зеркало из https://github.com/mozilla/gecko-dev.git
783 строки
27 KiB
C++
783 строки
27 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsSMILAnimationController.h"
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#include "nsSMILCompositor.h"
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#include "nsSMILCSSProperty.h"
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#include "nsCSSProps.h"
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#include "nsITimer.h"
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#include "mozilla/dom/Element.h"
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#include "nsIDocument.h"
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#include "mozilla/dom/SVGAnimationElement.h"
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#include "nsSMILTimedElement.h"
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#include <algorithm>
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#include "mozilla/AutoRestore.h"
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#include "RestyleTracker.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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//----------------------------------------------------------------------
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// nsSMILAnimationController implementation
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//----------------------------------------------------------------------
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// ctors, dtors, factory methods
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nsSMILAnimationController::nsSMILAnimationController(nsIDocument* aDoc)
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: mAvgTimeBetweenSamples(0),
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mResampleNeeded(false),
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mDeferredStartSampling(false),
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mRunningSample(false),
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mRegisteredWithRefreshDriver(false),
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mMightHavePendingStyleUpdates(false),
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mDocument(aDoc)
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{
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MOZ_ASSERT(aDoc, "need a non-null document");
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nsRefreshDriver* refreshDriver = GetRefreshDriver();
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if (refreshDriver) {
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mStartTime = refreshDriver->MostRecentRefresh();
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} else {
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mStartTime = mozilla::TimeStamp::Now();
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}
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mCurrentSampleTime = mStartTime;
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Begin();
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}
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nsSMILAnimationController::~nsSMILAnimationController()
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{
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NS_ASSERTION(mAnimationElementTable.Count() == 0,
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"Animation controller shouldn't be tracking any animation"
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" elements when it dies");
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NS_ASSERTION(!mRegisteredWithRefreshDriver,
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"Leaving stale entry in refresh driver's observer list");
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}
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void
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nsSMILAnimationController::Disconnect()
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{
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MOZ_ASSERT(mDocument, "disconnecting when we weren't connected...?");
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MOZ_ASSERT(mRefCnt.get() == 1,
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"Expecting to disconnect when doc is sole remaining owner");
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NS_ASSERTION(mPauseState & nsSMILTimeContainer::PAUSE_PAGEHIDE,
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"Expecting to be paused for pagehide before disconnect");
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StopSampling(GetRefreshDriver());
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mDocument = nullptr; // (raw pointer)
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}
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//----------------------------------------------------------------------
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// nsSMILTimeContainer methods:
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void
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nsSMILAnimationController::Pause(uint32_t aType)
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{
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nsSMILTimeContainer::Pause(aType);
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if (mPauseState) {
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mDeferredStartSampling = false;
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StopSampling(GetRefreshDriver());
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}
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}
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void
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nsSMILAnimationController::Resume(uint32_t aType)
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{
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bool wasPaused = (mPauseState != 0);
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// Update mCurrentSampleTime so that calls to GetParentTime--used for
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// calculating parent offsets--are accurate
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mCurrentSampleTime = mozilla::TimeStamp::Now();
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nsSMILTimeContainer::Resume(aType);
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if (wasPaused && !mPauseState && mChildContainerTable.Count()) {
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MaybeStartSampling(GetRefreshDriver());
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Sample(); // Run the first sample manually
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}
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}
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nsSMILTime
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nsSMILAnimationController::GetParentTime() const
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{
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return (nsSMILTime)(mCurrentSampleTime - mStartTime).ToMilliseconds();
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}
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//----------------------------------------------------------------------
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// nsARefreshObserver methods:
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NS_IMPL_ADDREF(nsSMILAnimationController)
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NS_IMPL_RELEASE(nsSMILAnimationController)
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// nsRefreshDriver Callback function
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void
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nsSMILAnimationController::WillRefresh(mozilla::TimeStamp aTime)
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{
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// Although we never expect aTime to go backwards, when we initialise the
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// animation controller, if we can't get hold of a refresh driver we
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// initialise mCurrentSampleTime to Now(). It may be possible that after
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// doing so we get sampled by a refresh driver whose most recent refresh time
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// predates when we were initialised, so to be safe we make sure to take the
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// most recent time here.
