зеркало из https://github.com/mozilla/gecko-dev.git
422 строки
12 KiB
C++
422 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "GLContext.h"
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#include "mozilla/CheckedInt.h"
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#include "WebGLBuffer.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLUniformInfo.h"
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#include "WebGLVertexArray.h"
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#include "WebGLVertexAttribData.h"
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using namespace mozilla;
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using namespace dom;
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void
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WebGLContext::VertexAttrib1f(GLuint index, GLfloat x0)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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if (index) {
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gl->fVertexAttrib1f(index, x0);
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} else {
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mVertexAttrib0Vector[0] = x0;
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mVertexAttrib0Vector[1] = 0;
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mVertexAttrib0Vector[2] = 0;
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mVertexAttrib0Vector[3] = 1;
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if (gl->IsGLES())
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gl->fVertexAttrib1f(index, x0);
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}
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}
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void
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WebGLContext::VertexAttrib2f(GLuint index, GLfloat x0, GLfloat x1)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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if (index) {
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gl->fVertexAttrib2f(index, x0, x1);
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} else {
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mVertexAttrib0Vector[0] = x0;
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mVertexAttrib0Vector[1] = x1;
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mVertexAttrib0Vector[2] = 0;
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mVertexAttrib0Vector[3] = 1;
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if (gl->IsGLES())
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gl->fVertexAttrib2f(index, x0, x1);
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}
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}
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void
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WebGLContext::VertexAttrib3f(GLuint index, GLfloat x0, GLfloat x1, GLfloat x2)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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if (index) {
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gl->fVertexAttrib3f(index, x0, x1, x2);
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} else {
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mVertexAttrib0Vector[0] = x0;
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mVertexAttrib0Vector[1] = x1;
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mVertexAttrib0Vector[2] = x2;
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mVertexAttrib0Vector[3] = 1;
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if (gl->IsGLES())
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gl->fVertexAttrib3f(index, x0, x1, x2);
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}
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}
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void
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WebGLContext::VertexAttrib4f(GLuint index, GLfloat x0, GLfloat x1,
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GLfloat x2, GLfloat x3)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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if (index) {
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gl->fVertexAttrib4f(index, x0, x1, x2, x3);
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} else {
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mVertexAttrib0Vector[0] = x0;
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mVertexAttrib0Vector[1] = x1;
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mVertexAttrib0Vector[2] = x2;
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mVertexAttrib0Vector[3] = x3;
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if (gl->IsGLES())
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gl->fVertexAttrib4f(index, x0, x1, x2, x3);
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}
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}
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void
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WebGLContext::VertexAttrib1fv_base(GLuint idx, uint32_t arrayLength,
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const GLfloat* ptr)
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{
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if (!ValidateAttribArraySetter("VertexAttrib1fv", 1, arrayLength))
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return;
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MakeContextCurrent();
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if (idx) {
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gl->fVertexAttrib1fv(idx, ptr);
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} else {
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mVertexAttrib0Vector[0] = ptr[0];
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mVertexAttrib0Vector[1] = GLfloat(0);
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mVertexAttrib0Vector[2] = GLfloat(0);
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mVertexAttrib0Vector[3] = GLfloat(1);
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if (gl->IsGLES())
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gl->fVertexAttrib1fv(idx, ptr);
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}
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}
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void
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WebGLContext::VertexAttrib2fv_base(GLuint idx, uint32_t arrayLength,
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const GLfloat* ptr)
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{
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if (!ValidateAttribArraySetter("VertexAttrib2fv", 2, arrayLength))
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return;
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MakeContextCurrent();
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if (idx) {
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gl->fVertexAttrib2fv(idx, ptr);
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} else {
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mVertexAttrib0Vector[0] = ptr[0];
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mVertexAttrib0Vector[1] = ptr[1];
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mVertexAttrib0Vector[2] = GLfloat(0);
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mVertexAttrib0Vector[3] = GLfloat(1);
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if (gl->IsGLES())
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gl->fVertexAttrib2fv(idx, ptr);
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}
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}
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void
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WebGLContext::VertexAttrib3fv_base(GLuint idx, uint32_t arrayLength,
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const GLfloat* ptr)
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{
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if (!ValidateAttribArraySetter("VertexAttrib3fv", 3, arrayLength))
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return;
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MakeContextCurrent();
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if (idx) {
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gl->fVertexAttrib3fv(idx, ptr);
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} else {
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mVertexAttrib0Vector[0] = ptr[0];
