зеркало из https://github.com/mozilla/gecko-dev.git
919 строки
28 KiB
C++
919 строки
28 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "base/process_util.h"
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#include "base/task.h"
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#ifdef OS_POSIX
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# include <errno.h>
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#endif
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#include "mozilla/IntegerPrintfMacros.h"
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#include "mozilla/ipc/ProtocolUtils.h"
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#include "mozilla/ipc/MessageChannel.h"
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#include "mozilla/ipc/Transport.h"
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#include "mozilla/recordreplay/ChildIPC.h"
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#include "mozilla/recordreplay/ParentIPC.h"
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#include "mozilla/StaticMutex.h"
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#include "mozilla/SystemGroup.h"
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#include "mozilla/Unused.h"
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#include "nsPrintfCString.h"
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#if defined(MOZ_SANDBOX) && defined(XP_WIN)
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# include "mozilla/sandboxTarget.h"
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#endif
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#if defined(XP_WIN)
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# include "aclapi.h"
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# include "sddl.h"
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# include "mozilla/TypeTraits.h"
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#endif
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#include "nsAutoPtr.h"
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using namespace IPC;
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using base::GetCurrentProcId;
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using base::ProcessHandle;
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using base::ProcessId;
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namespace mozilla {
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#if defined(XP_WIN)
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// Generate RAII classes for LPTSTR and PSECURITY_DESCRIPTOR.
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MOZ_TYPE_SPECIFIC_SCOPED_POINTER_TEMPLATE(ScopedLPTStr,
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RemovePointer<LPTSTR>::Type,
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::LocalFree)
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MOZ_TYPE_SPECIFIC_SCOPED_POINTER_TEMPLATE(
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ScopedPSecurityDescriptor, RemovePointer<PSECURITY_DESCRIPTOR>::Type,
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::LocalFree)
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#endif
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namespace ipc {
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IPCResult IPCResult::Fail(NotNull<IProtocol*> actor, const char* where,
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const char* why) {
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// Calls top-level protocol to handle the error.
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nsPrintfCString errorMsg("%s %s\n", where, why);
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actor->GetIPCChannel()->Listener()->ProcessingError(
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HasResultCodes::MsgProcessingError, errorMsg.get());
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return IPCResult(false);
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}
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#if defined(XP_WIN)
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bool DuplicateHandle(HANDLE aSourceHandle, DWORD aTargetProcessId,
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HANDLE* aTargetHandle, DWORD aDesiredAccess,
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DWORD aOptions) {
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// If our process is the target just duplicate the handle.
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if (aTargetProcessId == base::GetCurrentProcId()) {
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return !!::DuplicateHandle(::GetCurrentProcess(), aSourceHandle,
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::GetCurrentProcess(), aTargetHandle,
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aDesiredAccess, false, aOptions);
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}
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# if defined(MOZ_SANDBOX)
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// Try the broker next (will fail if not sandboxed).
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if (SandboxTarget::Instance()->BrokerDuplicateHandle(
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aSourceHandle, aTargetProcessId, aTargetHandle, aDesiredAccess,
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aOptions)) {
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return true;
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}
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# endif
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// Finally, see if we already have access to the process.
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ScopedProcessHandle targetProcess(
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OpenProcess(PROCESS_DUP_HANDLE, FALSE, aTargetProcessId));
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if (!targetProcess) {
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CrashReporter::AnnotateCrashReport(
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CrashReporter::Annotation::IPCTransportFailureReason,
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NS_LITERAL_CSTRING("Failed to open target process."));
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return false;
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}
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return !!::DuplicateHandle(::GetCurrentProcess(), aSourceHandle,
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targetProcess, aTargetHandle, aDesiredAccess,
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FALSE, aOptions);
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}
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#endif
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void AnnotateSystemError() {
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int64_t error = 0;
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#if defined(XP_WIN)
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error = ::GetLastError();
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#elif defined(OS_POSIX)
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error = errno;
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#endif
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if (error) {
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CrashReporter::AnnotateCrashReport(
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CrashReporter::Annotation::IPCSystemError,
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nsPrintfCString("%" PRId64, error));
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}
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}
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#if defined(XP_MACOSX)
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void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag, int error) {
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CrashReporter::AnnotateCrashReport(tag, error);
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}
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#endif // defined(XP_MACOSX)
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void LogMessageForProtocol(const char* aTopLevelProtocol,
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base::ProcessId aOtherPid,
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const char* aContextDescription, uint32_t aMessageId,
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MessageDirection aDirection) {
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nsPrintfCString logMessage(
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"[time: %" PRId64 "][%d%s%d] [%s] %s %s\n", PR_Now(),
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base::GetCurrentProcId(),
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aDirection == MessageDirection::eReceiving ? "<-" : "->", aOtherPid,
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aTopLevelProtocol, aContextDescription,
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StringFromIPCMessageType(aMessageId));
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#ifdef ANDROID
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__android_log_write(ANDROID_LOG_INFO, "GeckoIPC", logMessage.get());
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#endif
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fputs(logMessage.get(), stderr);
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}
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void ProtocolErrorBreakpoint(const char* aMsg) {
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// Bugs that generate these error messages can be tough to
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// reproduce. Log always in the hope that someone finds the error
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// message.
