gecko-dev/layout/painting/nsDisplayListInvalidation.cpp

123 строки
4.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsDisplayListInvalidation.h"
#include "nsDisplayList.h"
#include "nsIFrame.h"
#include "nsTableFrame.h"
nsDisplayItemGeometry::nsDisplayItemGeometry(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder) {
MOZ_COUNT_CTOR(nsDisplayItemGeometry);
bool snap;
mBounds = aItem->GetBounds(aBuilder, &snap);
}
nsDisplayItemGeometry::~nsDisplayItemGeometry() {
MOZ_COUNT_DTOR(nsDisplayItemGeometry);
}
nsDisplayItemGenericGeometry::nsDisplayItemGenericGeometry(
nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
: nsDisplayItemGeometry(aItem, aBuilder),
mBorderRect(aItem->GetBorderRect()) {}
bool ShouldSyncDecodeImages(nsDisplayListBuilder* aBuilder) {
return aBuilder->ShouldSyncDecodeImages();
}
void nsDisplayItemGenericGeometry::MoveBy(const nsPoint& aOffset) {
nsDisplayItemGeometry::MoveBy(aOffset);
mBorderRect.MoveBy(aOffset);
}
nsDisplayItemBoundsGeometry::nsDisplayItemBoundsGeometry(
nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
: nsDisplayItemGeometry(aItem, aBuilder) {
nscoord radii[8];
mHasRoundedCorners = aItem->Frame()->GetBorderRadii(radii);
}
nsDisplayBorderGeometry::nsDisplayBorderGeometry(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder)
: nsDisplayItemGeometry(aItem, aBuilder),
nsImageGeometryMixin(aItem, aBuilder) {}
nsDisplayBackgroundGeometry::nsDisplayBackgroundGeometry(
nsDisplayBackgroundImage* aItem, nsDisplayListBuilder* aBuilder)
: nsDisplayItemGeometry(aItem, aBuilder),
nsImageGeometryMixin(aItem, aBuilder),
mPositioningArea(aItem->GetPositioningArea()),
mDestRect(aItem->GetDestRect()) {}
void nsDisplayBackgroundGeometry::MoveBy(const nsPoint& aOffset) {
nsDisplayItemGeometry::MoveBy(aOffset);
mPositioningArea.MoveBy(aOffset);
mDestRect.MoveBy(aOffset);
}
nsDisplayThemedBackgroundGeometry::nsDisplayThemedBackgroundGeometry(
nsDisplayThemedBackground* aItem, nsDisplayListBuilder* aBuilder)
: nsDisplayItemGeometry(aItem, aBuilder),
mPositioningArea(aItem->GetPositioningArea()),
mWindowIsActive(aItem->IsWindowActive()) {}
void nsDisplayThemedBackgroundGeometry::MoveBy(const nsPoint& aOffset) {
nsDisplayItemGeometry::MoveBy(aOffset);
mPositioningArea.MoveBy(aOffset);
}
nsDisplayBoxShadowInnerGeometry::nsDisplayBoxShadowInnerGeometry(
nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
: nsDisplayItemGeometry(aItem, aBuilder),
mPaddingRect(aItem->GetPaddingRect()) {}
void nsDisplayBoxShadowInnerGeometry::MoveBy(const nsPoint& aOffset) {
nsDisplayItemGeometry::MoveBy(aOffset);
mPaddingRect.MoveBy(aOffset);
}
nsDisplayBoxShadowOuterGeometry::nsDisplayBoxShadowOuterGeometry(
nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, float aOpacity)
: nsDisplayItemGenericGeometry(aItem, aBuilder), mOpacity(aOpacity) {}
void nsDisplaySolidColorRegionGeometry::MoveBy(const nsPoint& aOffset) {
nsDisplayItemGeometry::MoveBy(aOffset);
mRegion.MoveBy(aOffset);
}
nsDisplaySVGEffectGeometry::nsDisplaySVGEffectGeometry(
nsDisplayEffectsBase* aItem, nsDisplayListBuilder* aBuilder)
: nsDisplayItemGeometry(aItem, aBuilder),
mBBox(aItem->BBoxInUserSpace()),
mUserSpaceOffset(aItem->UserSpaceOffset()),
mFrameOffsetToReferenceFrame(aItem->ToReferenceFrame()),
mOpacity(aItem->Frame()->StyleEffects()->mOpacity),
mHandleOpacity(aItem->ShouldHandleOpacity()) {}
void nsDisplaySVGEffectGeometry::MoveBy(const nsPoint& aOffset) {
mBounds.MoveBy(aOffset);
mFrameOffsetToReferenceFrame += aOffset;
}
nsDisplayMasksAndClipPathsGeometry::nsDisplayMasksAndClipPathsGeometry(
nsDisplayMasksAndClipPaths* aItem, nsDisplayListBuilder* aBuilder)
: nsDisplaySVGEffectGeometry(aItem, aBuilder),
nsImageGeometryMixin(aItem, aBuilder),
mDestRects(aItem->GetDestRects()) {}
nsDisplayFiltersGeometry::nsDisplayFiltersGeometry(
nsDisplayFilters* aItem, nsDisplayListBuilder* aBuilder)
: nsDisplaySVGEffectGeometry(aItem, aBuilder),
nsImageGeometryMixin(aItem, aBuilder) {}
nsDisplayTableItemGeometry::nsDisplayTableItemGeometry(
nsDisplayTableItem* aItem, nsDisplayListBuilder* aBuilder,
const nsPoint& aFrameOffsetToViewport)
: nsDisplayItemGenericGeometry(aItem, aBuilder),
nsImageGeometryMixin(aItem, aBuilder),
mFrameOffsetToViewport(aFrameOffsetToViewport) {}