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aTime = std::max(mCurrentSampleTime, aTime);
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// Sleep detection: If the time between samples is a whole lot greater than we
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// were expecting then we assume the computer went to sleep or someone's
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// messing with the clock. In that case, fiddle our parent offset and use our
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// average time between samples to calculate the new sample time. This
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// prevents us from hanging while trying to catch up on all the missed time.
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// Smoothing of coefficient for the average function. 0.2 should let us track
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// the sample rate reasonably tightly without being overly affected by
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// occasional delays.
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static const double SAMPLE_DUR_WEIGHTING = 0.2;
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// If the elapsed time exceeds our expectation by this number of times we'll
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// initiate special behaviour to basically ignore the intervening time.
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static const double SAMPLE_DEV_THRESHOLD = 200.0;
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nsSMILTime elapsedTime =
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(nsSMILTime)(aTime - mCurrentSampleTime).ToMilliseconds();
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if (mAvgTimeBetweenSamples == 0) {
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// First sample.
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mAvgTimeBetweenSamples = elapsedTime;
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} else {
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if (elapsedTime > SAMPLE_DEV_THRESHOLD * mAvgTimeBetweenSamples) {
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// Unexpectedly long delay between samples.
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NS_WARNING("Detected really long delay between samples, continuing from "
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"previous sample");
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mParentOffset += elapsedTime - mAvgTimeBetweenSamples;
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}
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// Update the moving average. Due to truncation here the average will
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// normally be a little less than it should be but that's probably ok.
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mAvgTimeBetweenSamples =
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(nsSMILTime)(elapsedTime * SAMPLE_DUR_WEIGHTING +
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mAvgTimeBetweenSamples * (1.0 - SAMPLE_DUR_WEIGHTING));
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}
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mCurrentSampleTime = aTime;
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Sample();
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}
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//----------------------------------------------------------------------
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// Animation element registration methods:
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void
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nsSMILAnimationController::RegisterAnimationElement(
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SVGAnimationElement* aAnimationElement)
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{
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mAnimationElementTable.PutEntry(aAnimationElement);
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if (mDeferredStartSampling) {
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mDeferredStartSampling = false;
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if (mChildContainerTable.Count()) {
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// mAnimationElementTable was empty, but now we've added its 1st element
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MOZ_ASSERT(mAnimationElementTable.Count() == 1,
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"we shouldn't have deferred sampling if we already had "
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"animations registered");
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StartSampling(GetRefreshDriver());
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Sample(); // Run the first sample manually
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} // else, don't sample until a time container is registered (via AddChild)
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}
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}
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void
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nsSMILAnimationController::UnregisterAnimationElement(
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SVGAnimationElement* aAnimationElement)
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{
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mAnimationElementTable.RemoveEntry(aAnimationElement);
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}
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//----------------------------------------------------------------------
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// Page show/hide
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void
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nsSMILAnimationController::OnPageShow()
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{
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Resume(nsSMILTimeContainer::PAUSE_PAGEHIDE);
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}
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void
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nsSMILAnimationController::OnPageHide()
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{
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Pause(nsSMILTimeContainer::PAUSE_PAGEHIDE);
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}
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//----------------------------------------------------------------------
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// Cycle-collection support
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void
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nsSMILAnimationController::Traverse(
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nsCycleCollectionTraversalCallback* aCallback)
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{
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// Traverse last compositor table
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if (mLastCompositorTable) {
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for (auto iter = mLastCompositorTable->Iter(); !iter.Done(); iter.Next()) {
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nsSMILCompositor* compositor = iter.Get();
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compositor->Traverse(aCallback);
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}
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}
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}
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void
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nsSMILAnimationController::Unlink()
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{
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mLastCompositorTable = nullptr;
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}
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//----------------------------------------------------------------------
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// Refresh driver lifecycle related methods
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void
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nsSMILAnimationController::NotifyRefreshDriverCreated(
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nsRefreshDriver* aRefreshDriver)
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{
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if (!mPauseState) {
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MaybeStartSampling(aRefreshDriver);
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}
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}
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void
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nsSMILAnimationController::NotifyRefreshDriverDestroying(
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nsRefreshDriver* aRefreshDriver)
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{
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if (!mPauseState && !mDeferredStartSampling) {
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StopSampling(aRefreshDriver);
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}
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}
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//----------------------------------------------------------------------
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// Timer-related implementation helpers
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void
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nsSMILAnimationController::StartSampling(nsRefreshDriver* aRefreshDriver)
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{
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NS_ASSERTION(mPauseState == 0, "Starting sampling but controller is paused");
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NS_ASSERTION(!mDeferredStartSampling,
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"Started sampling but the deferred start flag is still set");
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if (aRefreshDriver) {
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MOZ_ASSERT(!mRegisteredWithRefreshDriver,
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"Redundantly registering with refresh driver");
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MOZ_ASSERT(!GetRefreshDriver() || aRefreshDriver == GetRefreshDriver(),
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"Starting sampling with wrong refresh driver");
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// We're effectively resuming from a pause so update our current sample time
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// or else it will confuse our "average time between samples" calculations.