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printf_stderr("IPDL protocol error: %s\n", aMsg);
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}
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void FatalError(const char* aMsg, bool aIsParent) {
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#ifndef FUZZING
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ProtocolErrorBreakpoint(aMsg);
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#endif
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nsAutoCString formattedMessage("IPDL error: \"");
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formattedMessage.AppendASCII(aMsg);
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if (aIsParent) {
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// We're going to crash the parent process because at this time
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// there's no other really nice way of getting a minidump out of
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// this process if we're off the main thread.
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formattedMessage.AppendLiteral("\". Intentionally crashing.");
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NS_ERROR(formattedMessage.get());
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CrashReporter::AnnotateCrashReport(
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CrashReporter::Annotation::IPCFatalErrorMsg, nsDependentCString(aMsg));
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AnnotateSystemError();
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#ifndef FUZZING
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MOZ_CRASH("IPC FatalError in the parent process!");
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#endif
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} else {
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formattedMessage.AppendLiteral("\". abort()ing as a result.");
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#ifndef FUZZING
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MOZ_CRASH_UNSAFE(formattedMessage.get());
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#endif
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}
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}
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void LogicError(const char* aMsg) { MOZ_CRASH_UNSAFE(aMsg); }
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void ActorIdReadError(const char* aActorDescription) {
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#ifndef FUZZING
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MOZ_CRASH_UNSAFE_PRINTF("Error deserializing id for %s", aActorDescription);
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#endif
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}
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void BadActorIdError(const char* aActorDescription) {
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nsPrintfCString message("bad id for %s", aActorDescription);
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ProtocolErrorBreakpoint(message.get());
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}
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void ActorLookupError(const char* aActorDescription) {
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nsPrintfCString message("could not lookup id for %s", aActorDescription);
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ProtocolErrorBreakpoint(message.get());
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}
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void MismatchedActorTypeError(const char* aActorDescription) {
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nsPrintfCString message("actor that should be of type %s has different type",
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aActorDescription);
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ProtocolErrorBreakpoint(message.get());
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}
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void UnionTypeReadError(const char* aUnionName) {
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MOZ_CRASH_UNSAFE_PRINTF("error deserializing type of union %s", aUnionName);
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}
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void ArrayLengthReadError(const char* aElementName) {
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MOZ_CRASH_UNSAFE_PRINTF("error deserializing length of %s[]", aElementName);
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}
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void SentinelReadError(const char* aClassName) {
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MOZ_CRASH_UNSAFE_PRINTF("incorrect sentinel when reading %s", aClassName);
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}
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void TableToArray(const nsTHashtable<nsPtrHashKey<void>>& aTable,
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nsTArray<void*>& aArray) {
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uint32_t i = 0;
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void** elements = aArray.AppendElements(aTable.Count());
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for (auto iter = aTable.ConstIter(); !iter.Done(); iter.Next()) {
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elements[i] = iter.Get()->GetKey();
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++i;
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}
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}
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ActorLifecycleProxy::ActorLifecycleProxy(IProtocol* aActor) : mActor(aActor) {
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MOZ_ASSERT(mActor);
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MOZ_ASSERT(mActor->CanSend(),
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"Cannot create LifecycleProxy for non-connected actor!");
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// Take a reference to our manager's lifecycle proxy to try to hold it &
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// ensure it doesn't die before us.
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if (mActor->mManager) {
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mManager = mActor->mManager->mLifecycleProxy;
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}
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// Record that we've taken our first reference to our actor.
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mActor->ActorAlloc();
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}
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ActorLifecycleProxy::~ActorLifecycleProxy() {
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// When the LifecycleProxy's lifetime has come to an end, it means that the
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// actor should have its `Dealloc` method called on it. In a well-behaved
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// actor, this will release the IPC-held reference to the actor.
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//
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// If the actor has already died before the `LifecycleProxy`, the `IProtocol`
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// destructor below will clear our reference to it, preventing us from
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// performing a use-after-free here.
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if (!mActor) {
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return;
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}
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// Clear our actor's state back to inactive, and then invoke ActorDealloc.
