зеркало из https://github.com/mozilla/gecko-dev.git
512 строки
19 KiB
C++
512 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "gfxFontMissingGlyphs.h"
|
|
|
|
#include "gfxUtils.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "mozilla/gfx/Helpers.h"
|
|
#include "mozilla/gfx/PathHelpers.h"
|
|
#include "mozilla/LinkedList.h"
|
|
#include "mozilla/RefPtr.h"
|
|
#include "nsDeviceContext.h"
|
|
#include "nsLayoutUtils.h"
|
|
#include "TextDrawTarget.h"
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::gfx;
|
|
|
|
#define X 255
|
|
static const uint8_t gMiniFontData[] = {
|
|
0, X, 0, 0, X, 0, X, X, X, X, X, X, X, 0, X, X, X, X, X, X, X, X, X, X,
|
|
X, X, X, X, X, X, X, X, X, X, X, 0, 0, X, X, X, X, 0, X, X, X, X, X, X,
|
|
X, 0, X, 0, X, 0, 0, 0, X, 0, 0, X, X, 0, X, X, 0, 0, X, 0, 0, 0, 0, X,
|
|
X, 0, X, X, 0, X, X, 0, X, X, 0, X, X, 0, 0, X, 0, X, X, 0, 0, X, 0, 0,
|
|
X, 0, X, 0, X, 0, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, 0, 0, X,
|
|
X, X, X, X, X, X, X, X, X, X, X, 0, X, 0, 0, X, 0, X, X, X, X, X, X, X,
|
|
X, 0, X, 0, X, 0, X, 0, 0, 0, 0, X, 0, 0, X, 0, 0, X, X, 0, X, 0, 0, X,
|
|
X, 0, X, 0, 0, X, X, 0, X, X, 0, X, X, 0, 0, X, 0, X, X, 0, 0, X, 0, 0,
|
|
0, X, 0, 0, X, 0, X, X, X, X, X, X, 0, 0, X, X, X, X, X, X, X, 0, 0, X,
|
|
X, X, X, 0, 0, X, X, 0, X, X, X, 0, 0, X, X, X, X, 0, X, X, X, X, 0, 0,
|
|
};
|
|
#undef X
|
|
|
|
/* Parameters that control the rendering of hexboxes. They look like this:
|
|
|
|
BMP codepoints non-BMP codepoints
|
|
(U+0000 - U+FFFF) (U+10000 - U+10FFFF)
|
|
|
|
+---------+ +-------------+
|
|
| | | |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| | | |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| HHH HHH | | HHH HHH HHH |
|
|
| | | |
|
|
+---------+ +-------------+
|
|
*/
|
|
|
|
/** Width of a minifont glyph (see above) */
|
|
static const int MINIFONT_WIDTH = 3;
|
|
/** Height of a minifont glyph (see above) */
|
|
static const int MINIFONT_HEIGHT = 5;
|
|
/**
|
|
* Gap between minifont glyphs (both horizontal and vertical) and also
|
|
* the minimum desired gap between the box border and the glyphs
|
|
*/
|
|
static const int HEX_CHAR_GAP = 1;
|
|
/**
|
|
* The amount of space between the vertical edge of the glyphbox and the
|
|
* box border. We make this nonzero so that when multiple missing glyphs
|
|
* occur consecutively there's a gap between their rendered boxes.
|
|
*/
|
|
static const int BOX_HORIZONTAL_INSET = 1;
|
|
/** The width of the border */
|
|
static const int BOX_BORDER_WIDTH = 1;
|
|
/**
|
|
* The scaling factor for the border opacity; this is multiplied by the current
|
|
* opacity being used to draw the text.
|
|
*/
|
|
static const Float BOX_BORDER_OPACITY = 0.5;
|
|
|
|
#ifndef MOZ_GFX_OPTIMIZE_MOBILE
|
|
|
|
static RefPtr<DrawTarget> gGlyphDrawTarget;
|
|
static RefPtr<SourceSurface> gGlyphMask;
|
|
static RefPtr<SourceSurface> gGlyphAtlas;
|
|
static Color gGlyphColor;
|
|
|
|
/**
|
|
* Generates a new colored mini-font atlas from the mini-font mask.
