зеркало из https://github.com/mozilla/gecko-dev.git
56 строки
1.7 KiB
C++
56 строки
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLUNIFORMLOCATION_H_
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#define WEBGLUNIFORMLOCATION_H_
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#include "WebGLObjectModel.h"
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#include "WebGLUniformInfo.h"
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namespace mozilla {
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class WebGLProgram;
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class WebGLUniformLocation MOZ_FINAL
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: public WebGLContextBoundObject
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{
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public:
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WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info);
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// needed for certain helper functions like ValidateObject.
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// WebGLUniformLocation's can't be 'Deleted' in the WebGL sense.
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bool IsDeleted() const { return false; }
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const WebGLUniformInfo &Info() const { return mInfo; }
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WebGLProgram *Program() const { return mProgram; }
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GLint Location() const { return mLocation; }
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uint32_t ProgramGeneration() const { return mProgramGeneration; }
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int ElementSize() const { return mElementSize; }
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JSObject* WrapObject(JSContext *cx);
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocation)
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NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGLUniformLocation)
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protected:
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~WebGLUniformLocation() {
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}
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// nsRefPtr, not WebGLRefPtr, so that we don't prevent the program from being explicitly deleted.
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// we just want to avoid having a dangling pointer.
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nsRefPtr<WebGLProgram> mProgram;
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uint32_t mProgramGeneration;
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GLint mLocation;
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WebGLUniformInfo mInfo;
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int mElementSize;
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friend class WebGLProgram;
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};
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} // namespace mozilla
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#endif
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