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mCurrentSampleTime = mozilla::TimeStamp::Now();
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aRefreshDriver->AddRefreshObserver(this, Flush_Style);
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mRegisteredWithRefreshDriver = true;
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}
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}
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void
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nsSMILAnimationController::StopSampling(nsRefreshDriver* aRefreshDriver)
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{
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if (aRefreshDriver && mRegisteredWithRefreshDriver) {
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// NOTE: The document might already have been detached from its PresContext
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// (and RefreshDriver), which would make GetRefreshDriver() return null.
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MOZ_ASSERT(!GetRefreshDriver() || aRefreshDriver == GetRefreshDriver(),
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"Stopping sampling with wrong refresh driver");
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aRefreshDriver->RemoveRefreshObserver(this, Flush_Style);
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mRegisteredWithRefreshDriver = false;
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}
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}
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void
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nsSMILAnimationController::MaybeStartSampling(nsRefreshDriver* aRefreshDriver)
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{
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if (mDeferredStartSampling) {
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// We've received earlier 'MaybeStartSampling' calls, and we're
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// deferring until we get a registered animation.
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return;
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}
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if (mAnimationElementTable.Count()) {
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StartSampling(aRefreshDriver);
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} else {
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mDeferredStartSampling = true;
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}
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}
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//----------------------------------------------------------------------
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// Sample-related methods and callbacks
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void
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nsSMILAnimationController::DoSample()
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{
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DoSample(true); // Skip unchanged time containers
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}
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void
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nsSMILAnimationController::DoSample(bool aSkipUnchangedContainers)
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{
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if (!mDocument) {
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NS_ERROR("Shouldn't be sampling after document has disconnected");
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return;
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}
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if (mRunningSample) {
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NS_ERROR("Shouldn't be recursively sampling");
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return;
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}
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mResampleNeeded = false;
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// Set running sample flag -- do this before flushing styles so that when we
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// flush styles we don't end up requesting extra samples
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AutoRestore<bool> autoRestoreRunningSample(mRunningSample);
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mRunningSample = true;
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// STEP 1: Bring model up to date
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// (i) Rewind elements where necessary
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// (ii) Run milestone samples
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RewindElements();
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DoMilestoneSamples();
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// STEP 2: Sample the child time containers
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//
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// When we sample the child time containers they will simply record the sample
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// time in document time.
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TimeContainerHashtable activeContainers(mChildContainerTable.Count());
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for (auto iter = mChildContainerTable.Iter(); !iter.Done(); iter.Next()) {
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nsSMILTimeContainer* container = iter.Get()->GetKey();
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if (!container) {
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continue;
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}
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if (!container->IsPausedByType(nsSMILTimeContainer::PAUSE_BEGIN) &&
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(container->NeedsSample() || !aSkipUnchangedContainers)) {
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container->ClearMilestones();
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container->Sample();
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container->MarkSeekFinished();
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activeContainers.PutEntry(container);
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}
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}
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// STEP 3: (i) Sample the timed elements AND
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// (ii) Create a table of compositors
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//
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// (i) Here we sample the timed elements (fetched from the
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// SVGAnimationElements) which determine from the active time if the
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// element is active and what its simple time etc. is. This information is
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// then passed to its time client (nsSMILAnimationFunction).
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//
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// (ii) During the same loop we also build up a table that contains one
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// compositor for each animated attribute and which maps animated elements to
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// the corresponding compositor for their target attribute.
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//
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// Note that this compositor table needs to be allocated on the heap so we can
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// store it until the next sample. This lets us find out which elements were
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// animated in sample 'n-1' but not in sample 'n' (and hence need to have
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// their animation effects removed in sample 'n').
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//
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// Parts (i) and (ii) are not functionally related but we combine them here to
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// save iterating over the animation elements twice.