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MOZ_ASSERT(mActor->mLinkStatus == LinkStatus::Destroyed,
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"Deallocating non-destroyed actor!");
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mActor->mLifecycleProxy = nullptr;
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mActor->mLinkStatus = LinkStatus::Inactive;
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mActor->ActorDealloc();
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mActor = nullptr;
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}
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IProtocol::~IProtocol() {
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// If the actor still has a lifecycle proxy when it is being torn down, it
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// means that IPC was not given control over the lifecycle of the actor
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// correctly. Usually this means that the actor was destroyed while IPC is
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// calling a message handler for it, and the actor incorrectly frees itself
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// during that operation.
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//
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// As this happens unfortunately frequently, due to many odd protocols in
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// Gecko, simply emit a warning and clear the weak backreference from our
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// LifecycleProxy back to us.
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if (mLifecycleProxy) {
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// FIXME: It would be nice to have this print out the name of the
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// misbehaving actor, to help people notice it's their fault!
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NS_WARNING(
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"Actor destructor called before IPC lifecycle complete!\n"
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"References to this actor may unexpectedly dangle!");
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mLifecycleProxy->mActor = nullptr;
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// If we are somehow being destroyed while active, make sure that the
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// existing IPC reference has been freed. If the status of the actor is
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// `Destroyed`, the reference has already been freed, and we shouldn't free
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// it a second time.
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MOZ_ASSERT(mLinkStatus != LinkStatus::Inactive);
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if (mLinkStatus != LinkStatus::Destroyed) {
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NS_IF_RELEASE(mLifecycleProxy);
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}
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mLifecycleProxy = nullptr;
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}
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}
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// The following methods either directly forward to the toplevel protocol, or
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// almost directly do.
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int32_t IProtocol::Register(IProtocol* aRouted) {
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return mToplevel->Register(aRouted);
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}
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int32_t IProtocol::RegisterID(IProtocol* aRouted, int32_t aId) {
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return mToplevel->RegisterID(aRouted, aId);
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}
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IProtocol* IProtocol::Lookup(int32_t aId) { return mToplevel->Lookup(aId); }
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void IProtocol::Unregister(int32_t aId) {
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if (aId == mId) {
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mId = kFreedActorId;
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}
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return mToplevel->Unregister(aId);
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}
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Shmem::SharedMemory* IProtocol::CreateSharedMemory(
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size_t aSize, SharedMemory::SharedMemoryType aType, bool aUnsafe,
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int32_t* aId) {
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return mToplevel->CreateSharedMemory(aSize, aType, aUnsafe, aId);
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}
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Shmem::SharedMemory* IProtocol::LookupSharedMemory(int32_t aId) {
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return mToplevel->LookupSharedMemory(aId);
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}
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bool IProtocol::IsTrackingSharedMemory(Shmem::SharedMemory* aSegment) {
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return mToplevel->IsTrackingSharedMemory(aSegment);
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}
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bool IProtocol::DestroySharedMemory(Shmem& aShmem) {
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return mToplevel->DestroySharedMemory(aShmem);
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}
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MessageChannel* IProtocol::GetIPCChannel() {
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return mToplevel->GetIPCChannel();
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}
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const MessageChannel* IProtocol::GetIPCChannel() const {
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return mToplevel->GetIPCChannel();
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}
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void IProtocol::SetEventTargetForActor(IProtocol* aActor,
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nsIEventTarget* aEventTarget) {
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// Make sure we have a manager for the internal method to access.
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aActor->SetManager(this);
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mToplevel->SetEventTargetForActorInternal(aActor, aEventTarget);
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}
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void IProtocol::ReplaceEventTargetForActor(IProtocol* aActor,
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nsIEventTarget* aEventTarget) {
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MOZ_ASSERT(aActor->Manager());
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mToplevel->ReplaceEventTargetForActor(aActor, aEventTarget);
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}
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void IProtocol::SetEventTargetForRoute(int32_t aRoute,
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nsIEventTarget* aEventTarget) {
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mToplevel->SetEventTargetForRoute(aRoute, aEventTarget);
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}
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nsIEventTarget* IProtocol::GetActorEventTarget() {
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// FIXME: It's a touch sketchy that we don't return a strong reference here.
