зеркало из https://github.com/mozilla/gecko-dev.git
363 строки
13 KiB
C++
363 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Code to start and animate CSS transitions. */
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#ifndef nsTransitionManager_h_
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#define nsTransitionManager_h_
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#include "mozilla/ComputedTiming.h"
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#include "mozilla/EffectCompositor.h" // For EffectCompositor::CascadeLevel
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#include "mozilla/dom/Animation.h"
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#include "mozilla/dom/KeyframeEffectReadOnly.h"
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#include "AnimationCommon.h"
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#include "nsISupportsImpl.h"
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class nsIGlobalObject;
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class nsPresContext;
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class nsCSSPropertyIDSet;
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namespace mozilla {
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class ComputedStyle;
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enum class CSSPseudoElementType : uint8_t;
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class GeckoComputedStyle;
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struct Keyframe;
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struct StyleTransition;
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class ComputedStyle;
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} // namespace mozilla
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/*****************************************************************************
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* Per-Element data *
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*****************************************************************************/
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namespace mozilla {
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struct ElementPropertyTransition : public dom::KeyframeEffectReadOnly
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{
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ElementPropertyTransition(nsIDocument* aDocument,
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Maybe<OwningAnimationTarget>& aTarget,
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const TimingParams &aTiming,
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AnimationValue aStartForReversingTest,
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double aReversePortion,
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const KeyframeEffectParams& aEffectOptions)
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: dom::KeyframeEffectReadOnly(aDocument, aTarget, aTiming, aEffectOptions)
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, mStartForReversingTest(aStartForReversingTest)
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, mReversePortion(aReversePortion)
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{ }
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ElementPropertyTransition* AsTransition() override { return this; }
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const ElementPropertyTransition* AsTransition() const override
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{
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return this;
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}
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nsCSSPropertyID TransitionProperty() const {
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MOZ_ASSERT(mKeyframes.Length() == 2,
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"Transitions should have exactly two animation keyframes. "
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"Perhaps we are using an un-initialized transition?");
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MOZ_ASSERT(mKeyframes[0].mPropertyValues.Length() == 1,
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"Transitions should have exactly one property in their first "
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"frame");
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return mKeyframes[0].mPropertyValues[0].mProperty;
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}
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AnimationValue ToValue() const {
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// If we failed to generate properties from the transition frames,
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// return a null value but also show a warning since we should be
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// detecting that kind of situation in advance and not generating a
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// transition in the first place.
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if (mProperties.Length() < 1 ||
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mProperties[0].mSegments.Length() < 1) {
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NS_WARNING("Failed to generate transition property values");
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return AnimationValue();
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}
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return mProperties[0].mSegments[0].mToValue;
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}
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// This is the start value to be used for a check for whether a
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// transition is being reversed. Normally the same as
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// mProperties[0].mSegments[0].mFromValue, except when this transition
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// started as the reversal of another in-progress transition.
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// Needed so we can handle two reverses in a row.
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AnimationValue mStartForReversingTest;
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// Likewise, the portion (in value space) of the "full" reversed
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// transition that we're actually covering. For example, if a :hover
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// effect has a transition that moves the element 10px to the right
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// (by changing 'left' from 0px to 10px), and the mouse moves in to
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// the element (starting the transition) but then moves out after the
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// transition has advanced 4px, the second transition (from 10px/4px
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// to 0px) will have mReversePortion of 0.4. (If the mouse then moves
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// in again when the transition is back to 2px, the mReversePortion
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// for the third transition (from 0px/2px to 10px) will be 0.8.
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double mReversePortion;
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// Compute the portion of the *value* space that we should be through
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// at the current time. (The input to the transition timing function
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// has time units, the output has value units.)
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double CurrentValuePortion() const;
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// For a new transition interrupting an existing transition on the
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// compositor, update the start value to match the value of the replaced
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// transitions at the current time.