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// Create the compositor table
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nsAutoPtr<nsSMILCompositorTable>
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currentCompositorTable(new nsSMILCompositorTable(0));
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for (auto iter = mAnimationElementTable.Iter(); !iter.Done(); iter.Next()) {
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SVGAnimationElement* animElem = iter.Get()->GetKey();
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SampleTimedElement(animElem, &activeContainers);
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AddAnimationToCompositorTable(animElem, currentCompositorTable);
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}
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activeContainers.Clear();
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// STEP 4: Compare previous sample's compositors against this sample's.
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// (Transfer cached base values across, & remove animation effects from
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// no-longer-animated targets.)
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if (mLastCompositorTable) {
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// * Transfer over cached base values, from last sample's compositors
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for (auto iter = currentCompositorTable->Iter();
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!iter.Done();
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iter.Next()) {
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nsSMILCompositor* compositor = iter.Get();
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nsSMILCompositor* lastCompositor =
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mLastCompositorTable->GetEntry(compositor->GetKey());
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if (lastCompositor) {
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compositor->StealCachedBaseValue(lastCompositor);
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}
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}
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// * For each compositor in current sample's hash table, remove entry from
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// prev sample's hash table -- we don't need to clear animation
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// effects of those compositors, since they're still being animated.
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for (auto iter = currentCompositorTable->Iter();
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!iter.Done();
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iter.Next()) {
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mLastCompositorTable->RemoveEntry(iter.Get()->GetKey());
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}
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// * For each entry that remains in prev sample's hash table (i.e. for
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// every target that's no longer animated), clear animation effects.
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for (auto iter = mLastCompositorTable->Iter(); !iter.Done(); iter.Next()) {
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iter.Get()->ClearAnimationEffects();
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}
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}
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// return early if there are no active animations to avoid a style flush
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if (currentCompositorTable->Count() == 0) {
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mLastCompositorTable = nullptr;
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return;
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}
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nsCOMPtr<nsIDocument> kungFuDeathGrip(mDocument); // keeps 'this' alive too
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mDocument->FlushPendingNotifications(Flush_Style);
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// WARNING:
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// WARNING: the above flush may have destroyed the pres shell and/or
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// WARNING: frames and other layout related objects.
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// WARNING:
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// STEP 5: Compose currently-animated attributes.
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// XXXdholbert: This step traverses our animation targets in an effectively
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// random order. For animation from/to 'inherit' values to work correctly
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// when the inherited value is *also* being animated, we really should be
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// traversing our animated nodes in an ancestors-first order (bug 501183)
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for (auto iter = currentCompositorTable->Iter(); !iter.Done(); iter.Next()) {
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iter.Get()->ComposeAttribute();
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}
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// Update last compositor table
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mLastCompositorTable = currentCompositorTable.forget();
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mMightHavePendingStyleUpdates = true;
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NS_ASSERTION(!mResampleNeeded, "Resample dirty flag set during sample!");
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}
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void
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nsSMILAnimationController::RewindElements()
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{
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bool rewindNeeded = false;
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for (auto iter = mChildContainerTable.Iter(); !iter.Done(); iter.Next()) {
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nsSMILTimeContainer* container = iter.Get()->GetKey();
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if (container->NeedsRewind()) {
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rewindNeeded = true;
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break;
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}
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}
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if (!rewindNeeded)
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return;
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for (auto iter = mAnimationElementTable.Iter(); !iter.Done(); iter.Next()) {
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SVGAnimationElement* animElem = iter.Get()->GetKey();
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nsSMILTimeContainer* timeContainer = animElem->GetTimeContainer();
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if (timeContainer && timeContainer->NeedsRewind()) {
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animElem->TimedElement().Rewind();
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}
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}
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for (auto iter = mChildContainerTable.Iter(); !iter.Done(); iter.Next()) {
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iter.Get()->GetKey()->ClearNeedsRewind();
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}
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}
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void
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nsSMILAnimationController::DoMilestoneSamples()
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{
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// We need to sample the timing model but because SMIL operates independently
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// of the frame-rate, we can get one sample at t=0s and the next at t=10min.
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//
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// In between those two sample times a whole string of significant events
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// might be expected to take place: events firing, new interdependencies
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// between animations resolved and dissolved, etc.
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//
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// Furthermore, at any given time, we want to sample all the intervals that
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// end at that time BEFORE any that begin. This behaviour is implied by SMIL's
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// endpoint-exclusive timing model.
