gfxContext* aContext,
|
|
const nsIntRegion& aRegionToDraw,
|
|
const nsIntRegion& aDirtyRegion,
|
|
mozilla::layers::DrawRegionClip aClip,
|
|
const nsIntRegion& aRegionToInvalidate,
|
|
void* aCallbackData);
|
|
|
|
/**
|
|
* Dumps this FrameLayerBuilder's retained layer manager's retained
|
|
* layer tree. Defaults to dumping to stdout in non-HTML format.
|
|
*/
|
|
static void DumpRetainedLayerTree(LayerManager* aManager,
|
|
std::stringstream& aStream,
|
|
bool aDumpHtml = false);
|
|
|
|
/**
|
|
* Returns the most recently allocated geometry item for the given display
|
|
* item.
|
|
*
|
|
* XXX(seth): The current implementation must iterate through all display
|
|
* items allocated for this display item's frame. This may lead to O(n^2)
|
|
* behavior in some situations.
|
|
*/
|
|
static nsDisplayItemGeometry* GetMostRecentGeometry(nsDisplayItem* aItem);
|
|
|
|
/******* PRIVATE METHODS to FrameLayerBuilder.cpp ********/
|
|
/* These are only in the public section because they need
|
|
* to be called by file-scope helper functions in FrameLayerBuilder.cpp.
|
|
*/
|
|
|
|
/**
|
|
* Record aItem as a display item that is rendered by the PaintedLayer
|
|
* aLayer, with aClipRect, where aContainerLayerFrame is the frame
|
|
* for the container layer this ThebesItem belongs to.
|
|
* aItem must have an underlying frame.
|
|
* @param aTopLeft offset from active scrolled root to reference frame
|
|
*/
|
|
void AddPaintedDisplayItem(PaintedLayerData* aLayerData,
|
|
AssignedDisplayItem& aAssignedDisplayItem,
|
|
Layer* aLayer);
|
|
|
|
/**
|
|
* Calls GetOldLayerForFrame on the underlying frame of the display item,
|
|
* and each subsequent merged frame if no layer is found for the underlying
|
|
* frame.
|
|
*/
|
|
Layer* GetOldLayerFor(nsDisplayItem* aItem,
|
|
nsDisplayItemGeometry** aOldGeometry = nullptr,
|
|
DisplayItemClip** aOldClip = nullptr);
|
|
|
|
static DisplayItemData* GetOldDataFor(nsDisplayItem* aItem);
|
|
|
|
/**
|
|
* Return the layer that all display items of aFrame were assigned to in the
|
|
* last paint, or nullptr if there was no single layer assigned to all of the
|
|
* frame's display items (i.e. zero, or more than one).
|
|
* This function is for testing purposes and not performance sensitive.
|
|
*/
|
|
template <class T>
|
|
static T* GetDebugSingleOldLayerForFrame(nsIFrame* aFrame) {
|
|
SmallPointerArray<DisplayItemData>& array = aFrame->DisplayItemData();
|
|
|
|
Layer* layer = nullptr;
|
|
for (DisplayItemData* data : array) {
|
|
DisplayItemData::AssertDisplayItemData(data);
|
|
if (data->mLayer->GetType() != T::Type()) {
|
|
continue;
|
|
}
|
|
if (layer && layer != data->mLayer) {
|
|
// More than one layer assigned, bail.
|
|
return nullptr;
|
|
}
|
|
layer = data->mLayer;
|
|
}
|
|
|
|
if (!layer) {
|
|
return nullptr;
|
|
}
|
|
|
|
return static_cast<T*>(layer);
|
|
}
|
|
|
|
/**
|
|
* Destroy any stored LayerManagerDataProperty and the associated data for
|
|
* aFrame.
|
|
*/
|
|
static void DestroyDisplayItemDataFor(nsIFrame* aFrame);
|
|
|
|
LayerManager* GetRetainingLayerManager() { return mRetainingManager; }
|
|
|
|
/**
|
|
* Returns true if the given display item was rendered during the previous
|
|
* paint. Returns false otherwise.