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RefPtr<nsIEventTarget> target = GetActorEventTarget(this);
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return target;
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}
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already_AddRefed<nsIEventTarget> IProtocol::GetActorEventTarget(
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IProtocol* aActor) {
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return mToplevel->GetActorEventTarget(aActor);
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}
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ProcessId IProtocol::OtherPid() const { return mToplevel->OtherPid(); }
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void IProtocol::SetId(int32_t aId) {
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MOZ_ASSERT(mId == aId || mLinkStatus == LinkStatus::Inactive);
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mId = aId;
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}
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Maybe<IProtocol*> IProtocol::ReadActor(const IPC::Message* aMessage,
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PickleIterator* aIter, bool aNullable,
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const char* aActorDescription,
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int32_t aProtocolTypeId) {
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int32_t id;
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if (!IPC::ReadParam(aMessage, aIter, &id)) {
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ActorIdReadError(aActorDescription);
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return Nothing();
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}
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if (id == 1 || (id == 0 && !aNullable)) {
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BadActorIdError(aActorDescription);
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return Nothing();
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}
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if (id == 0) {
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return Some(static_cast<IProtocol*>(nullptr));
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}
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IProtocol* listener = this->Lookup(id);
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if (!listener) {
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ActorLookupError(aActorDescription);
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return Nothing();
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}
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if (listener->GetProtocolId() != aProtocolTypeId) {
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MismatchedActorTypeError(aActorDescription);
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return Nothing();
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}
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return Some(listener);
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}
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void IProtocol::FatalError(const char* const aErrorMsg) const {
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HandleFatalError(aErrorMsg);
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}
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void IProtocol::HandleFatalError(const char* aErrorMsg) const {
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if (IProtocol* manager = Manager()) {
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manager->HandleFatalError(aErrorMsg);
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return;
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}
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mozilla::ipc::FatalError(aErrorMsg, mSide == ParentSide);
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}
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bool IProtocol::AllocShmem(size_t aSize,
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Shmem::SharedMemory::SharedMemoryType aType,
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Shmem* aOutMem) {
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Shmem::id_t id;
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Shmem::SharedMemory* rawmem(CreateSharedMemory(aSize, aType, false, &id));
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if (!rawmem) {
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return false;
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}
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*aOutMem = Shmem(Shmem::PrivateIPDLCaller(), rawmem, id);
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return true;
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}
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bool IProtocol::AllocUnsafeShmem(size_t aSize,
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Shmem::SharedMemory::SharedMemoryType aType,
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Shmem* aOutMem) {
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Shmem::id_t id;
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Shmem::SharedMemory* rawmem(CreateSharedMemory(aSize, aType, true, &id));
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if (!rawmem) {
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return false;
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}
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*aOutMem = Shmem(Shmem::PrivateIPDLCaller(), rawmem, id);
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return true;
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}
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bool IProtocol::DeallocShmem(Shmem& aMem) {
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bool ok = DestroySharedMemory(aMem);
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#ifdef DEBUG
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if (!ok) {
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if (mSide == ChildSide) {
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FatalError("bad Shmem");
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} else {
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NS_WARNING("bad Shmem");
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}
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return false;
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}
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#endif // DEBUG
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aMem.forget(Shmem::PrivateIPDLCaller());
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return ok;
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}
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void IProtocol::SetManager(IProtocol* aManager) {
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MOZ_RELEASE_ASSERT(!mManager || mManager == aManager);
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mManager = aManager;
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mToplevel = aManager->mToplevel;
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}
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void IProtocol::SetManagerAndRegister(IProtocol* aManager) {
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// Set the manager prior to registering so registering properly inherits
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// the manager's event target.
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SetManager(aManager);
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aManager->Register(this);
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}
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void IProtocol::SetManagerAndRegister(IProtocol* aManager, int32_t aId) {
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// Set the manager prior to registering so registering properly inherits
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// the manager's event target.
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SetManager(aManager);
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aManager->RegisterID(this, aId);
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}
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bool IProtocol::ChannelSend(IPC::Message* aMsg) {
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UniquePtr<IPC::Message> msg(aMsg);
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if (CanSend()) {
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// NOTE: This send call failing can only occur during toplevel channel
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// teardown. As this is an async call, this isn't reasonable to predict or
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// respond to, so just drop the message on the floor silently.