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void UpdateStartValueFromReplacedTransition();
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struct ReplacedTransitionProperties {
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TimeDuration mStartTime;
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double mPlaybackRate;
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TimingParams mTiming;
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Maybe<ComputedTimingFunction> mTimingFunction;
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AnimationValue mFromValue, mToValue;
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};
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Maybe<ReplacedTransitionProperties> mReplacedTransition;
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};
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namespace dom {
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class CSSTransition final : public Animation
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{
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public:
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explicit CSSTransition(nsIGlobalObject* aGlobal)
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: dom::Animation(aGlobal)
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, mPreviousTransitionPhase(TransitionPhase::Idle)
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, mNeedsNewAnimationIndexWhenRun(false)
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, mTransitionProperty(eCSSProperty_UNKNOWN)
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{
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}
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JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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CSSTransition* AsCSSTransition() override { return this; }
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const CSSTransition* AsCSSTransition() const override { return this; }
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// CSSTransition interface
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void GetTransitionProperty(nsString& aRetVal) const;
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// Animation interface overrides
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AnimationPlayState PlayStateFromJS() const override;
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bool PendingFromJS() const override;
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void PlayFromJS(ErrorResult& aRv) override;
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// A variant of Play() that avoids posting style updates since this method
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// is expected to be called whilst already updating style.
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void PlayFromStyle()
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{
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ErrorResult rv;
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PlayNoUpdate(rv, Animation::LimitBehavior::Continue);
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// play() should not throw when LimitBehavior is Continue
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MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing transition");
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}
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void CancelFromStyle() override
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{
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// The animation index to use for compositing will be established when
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// this transition next transitions out of the idle state but we still
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// update it now so that the sort order of this transition remains
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// defined until that moment.
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//
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// See longer explanation in CSSAnimation::CancelFromStyle.
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mAnimationIndex = sNextAnimationIndex++;
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mNeedsNewAnimationIndexWhenRun = true;
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Animation::CancelFromStyle();
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// It is important we do this *after* calling CancelFromStyle().
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// This is because CancelFromStyle() will end up posting a restyle and
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// that restyle should target the *transitions* level of the cascade.
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// However, once we clear the owning element, CascadeLevel() will begin
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// returning CascadeLevel::Animations.
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mOwningElement = OwningElementRef();
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}
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void SetEffectFromStyle(AnimationEffectReadOnly* aEffect);
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void Tick() override;
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nsCSSPropertyID TransitionProperty() const;
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AnimationValue ToValue() const;
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bool HasLowerCompositeOrderThan(const CSSTransition& aOther) const;
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EffectCompositor::CascadeLevel CascadeLevel() const override
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{
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return IsTiedToMarkup() ?
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EffectCompositor::CascadeLevel::Transitions :
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EffectCompositor::CascadeLevel::Animations;
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}
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void SetCreationSequence(uint64_t aIndex)
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{
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MOZ_ASSERT(IsTiedToMarkup());
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mAnimationIndex = aIndex;
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}
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// Sets the owning element which is used for determining the composite
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// oder of CSSTransition objects generated from CSS markup.
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//
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// @see mOwningElement
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void SetOwningElement(const OwningElementRef& aElement)
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{
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mOwningElement = aElement;
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}
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// True for transitions that are generated from CSS markup and continue to
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// reflect changes to that markup.
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bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
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// Return the animation current time based on a given TimeStamp, a given
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// start time and a given playbackRate on a given timeline. This is useful
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// when we estimate the current animated value running on the compositor
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// because the animation on the compositor may be running ahead while
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// main-thread is busy.
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static Nullable<TimeDuration> GetCurrentTimeAt(
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const DocumentTimeline& aTimeline,
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const TimeStamp& aBaseTime,
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const TimeDuration& aStartTime,
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double aPlaybackRate);
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void MaybeQueueCancelEvent(const StickyTimeDuration& aActiveTime) override {
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QueueEvents(aActiveTime);
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}
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protected:
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virtual ~CSSTransition()
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{
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MOZ_ASSERT(!mOwningElement.IsSet(), "Owning element should be cleared "
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"before a CSS transition is destroyed");
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}
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// Animation overrides
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void UpdateTiming(SeekFlag aSeekFlag,
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SyncNotifyFlag aSyncNotifyFlag) override;
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void QueueEvents(const StickyTimeDuration& activeTime = StickyTimeDuration());
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enum class TransitionPhase;
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// The (pseudo-)element whose computed transition-property refers to this
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// transition (if any).
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//
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// This is used for determining the relative composite order of transitions
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// generated from CSS markup.