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mVertexAttrib0Vector[1] = ptr[1];
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mVertexAttrib0Vector[2] = ptr[2];
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mVertexAttrib0Vector[3] = GLfloat(1);
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if (gl->IsGLES())
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gl->fVertexAttrib3fv(idx, ptr);
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}
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}
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void
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WebGLContext::VertexAttrib4fv_base(GLuint idx, uint32_t arrayLength,
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const GLfloat* ptr)
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{
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if (!ValidateAttribArraySetter("VertexAttrib4fv", 4, arrayLength))
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return;
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MakeContextCurrent();
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if (idx) {
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gl->fVertexAttrib4fv(idx, ptr);
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} else {
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mVertexAttrib0Vector[0] = ptr[0];
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mVertexAttrib0Vector[1] = ptr[1];
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mVertexAttrib0Vector[2] = ptr[2];
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mVertexAttrib0Vector[3] = ptr[3];
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if (gl->IsGLES())
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gl->fVertexAttrib4fv(idx, ptr);
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}
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}
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void
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WebGLContext::EnableVertexAttribArray(GLuint index)
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{
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if (IsContextLost())
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return;
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if (!ValidateAttribIndex(index, "enableVertexAttribArray"))
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return;
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MakeContextCurrent();
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InvalidateBufferFetching();
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gl->fEnableVertexAttribArray(index);
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MOZ_ASSERT(mBoundVertexArray->HasAttrib(index)); // should have been validated earlier
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mBoundVertexArray->mAttribs[index].enabled = true;
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}
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void
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WebGLContext::DisableVertexAttribArray(GLuint index)
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{
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if (IsContextLost())
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return;
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if (!ValidateAttribIndex(index, "disableVertexAttribArray"))
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return;
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MakeContextCurrent();
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InvalidateBufferFetching();
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if (index || gl->IsGLES())
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gl->fDisableVertexAttribArray(index);
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MOZ_ASSERT(mBoundVertexArray->HasAttrib(index)); // should have been validated earlier
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mBoundVertexArray->mAttribs[index].enabled = false;
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}
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JS::Value
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WebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname,
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ErrorResult& rv)
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{
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if (IsContextLost())
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return JS::NullValue();
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if (!ValidateAttribIndex(index, "getVertexAttrib"))
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return JS::NullValue();
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MakeContextCurrent();
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switch (pname) {
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case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
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{
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return WebGLObjectAsJSValue(cx, mBoundVertexArray->mAttribs[index].buf.get(), rv);
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}
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case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE:
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{
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return JS::Int32Value(mBoundVertexArray->mAttribs[index].stride);
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}
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case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE:
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{
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if (!mBoundVertexArray->mAttribs[index].enabled)
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return JS::Int32Value(4);
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return JS::Int32Value(mBoundVertexArray->mAttribs[index].size);
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}
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case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE:
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{
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if (!mBoundVertexArray->mAttribs[index].enabled)
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return JS::NumberValue(uint32_t(LOCAL_GL_FLOAT));
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return JS::NumberValue(uint32_t(mBoundVertexArray->mAttribs[index].type));
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}
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case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
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{
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if (IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays))
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{
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return JS::Int32Value(mBoundVertexArray->mAttribs[index].divisor);
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}
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break;
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}
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case LOCAL_GL_CURRENT_VERTEX_ATTRIB:
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{
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GLfloat vec[4] = {0, 0, 0, 1};
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if (index) {
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gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, &vec[0]);
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} else {
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vec[0] = mVertexAttrib0Vector[0];
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vec[1] = mVertexAttrib0Vector[1];
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vec[2] = mVertexAttrib0Vector[2];
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vec[3] = mVertexAttrib0Vector[3];
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}
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JSObject* obj = Float32Array::Create(cx, this, 4, vec);
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if (!obj) {
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rv.Throw(NS_ERROR_OUT_OF_MEMORY);
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}
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return JS::ObjectOrNullValue(obj);
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}
