gecko-dev/dom/media/webaudio/AudioNodeEngine.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_AUDIONODEENGINE_H_
#define MOZILLA_AUDIONODEENGINE_H_
#include "AudioSegment.h"
#include "mozilla/dom/AudioNode.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Mutex.h"
namespace mozilla {
namespace dom {
struct ThreeDPoint;
class AudioParamTimeline;
class DelayNodeEngine;
struct AudioTimelineEvent;
} // namespace dom
class AbstractThread;
class AudioBlock;
class AudioNodeStream;
/**
* This class holds onto a set of immutable channel buffers. The storage
* for the buffers must be malloced, but the buffer pointers and the malloc
* pointers can be different (e.g. if the buffers are contained inside
* some malloced object).
*/
class ThreadSharedFloatArrayBufferList final : public ThreadSharedObject
{
public:
/**
* Construct with null channel data pointers.
*/
explicit ThreadSharedFloatArrayBufferList(uint32_t aCount)
{
mContents.SetLength(aCount);
}
/**
* Create with buffers suitable for transfer to
* JS_NewArrayBufferWithContents(). The buffer contents are uninitialized
* and so should be set using GetDataForWrite().
*/
static already_AddRefed<ThreadSharedFloatArrayBufferList>
Create(uint32_t aChannelCount, size_t aLength, const mozilla::fallible_t&);
ThreadSharedFloatArrayBufferList*
AsThreadSharedFloatArrayBufferList() override
{
return this;
};
struct Storage final
{
Storage() :
mDataToFree(nullptr),
mFree(nullptr),
mSampleData(nullptr)
{}
~Storage() {
if (mFree) {
mFree(mDataToFree);
} else { MOZ_ASSERT(!mDataToFree); }
}
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
// NB: mSampleData might not be owned, if it is it just points to
// mDataToFree.
return aMallocSizeOf(mDataToFree);
}
void* mDataToFree;
void (*mFree)(void*);
float* mSampleData;
};
/**
* This can be called on any thread.
*/
uint32_t GetChannels() const { return mContents.Length(); }
/**
* This can be called on any thread.
*/
const float* GetData(uint32_t aIndex) const { return mContents[aIndex].mSampleData; }
/**
* This can be called on any thread, but only when the calling thread is the
* only owner.
*/
float* GetDataForWrite(uint32_t aIndex)
{
MOZ_ASSERT(!IsShared());
return mContents[aIndex].mSampleData;
}
/**
* Call this only during initialization, before the object is handed to
* any other thread.
*/
void SetData(uint32_t aIndex, void* aDataToFree, void (*aFreeFunc)(void*), float* aData)
{
Storage* s = &mContents[aIndex];
if (s->mFree) {
s->mFree(s->mDataToFree);
} else {
MOZ_ASSERT(!s->mDataToFree);
}
s->mDataToFree = aDataToFree;
s->mFree = aFreeFunc;
s->mSampleData = aData;
}
/**
* Put this object into an error state where there are no channels.
*/
void Clear() { mContents.Clear(); }
size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const override
{
size_t amount = ThreadSharedObject::SizeOfExcludingThis(aMallocSizeOf);
amount += mContents.ShallowSizeOfExcludingThis(aMallocSizeOf);
for (size_t i = 0; i < mContents.Length(); i++) {
amount += mContents[i].SizeOfExcludingThis(aMallocSizeOf);
}
return amount;
}
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
private:
AutoTArray<Storage, 2> mContents;
};
/**
* aChunk must have been allocated by AllocateAudioBlock.
*/
void WriteZeroesToAudioBlock(AudioBlock* aChunk, uint32_t aStart,
uint32_t aLength);
/**
* Copy with scale. aScale == 1.0f should be optimized.
*/
void AudioBufferCopyWithScale(const float* aInput,
float aScale,
float* aOutput,
uint32_t aSize);
/**
* Pointwise multiply-add operation. aScale == 1.0f should be optimized.
*/
void AudioBufferAddWithScale(const float* aInput,
float aScale,
float* aOutput,
uint32_t aSize);
/**
* Pointwise multiply-add operation. aScale == 1.0f should be optimized.
