зеркало из https://github.com/mozilla/gecko-dev.git
123 строки
4.7 KiB
C++
123 строки
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsDisplayListInvalidation.h"
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#include "nsDisplayList.h"
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#include "nsIFrame.h"
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#include "nsTableFrame.h"
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nsDisplayItemGeometry::nsDisplayItemGeometry(nsDisplayItem* aItem,
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nsDisplayListBuilder* aBuilder) {
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MOZ_COUNT_CTOR(nsDisplayItemGeometry);
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bool snap;
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mBounds = aItem->GetBounds(aBuilder, &snap);
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}
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nsDisplayItemGeometry::~nsDisplayItemGeometry() {
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MOZ_COUNT_DTOR(nsDisplayItemGeometry);
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}
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nsDisplayItemGenericGeometry::nsDisplayItemGenericGeometry(
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nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder),
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mBorderRect(aItem->GetBorderRect()) {}
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bool ShouldSyncDecodeImages(nsDisplayListBuilder* aBuilder) {
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return aBuilder->ShouldSyncDecodeImages();
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}
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void nsDisplayItemGenericGeometry::MoveBy(const nsPoint& aOffset) {
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nsDisplayItemGeometry::MoveBy(aOffset);
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mBorderRect.MoveBy(aOffset);
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}
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nsDisplayItemBoundsGeometry::nsDisplayItemBoundsGeometry(
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nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder) {
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nscoord radii[8];
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mHasRoundedCorners = aItem->Frame()->GetBorderRadii(radii);
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}
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nsDisplayBorderGeometry::nsDisplayBorderGeometry(nsDisplayItem* aItem,
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nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder),
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nsImageGeometryMixin(aItem, aBuilder) {}
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nsDisplayBackgroundGeometry::nsDisplayBackgroundGeometry(
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nsDisplayBackgroundImage* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder),
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nsImageGeometryMixin(aItem, aBuilder),
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mPositioningArea(aItem->GetPositioningArea()),
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mDestRect(aItem->GetDestRect()) {}
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void nsDisplayBackgroundGeometry::MoveBy(const nsPoint& aOffset) {
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nsDisplayItemGeometry::MoveBy(aOffset);
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mPositioningArea.MoveBy(aOffset);
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mDestRect.MoveBy(aOffset);
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}
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nsDisplayThemedBackgroundGeometry::nsDisplayThemedBackgroundGeometry(
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nsDisplayThemedBackground* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder),
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mPositioningArea(aItem->GetPositioningArea()),
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mWindowIsActive(aItem->IsWindowActive()) {}
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void nsDisplayThemedBackgroundGeometry::MoveBy(const nsPoint& aOffset) {
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nsDisplayItemGeometry::MoveBy(aOffset);
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mPositioningArea.MoveBy(aOffset);
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}
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nsDisplayBoxShadowInnerGeometry::nsDisplayBoxShadowInnerGeometry(
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nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder),
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mPaddingRect(aItem->GetPaddingRect()) {}
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void nsDisplayBoxShadowInnerGeometry::MoveBy(const nsPoint& aOffset) {
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nsDisplayItemGeometry::MoveBy(aOffset);
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mPaddingRect.MoveBy(aOffset);
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}
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nsDisplayBoxShadowOuterGeometry::nsDisplayBoxShadowOuterGeometry(
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nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder, float aOpacity)
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: nsDisplayItemGenericGeometry(aItem, aBuilder), mOpacity(aOpacity) {}
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void nsDisplaySolidColorRegionGeometry::MoveBy(const nsPoint& aOffset) {
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nsDisplayItemGeometry::MoveBy(aOffset);
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mRegion.MoveBy(aOffset);
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}
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nsDisplaySVGEffectGeometry::nsDisplaySVGEffectGeometry(
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nsDisplayEffectsBase* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplayItemGeometry(aItem, aBuilder),
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mBBox(aItem->BBoxInUserSpace()),
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mUserSpaceOffset(aItem->UserSpaceOffset()),
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mFrameOffsetToReferenceFrame(aItem->ToReferenceFrame()),
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mOpacity(aItem->Frame()->StyleEffects()->mOpacity),
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mHandleOpacity(aItem->ShouldHandleOpacity()) {}
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void nsDisplaySVGEffectGeometry::MoveBy(const nsPoint& aOffset) {
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mBounds.MoveBy(aOffset);
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mFrameOffsetToReferenceFrame += aOffset;
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}
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nsDisplayMasksAndClipPathsGeometry::nsDisplayMasksAndClipPathsGeometry(
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nsDisplayMasksAndClipPaths* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplaySVGEffectGeometry(aItem, aBuilder),
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nsImageGeometryMixin(aItem, aBuilder),
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mDestRects(aItem->GetDestRects()) {}
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nsDisplayFiltersGeometry::nsDisplayFiltersGeometry(
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nsDisplayFilters* aItem, nsDisplayListBuilder* aBuilder)
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: nsDisplaySVGEffectGeometry(aItem, aBuilder),
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nsImageGeometryMixin(aItem, aBuilder) {}
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nsDisplayTableItemGeometry::nsDisplayTableItemGeometry(
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nsDisplayTableItem* aItem, nsDisplayListBuilder* aBuilder,
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const nsPoint& aFrameOffsetToViewport)
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: nsDisplayItemGenericGeometry(aItem, aBuilder),
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nsImageGeometryMixin(aItem, aBuilder),
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mFrameOffsetToViewport(aFrameOffsetToViewport) {}
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