зеркало из https://github.com/mozilla/gecko-dev.git
848 строки
27 KiB
C++
848 строки
27 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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// * This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTURECLIENT_H
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#define MOZILLA_GFX_TEXTURECLIENT_H
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint32_t, uint8_t, uint64_t
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#include "GLTextureImage.h" // for TextureImage
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#include "ImageTypes.h" // for StereoMode
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/DebugOnly.h"
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#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
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#include "mozilla/gfx/2D.h" // for DrawTarget
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/Types.h" // for SurfaceFormat
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#include "mozilla/layers/FenceUtils.h" // for FenceHandle
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#include "mozilla/ipc/Shmem.h" // for Shmem
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#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
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#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/mozalloc.h" // for operator delete
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#include "mozilla/gfx/CriticalSection.h"
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
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#include "GfxTexturesReporter.h"
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#include "pratom.h"
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#include "nsThreadUtils.h"
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class gfxImageSurface;
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namespace mozilla {
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// When defined, we track which pool the tile came from and test for
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// any inconsistencies. This can be defined in release build as well.
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#ifdef DEBUG
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#define GFX_DEBUG_TRACK_CLIENTS_IN_POOL 1
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#endif
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namespace gl {
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class SharedSurface_Gralloc;
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}
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namespace layers {
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class AsyncTransactionWaiter;
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class BufferTextureData;
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class CompositableForwarder;
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class GrallocTextureData;
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class ClientIPCAllocator;
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class CompositableClient;
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struct PlanarYCbCrData;
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class Image;
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class PTextureChild;
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class TextureChild;
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class TextureData;
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struct RawTextureBuffer;
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class RawYCbCrTextureBuffer;
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class TextureClient;
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class ITextureClientRecycleAllocator;
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#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
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class TextureClientPool;
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#endif
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class TextureForwarder;
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class KeepAlive;
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/**
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* TextureClient is the abstraction that allows us to share data between the
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* content and the compositor side.
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*/
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enum TextureAllocationFlags {
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ALLOC_DEFAULT = 0,
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ALLOC_CLEAR_BUFFER = 1 << 1, // Clear the buffer to whatever is best for the draw target
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ALLOC_CLEAR_BUFFER_WHITE = 1 << 2, // explicit all white
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ALLOC_CLEAR_BUFFER_BLACK = 1 << 3, // explicit all black
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ALLOC_DISALLOW_BUFFERTEXTURECLIENT = 1 << 4,
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// Allocate the texture for out-of-band content updates. This is mostly for
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// TextureClientD3D11, which may otherwise choose D3D10 or non-KeyedMutex
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// surfaces when used on the main thread.
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ALLOC_FOR_OUT_OF_BAND_CONTENT = 1 << 5,
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// Disable any cross-device synchronization. This is also for TextureClientD3D11,
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// and creates a texture without KeyedMutex.
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ALLOC_MANUAL_SYNCHRONIZATION = 1 << 6,
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};
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#ifdef XP_WIN
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typedef void* SyncHandle;
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#else
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typedef uintptr_t SyncHandle;
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#endif // XP_WIN
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class SyncObject : public RefCounted<SyncObject>
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SyncObject)
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virtual ~SyncObject() { }
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static already_AddRefed<SyncObject> CreateSyncObject(SyncHandle aHandle);
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enum class SyncType {
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D3D11,
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};
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virtual SyncType GetSyncType() = 0;
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virtual void FinalizeFrame() = 0;
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protected:
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SyncObject() { }
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};
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/**
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* This class may be used to asynchronously receive an update when the content
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* drawn to this texture client is available for reading in CPU memory. This
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* can only be used on texture clients that support draw target creation.
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*/
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class TextureReadbackSink
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{
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadbackSink)
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public:
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/**
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* Callback function to implement in order to receive a DataSourceSurface
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* containing the data read back from the texture client. This will always
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* be called on the main thread, and this may not hold on to the
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* DataSourceSurface beyond the execution of this function.