|
|
*/
|
|
static bool MakeGlyphAtlas(const Color& aColor) {
|
|
gGlyphAtlas = nullptr;
|
|
if (!gGlyphDrawTarget) {
|
|
gGlyphDrawTarget =
|
|
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
|
|
IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT),
|
|
SurfaceFormat::B8G8R8A8);
|
|
if (!gGlyphDrawTarget) {
|
|
return false;
|
|
}
|
|
}
|
|
if (!gGlyphMask) {
|
|
gGlyphMask = gGlyphDrawTarget->CreateSourceSurfaceFromData(
|
|
const_cast<uint8_t*>(gMiniFontData),
|
|
IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT), MINIFONT_WIDTH * 16,
|
|
SurfaceFormat::A8);
|
|
if (!gGlyphMask) {
|
|
return false;
|
|
}
|
|
}
|
|
gGlyphDrawTarget->MaskSurface(ColorPattern(aColor), gGlyphMask, Point(0, 0),
|
|
DrawOptions(1.0f, CompositionOp::OP_SOURCE));
|
|
gGlyphAtlas = gGlyphDrawTarget->Snapshot();
|
|
if (!gGlyphAtlas) {
|
|
return false;
|
|
}
|
|
gGlyphColor = aColor;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Reuse the current mini-font atlas if the color matches, otherwise regenerate
|
|
* it.
|
|
*/
|
|
static inline already_AddRefed<SourceSurface> GetGlyphAtlas(
|
|
const Color& aColor) {
|
|
// Get the opaque color, ignoring any transparency which will be handled
|
|
// later.
|
|
Color color(aColor.r, aColor.g, aColor.b);
|
|
if ((gGlyphAtlas && gGlyphColor == color) || MakeGlyphAtlas(color)) {
|
|
return do_AddRef(gGlyphAtlas);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Clear any cached glyph atlas resources.
|
|
*/
|
|
static void PurgeGlyphAtlas() {
|
|
gGlyphAtlas = nullptr;
|
|
gGlyphDrawTarget = nullptr;
|
|
gGlyphMask = nullptr;
|
|
}
|
|
|
|
// WebRender layer manager user data that will get signaled when the layer
|
|
// manager is destroyed.
|
|
class WRUserData : public layers::LayerUserData,
|
|
public LinkedListElement<WRUserData> {
|
|
public:
|
|
explicit WRUserData(layers::WebRenderLayerManager* aManager);
|
|
|
|
~WRUserData();
|
|
|
|
static void Assign(layers::WebRenderLayerManager* aManager) {
|
|
if (!aManager->HasUserData(&sWRUserDataKey)) {
|
|
aManager->SetUserData(&sWRUserDataKey, new WRUserData(aManager));
|
|
}
|
|
}
|
|
|
|
void Remove() { mManager->RemoveUserData(&sWRUserDataKey); }
|
|
|
|
layers::WebRenderLayerManager* mManager;
|
|
|
|
static UserDataKey sWRUserDataKey;
|
|
};
|
|
|
|
// If we add more render roots, this will need to be updated to accomodate
|
|
// more than two render roots, at which point simply adding a bit to an
|
|
// array index is probably not how we want to do things.
|
|
static const int CONTENT_RECT_GLYPH_ATLAS = 8;
|
|
|
|
static RefPtr<SourceSurface> gWRGlyphAtlas[16];
|
|
static LinkedList<WRUserData> gWRUsers;
|
|
UserDataKey WRUserData::sWRUserDataKey;
|
|
|
|
/**
|
|
* Generates a transformed WebRender mini-font atlas for a given orientation.
|
|
*/
|
|
static already_AddRefed<SourceSurface> MakeWRGlyphAtlas(const Matrix* aMat) {
|
|
IntSize size(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT);
|
|
// If the orientation is transposed, width/height are swapped.