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case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED:
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{
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return JS::BooleanValue(mBoundVertexArray->mAttribs[index].enabled);
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}
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case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
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{
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return JS::BooleanValue(mBoundVertexArray->mAttribs[index].normalized);
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}
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default:
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break;
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}
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ErrorInvalidEnumInfo("getVertexAttrib: parameter", pname);
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return JS::NullValue();
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}
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WebGLsizeiptr
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WebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname)
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{
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if (IsContextLost())
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return 0;
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if (!ValidateAttribIndex(index, "getVertexAttribOffset"))
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return 0;
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if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) {
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ErrorInvalidEnum("getVertexAttribOffset: bad parameter");
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return 0;
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}
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return mBoundVertexArray->mAttribs[index].byteOffset;
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}
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void
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WebGLContext::VertexAttribPointer(GLuint index, GLint size, GLenum type,
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WebGLboolean normalized, GLsizei stride,
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WebGLintptr byteOffset)
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{
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if (IsContextLost())
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return;
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if (mBoundArrayBuffer == nullptr)
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return ErrorInvalidOperation("vertexAttribPointer: must have valid GL_ARRAY_BUFFER binding");
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GLsizei requiredAlignment = 1;
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switch (type) {
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case LOCAL_GL_BYTE:
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case LOCAL_GL_UNSIGNED_BYTE:
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requiredAlignment = 1;
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break;
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case LOCAL_GL_SHORT:
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case LOCAL_GL_UNSIGNED_SHORT:
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requiredAlignment = 2;
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break;
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// XXX case LOCAL_GL_FIXED:
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case LOCAL_GL_FLOAT:
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requiredAlignment = 4;
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break;
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default:
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return ErrorInvalidEnumInfo("vertexAttribPointer: type", type);
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}
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// requiredAlignment should always be a power of two.
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GLsizei requiredAlignmentMask = requiredAlignment - 1;
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if (!ValidateAttribIndex(index, "vertexAttribPointer")) {
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return;
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}
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if (size < 1 || size > 4)
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return ErrorInvalidValue("vertexAttribPointer: invalid element size");
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if (stride < 0 || stride > 255) // see WebGL spec section 6.6 "Vertex Attribute Data Stride"
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return ErrorInvalidValue("vertexAttribPointer: negative or too large stride");
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if (byteOffset < 0)
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return ErrorInvalidValue("vertexAttribPointer: negative offset");
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if (stride & requiredAlignmentMask) {
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return ErrorInvalidOperation("vertexAttribPointer: stride doesn't satisfy the alignment "
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"requirement of given type");
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}
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if (byteOffset & requiredAlignmentMask) {
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return ErrorInvalidOperation("vertexAttribPointer: byteOffset doesn't satisfy the alignment "
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"requirement of given type");
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}
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InvalidateBufferFetching();
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/* XXX make work with bufferSubData & heterogeneous types
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if (type != mBoundArrayBuffer->GLType())
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return ErrorInvalidOperation("vertexAttribPointer: type must match bound VBO type: %d != %d", type, mBoundArrayBuffer->GLType());
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*/
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WebGLVertexAttribData &vd = mBoundVertexArray->mAttribs[index];
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vd.buf = mBoundArrayBuffer;
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vd.stride = stride;
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vd.size = size;
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vd.byteOffset = byteOffset;
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vd.type = type;
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vd.normalized = normalized;
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MakeContextCurrent();
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gl->fVertexAttribPointer(index, size, type, normalized,
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stride,
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reinterpret_cast<void*>(byteOffset));
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}
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void
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WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor)
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{
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if (IsContextLost())
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return;
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if (!ValidateAttribIndex(index, "vertexAttribDivisor")) {
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return;
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}
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WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index];
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vd.divisor = divisor;
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InvalidateBufferFetching();
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MakeContextCurrent();
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gl->fVertexAttribDivisor(index, divisor);
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}
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