*/
void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
float aScale,
float aOutput[WEBAUDIO_BLOCK_SIZE]);
/**
* Pointwise copy-scaled operation. aScale == 1.0f should be optimized.
*
* Buffer size is implicitly assumed to be WEBAUDIO_BLOCK_SIZE.
*/
void AudioBlockCopyChannelWithScale(const float* aInput,
float aScale,
float* aOutput);
/**
* Vector copy-scaled operation.
*/
void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
const float aScale[WEBAUDIO_BLOCK_SIZE],
float aOutput[WEBAUDIO_BLOCK_SIZE]);
/**
* Vector complex multiplication on arbitrary sized buffers.
*/
void BufferComplexMultiply(const float* aInput,
const float* aScale,
float* aOutput,
uint32_t aSize);
/**
* Vector maximum element magnitude ( max(abs(aInput)) ).
*/
float AudioBufferPeakValue(const float* aInput, uint32_t aSize);
/**
* In place gain. aScale == 1.0f should be optimized.
*/
void AudioBlockInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE],
float aScale);
/**
* In place gain. aScale == 1.0f should be optimized.
*/
void AudioBufferInPlaceScale(float* aBlock,
float aScale,
uint32_t aSize);
/**
* Upmix a mono input to a stereo output, scaling the two output channels by two
* different gain value.
* This algorithm is specified in the WebAudio spec.
*/
void
AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE],
float aGainL, float aGainR,
float aOutputL[WEBAUDIO_BLOCK_SIZE],
float aOutputR[WEBAUDIO_BLOCK_SIZE]);
void
AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE],
float aGainL[WEBAUDIO_BLOCK_SIZE],
float aGainR[WEBAUDIO_BLOCK_SIZE],
float aOutputL[WEBAUDIO_BLOCK_SIZE],
float aOutputR[WEBAUDIO_BLOCK_SIZE]);
/**
* Pan a stereo source according to right and left gain, and the position
* (whether the listener is on the left of the source or not).
* This algorithm is specified in the WebAudio spec.
*/
void
AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE],
const float aInputR[WEBAUDIO_BLOCK_SIZE],
float aGainL, float aGainR, bool aIsOnTheLeft,
float aOutputL[WEBAUDIO_BLOCK_SIZE],
float aOutputR[WEBAUDIO_BLOCK_SIZE]);
void
AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE],
const float aInputR[WEBAUDIO_BLOCK_SIZE],
float aGainL[WEBAUDIO_BLOCK_SIZE],
float aGainR[WEBAUDIO_BLOCK_SIZE],
bool aIsOnTheLeft[WEBAUDIO_BLOCK_SIZE],
float aOutputL[WEBAUDIO_BLOCK_SIZE],
float aOutputR[WEBAUDIO_BLOCK_SIZE]);
/**
* Return the sum of squares of all of the samples in the input.
*/
float
AudioBufferSumOfSquares(const float* aInput, uint32_t aLength);
/**
* All methods of this class and its subclasses are called on the
* MediaStreamGraph thread.
*/
class AudioNodeEngine
{
public:
// This should be compatible with AudioNodeStream::OutputChunks.
typedef AutoTArray<AudioBlock, 1> OutputChunks;
explicit AudioNodeEngine(dom::AudioNode* aNode);
virtual ~AudioNodeEngine()
{
MOZ_ASSERT(!mNode, "The node reference must be already cleared");
MOZ_COUNT_DTOR(AudioNodeEngine);
}
virtual dom::DelayNodeEngine* AsDelayNodeEngine() { return nullptr; }
virtual void SetStreamTimeParameter(uint32_t aIndex, StreamTime aParam)
{
NS_ERROR("Invalid SetStreamTimeParameter index");
}
virtual void SetDoubleParameter(uint32_t aIndex, double aParam)
{
NS_ERROR("Invalid SetDoubleParameter index");
}
virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam)
{
NS_ERROR("Invalid SetInt32Parameter index");
}
virtual void RecvTimelineEvent(uint32_t aIndex,
dom::AudioTimelineEvent& aValue)
{
NS_ERROR("Invalid RecvTimelineEvent index");
}
virtual void SetThreeDPointParameter(uint32_t aIndex,
const dom::ThreeDPoint& aValue)
{
NS_ERROR("Invalid SetThreeDPointParameter index");
}
virtual void SetBuffer(AudioChunk&& aBuffer)
{
NS_ERROR("SetBuffer called on engine that doesn't support it");
}
// This consumes the contents of aData. aData will be emptied after this returns.