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//
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// Typically this will be the same as the target element of the keyframe
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// effect associated with this transition. However, it can differ in the
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// following circumstances:
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//
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// a) If script removes or replaces the effect of this transition,
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// b) If this transition is cancelled (e.g. by updating the
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// transition-property or removing the owning element from the document),
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// c) If this object is generated from script using the CSSTransition
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// constructor.
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//
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// For (b) and (c) the owning element will return !IsSet().
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OwningElementRef mOwningElement;
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// The 'transition phase' used to determine which transition events need
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// to be queued on this tick.
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// See: https://drafts.csswg.org/css-transitions-2/#transition-phase
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enum class TransitionPhase {
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Idle = static_cast<int>(ComputedTiming::AnimationPhase::Idle),
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Before = static_cast<int>(ComputedTiming::AnimationPhase::Before),
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Active = static_cast<int>(ComputedTiming::AnimationPhase::Active),
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After = static_cast<int>(ComputedTiming::AnimationPhase::After),
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Pending
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};
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TransitionPhase mPreviousTransitionPhase;
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// When true, indicates that when this transition next leaves the idle state,
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// its animation index should be updated.
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bool mNeedsNewAnimationIndexWhenRun;
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// Store the transition property and to-value here since we need that
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// information in order to determine if there is an existing transition
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// for a given style change. We can't store that information on the
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// ElementPropertyTransition (effect) however since it can be replaced
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// using the Web Animations API.
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nsCSSPropertyID mTransitionProperty;
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AnimationValue mTransitionToValue;
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};
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} // namespace dom
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template <>
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struct AnimationTypeTraits<dom::CSSTransition>
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{
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static nsAtom* ElementPropertyAtom()
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{
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return nsGkAtoms::transitionsProperty;
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}
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static nsAtom* BeforePropertyAtom()
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{
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return nsGkAtoms::transitionsOfBeforeProperty;
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}
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static nsAtom* AfterPropertyAtom()
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{
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return nsGkAtoms::transitionsOfAfterProperty;
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}
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};
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} // namespace mozilla
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class nsTransitionManager final
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: public mozilla::CommonAnimationManager<mozilla::dom::CSSTransition>
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{
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public:
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explicit nsTransitionManager(nsPresContext *aPresContext)
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: mozilla::CommonAnimationManager<mozilla::dom::CSSTransition>(aPresContext)
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{
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}
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NS_INLINE_DECL_REFCOUNTING(nsTransitionManager)
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typedef mozilla::AnimationCollection<mozilla::dom::CSSTransition>
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CSSTransitionCollection;
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/**
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* Update transitions for stylo.
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*/
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bool UpdateTransitions(
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mozilla::dom::Element *aElement,
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mozilla::CSSPseudoElementType aPseudoType,
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const mozilla::ComputedStyle* aOldStyle,
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const mozilla::ComputedStyle* aNewStyle);
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protected:
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virtual ~nsTransitionManager() {}
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typedef nsTArray<RefPtr<mozilla::dom::CSSTransition>>
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OwningCSSTransitionPtrArray;
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// Update transitions. This will start new transitions,
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// replace existing transitions, and stop existing transitions
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// as needed. aDisp and aElement must be non-null.
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// aElementTransitions is the collection of current transitions, and it
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// could be a nullptr if we don't have any transitions.
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template<typename StyleType> bool
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DoUpdateTransitions(const nsStyleDisplay& aDisp,
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mozilla::dom::Element* aElement,
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mozilla::CSSPseudoElementType aPseudoType,
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CSSTransitionCollection*& aElementTransitions,
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StyleType aOldStyle,
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StyleType aNewStyle);
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template<typename StyleType> void
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ConsiderInitiatingTransition(nsCSSPropertyID aProperty,
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const nsStyleDisplay& aStyleDisplay,
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uint32_t transitionIdx,
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mozilla::dom::Element* aElement,
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mozilla::CSSPseudoElementType aPseudoType,
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CSSTransitionCollection*& aElementTransitions,
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StyleType aOldStyle,
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StyleType aNewStyle,
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bool* aStartedAny,
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nsCSSPropertyIDSet* aWhichStarted);
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};
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#endif /* !defined(nsTransitionManager_h_) */
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