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*/
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virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface) = 0;
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protected:
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virtual ~TextureReadbackSink() {}
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};
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enum class BackendSelector
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{
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Content,
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Canvas
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};
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/// Temporary object providing direct access to a Texture's memory.
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///
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/// see TextureClient::CanExposeMappedData() and TextureClient::BorrowMappedData().
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struct MappedTextureData
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{
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uint8_t* data;
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gfx::IntSize size;
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int32_t stride;
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gfx::SurfaceFormat format;
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};
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struct MappedYCbCrChannelData
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{
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uint8_t* data;
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gfx::IntSize size;
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int32_t stride;
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int32_t skip;
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bool CopyInto(MappedYCbCrChannelData& aDst);
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};
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struct MappedYCbCrTextureData {
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MappedYCbCrChannelData y;
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MappedYCbCrChannelData cb;
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MappedYCbCrChannelData cr;
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// Sad but because of how SharedPlanarYCbCrData is used we have to expose this for now.
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uint8_t* metadata;
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StereoMode stereoMode;
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bool CopyInto(MappedYCbCrTextureData& aDst)
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{
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return y.CopyInto(aDst.y)
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&& cb.CopyInto(aDst.cb)
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&& cr.CopyInto(aDst.cr);
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}
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};
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class ReadLockDescriptor;
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// A class to help implement copy-on-write semantics for shared textures.
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//
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// A TextureClient/Host pair can opt into using a ReadLock by calling
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// TextureClient::EnableReadLock. This will equip the TextureClient with a
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// ReadLock object that will be automatically ReadLock()'ed by the texture itself
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// when it is written into (see TextureClient::Unlock).
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// A TextureReadLock's counter starts at 1 and is expected to be equal to 1 when the
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// lock is destroyed. See ShmemTextureReadLock for explanations about why we use
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// 1 instead of 0 as the initial state.
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// TextureReadLock is mostly internally managed by the TextureClient/Host pair,
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// and the compositable only has to forward it during updates. If an update message
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// contains a null_t lock, it means that the texture was not written into on the
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// content side, and there is no synchronization required on the compositor side
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// (or it means that the texture pair did not opt into using ReadLocks).
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// On the compositor side, the TextureHost can receive a ReadLock during a
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// transaction, and will both ReadUnlock() it and drop it as soon as the shared
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// data is available again for writing (the texture upload is done, or the compositor
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// not reading the texture anymore). The lock is dropped to make sure it is
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// ReadUnlock()'ed only once.
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class TextureReadLock {
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protected:
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virtual ~TextureReadLock() {}
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadLock)
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virtual int32_t ReadLock() = 0;
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virtual int32_t ReadUnlock() = 0;
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virtual int32_t GetReadCount() = 0;
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virtual bool IsValid() const = 0;
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static already_AddRefed<TextureReadLock>
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Create(ClientIPCAllocator* aAllocator);
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static already_AddRefed<TextureReadLock>
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Deserialize(const ReadLockDescriptor& aDescriptor, ISurfaceAllocator* aAllocator);
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virtual bool Serialize(ReadLockDescriptor& aOutput) = 0;
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enum LockType {
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TYPE_MEMORY,
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TYPE_SHMEM
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};
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virtual LockType GetType() = 0;
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protected:
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NS_DECL_OWNINGTHREAD
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};
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#ifdef XP_WIN
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class D3D11TextureData;
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#endif
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class TextureData {
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public:
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struct Info {
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gfx::IntSize size;
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gfx::SurfaceFormat format;
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bool hasIntermediateBuffer;
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bool hasSynchronization;
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bool supportsMoz2D;
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bool canExposeMappedData;
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Info()
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: format(gfx::SurfaceFormat::UNKNOWN)
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, hasIntermediateBuffer(false)
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, hasSynchronization(false)
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, supportsMoz2D(false)
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, canExposeMappedData(false)
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{}
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};
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TextureData() { MOZ_COUNT_CTOR(TextureData); }
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virtual ~TextureData() { MOZ_COUNT_DTOR(TextureData); }
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virtual void FillInfo(TextureData::Info& aInfo) const = 0;
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virtual bool Lock(OpenMode aMode, FenceHandle* aFence) = 0;
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virtual void Unlock() = 0;
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virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() { return nullptr; }
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virtual bool BorrowMappedData(MappedTextureData&) { return false; }
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virtual bool BorrowMappedYCbCrData(MappedYCbCrTextureData&) { return false; }
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virtual void Deallocate(ClientIPCAllocator* aAllocator) = 0;
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/// Depending on the texture's flags either Deallocate or Forget is called.
