зеркало из https://github.com/mozilla/gecko-dev.git
204 строки
5.3 KiB
JavaScript
204 строки
5.3 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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export function EventEmitter() {}
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let loggingEnabled = Services.prefs.getBoolPref("toolkit.dump.emit");
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Services.prefs.addObserver("toolkit.dump.emit", {
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observe: () => {
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loggingEnabled = Services.prefs.getBoolPref("toolkit.dump.emit");
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},
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});
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/**
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* Decorate an object with event emitter functionality.
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*
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* @param Object objectToDecorate
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* Bind all public methods of EventEmitter to
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* the objectToDecorate object.
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*/
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EventEmitter.decorate = function (objectToDecorate) {
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let emitter = new EventEmitter();
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objectToDecorate.on = emitter.on.bind(emitter);
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objectToDecorate.off = emitter.off.bind(emitter);
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objectToDecorate.once = emitter.once.bind(emitter);
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objectToDecorate.emit = emitter.emit.bind(emitter);
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};
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function describeNthCaller(n) {
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let caller = Components.stack;
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// Do one extra iteration to skip this function.
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while (n >= 0) {
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--n;
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caller = caller.caller;
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}
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let func = caller.name;
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let file = caller.filename;
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if (file.includes(" -> ")) {
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file = caller.filename.split(/ -> /)[1];
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}
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let path = file + ":" + caller.lineNumber;
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return func + "() -> " + path;
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}
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EventEmitter.prototype = {
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/**
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* Connect a listener.
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*
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* @param string event
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* The event name to which we're connecting.
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* @param function listener
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* Called when the event is fired.
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*/
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on(event, listener) {
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if (!this._eventEmitterListeners) {
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this._eventEmitterListeners = new Map();
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}
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if (!this._eventEmitterListeners.has(event)) {
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this._eventEmitterListeners.set(event, []);
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}
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this._eventEmitterListeners.get(event).push(listener);
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},
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/**
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* Listen for the next time an event is fired.
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*
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* @param string event
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* The event name to which we're connecting.
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* @param function listener
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* (Optional) Called when the event is fired. Will be called at most
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* one time.
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* @return promise
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* A promise which is resolved when the event next happens. The
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* resolution value of the promise is the first event argument. If
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* you need access to second or subsequent event arguments (it's rare
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* that this is needed) then use listener
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*/
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once(event, listener) {
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return new Promise(resolve => {
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let handler = (_, first, ...rest) => {
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this.off(event, handler);
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if (listener) {
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listener(event, first, ...rest);
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}
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resolve(first);
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};
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handler._originalListener = listener;
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this.on(event, handler);
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});
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},
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/**
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* Remove a previously-registered event listener. Works for events
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* registered with either on or once.
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*
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* @param string event
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* The event name whose listener we're disconnecting.
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* @param function listener
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* The listener to remove.
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*/
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off(event, listener) {
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if (!this._eventEmitterListeners) {
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return;
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}
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let listeners = this._eventEmitterListeners.get(event);
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if (listeners) {
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this._eventEmitterListeners.set(
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event,
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listeners.filter(l => {
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return l !== listener && l._originalListener !== listener;
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})
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);
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}
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},
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/**
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* Emit an event. All arguments to this method will
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* be sent to listener functions.
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*/
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emit(event) {
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this.logEvent(event, arguments);
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if (
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!this._eventEmitterListeners ||
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!this._eventEmitterListeners.has(event)
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) {
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return;
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}
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let originalListeners = this._eventEmitterListeners.get(event);
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for (let listener of this._eventEmitterListeners.get(event)) {
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// If the object was destroyed during event emission, stop
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// emitting.
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if (!this._eventEmitterListeners) {
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break;
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}
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// If listeners were removed during emission, make sure the
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// event handler we're going to fire wasn't removed.
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if (
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originalListeners === this._eventEmitterListeners.get(event) ||
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this._eventEmitterListeners.get(event).some(l => l === listener)
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) {
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try {
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listener.apply(null, arguments);
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} catch (ex) {
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console.error(ex);
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}
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}
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}
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},
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logEvent(event, args) {
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if (!loggingEnabled) {
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return;
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}
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let description = describeNthCaller(2);
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let argOut = "(";
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if (args.length === 1) {
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argOut += event;
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}
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let out = "EMITTING: ";
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// We need this try / catch to prevent any dead object errors.
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try {
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for (let i = 1; i < args.length; i++) {
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if (i === 1) {
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argOut = "(" + event + ", ";
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} else {
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argOut += ", ";
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}
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let arg = args[i];
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argOut += arg;
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if (arg && arg.nodeName) {
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argOut += " (" + arg.nodeName;
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if (arg.id) {
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argOut += "#" + arg.id;
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}
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if (arg.className) {
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argOut += "." + arg.className;
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}
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argOut += ")";
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}
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}
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} catch (e) {
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// Object is dead so the toolbox is most likely shutting down,
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// do nothing.
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}
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argOut += ")";
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out += "emit" + argOut + " from " + description + "\n";
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dump(out);
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},
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};
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