gecko-dev/dom/plugins/test/mochitest/cocoa_focus.html

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<html>
<head>
<title>NPCocoaEventFocusChanged Tests</title>
</head>
<body>
<embed id="plugin1" type="application/x-test" width="100" height="100"></embed>
<embed id="plugin2" type="application/x-test" width="100" height="100"></embed>
<script type="application/javascript">
function is(aLeft, aRight, aMessage) {
window.opener.SimpleTest.is(aLeft, aRight, aMessage);
}
function ok(aValue, aMessage) {
window.opener.SimpleTest.ok(aValue, aMessage);
}
function synthesizeNativeMouseEvent(aX, aY, aNativeMsg, aModifiers, aElement, aCallback) {
var observer = {
observe: function(aSubject, aTopic, aData) {
if (aCallback && aTopic == "mouseevent") {
aCallback(aData);
}
}
};
SpecialPowers.DOMWindowUtils.sendNativeMouseEvent(aX, aY, aNativeMsg, aModifiers, aElement, observer);
return true;
}
function* runTests() {
var utils = SpecialPowers.DOMWindowUtils;
var scale = utils.screenPixelsPerCSSPixel;
var plugin1 = document.getElementById("plugin1"); // What we're testing.
var plugin2 = document.getElementById("plugin2"); // Dummy.
var plugin1Bounds = plugin1.getBoundingClientRect();
var plugin2Bounds = plugin2.getBoundingClientRect();
var plugin1X = (window.mozInnerScreenX + plugin1Bounds.left + 10);
var plugin1Y = (window.mozInnerScreenY + plugin1Bounds.top + 10);
var plugin2X = (window.mozInnerScreenX + plugin2Bounds.left + 10);
var plugin2Y = (window.mozInnerScreenY + plugin2Bounds.top + 10);
const NSLeftMouseDown = 1,
NSLeftMouseUp = 2;
if (plugin1.getEventModel() != 1) {
window.opener.todo(false, "Skipping this test when not testing the Cocoa event model");
return;
}
// Initialize to 0 since there is no initial state event,
// plugins should assume they do not initially have focus.
var expectedEventCount = 0;
// Make sure initial event count is correct.
is(plugin1.getFocusEventCount(), expectedEventCount, "Focus event count should be " + expectedEventCount);
// Make sure initial focus state is unknown (assumed false).
var initialStateUnknown = false;
try {
plugin1.getFocusState();
} catch (e) {
initialStateUnknown = true;
}
is(initialStateUnknown, true, "Initial state should be unknown, assumed false.");
// Give the plugin focus (the window is already focused).
yield synthesizeNativeMouseEvent(plugin1X * scale, plugin1Y * scale, NSLeftMouseDown, 0, plugin1, continueTest);
yield synthesizeNativeMouseEvent(plugin1X * scale, plugin1Y * scale, NSLeftMouseUp, 0, plugin1, continueTest);
expectedEventCount++;
is(plugin1.getFocusState(), true, "(1) Plugin should have focus.");
is(plugin1.getFocusEventCount(), expectedEventCount, "Focus event count should be " + expectedEventCount);
// Make sure window activation state changes don't spontaneously
// change plugin focus.
// Blur the window.
SpecialPowers.focus(opener);
is(plugin1.getFocusState(), true, "(2) Plugin should still have focus.");
is(plugin1.getFocusEventCount(), expectedEventCount, "Focus event count should be " + expectedEventCount);
// Focus the window.
SpecialPowers.focus(window);
is(plugin1.getFocusState(), true, "(3) Plugin should still have focus.");
is(plugin1.getFocusEventCount(), expectedEventCount, "Focus event count should be " + expectedEventCount);
// Take focus from the plugin.
yield synthesizeNativeMouseEvent(plugin2X * scale, plugin2Y * scale, NSLeftMouseDown, 0, plugin2, continueTest);
yield synthesizeNativeMouseEvent(plugin2X * scale, plugin2Y * scale, NSLeftMouseUp, 0, plugin2, continueTest);
expectedEventCount++;
is(plugin1.getFocusState(), false, "(4) Plugin should not have focus.");
is(plugin1.getFocusEventCount(), expectedEventCount, "Focus event count should be " + expectedEventCount);
// Make sure window activation causes the plugin to be informed of focus
// changes that took place while the window was inactive.
// Give the plugin focus (the window is already focused).
yield synthesizeNativeMouseEvent(plugin1X * scale, plugin1Y * scale, NSLeftMouseDown, 0, plugin1, continueTest);
yield synthesizeNativeMouseEvent(plugin1X * scale, plugin1Y * scale, NSLeftMouseUp, 0, plugin1, continueTest);
expectedEventCount++;
// Blur the window.
SpecialPowers.focus(opener);
// Take focus from the plugin while the window is blurred.
plugin2.focus();
is(plugin1.getFocusState(), true, "(5) Plugin should still have focus.");
is(plugin1.getFocusEventCount(), expectedEventCount, "Focus event count should be " + expectedEventCount);
// Focus the window.
SpecialPowers.focus(window);
expectedEventCount++;
is(plugin1.getFocusState(), false, "(6) Plugin should not have focus.");
is(plugin1.getFocusEventCount(), expectedEventCount, "Focus event count should be " + expectedEventCount);
}
var gTestContinuation = null;
function continueTest() {
if (!gTestContinuation) {
gTestContinuation = runTests();
}
var ret = gTestContinuation.next();
if (ret.done) {
window.opener.testsFinished();
} else {
is(ret.value, true, "Mouse event successfully synthesized");
}
}
// Onload hander doesn't work for these tests -- no events arrive at the plugin.
window.opener.SimpleTest.waitForFocus(continueTest, window);
</script>
</body>
</html>