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GetIPCChannel()->Send(msg.release());
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return true;
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}
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NS_WARNING("IPC message discarded: actor cannot send");
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return false;
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}
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bool IProtocol::ChannelSend(IPC::Message* aMsg, IPC::Message* aReply) {
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UniquePtr<IPC::Message> msg(aMsg);
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if (CanSend()) {
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return GetIPCChannel()->Send(msg.release(), aReply);
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}
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NS_WARNING("IPC message discarded: actor cannot send");
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return false;
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}
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bool IProtocol::ChannelCall(IPC::Message* aMsg, IPC::Message* aReply) {
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UniquePtr<IPC::Message> msg(aMsg);
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if (CanSend()) {
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return GetIPCChannel()->Call(msg.release(), aReply);
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}
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NS_WARNING("IPC message discarded: actor cannot send");
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return false;
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|
}
|
|
|
|
void IProtocol::ActorConnected() {
|
|
if (mLinkStatus != LinkStatus::Inactive) {
|
|
return;
|
|
}
|
|
|
|
mLinkStatus = LinkStatus::Connected;
|
|
|
|
MOZ_ASSERT(!mLifecycleProxy, "double-connecting live actor");
|
|
mLifecycleProxy = new ActorLifecycleProxy(this);
|
|
NS_ADDREF(mLifecycleProxy); // Reference freed in DestroySubtree();
|
|
}
|
|
|
|
void IProtocol::DoomSubtree() {
|
|
MOZ_ASSERT(CanSend(), "dooming non-connected actor");
|
|
MOZ_ASSERT(mLifecycleProxy, "dooming zombie actor");
|
|
|
|
nsTArray<RefPtr<ActorLifecycleProxy>> managed;
|
|
AllManagedActors(managed);
|
|
for (ActorLifecycleProxy* proxy : managed) {
|
|
// Guard against actor being disconnected or destroyed during previous Doom
|
|
IProtocol* actor = proxy->Get();
|
|
if (actor && actor->CanSend()) {
|
|
actor->DoomSubtree();
|
|
}
|
|
}
|
|
|
|
// ActorDoom is called immediately before changing state, this allows messages
|
|
// to be sent during ActorDoom immediately before the channel is closed and
|
|
// sending messages is disabled.
|
|
ActorDoom();
|
|
mLinkStatus = LinkStatus::Doomed;
|
|
}
|
|
|
|
void IProtocol::DestroySubtree(ActorDestroyReason aWhy) {
|
|
MOZ_ASSERT(CanRecv(), "destroying non-connected actor");
|
|
MOZ_ASSERT(mLifecycleProxy, "destroying zombie actor");
|
|
|
|
// If we're a managed actor, unregister from our manager
|
|
if (Manager()) {
|
|
Unregister(Id());
|
|
}
|
|
|
|
// Destroy subtree
|
|
ActorDestroyReason subtreeWhy = aWhy;
|
|
if (aWhy == Deletion || aWhy == FailedConstructor) {
|
|
subtreeWhy = AncestorDeletion;
|
|
}
|
|
|
|
nsTArray<RefPtr<ActorLifecycleProxy>> managed;
|
|
AllManagedActors(managed);
|
|
for (ActorLifecycleProxy* proxy : managed) {
|
|
// Guard against actor being disconnected or destroyed during previous
|
|
// Destroy
|
|
IProtocol* actor = proxy->Get();
|
|
if (actor && actor->CanRecv()) {
|
|
actor->DestroySubtree(subtreeWhy);
|
|
}
|
|
}
|
|
|
|
// Ensure that we don't send any messages while we're calling `ActorDestroy`
|
|
// by setting our state to `Doomed`.
|
|
mLinkStatus = LinkStatus::Doomed;
|
|
|
|
// The actor is being destroyed, reject any pending responses, invoke
|
|
// `ActorDestroy` to destroy it, and then clear our status to
|
|
// `LinkStatus::Destroyed`.
|
|
GetIPCChannel()->RejectPendingResponsesForActor(this);
|
|
ActorDestroy(aWhy);
|
|
mLinkStatus = LinkStatus::Destroyed;
|
|
}
|
|
|
|
IToplevelProtocol::IToplevelProtocol(const char* aName, ProtocolId aProtoId,
|
|
Side aSide)
|
|
: IProtocol(aProtoId, aSide),
|
|
mOtherPid(mozilla::ipc::kInvalidProcessId),
|
|
mLastLocalId(0),
|
|
mEventTargetMutex("ProtocolEventTargetMutex"),
|
|
mMiddlemanChannelOverride(nullptr),
|
|
mChannel(aName, this) {
|
|
mToplevel = this;
|
|
}
|
|
|
|
IToplevelProtocol::~IToplevelProtocol() {
|
|
if (mTrans) {
|
|
RefPtr<DeleteTask<Transport>> task =
|
|
new DeleteTask<Transport>(mTrans.release());
|
|
XRE_GetIOMessageLoop()->PostTask(task.forget());
|
|
}
|
|
}
|
|
|
|
base::ProcessId IToplevelProtocol::OtherPid() const {
|
|
base::ProcessId pid = OtherPidMaybeInvalid();
|
|
MOZ_RELEASE_ASSERT(pid != kInvalidProcessId);
|
|
return pid;
|
|
}
|
|
|
|
void IToplevelProtocol::SetOtherProcessId(base::ProcessId aOtherPid) {
|
|
// When recording an execution, all communication we do is forwarded from
|
|
// the middleman to the parent process, so use its pid instead of the
|
|
// middleman's pid.