|
|
if (aMat && aMat->_11 == 0) {
|
|
std::swap(size.width, size.height);
|
|
}
|
|
RefPtr<DrawTarget> ref =
|
|
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
|
|
RefPtr<DrawTarget> dt =
|
|
gfxPlatform::GetPlatform()->CreateSimilarSoftwareDrawTarget(
|
|
ref, size, SurfaceFormat::B8G8R8A8);
|
|
if (!dt) {
|
|
return nullptr;
|
|
}
|
|
if (aMat) {
|
|
// Select appropriate transform matrix based on whether the
|
|
// orientation is transposed.
|
|
dt->SetTransform(aMat->_11 == 0
|
|
? Matrix(0.0f, copysign(1.0f, aMat->_12),
|
|
copysign(1.0f, aMat->_21), 0.0f,
|
|
aMat->_21 < 0 ? MINIFONT_HEIGHT : 0.0f,
|
|
aMat->_12 < 0 ? MINIFONT_WIDTH * 16 : 0.0f)
|
|
: Matrix(copysign(1.0f, aMat->_11), 0.0f, 0.0f,
|
|
copysign(1.0f, aMat->_22),
|
|
aMat->_11 < 0 ? MINIFONT_WIDTH * 16 : 0.0f,
|
|
aMat->_22 < 0 ? MINIFONT_HEIGHT : 0.0f));
|
|
}
|
|
RefPtr<SourceSurface> mask = dt->CreateSourceSurfaceFromData(
|
|
const_cast<uint8_t*>(gMiniFontData),
|
|
IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT), MINIFONT_WIDTH * 16,
|
|
SurfaceFormat::A8);
|
|
if (!mask) {
|
|
return nullptr;
|
|
}
|
|
dt->MaskSurface(ColorPattern(Color(1.0f, 1.0f, 1.0f)), mask, Point(0, 0));
|
|
return dt->Snapshot();
|
|
}
|
|
|
|
/**
|
|
* Clear any cached WebRender glyph atlas resources.
|
|
*/
|
|
static void PurgeWRGlyphAtlas() {
|
|
// For each WR layer manager, we need go through each atlas orientation
|
|
// and see if it has a stashed image key. If it does, remove the image
|
|
// from the layer manager.
|
|
for (WRUserData* user : gWRUsers) {
|
|
auto* manager = user->mManager;
|
|
for (size_t i = 0; i < 16; i++) {
|
|
if (gWRGlyphAtlas[i]) {
|
|
uint32_t handle = (uint32_t)(uintptr_t)gWRGlyphAtlas[i]->GetUserData(
|
|
reinterpret_cast<UserDataKey*>(manager));
|
|
if (handle) {
|
|
wr::RenderRoot renderRoot = (i & CONTENT_RECT_GLYPH_ATLAS)
|
|
? wr::RenderRoot::Content
|
|
: wr::RenderRoot::Default;
|
|
manager->GetRenderRootStateManager(renderRoot)
|
|
->AddImageKeyForDiscard(
|
|
wr::ImageKey{manager->WrBridge()->GetNamespace(), handle});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Remove the layer managers' destroy notifications only after processing
|
|
// so as not to mess up gWRUsers iteration.
|
|
while (!gWRUsers.isEmpty()) {
|
|
gWRUsers.popFirst()->Remove();
|
|
}
|
|
// Finally, clear out the atlases.
|
|
for (size_t i = 0; i < 16; i++) {
|
|
gWRGlyphAtlas[i] = nullptr;
|
|
}
|
|
}
|
|
|
|
WRUserData::WRUserData(layers::WebRenderLayerManager* aManager)
|
|
: mManager(aManager) {
|
|
gWRUsers.insertFront(this);
|
|
}
|
|
|
|
WRUserData::~WRUserData() {
|
|
// When the layer manager is destroyed, we need go through each
|
|
// atlas and remove any assigned image keys.
|
|
if (isInList()) {
|
|
for (size_t i = 0; i < 16; i++) {
|
|
if (gWRGlyphAtlas[i]) {
|
|
gWRGlyphAtlas[i]->RemoveUserData(
|
|
reinterpret_cast<UserDataKey*>(mManager));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static already_AddRefed<SourceSurface> GetWRGlyphAtlas(DrawTarget& aDrawTarget,
|
|
const Matrix* aMat) {
|
|
uint32_t key = 0;
|
|
// Encode orientation in the key.