virtual void SetRawArrayData(nsTArray<float>& aData)
{
NS_ERROR("SetRawArrayData called on an engine that doesn't support it");
}
/**
* Produce the next block of audio samples, given input samples aInput
* (the mixed data for input 0).
* aInput is guaranteed to have float sample format (if it has samples at all)
* and to have been resampled to the sampling rate for the stream, and to have
* exactly WEBAUDIO_BLOCK_SIZE samples.
* *aFinished is set to false by the caller. The callee must not set this to
* true unless silent output is produced. If set to true, we'll finish the
* stream, consider this input inactive on any downstream nodes, and not
* call this again.
*/
virtual void ProcessBlock(AudioNodeStream* aStream,
GraphTime aFrom,
const AudioBlock& aInput,
AudioBlock* aOutput,
bool* aFinished);
/**
* Produce the next block of audio samples, before input is provided.
* ProcessBlock() will be called later, and it then should not change
* aOutput. This is used only for DelayNodeEngine in a feedback loop.
*/
virtual void ProduceBlockBeforeInput(AudioNodeStream* aStream,
GraphTime aFrom,
AudioBlock* aOutput)
{
NS_NOTREACHED("ProduceBlockBeforeInput called on wrong engine\n");
}
/**
* Produce the next block of audio samples, given input samples in the aInput
* array. There is one input sample per active port in aInput, in order.
* This is the multi-input/output version of ProcessBlock. Only one kind
* of ProcessBlock is called on each node, depending on whether the
* number of inputs and outputs are both 1 or not.
*
* aInput is always guaranteed to not contain more input AudioChunks than the
* maximum number of inputs for the node. It is the responsibility of the
* overrides of this function to make sure they will only add a maximum number
* of AudioChunks to aOutput as advertized by the AudioNode implementation.
* An engine may choose to produce fewer inputs than advertizes by the
* corresponding AudioNode, in which case it will be interpreted as a channel
* of silence.
*/
virtual void ProcessBlocksOnPorts(AudioNodeStream* aStream,
const OutputChunks& aInput,
OutputChunks& aOutput,
bool* aFinished);
// IsActive() returns true if the engine needs to continue processing an
// unfinished stream even when it has silent or no input connections. This
// includes tail-times and when sources have been scheduled to start. If
// returning false, then the stream can be suspended.
virtual bool IsActive() const { return false; }
bool HasNode() const
{
MOZ_ASSERT(NS_IsMainThread());
return !!mNode;
}
dom::AudioNode* NodeMainThread() const
{
MOZ_ASSERT(NS_IsMainThread());
return mNode;
}
void ClearNode()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mNode != nullptr);
mNode = nullptr;
}
uint16_t InputCount() const { return mInputCount; }
uint16_t OutputCount() const { return mOutputCount; }
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
// NB: |mNode| is tracked separately so it is excluded here.
return 0;
}
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
void SizeOfIncludingThis(MallocSizeOf aMallocSizeOf,
AudioNodeSizes& aUsage) const
{
aUsage.mEngine = SizeOfIncludingThis(aMallocSizeOf);
aUsage.mNodeType = mNodeType;
}
private:
// This is cleared from AudioNode::DestroyMediaStream()
dom::AudioNode* MOZ_NON_OWNING_REF mNode; // main thread only
const char* const mNodeType;
const uint16_t mInputCount;
const uint16_t mOutputCount;
protected:
const RefPtr<AbstractThread> mAbstractMainThread;
};
} // namespace mozilla
#endif /* MOZILLA_AUDIONODEENGINE_H_ */