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virtual void Forget(ClientIPCAllocator* aAllocator) {}
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virtual bool Serialize(SurfaceDescriptor& aDescriptor) = 0;
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virtual TextureData*
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CreateSimilar(ClientIPCAllocator* aAllocator,
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TextureFlags aFlags = TextureFlags::DEFAULT,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const { return nullptr; }
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virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) { return false; };
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virtual bool ReadBack(TextureReadbackSink* aReadbackSink) { return false; }
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/// Ideally this should not be exposed and users of TextureClient would use Lock/Unlock
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/// preoperly but that requires a few changes to SharedSurface and maybe gonk video.
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virtual void WaitForFence(FenceHandle* aFence) {};
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virtual void SyncWithObject(SyncObject* aFence) {};
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virtual TextureFlags GetTextureFlags() const { return TextureFlags::NO_FLAGS; }
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#ifdef XP_WIN
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virtual D3D11TextureData* AsD3D11TextureData() {
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return nullptr;
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}
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#endif
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virtual GrallocTextureData* AsGrallocTextureData() { return nullptr; }
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virtual BufferTextureData* AsBufferTextureData() { return nullptr; }
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};
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/**
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* TextureClient is a thin abstraction over texture data that need to be shared
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* between the content process and the compositor process. It is the
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* content-side half of a TextureClient/TextureHost pair. A corresponding
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* TextureHost lives on the compositor-side.
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*
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* TextureClient's primary purpose is to present texture data in a way that is
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* understood by the IPC system. There are two ways to use it:
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* - Use it to serialize image data that is not IPC-friendly (most likely
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* involving a copy into shared memory)
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* - preallocate it and paint directly into it, which avoids copy but requires
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* the painting code to be aware of TextureClient (or at least the underlying
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* shared memory).
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*
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* There is always one and only one TextureClient per TextureHost, and the
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* TextureClient/Host pair only owns one buffer of image data through its
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* lifetime. This means that the lifetime of the underlying shared data
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* matches the lifetime of the TextureClient/Host pair. It also means
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* TextureClient/Host do not implement double buffering, which is the
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* responsibility of the compositable (which would use two Texture pairs).
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* In order to send several different buffers to the compositor side, use
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* several TextureClients.
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*/
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class TextureClient
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: public AtomicRefCountedWithFinalize<TextureClient>
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{
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public:
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explicit TextureClient(TextureData* aData, TextureFlags aFlags, ClientIPCAllocator* aAllocator);
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virtual ~TextureClient();
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static already_AddRefed<TextureClient>
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CreateWithData(TextureData* aData, TextureFlags aFlags, ClientIPCAllocator* aAllocator);
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// Creates and allocates a TextureClient usable with Moz2D.
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static already_AddRefed<TextureClient>
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CreateForDrawing(TextureForwarder* aAllocator,
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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LayersBackend aLayersBackend,
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BackendSelector aSelector,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
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// TODO: remove this one and use the one above instead.
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static already_AddRefed<TextureClient>
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CreateForDrawing(CompositableForwarder* aAllocator,
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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BackendSelector aSelector,
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TextureFlags aTextureFlags,
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TextureAllocationFlags flags = ALLOC_DEFAULT);
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// Creates and allocates a TextureClient supporting the YCbCr format.