|
|
if (aMat) {
|
|
if (aMat->_11 == 0) {
|
|
key |= 4 | (aMat->_12 < 0 ? 1 : 0) | (aMat->_21 < 0 ? 2 : 0);
|
|
} else {
|
|
key |= (aMat->_11 < 0 ? 1 : 0) | (aMat->_22 < 0 ? 2 : 0);
|
|
}
|
|
}
|
|
// The atlas may exist, but an image key may not be assigned for it to
|
|
// the given layer manager.
|
|
auto* tdt = static_cast<layout::TextDrawTarget*>(&aDrawTarget);
|
|
if (tdt->GetRenderRoot() == wr::RenderRoot::Content) {
|
|
key |= CONTENT_RECT_GLYPH_ATLAS;
|
|
}
|
|
|
|
// Check if an atlas was already created, or create one if necessary.
|
|
RefPtr<SourceSurface> atlas = gWRGlyphAtlas[key];
|
|
if (!atlas) {
|
|
atlas = MakeWRGlyphAtlas(aMat);
|
|
gWRGlyphAtlas[key] = atlas;
|
|
}
|
|
|
|
auto* manager = tdt->WrLayerManager();
|
|
if (!atlas->GetUserData(reinterpret_cast<UserDataKey*>(manager))) {
|
|
// No image key, so we need to map the atlas' data for transfer to WR.
|
|
RefPtr<DataSourceSurface> dataSurface = atlas->GetDataSurface();
|
|
if (!dataSurface) {
|
|
return nullptr;
|
|
}
|
|
DataSourceSurface::ScopedMap map(dataSurface, DataSourceSurface::READ);
|
|
if (!map.IsMapped()) {
|
|
return nullptr;
|
|
}
|
|
// Transfer the data and get an image key for it.
|
|
Maybe<wr::ImageKey> result = tdt->DefineImage(
|
|
atlas->GetSize(), map.GetStride(), atlas->GetFormat(), map.GetData());
|
|
if (!result.isSome()) {
|
|
return nullptr;
|
|
}
|
|
// Assign the image key to the atlas.
|
|
atlas->AddUserData(reinterpret_cast<UserDataKey*>(manager),
|
|
(void*)(uintptr_t)result.value().mHandle, nullptr);
|
|
// Create a user data notification for when the layer manager is
|
|
// destroyed so we can clean up any assigned image keys.
|
|
WRUserData::Assign(manager);
|
|
}
|
|
return atlas.forget();
|
|
}
|
|
|
|
static void DrawHexChar(uint32_t aDigit, Float aLeft, Float aTop,
|
|
DrawTarget& aDrawTarget, SourceSurface* aAtlas,
|
|
const Color& aColor, const Matrix* aMat = nullptr) {
|
|
Rect dest(aLeft, aTop, MINIFONT_WIDTH, MINIFONT_HEIGHT);
|
|
if (aDrawTarget.GetBackendType() == BackendType::WEBRENDER_TEXT) {
|
|
// For WR, we need to get the image key assigned to the given WR layer
|
|
// manager for referencing the image.
|
|
auto* tdt = static_cast<layout::TextDrawTarget*>(&aDrawTarget);
|
|
auto* manager = tdt->WrLayerManager();
|
|
wr::ImageKey key = {manager->WrBridge()->GetNamespace(),
|
|
(uint32_t)(uintptr_t)aAtlas->GetUserData(
|
|
reinterpret_cast<UserDataKey*>(manager))};
|
|
// Transform the bounds of the atlas into the given orientation, and then
|
|
// also transform a small clip rect which will be used to select the given
|
|
// digit from the atlas.
|
|
Rect bounds(aLeft - aDigit * MINIFONT_WIDTH, aTop, MINIFONT_WIDTH * 16,
|
|
MINIFONT_HEIGHT);
|
|
if (aMat) {
|
|
// Width and height may be negative after the transform, so move the rect
|
|
// if necessary and fix size.
