зеркало из https://github.com/mozilla/gecko-dev.git
109 строки
3.5 KiB
Plaintext
109 строки
3.5 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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/* This is a utility namespace for promise-debugging functionality */
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dictionary PromiseDebuggingStateHolder {
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PromiseDebuggingState state = "pending";
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any value;
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any reason;
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};
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enum PromiseDebuggingState { "pending", "fulfilled", "rejected" };
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/**
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* An observer for Promise that _may_ be leaking uncaught rejections.
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*
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* It is generally a programming error to leave a Promise rejected and
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* not consume its rejection. The information exposed by this
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* interface is designed to allow clients to track down such Promise,
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* i.e. Promise that are currently
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* - in `rejected` state;
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* - last of their chain.
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*
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* Note, however, that a promise in such a state at the end of a tick
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* may eventually be consumed in some ulterior tick. Implementers of
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* this interface are responsible for presenting the information
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* in a meaningful manner.
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*/
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callback interface UncaughtRejectionObserver {
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/**
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* A Promise has been left in `rejected` state and is the
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* last in its chain.
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*
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* @param p A currently uncaught Promise. If `p` is is eventually
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* caught, i.e. if its `then` callback is called, `onConsumed` will
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* be called.
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*/
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void onLeftUncaught(object p);
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/**
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* A Promise previously left uncaught is not the last in its
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* chain anymore.
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*
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* @param p A Promise that was previously left in uncaught state is
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* now caught, i.e. it is not the last in its chain anymore.
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*/
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void onConsumed(object p);
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};
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[ChromeOnly, Exposed=Window]
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interface PromiseDebugging {
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/**
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* The various functions on this interface all expect to take promises but
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* don't want the WebIDL behavior of assimilating random passed-in objects
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* into promises. They also want to treat Promise subclass instances as
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* promises instead of wrapping them in a vanilla Promise, which is what the
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* IDL spec says to do. So we list all our arguments as "object" instead of
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* "Promise" and check for them being a Promise internally.
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*/
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/**
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* Get the current state of the given promise.
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*/
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[Throws]
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static PromiseDebuggingStateHolder getState(object p);
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/**
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* Return an identifier for a promise. This identifier is guaranteed
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* to be unique to the current process.
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*/
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[Throws]
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static DOMString getPromiseID(object p);
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/**
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* Return the stack to the promise's allocation point. This can
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* return null if the promise was not created from script.
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*/
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[Throws]
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static object? getAllocationStack(object p);
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/**
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* Return the stack to the promise's rejection point, if the
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* rejection happened from script. This can return null if the
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* promise has not been rejected or was not rejected from script.
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*/
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[Throws]
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static object? getRejectionStack(object p);
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/**
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* Return the stack to the promise's fulfillment point, if the
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* fulfillment happened from script. This can return null if the
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* promise has not been fulfilled or was not fulfilled from script.
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*/
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[Throws]
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static object? getFullfillmentStack(object p);
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/**
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* Watching uncaught rejections on the current thread.
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*
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* Adding an observer twice will cause it to be notified twice
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* of events.
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*/
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static void addUncaughtRejectionObserver(UncaughtRejectionObserver o);
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static boolean removeUncaughtRejectionObserver(UncaughtRejectionObserver o);
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};
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