зеркало из https://github.com/mozilla/gecko-dev.git
102 строки
2.7 KiB
C++
102 строки
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef WEBGLSHADER_H_
|
|
#define WEBGLSHADER_H_
|
|
|
|
#include "WebGLObjectModel.h"
|
|
#include "WebGLUniformInfo.h"
|
|
|
|
#include "nsWrapperCache.h"
|
|
|
|
#include "angle/ShaderLang.h"
|
|
|
|
#include "mozilla/LinkedList.h"
|
|
#include "mozilla/MemoryReporting.h"
|
|
|
|
namespace mozilla {
|
|
|
|
struct WebGLMappedIdentifier {
|
|
nsCString original, mapped; // ASCII strings
|
|
WebGLMappedIdentifier(const nsACString& o, const nsACString& m) : original(o), mapped(m) {}
|
|
};
|
|
|
|
class WebGLShader MOZ_FINAL
|
|
: public nsWrapperCache
|
|
, public WebGLRefCountedObject<WebGLShader>
|
|
, public LinkedListElement<WebGLShader>
|
|
, public WebGLContextBoundObject
|
|
{
|
|
friend class WebGLContext;
|
|
friend class WebGLProgram;
|
|
|
|
public:
|
|
WebGLShader(WebGLContext *context, GLenum stype);
|
|
|
|
size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
|
|
|
|
GLuint GLName() { return mGLName; }
|
|
sh::GLenum ShaderType() { return mType; }
|
|
|
|
void SetSource(const nsAString& src) {
|
|
// XXX do some quick gzip here maybe -- getting this will be very rare
|
|
mSource.Assign(src);
|
|
}
|
|
|
|
const nsString& Source() const { return mSource; }
|
|
|
|
void SetNeedsTranslation() { mNeedsTranslation = true; }
|
|
bool NeedsTranslation() const { return mNeedsTranslation; }
|
|
|
|
void SetCompileStatus (bool status) {
|
|
mCompileStatus = status;
|
|
}
|
|
|
|
void Delete();
|
|
|
|
bool CompileStatus() const {
|
|
return mCompileStatus;
|
|
}
|
|
|
|
void SetTranslationSuccess();
|
|
|
|
void SetTranslationFailure(const nsCString& msg) {
|
|
mTranslationLog.Assign(msg);
|
|
}
|
|
|
|
const nsCString& TranslationLog() const { return mTranslationLog; }
|
|
|
|
const nsString& TranslatedSource() const { return mTranslatedSource; }
|
|
|
|
WebGLContext *GetParentObject() const {
|
|
return Context();
|
|
}
|
|
|
|
virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE;
|
|
|
|
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShader)
|
|
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLShader)
|
|
|
|
protected:
|
|
~WebGLShader() {
|
|
DeleteOnce();
|
|
}
|
|
|
|
GLuint mGLName;
|
|
sh::GLenum mType;
|
|
nsString mSource;
|
|
nsString mTranslatedSource;
|
|
nsCString mTranslationLog; // The translation log should contain only ASCII characters
|
|
bool mNeedsTranslation;
|
|
nsTArray<WebGLMappedIdentifier> mAttributes;
|
|
nsTArray<WebGLMappedIdentifier> mUniforms;
|
|
nsTArray<WebGLUniformInfo> mUniformInfos;
|
|
int mAttribMaxNameLength;
|
|
bool mCompileStatus;
|
|
};
|
|
} // namespace mozilla
|
|
|
|
#endif
|