|
|
*/
|
|
static bool HasRetainedDataFor(nsIFrame* aFrame, uint32_t aDisplayItemKey);
|
|
|
|
typedef void (*DisplayItemDataCallback)(nsIFrame* aFrame,
|
|
DisplayItemData* aItem);
|
|
|
|
/**
|
|
* Get the translation transform that was in aLayer when we last painted. It's
|
|
* either the transform saved by SaveLastPaintTransform, or else the transform
|
|
* that's currently in the layer (which must be an integer translation).
|
|
*/
|
|
nsIntPoint GetLastPaintOffset(PaintedLayer* aLayer);
|
|
|
|
/**
|
|
* Return the resolution at which we expect to render aFrame's contents,
|
|
* assuming they are being painted to retained layers. This takes into account
|
|
* the resolution the contents of the ContainerLayer containing aFrame are
|
|
* being rendered at, as well as any currently-inactive transforms between
|
|
* aFrame and that container layer.
|
|
*/
|
|
static gfxSize GetPaintedLayerScaleForFrame(nsIFrame* aFrame);
|
|
|
|
static void RemoveFrameFromLayerManager(
|
|
const nsIFrame* aFrame, SmallPointerArray<DisplayItemData>& aArray);
|
|
|
|
/**
|
|
* Given a frame and a display item key that uniquely identifies a
|
|
* display item for the frame, find the layer that was last used to
|
|
* render that display item. Returns null if there is no such layer.
|
|
* This could be a dedicated layer for the display item, or a PaintedLayer
|
|
* that renders many display items.
|
|
*/
|
|
DisplayItemData* GetOldLayerForFrame(
|
|
nsIFrame* aFrame, uint32_t aDisplayItemKey,
|
|
DisplayItemData* aOldData = nullptr,
|
|
LayerManager* aOldLayerManager = nullptr);
|
|
|
|
/**
|
|
* Stores DisplayItemData associated with aFrame, stores the data in
|
|
* mNewDisplayItemData.
|
|
*/
|
|
DisplayItemData* StoreDataForFrame(nsPaintedDisplayItem* aItem, Layer* aLayer,
|
|
LayerState aState, DisplayItemData* aData);
|
|
void StoreDataForFrame(nsIFrame* aFrame, uint32_t aDisplayItemKey,
|
|
Layer* aLayer, LayerState aState);
|
|
|
|
protected:
|
|
friend class LayerManagerData;
|
|
|
|
// Flash the area within the context clip if paint flashing is enabled.
|
|
static void FlashPaint(gfxContext* aContext);
|
|
|
|
/*
|
|
* Get the DisplayItemData array associated with this frame, or null if one
|
|
* doesn't exist.
|
|
*
|
|
* Note that the pointer returned here is only valid so long as you don't
|
|
* poke the LayerManagerData's mFramesWithLayers hashtable.
|
|
*/
|
|
DisplayItemData* GetDisplayItemData(nsIFrame* aFrame, uint32_t aKey);
|
|
|
|
/*
|
|
* Get the DisplayItemData associated with this display item,
|
|
* using the LayerManager instead of FrameLayerBuilder.
|
|
*/
|
|
static DisplayItemData* GetDisplayItemDataForManager(
|
|
nsPaintedDisplayItem* aItem, LayerManager* aManager);
|
|
|
|
/**
|
|
* We store one of these for each display item associated with a
|
|
* PaintedLayer, in a hashtable that maps each PaintedLayer to an array
|
|
* of ClippedDisplayItems. (PaintedLayerItemsEntry is the hash entry
|
|
* for that hashtable.)
|
|
* These are only stored during the paint process, so that the
|
|
* DrawPaintedLayer callback can figure out which items to draw for the
|
|
* PaintedLayer.