|
|
if (recordreplay::IsRecordingOrReplaying() &&
|
|
aOtherPid == recordreplay::child::MiddlemanProcessId()) {
|
|
mOtherPid = recordreplay::child::ParentProcessId();
|
|
} else {
|
|
mOtherPid = aOtherPid;
|
|
}
|
|
}
|
|
|
|
bool IToplevelProtocol::Open(mozilla::ipc::Transport* aTransport,
|
|
base::ProcessId aOtherPid, MessageLoop* aThread,
|
|
mozilla::ipc::Side aSide) {
|
|
SetOtherProcessId(aOtherPid);
|
|
return GetIPCChannel()->Open(aTransport, aThread, aSide);
|
|
}
|
|
|
|
bool IToplevelProtocol::Open(MessageChannel* aChannel,
|
|
MessageLoop* aMessageLoop,
|
|
mozilla::ipc::Side aSide) {
|
|
SetOtherProcessId(base::GetCurrentProcId());
|
|
return GetIPCChannel()->Open(aChannel, aMessageLoop->SerialEventTarget(),
|
|
aSide);
|
|
}
|
|
|
|
bool IToplevelProtocol::Open(MessageChannel* aChannel,
|
|
nsIEventTarget* aEventTarget,
|
|
mozilla::ipc::Side aSide) {
|
|
SetOtherProcessId(base::GetCurrentProcId());
|
|
return GetIPCChannel()->Open(aChannel, aEventTarget, aSide);
|
|
}
|
|
|
|
bool IToplevelProtocol::OpenWithAsyncPid(mozilla::ipc::Transport* aTransport,
|
|
MessageLoop* aThread,
|
|
mozilla::ipc::Side aSide) {
|
|
return GetIPCChannel()->Open(aTransport, aThread, aSide);
|
|
}
|
|
|
|
bool IToplevelProtocol::OpenOnSameThread(MessageChannel* aChannel, Side aSide) {
|
|
SetOtherProcessId(base::GetCurrentProcId());
|
|
return GetIPCChannel()->OpenOnSameThread(aChannel, aSide);
|
|
}
|
|
|
|
void IToplevelProtocol::Close() { GetIPCChannel()->Close(); }
|
|
|
|
void IToplevelProtocol::SetReplyTimeoutMs(int32_t aTimeoutMs) {
|
|
GetIPCChannel()->SetReplyTimeoutMs(aTimeoutMs);
|
|
}
|
|
|
|
bool IToplevelProtocol::IsOnCxxStack() const {
|
|
return GetIPCChannel()->IsOnCxxStack();
|
|
}
|
|
|
|
int32_t IToplevelProtocol::NextId() {
|
|
// Genreate the next ID to use for a shared memory or protocol. Parent and
|
|
// Child sides of the protocol use different pools, and actors created in the
|
|
// middleman need to use a distinct pool as well.
|
|
int32_t tag = 0;
|
|
if (recordreplay::IsMiddleman()) {
|
|
tag |= 1 << 0;
|
|
}
|
|
if (GetSide() == ParentSide) {
|
|
tag |= 1 << 1;
|
|
}
|
|
|
|
// Check any overflow
|
|
MOZ_RELEASE_ASSERT(mLastLocalId < (1 << 29));
|
|
|
|
// Compute the ID to use with the low two bits as our tag, and the remaining
|
|
// bits as a monotonic.
|
|
return (++mLastLocalId << 2) | tag;
|
|
}
|
|
|
|
int32_t IToplevelProtocol::Register(IProtocol* aRouted) {
|
|
if (aRouted->Id() != kNullActorId && aRouted->Id() != kFreedActorId) {
|
|
// If there's already an ID, just return that.
|
|
return aRouted->Id();
|
|
}
|
|
int32_t id = RegisterID(aRouted, NextId());
|
|
|
|
// Inherit our event target from our manager.
|
|
if (IProtocol* manager = aRouted->Manager()) {
|
|
MutexAutoLock lock(mEventTargetMutex);
|
|
if (nsCOMPtr<nsIEventTarget> target =
|
|
mEventTargetMap.Lookup(manager->Id())) {
|
|
mEventTargetMap.AddWithID(target, id);
|
|
}
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
int32_t IToplevelProtocol::RegisterID(IProtocol* aRouted, int32_t aId) {
|
|
aRouted->SetId(aId);
|
|
aRouted->ActorConnected();
|
|
mActorMap.AddWithID(aRouted, aId);
|
|
return aId;
|
|
}
|
|
|
|
IProtocol* IToplevelProtocol::Lookup(int32_t aId) {
|
|
return mActorMap.Lookup(aId);
|
|
}
|
|
|
|
void IToplevelProtocol::Unregister(int32_t aId) {
|
|
mActorMap.Remove(aId);
|
|
|
|
MutexAutoLock lock(mEventTargetMutex);
|
|
mEventTargetMap.RemoveIfPresent(aId);
|
|
}
|
|
|
|
Shmem::SharedMemory* IToplevelProtocol::CreateSharedMemory(
|
|
size_t aSize, Shmem::SharedMemory::SharedMemoryType aType, bool aUnsafe,
|
|
Shmem::id_t* aId) {
|
|
RefPtr<Shmem::SharedMemory> segment(
|
|
Shmem::Alloc(Shmem::PrivateIPDLCaller(), aSize, aType, aUnsafe));
|
|
if (!segment) {
|
|
return nullptr;
|
|
}
|
|
int32_t id = NextId();
|
|
Shmem shmem(Shmem::PrivateIPDLCaller(), segment.get(), id);
|
|
|
|
base::ProcessId pid =
|
|
#ifdef ANDROID
|
|
// We use OtherPidMaybeInvalid() because on Android this method is
|
|
// actually called on an unconnected protocol, but Android's shared memory
|
|
// implementation doesn't actually use the PID.