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//
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// So we have the animations (specifically the timed elements) register the
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// next significant moment (called a milestone) in their lifetime and then we
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// step through the model at each of these moments and sample those animations
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// registered for those times. This way events can fire in the correct order,
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// dependencies can be resolved etc.
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nsSMILTime sampleTime = INT64_MIN;
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while (true) {
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// We want to find any milestones AT OR BEFORE the current sample time so we
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// initialise the next milestone to the moment after (1ms after, to be
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// precise) the current sample time and see if there are any milestones
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// before that. Any other milestones will be dealt with in a subsequent
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// sample.
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nsSMILMilestone nextMilestone(GetCurrentTime() + 1, true);
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for (auto iter = mChildContainerTable.Iter(); !iter.Done(); iter.Next()) {
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nsSMILTimeContainer* container = iter.Get()->GetKey();
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if (container->IsPausedByType(nsSMILTimeContainer::PAUSE_BEGIN)) {
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continue;
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}
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nsSMILMilestone thisMilestone;
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bool didGetMilestone =
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container->GetNextMilestoneInParentTime(thisMilestone);
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if (didGetMilestone && thisMilestone < nextMilestone) {
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nextMilestone = thisMilestone;
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}
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}
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if (nextMilestone.mTime > GetCurrentTime()) {
|
|
break;
|
|
}
|
|
|
|
nsTArray<RefPtr<mozilla::dom::SVGAnimationElement>> elements;
|
|
for (auto iter = mChildContainerTable.Iter(); !iter.Done(); iter.Next()) {
|
|
nsSMILTimeContainer* container = iter.Get()->GetKey();
|
|
if (container->IsPausedByType(nsSMILTimeContainer::PAUSE_BEGIN)) {
|
|
continue;
|
|
}
|
|
container->PopMilestoneElementsAtMilestone(nextMilestone, elements);
|
|
}
|
|
|
|
uint32_t length = elements.Length();
|
|
|
|
// During the course of a sampling we don't want to actually go backwards.
|
|
// Due to negative offsets, early ends and the like, a timed element might
|
|
// register a milestone that is actually in the past. That's fine, but it's
|
|
// still only going to get *sampled* with whatever time we're up to and no
|
|
// earlier.
|
|
//
|
|
// Because we're only performing this clamping at the last moment, the
|
|
// animations will still all get sampled in the correct order and
|
|
// dependencies will be appropriately resolved.
|
|
sampleTime = std::max(nextMilestone.mTime, sampleTime);
|
|
|
|
for (uint32_t i = 0; i < length; ++i) {
|
|
SVGAnimationElement* elem = elements[i].get();
|
|
MOZ_ASSERT(elem, "nullptr animation element in list");
|
|
nsSMILTimeContainer* container = elem->GetTimeContainer();
|
|
if (!container)
|
|
// The container may be nullptr if the element has been detached from its
|
|
// parent since registering a milestone.
|
|
continue;
|
|
|
|
nsSMILTimeValue containerTimeValue =
|
|
container->ParentToContainerTime(sampleTime);
|
|
if (!containerTimeValue.IsDefinite())
|
|
continue;
|
|
|
|
// Clamp the converted container time to non-negative values.
|
|
nsSMILTime containerTime = std::max<nsSMILTime>(0, containerTimeValue.GetMillis());
|
|
|
|
if (nextMilestone.mIsEnd) {
|
|
elem->TimedElement().SampleEndAt(containerTime);
|
|
} else {
|
|
elem->TimedElement().SampleAt(containerTime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*static*/ void
|
|
nsSMILAnimationController::SampleTimedElement(
|
|
SVGAnimationElement* aElement, TimeContainerHashtable* aActiveContainers)
|
|
{
|
|
nsSMILTimeContainer* timeContainer = aElement->GetTimeContainer();
|
|
if (!timeContainer)
|
|
return;
|
|
|
|
// We'd like to call timeContainer->NeedsSample() here and skip all timed
|
|
// elements that belong to paused time containers that don't need a sample,
|
|
// but that doesn't work because we've already called Sample() on all the time
|
|
// containers so the paused ones don't need a sample any more and they'll
|
|
// return false.
|
|
//
|
|
// Instead we build up a hashmap of active time containers during the previous
|
|
// step (SampleTimeContainer) and then test here if the container for this
|
|
// timed element is in the list.