|
|
*/
|
|
|
|
static void RecomputeVisibilityForItems(
|
|
std::vector<AssignedDisplayItem>& aItems, nsDisplayListBuilder* aBuilder,
|
|
const nsIntRegion& aRegionToDraw, nsRect& aPreviousRectToDraw,
|
|
const nsIntPoint& aOffset, int32_t aAppUnitsPerDevPixel, float aXScale,
|
|
float aYScale);
|
|
|
|
void PaintItems(std::vector<AssignedDisplayItem>& aItems,
|
|
const nsIntRect& aRect, gfxContext* aContext,
|
|
nsDisplayListBuilder* aBuilder, nsPresContext* aPresContext,
|
|
const nsIntPoint& aOffset, float aXScale, float aYScale);
|
|
|
|
/**
|
|
* We accumulate ClippedDisplayItem elements in a hashtable during
|
|
* the paint process. This is the hashentry for that hashtable.
|
|
*/
|
|
public:
|
|
/**
|
|
* Add the PaintedDisplayItemLayerUserData object as being used in this
|
|
* transaction so that we clean it up afterwards.
|
|
*/
|
|
void AddPaintedLayerItemsEntry(PaintedDisplayItemLayerUserData* aData);
|
|
|
|
PaintedLayerData* GetContainingPaintedLayerData() {
|
|
return mContainingPaintedLayer;
|
|
}
|
|
|
|
const DisplayItemClip* GetInactiveLayerClip() const {
|
|
return mInactiveLayerClip;
|
|
}
|
|
|
|
/*
|
|
* If we're building layers for an item with an inactive layer tree,
|
|
* this function saves the item's clip, which will later be applied
|
|
* to the event regions. The clip should be relative to
|
|
* mContainingPaintedLayer->mReferenceFrame.
|
|
*/
|
|
void SetInactiveLayerClip(const DisplayItemClip* aClip) {
|
|
mInactiveLayerClip = aClip;
|
|
}
|
|
|
|
bool IsBuildingRetainedLayers() {
|
|
return !mIsInactiveLayerManager && mRetainingManager;
|
|
}
|
|
|
|
/**
|
|
* Attempt to build the most compressed layer tree possible, even if it means
|
|
* throwing away existing retained buffers.
|
|
*/
|
|
void SetLayerTreeCompressionMode() { mInLayerTreeCompressionMode = true; }
|
|
bool CheckInLayerTreeCompressionMode();
|
|
|
|
void ComputeGeometryChangeForItem(DisplayItemData* aData);
|
|
|
|
protected:
|
|
/**
|
|
* The layer manager belonging to the widget that is being retained
|
|
* across paints.
|
|
*/
|
|
LayerManager* mRetainingManager;
|
|
/**
|
|
* The root prescontext for the display list builder reference frame
|
|
*/
|
|
RefPtr<nsRootPresContext> mRootPresContext;
|
|
|
|
/**
|
|
* The display list builder being used.
|
|
*/
|
|
nsDisplayListBuilder* mDisplayListBuilder;
|
|
/**
|
|
* An array of PaintedLayer user data objects containing the
|
|
* list of display items (plus clipping data) to be rendered in the
|
|
* layer. We clean these up at the end of the transaction to
|
|
* remove references to display items.
|
|
*/
|
|
AutoTArray<RefPtr<PaintedDisplayItemLayerUserData>, 5> mPaintedLayerItems;
|
|
|
|
/**
|
|
* When building layers for an inactive layer, this is where the
|
|
* inactive layer will be placed.
|
|
*/
|
|
PaintedLayerData* mContainingPaintedLayer;
|
|
|
|
/**
|
|
* When building layers for an inactive layer, this stores the clip
|
|
* of the display item that built the inactive layer.
|
|
*/
|
|
const DisplayItemClip* mInactiveLayerClip;
|
|
|
|
/**
|
|
* Indicates that the entire layer tree should be rerendered
|
|
* during this paint.
|
|
*/
|
|
bool mInvalidateAllLayers;
|
|
|
|
bool mInLayerTreeCompressionMode;
|
|
|
|
bool mIsInactiveLayerManager;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif /* FRAMELAYERBUILDER_H_ */
|