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static already_AddRefed<TextureClient>
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CreateForYCbCr(ClientIPCAllocator* aAllocator,
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gfx::IntSize aYSize,
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gfx::IntSize aCbCrSize,
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StereoMode aStereoMode,
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TextureFlags aTextureFlags);
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// Creates and allocates a TextureClient (can be accessed through raw
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// pointers).
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static already_AddRefed<TextureClient>
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CreateForRawBufferAccess(ClientIPCAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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gfx::BackendType aMoz2dBackend,
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TextureFlags aTextureFlags,
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TextureAllocationFlags flags = ALLOC_DEFAULT);
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// Creates and allocates a TextureClient (can beaccessed through raw
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// pointers) with a certain buffer size. It's unfortunate that we need this.
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// providing format and sizes could let us do more optimization.
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static already_AddRefed<TextureClient>
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CreateForYCbCrWithBufferSize(ClientIPCAllocator* aAllocator,
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gfx::SurfaceFormat aFormat,
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size_t aSize,
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TextureFlags aTextureFlags);
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// Creates and allocates a TextureClient of the same type.
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already_AddRefed<TextureClient>
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CreateSimilar(TextureFlags aFlags = TextureFlags::DEFAULT,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const;
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/**
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* Locks the shared data, allowing the caller to get access to it.
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*
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* Please always lock/unlock when accessing the shared data.
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* If Lock() returns false, you should not attempt to access the shared data.
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*/
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bool Lock(OpenMode aMode);
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void Unlock();
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bool IsLocked() const { return mIsLocked; }
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gfx::IntSize GetSize() const { return mInfo.size; }
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gfx::SurfaceFormat GetFormat() const { return mInfo.format; }
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/**
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* Returns true if this texture has a synchronization mechanism (mutex, fence, etc.).
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* Textures that do not implement synchronization should be immutable or should
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* use immediate uploads (see TextureFlags in CompositorTypes.h)
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* Even if a texture does not implement synchronization, Lock and Unlock need
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* to be used appropriately since the latter are also there to map/numap data.
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*/
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bool HasSynchronization() const { return mInfo.hasSynchronization; }
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/**
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* Indicates whether the TextureClient implementation is backed by an
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* in-memory buffer. The consequence of this is that locking the
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* TextureClient does not contend with locking the texture on the host side.
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*/
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bool HasIntermediateBuffer() const { return mInfo.hasIntermediateBuffer; }
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bool CanExposeDrawTarget() const { return mInfo.supportsMoz2D; }
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bool CanExposeMappedData() const { return mInfo.canExposeMappedData; }
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/**
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* Returns a DrawTarget to draw into the TextureClient.
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* This function should never be called when not on the main thread!
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*
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* This must never be called on a TextureClient that is not sucessfully locked.
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* When called several times within one Lock/Unlock pair, this method should
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* return the same DrawTarget.
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* The DrawTarget is automatically flushed by the TextureClient when the latter
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* is unlocked, and the DrawTarget that will be returned within the next
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* lock/unlock pair may or may not be the same object.
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* Do not keep references to the DrawTarget outside of the lock/unlock pair.
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*
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* This is typically used as follows:
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*
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* if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) {
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* return false;
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* }
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* {
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* // Restrict this code's scope to ensure all references to dt are gone
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* // when Unlock is called.
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* DrawTarget* dt = texture->BorrowDrawTarget();
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* // use the draw target ...
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* }
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* texture->Unlock();
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*
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*/
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gfx::DrawTarget* BorrowDrawTarget();
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/**
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* Similar to BorrowDrawTarget but provides direct access to the texture's bits
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* instead of a DrawTarget.
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*/
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bool BorrowMappedData(MappedTextureData&);
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bool BorrowMappedYCbCrData(MappedYCbCrTextureData&);
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/**
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* This function can be used to update the contents of the TextureClient
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* off the main thread.