|
|
bounds = aMat->TransformRect(bounds);
|
|
bounds.x += std::min(bounds.width, 0.0f);
|
|
bounds.y += std::min(bounds.height, 0.0f);
|
|
bounds.width = fabs(bounds.width);
|
|
bounds.height = fabs(bounds.height);
|
|
dest = aMat->TransformRect(dest);
|
|
dest.x += std::min(dest.width, 0.0f);
|
|
dest.y += std::min(dest.height, 0.0f);
|
|
dest.width = fabs(dest.width);
|
|
dest.height = fabs(dest.height);
|
|
}
|
|
// Finally, push the colored image with point filtering.
|
|
tdt->PushImage(key, bounds, dest, wr::ImageRendering::Pixelated,
|
|
wr::ToColorF(aColor));
|
|
} else {
|
|
// For the normal case, just draw the given digit from the atlas. Point
|
|
// filtering is used to ensure the mini-font rectangles stay sharp with any
|
|
// scaling. Handle any transparency here as well.
|
|
aDrawTarget.DrawSurface(
|
|
aAtlas, dest,
|
|
Rect(aDigit * MINIFONT_WIDTH, 0, MINIFONT_WIDTH, MINIFONT_HEIGHT),
|
|
DrawSurfaceOptions(SamplingFilter::POINT),
|
|
DrawOptions(aColor.a, CompositionOp::OP_OVER, AntialiasMode::NONE));
|
|
}
|
|
}
|
|
|
|
void gfxFontMissingGlyphs::Purge() {
|
|
PurgeGlyphAtlas();
|
|
PurgeWRGlyphAtlas();
|
|
}
|
|
|
|
#else // MOZ_GFX_OPTIMIZE_MOBILE
|
|
|
|
void gfxFontMissingGlyphs::Purge() {}
|
|
|
|
#endif
|
|
|
|
void gfxFontMissingGlyphs::Shutdown() { Purge(); }
|
|
|
|
void gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar, const Rect& aRect,
|
|
DrawTarget& aDrawTarget,
|
|
const Pattern& aPattern,
|
|
uint32_t aAppUnitsPerDevPixel,
|
|
const Matrix* aMat) {
|
|
Rect rect(aRect);
|
|
// If there is an orientation transform, reorient the bounding rect.
|
|
if (aMat) {
|
|
rect.MoveBy(-aRect.BottomLeft());
|
|
rect = aMat->TransformBounds(rect);
|
|
rect.MoveBy(aRect.BottomLeft());
|
|
}
|
|
|
|
// If we're currently drawing with some kind of pattern, we just draw the
|
|
// missing-glyph data in black.
|
|
Color color = aPattern.GetType() == PatternType::COLOR
|
|
? static_cast<const ColorPattern&>(aPattern).mColor
|
|
: ToDeviceColor(Color(0.f, 0.f, 0.f, 1.f));
|
|
|
|
// Stroke a rectangle so that the stroke's left edge is inset one pixel
|
|
// from the left edge of the glyph box and the stroke's right edge
|
|
// is inset one pixel from the right edge of the glyph box.
|
|
Float halfBorderWidth = BOX_BORDER_WIDTH / 2.0;
|
|
Float borderLeft = rect.X() + BOX_HORIZONTAL_INSET + halfBorderWidth;
|
|
Float borderRight = rect.XMost() - BOX_HORIZONTAL_INSET - halfBorderWidth;
|
|
Rect borderStrokeRect(borderLeft, rect.Y() + halfBorderWidth,
|
|
borderRight - borderLeft,
|
|
rect.Height() - 2.0 * halfBorderWidth);
|
|
if (!borderStrokeRect.IsEmpty()) {
|
|
ColorPattern adjustedColor(color);
|
|
adjustedColor.mColor.a *= BOX_BORDER_OPACITY;
|
|
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
|
|
aDrawTarget.FillRect(borderStrokeRect, adjustedColor);
|
|
#else
|
|
StrokeOptions strokeOptions(BOX_BORDER_WIDTH);
|
|
aDrawTarget.StrokeRect(borderStrokeRect, adjustedColor, strokeOptions);
|
|
#endif
|
|
}
|
|
|
|
#ifndef MOZ_GFX_OPTIMIZE_MOBILE
|
|
RefPtr<SourceSurface> atlas =
|
|
aDrawTarget.GetBackendType() == BackendType::WEBRENDER_TEXT
|
|
? GetWRGlyphAtlas(aDrawTarget, aMat)
|
|
: GetGlyphAtlas(color);
|
|
if (!atlas) {
|
|
return;
|
|
}
|
|
|
|
Point center = rect.Center();
|
|
Float halfGap = HEX_CHAR_GAP / 2.f;
|
|
Float top = -(MINIFONT_HEIGHT + halfGap);
|
|
// We always want integer scaling, otherwise the "bitmap" glyphs will look
|
|
// even uglier than usual when zoomed
|
|
int32_t devPixelsPerCSSPx =
|
|
std::max<int32_t>(1, AppUnitsPerCSSPixel() / aAppUnitsPerDevPixel);
|
|
|
|
Matrix tempMat;
|
|
if (aMat) {
|
|
// If there is an orientation transform, since draw target transforms may
|
|
// not be supported, scale and translate it so that it can be directly used
|
|
// for rendering the mini font without changing the draw target transform.