|
|
OtherPidMaybeInvalid();
|
|
#else
|
|
OtherPid();
|
|
#endif
|
|
|
|
Message* descriptor =
|
|
shmem.ShareTo(Shmem::PrivateIPDLCaller(), pid, MSG_ROUTING_CONTROL);
|
|
if (!descriptor) {
|
|
return nullptr;
|
|
}
|
|
Unused << GetIPCChannel()->Send(descriptor);
|
|
|
|
*aId = shmem.Id(Shmem::PrivateIPDLCaller());
|
|
Shmem::SharedMemory* rawSegment = segment.get();
|
|
mShmemMap.AddWithID(segment.forget().take(), *aId);
|
|
return rawSegment;
|
|
}
|
|
|
|
Shmem::SharedMemory* IToplevelProtocol::LookupSharedMemory(Shmem::id_t aId) {
|
|
return mShmemMap.Lookup(aId);
|
|
}
|
|
|
|
bool IToplevelProtocol::IsTrackingSharedMemory(Shmem::SharedMemory* segment) {
|
|
return mShmemMap.HasData(segment);
|
|
}
|
|
|
|
bool IToplevelProtocol::DestroySharedMemory(Shmem& shmem) {
|
|
Shmem::id_t aId = shmem.Id(Shmem::PrivateIPDLCaller());
|
|
Shmem::SharedMemory* segment = LookupSharedMemory(aId);
|
|
if (!segment) {
|
|
return false;
|
|
}
|
|
|
|
Message* descriptor =
|
|
shmem.UnshareFrom(Shmem::PrivateIPDLCaller(), MSG_ROUTING_CONTROL);
|
|
|
|
mShmemMap.Remove(aId);
|
|
Shmem::Dealloc(Shmem::PrivateIPDLCaller(), segment);
|
|
|
|
MessageChannel* channel = GetIPCChannel();
|
|
if (!channel->CanSend()) {
|
|
delete descriptor;
|
|
return true;
|
|
}
|
|
|
|
return descriptor && channel->Send(descriptor);
|
|
}
|
|
|
|
void IToplevelProtocol::DeallocShmems() {
|
|
for (IDMap<SharedMemory*>::const_iterator cit = mShmemMap.begin();
|
|
cit != mShmemMap.end(); ++cit) {
|
|
Shmem::Dealloc(Shmem::PrivateIPDLCaller(), cit->second);
|
|
}
|
|
mShmemMap.Clear();
|
|
}
|
|
|
|
bool IToplevelProtocol::ShmemCreated(const Message& aMsg) {
|
|
Shmem::id_t id;
|
|
RefPtr<Shmem::SharedMemory> rawmem(
|
|
Shmem::OpenExisting(Shmem::PrivateIPDLCaller(), aMsg, &id, true));
|
|
if (!rawmem) {
|
|
return false;
|
|
}
|
|
mShmemMap.AddWithID(rawmem.forget().take(), id);
|
|
return true;
|
|
}
|
|
|
|
bool IToplevelProtocol::ShmemDestroyed(const Message& aMsg) {
|
|
Shmem::id_t id;
|
|
PickleIterator iter = PickleIterator(aMsg);
|
|
if (!IPC::ReadParam(&aMsg, &iter, &id)) {
|
|
return false;
|
|
}
|
|
aMsg.EndRead(iter);
|
|
|
|
Shmem::SharedMemory* rawmem = LookupSharedMemory(id);
|
|
if (rawmem) {
|
|
mShmemMap.Remove(id);
|
|
Shmem::Dealloc(Shmem::PrivateIPDLCaller(), rawmem);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
already_AddRefed<nsIEventTarget> IToplevelProtocol::GetMessageEventTarget(
|
|
const Message& aMsg) {
|
|
int32_t route = aMsg.routing_id();
|
|
|
|
Maybe<MutexAutoLock> lock;
|
|
lock.emplace(mEventTargetMutex);
|
|
|
|
nsCOMPtr<nsIEventTarget> target = mEventTargetMap.Lookup(route);
|
|
|
|
if (aMsg.is_constructor()) {
|
|
ActorHandle handle;
|
|
PickleIterator iter = PickleIterator(aMsg);
|
|
if (!IPC::ReadParam(&aMsg, &iter, &handle)) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Normally a new actor inherits its event target from its manager. If the
|
|
// manager has no event target, we give the subclass a chance to make a new
|
|
// one.