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*/
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void UpdateFromSurface(gfx::SourceSurface* aSurface);
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/**
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* This method is strictly for debugging. It causes locking and
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* needless copies.
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*/
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already_AddRefed<gfx::DataSourceSurface> GetAsSurface();
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virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
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/**
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* Copies a rectangle from this texture client to a position in aTarget.
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* It is assumed that the necessary locks are in place; so this should at
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* least have a read lock and aTarget should at least have a write lock.
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*/
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bool CopyToTextureClient(TextureClient* aTarget,
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const gfx::IntRect* aRect,
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const gfx::IntPoint* aPoint);
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/**
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* Allocate and deallocate a TextureChild actor.
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*
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* TextureChild is an implementation detail of TextureClient that is not
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* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
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* are for use with the managing IPDL protocols only (so that they can
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* implement AllocPextureChild and DeallocPTextureChild).
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*/
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static PTextureChild* CreateIPDLActor();
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static bool DestroyIPDLActor(PTextureChild* actor);
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// call this if the transaction that was supposed to destroy the actor failed.
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static bool DestroyFallback(PTextureChild* actor);
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/**
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* Get the TextureClient corresponding to the actor passed in parameter.
|
|
*/
|
|
static already_AddRefed<TextureClient> AsTextureClient(PTextureChild* actor);
|
|
|
|
/**
|
|
* TextureFlags contain important information about various aspects
|
|
* of the texture, like how its liferime is managed, and how it
|
|
* should be displayed.
|
|
* See TextureFlags in CompositorTypes.h.
|
|
*/
|
|
TextureFlags GetFlags() const { return mFlags; }
|
|
|
|
bool HasFlags(TextureFlags aFlags) const
|
|
{
|
|
return (mFlags & aFlags) == aFlags;
|
|
}
|
|
|
|
void AddFlags(TextureFlags aFlags);
|
|
|
|
void RemoveFlags(TextureFlags aFlags);
|
|
|
|
// Must not be called when TextureClient is in use by CompositableClient.
|
|
void RecycleTexture(TextureFlags aFlags);
|
|
|
|
/**
|
|
* After being shared with the compositor side, an immutable texture is never
|
|
* modified, it can only be read. It is safe to not Lock/Unlock immutable
|
|
* textures.
|
|
*/
|
|
bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); }
|
|
|
|
void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); }
|
|
|
|
bool IsSharedWithCompositor() const;
|
|
|
|
/**
|
|
* If this method returns false users of TextureClient are not allowed
|
|
* to access the shared data.
|
|
*/
|
|
bool IsValid() const { return !!mData; }
|
|
|
|
/**
|
|
* Called when TextureClient is added to CompositableClient.
|
|
*/
|
|
void SetAddedToCompositableClient();
|
|
|
|
/**
|
|
* If this method retuns false, TextureClient is already added to CompositableClient,
|
|
* since its creation or recycling.
|
|
*/
|
|
bool IsAddedToCompositableClient() const { return mAddedToCompositableClient; }
|
|
|
|
/**
|
|
* Create and init the TextureChild/Parent IPDL actor pair.
|
|
*
|
|
* Should be called only once per TextureClient.
|
|
* The TextureClient must not be locked when calling this method.
|
|
*/
|
|
bool InitIPDLActor(CompositableForwarder* aForwarder);
|
|
|
|
/**
|
|
* Return a pointer to the IPDLActor.
|
|
*
|
|
* This is to be used with IPDL messages only. Do not store the returned
|
|
* pointer.
|
|
*/
|
|
PTextureChild* GetIPDLActor();
|
|
|
|
/**
|
|
* Triggers the destruction of the shared data and the corresponding TextureHost.
|
|
*
|
|
* If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the destruction
|
|
* will be synchronously coordinated with the compositor side, otherwise it
|
|
* will be done asynchronously.
|
|
* If sync is true, the destruction will be synchronous regardless of the
|
|
* texture's flags (bad for performance, use with care).