|
|
if (!aActiveContainers->GetEntry(timeContainer))
|
|
return;
|
|
|
|
nsSMILTime containerTime = timeContainer->GetCurrentTime();
|
|
|
|
MOZ_ASSERT(!timeContainer->IsSeeking(),
|
|
"Doing a regular sample but the time container is still seeking");
|
|
aElement->TimedElement().SampleAt(containerTime);
|
|
}
|
|
|
|
/*static*/ void
|
|
nsSMILAnimationController::AddAnimationToCompositorTable(
|
|
SVGAnimationElement* aElement, nsSMILCompositorTable* aCompositorTable)
|
|
{
|
|
// Add a compositor to the hash table if there's not already one there
|
|
nsSMILTargetIdentifier key;
|
|
if (!GetTargetIdentifierForAnimation(aElement, key))
|
|
// Something's wrong/missing about animation's target; skip this animation
|
|
return;
|
|
|
|
nsSMILAnimationFunction& func = aElement->AnimationFunction();
|
|
|
|
// Only add active animation functions. If there are no active animations
|
|
// targeting an attribute, no compositor will be created and any previously
|
|
// applied animations will be cleared.
|
|
if (func.IsActiveOrFrozen()) {
|
|
// Look up the compositor for our target, & add our animation function
|
|
// to its list of animation functions.
|
|
nsSMILCompositor* result = aCompositorTable->PutEntry(key);
|
|
result->AddAnimationFunction(&func);
|
|
|
|
} else if (func.HasChanged()) {
|
|
// Look up the compositor for our target, and force it to skip the
|
|
// "nothing's changed so don't bother compositing" optimization for this
|
|
// sample. |func| is inactive, but it's probably *newly* inactive (since
|
|
// it's got HasChanged() == true), so we need to make sure to recompose
|
|
// its target.
|
|
nsSMILCompositor* result = aCompositorTable->PutEntry(key);
|
|
result->ToggleForceCompositing();
|
|
|
|
// We've now made sure that |func|'s inactivity will be reflected as of
|
|
// this sample. We need to clear its HasChanged() flag so that it won't
|
|
// trigger this same clause in future samples (until it changes again).
|
|
func.ClearHasChanged();
|
|
}
|
|
}
|
|
|
|
static inline bool
|
|
IsTransformAttribute(int32_t aNamespaceID, nsIAtom *aAttributeName)
|
|
{
|
|
return aNamespaceID == kNameSpaceID_None &&
|
|
(aAttributeName == nsGkAtoms::transform ||
|
|
aAttributeName == nsGkAtoms::patternTransform ||
|
|
aAttributeName == nsGkAtoms::gradientTransform);
|
|
}
|
|
|
|
// Helper function that, given a SVGAnimationElement, looks up its target
|
|
// element & target attribute and populates a nsSMILTargetIdentifier
|
|
// for this target.
|
|
/*static*/ bool
|
|
nsSMILAnimationController::GetTargetIdentifierForAnimation(
|
|
SVGAnimationElement* aAnimElem, nsSMILTargetIdentifier& aResult)
|
|
{
|
|
// Look up target (animated) element
|
|
Element* targetElem = aAnimElem->GetTargetElementContent();
|
|
if (!targetElem)
|
|
// Animation has no target elem -- skip it.
|
|
return false;
|
|
|
|
// Look up target (animated) attribute
|
|
// SMILANIM section 3.1, attributeName may
|
|
// have an XMLNS prefix to indicate the XML namespace.
|
|
nsCOMPtr<nsIAtom> attributeName;
|
|
int32_t attributeNamespaceID;
|
|
if (!aAnimElem->GetTargetAttributeName(&attributeNamespaceID,
|
|
getter_AddRefs(attributeName)))
|
|
// Animation has no target attr -- skip it.
|
|
return false;
|
|
|
|
// animateTransform can only animate transforms, conversely transforms
|
|
// can only be animated by animateTransform
|
|
if (IsTransformAttribute(attributeNamespaceID, attributeName) !=
|
|
(aAnimElem->IsSVGElement(nsGkAtoms::animateTransform)))
|
|
return false;
|
|
|
|
// Look up target (animated) attribute-type
|
|
nsSMILTargetAttrType attributeType = aAnimElem->GetTargetAttributeType();
|
|
|
|
// Check if an 'auto' attributeType refers to a CSS property or XML attribute.