|
|
if (!target) {
|
|
MutexAutoUnlock unlock(mEventTargetMutex);
|
|
target = GetConstructedEventTarget(aMsg);
|
|
}
|
|
|
|
mEventTargetMap.AddWithID(target, handle.mId);
|
|
} else if (!target) {
|
|
// We don't need the lock after this point.
|
|
lock.reset();
|
|
|
|
target = GetSpecificMessageEventTarget(aMsg);
|
|
}
|
|
|
|
return target.forget();
|
|
}
|
|
|
|
already_AddRefed<nsIEventTarget> IToplevelProtocol::GetActorEventTarget(
|
|
IProtocol* aActor) {
|
|
MOZ_RELEASE_ASSERT(aActor->Id() != kNullActorId &&
|
|
aActor->Id() != kFreedActorId);
|
|
|
|
MutexAutoLock lock(mEventTargetMutex);
|
|
nsCOMPtr<nsIEventTarget> target = mEventTargetMap.Lookup(aActor->Id());
|
|
return target.forget();
|
|
}
|
|
|
|
nsIEventTarget* IToplevelProtocol::GetActorEventTarget() {
|
|
// The EventTarget of a ToplevelProtocol shall never be set.
|
|
return nullptr;
|
|
}
|
|
|
|
void IToplevelProtocol::SetEventTargetForActorInternal(
|
|
IProtocol* aActor, nsIEventTarget* aEventTarget) {
|
|
// The EventTarget of a ToplevelProtocol shall never be set.
|
|
MOZ_RELEASE_ASSERT(aActor != this);
|
|
|
|
// We should only call this function on actors that haven't been used for IPC
|
|
// code yet. Otherwise we'll be posting stuff to the wrong event target before
|
|
// we're called.
|
|
MOZ_RELEASE_ASSERT(aActor->Id() == kNullActorId ||
|
|
aActor->Id() == kFreedActorId);
|
|
|
|
MOZ_ASSERT(aActor->Manager() && aActor->ToplevelProtocol() == this);
|
|
|
|
// Register the actor early. When it's registered again, it will keep the same
|
|
// ID.
|
|
int32_t id = Register(aActor);
|
|
aActor->SetId(id);
|
|
|
|
MutexAutoLock lock(mEventTargetMutex);
|
|
// FIXME bug 1445121 - sometimes the id is already mapped.
|
|
// (IDMap debug-asserts that the existing state is as expected.)
|
|
bool replace = false;
|
|
#ifdef DEBUG
|
|
replace = mEventTargetMap.Lookup(id) != nullptr;
|
|
#endif
|
|
if (replace) {
|
|
mEventTargetMap.ReplaceWithID(aEventTarget, id);
|
|
} else {
|
|
mEventTargetMap.AddWithID(aEventTarget, id);
|
|
}
|
|
}
|
|
|
|
void IToplevelProtocol::ReplaceEventTargetForActor(
|
|
IProtocol* aActor, nsIEventTarget* aEventTarget) {
|
|
// The EventTarget of a ToplevelProtocol shall never be set.
|
|
MOZ_RELEASE_ASSERT(aActor != this);
|
|
|
|
int32_t id = aActor->Id();
|
|
// The ID of the actor should have existed.
|
|
MOZ_RELEASE_ASSERT(id != kNullActorId && id != kFreedActorId);
|
|
|
|
MutexAutoLock lock(mEventTargetMutex);
|
|
mEventTargetMap.ReplaceWithID(aEventTarget, id);
|
|
}
|
|
|
|
void IToplevelProtocol::SetEventTargetForRoute(int32_t aRoute,
|
|
nsIEventTarget* aEventTarget) {
|
|
MOZ_RELEASE_ASSERT(aRoute != Id());
|
|
MOZ_RELEASE_ASSERT(aRoute != kNullActorId && aRoute != kFreedActorId);
|
|
|
|
MutexAutoLock lock(mEventTargetMutex);
|
|
MOZ_ASSERT(!mEventTargetMap.Lookup(aRoute));
|
|
mEventTargetMap.AddWithID(aEventTarget, aRoute);
|
|
}
|
|
|
|
} // namespace ipc
|
|
} // namespace mozilla
|