|
|
tempMat = Matrix(*aMat)
|
|
.PostScale(devPixelsPerCSSPx, devPixelsPerCSSPx)
|
|
.PostTranslate(center);
|
|
aMat = &tempMat;
|
|
} else {
|
|
// Otherwise, scale and translate the draw target transform assuming it
|
|
// supports that.
|
|
tempMat = aDrawTarget.GetTransform();
|
|
aDrawTarget.SetTransform(Matrix(tempMat).PreTranslate(center).PreScale(
|
|
devPixelsPerCSSPx, devPixelsPerCSSPx));
|
|
}
|
|
|
|
if (aChar < 0x10000) {
|
|
if (rect.Width() >= 2 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
|
|
rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
|
|
// Draw 4 digits for BMP
|
|
Float left = -(MINIFONT_WIDTH + halfGap);
|
|
DrawHexChar((aChar >> 12) & 0xF, left, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 8) & 0xF, halfGap, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 4) & 0xF, left, halfGap, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar(aChar & 0xF, halfGap, halfGap, aDrawTarget, atlas, color,
|
|
aMat);
|
|
}
|
|
} else {
|
|
if (rect.Width() >= 3 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
|
|
rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
|
|
// Draw 6 digits for non-BMP
|
|
Float first = -(MINIFONT_WIDTH * 1.5 + HEX_CHAR_GAP);
|
|
Float second = -(MINIFONT_WIDTH / 2.0);
|
|
Float third = (MINIFONT_WIDTH / 2.0 + HEX_CHAR_GAP);
|
|
DrawHexChar((aChar >> 20) & 0xF, first, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 16) & 0xF, second, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 12) & 0xF, third, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 8) & 0xF, first, halfGap, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 4) & 0xF, second, halfGap, aDrawTarget, atlas,
|
|
color, aMat);
|
|
DrawHexChar(aChar & 0xF, third, halfGap, aDrawTarget, atlas, color, aMat);
|
|
}
|
|
}
|
|
|
|
if (!aMat) {
|
|
// The draw target transform was changed, so it must be restored to
|
|
// the original value.
|
|
aDrawTarget.SetTransform(tempMat);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Float gfxFontMissingGlyphs::GetDesiredMinWidth(uint32_t aChar,
|
|
uint32_t aAppUnitsPerDevPixel) {
|
|
/**
|
|
* The minimum desired width for a missing-glyph glyph box. I've laid it out
|
|
* like this so you can see what goes where.
|
|
*/
|
|
Float width = BOX_HORIZONTAL_INSET + BOX_BORDER_WIDTH + HEX_CHAR_GAP +
|
|
MINIFONT_WIDTH + HEX_CHAR_GAP + MINIFONT_WIDTH +
|
|
((aChar < 0x10000) ? 0 : HEX_CHAR_GAP + MINIFONT_WIDTH) +
|
|
HEX_CHAR_GAP + BOX_BORDER_WIDTH + BOX_HORIZONTAL_INSET;
|
|
// Note that this will give us floating-point division, so the width will
|
|
// -not- be snapped to integer multiples of its basic pixel value
|
|
width *= Float(AppUnitsPerCSSPixel()) / aAppUnitsPerDevPixel;
|
|
return width;
|
|
}
|