|
|
// Note that SMIL requires we search for CSS properties first. So if they
|
|
// overlap, 'auto' = 'CSS'. (SMILANIM 3.1)
|
|
bool isCSS = false;
|
|
if (attributeType == eSMILTargetAttrType_auto) {
|
|
if (attributeNamespaceID == kNameSpaceID_None) {
|
|
// width/height are special as they may be attributes or for
|
|
// outer-<svg> elements, mapped into style.
|
|
if (attributeName == nsGkAtoms::width ||
|
|
attributeName == nsGkAtoms::height) {
|
|
isCSS = targetElem->GetNameSpaceID() != kNameSpaceID_SVG;
|
|
} else {
|
|
nsCSSProperty prop =
|
|
nsCSSProps::LookupProperty(nsDependentAtomString(attributeName),
|
|
nsCSSProps::eEnabledForAllContent);
|
|
isCSS = nsSMILCSSProperty::IsPropertyAnimatable(prop);
|
|
}
|
|
}
|
|
} else {
|
|
isCSS = (attributeType == eSMILTargetAttrType_CSS);
|
|
}
|
|
|
|
// Construct the key
|
|
aResult.mElement = targetElem;
|
|
aResult.mAttributeName = attributeName;
|
|
aResult.mAttributeNamespaceID = attributeNamespaceID;
|
|
aResult.mIsCSS = isCSS;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsSMILAnimationController::AddStyleUpdatesTo(RestyleTracker& aTracker)
|
|
{
|
|
MOZ_ASSERT(mMightHavePendingStyleUpdates,
|
|
"Should only add style updates when we think we might have some");
|
|
|
|
for (auto iter = mAnimationElementTable.Iter(); !iter.Done(); iter.Next()) {
|
|
SVGAnimationElement* animElement = iter.Get()->GetKey();
|
|
|
|
nsSMILTargetIdentifier key;
|
|
if (!GetTargetIdentifierForAnimation(animElement, key)) {
|
|
// Something's wrong/missing about animation's target; skip this animation
|
|
continue;
|
|
}
|
|
|
|
// mIsCSS true means that the rules are the ones returned from
|
|
// Element::GetSMILOverrideStyleDeclaration (via nsSMILCSSProperty objects),
|
|
// and mIsCSS false means the rules are nsSMILMappedAttribute objects
|
|
// returned from nsSVGElement::GetAnimatedContentStyleRule.
|
|
nsRestyleHint rshint = key.mIsCSS ? eRestyle_StyleAttribute_Animations
|
|
: eRestyle_SVGAttrAnimations;
|
|
aTracker.AddPendingRestyle(key.mElement, rshint, nsChangeHint(0));
|
|
}
|
|
|
|
mMightHavePendingStyleUpdates = false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Add/remove child time containers
|
|
|
|
nsresult
|
|
nsSMILAnimationController::AddChild(nsSMILTimeContainer& aChild)
|
|
{
|
|
TimeContainerPtrKey* key = mChildContainerTable.PutEntry(&aChild);
|
|
NS_ENSURE_TRUE(key, NS_ERROR_OUT_OF_MEMORY);
|
|
|
|
if (!mPauseState && mChildContainerTable.Count() == 1) {
|
|
MaybeStartSampling(GetRefreshDriver());
|
|
Sample(); // Run the first sample manually
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
nsSMILAnimationController::RemoveChild(nsSMILTimeContainer& aChild)
|
|
{
|
|
mChildContainerTable.RemoveEntry(&aChild);
|
|
|
|
if (!mPauseState && mChildContainerTable.Count() == 0) {
|
|
StopSampling(GetRefreshDriver());
|
|
}
|
|
}
|
|
|
|
// Helper method
|
|
nsRefreshDriver*
|
|
nsSMILAnimationController::GetRefreshDriver()
|
|
{
|
|
if (!mDocument) {
|
|
NS_ERROR("Requesting refresh driver after document has disconnected!");
|
|
return nullptr;
|
|
}
|
|
|
|
nsIPresShell* shell = mDocument->GetShell();
|
|
if (!shell) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsPresContext* context = shell->GetPresContext();
|
|
return context ? context->RefreshDriver() : nullptr;
|
|
}
|
|
|
|
void
|
|
nsSMILAnimationController::FlagDocumentNeedsFlush()
|
|
{
|
|
mDocument->SetNeedStyleFlush();
|
|
}
|