|
|
*/
|
|
void Destroy(bool sync = false);
|
|
|
|
virtual void SetReleaseFenceHandle(const FenceHandle& aReleaseFenceHandle)
|
|
{
|
|
mReleaseFenceHandle.Merge(aReleaseFenceHandle);
|
|
}
|
|
|
|
virtual FenceHandle GetAndResetReleaseFenceHandle()
|
|
{
|
|
FenceHandle fence;
|
|
mReleaseFenceHandle.TransferToAnotherFenceHandle(fence);
|
|
return fence;
|
|
}
|
|
|
|
virtual void SetAcquireFenceHandle(const FenceHandle& aAcquireFenceHandle)
|
|
{
|
|
mAcquireFenceHandle = aAcquireFenceHandle;
|
|
}
|
|
|
|
virtual const FenceHandle& GetAcquireFenceHandle() const
|
|
{
|
|
return mAcquireFenceHandle;
|
|
}
|
|
|
|
/**
|
|
* This function waits until the buffer is no longer being used.
|
|
*
|
|
* XXX - Ideally we shouldn't need this method because Lock the right
|
|
* thing already.
|
|
*/
|
|
virtual void WaitForBufferOwnership(bool aWaitReleaseFence = true);
|
|
|
|
/**
|
|
* Track how much of this texture is wasted.
|
|
* For example we might allocate a 256x256 tile but only use 10x10.
|
|
*/
|
|
void SetWaste(int aWasteArea) {
|
|
mWasteTracker.Update(aWasteArea, BytesPerPixel(GetFormat()));
|
|
}
|
|
|
|
/**
|
|
* This sets the readback sink that this texture is to use. This will
|
|
* receive the data for this texture as soon as it becomes available after
|
|
* texture unlock.
|
|
*/
|
|
virtual void SetReadbackSink(TextureReadbackSink* aReadbackSink) {
|
|
mReadbackSink = aReadbackSink;
|
|
}
|
|
|
|
void SyncWithObject(SyncObject* aFence) { mData->SyncWithObject(aFence); }
|
|
|
|
ClientIPCAllocator* GetAllocator() { return mAllocator; }
|
|
|
|
ITextureClientRecycleAllocator* GetRecycleAllocator() { return mRecycleAllocator; }
|
|
void SetRecycleAllocator(ITextureClientRecycleAllocator* aAllocator);
|
|
|
|
/// If you add new code that uses this method, you are probably doing something wrong.
|
|
TextureData* GetInternalData() { return mData; }
|
|
const TextureData* GetInternalData() const { return mData; }
|
|
|
|
uint64_t GetSerial() const { return mSerial; }
|
|
|
|
bool NeedsFenceHandle()
|
|
{
|
|
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
|
|
if (!mData) {
|
|
return false;
|
|
}
|
|
return !!mData->AsGrallocTextureData();
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void WaitFenceHandleOnImageBridge(Mutex& aMutex);
|
|
void ClearWaitFenceHandleOnImageBridge(Mutex& aMutex);
|
|
void CancelWaitFenceHandleOnImageBridge();
|
|
|
|
void CancelWaitForRecycle();
|
|
|
|
/**
|
|
* Set last transaction id of CompositableForwarder.
|
|
*
|
|
* Called when TextureClient has TextureFlags::RECYCLE flag.
|
|
* When CompositableForwarder forwards the TextureClient with
|
|
* TextureFlags::RECYCLE, it holds TextureClient's ref until host side
|
|
* releases it. The host side sends TextureClient release message.
|
|
* The id is used to check if the message is for the last TextureClient
|
|
* forwarding.
|
|
*/
|
|
void SetLastFwdTransactionId(uint64_t aTransactionId)
|
|
{
|
|
MOZ_ASSERT(mFwdTransactionId < aTransactionId);
|
|
mFwdTransactionId = aTransactionId;
|
|
}
|
|
|
|
uint64_t GetLastFwdTransactionId() { return mFwdTransactionId; }
|
|
|
|
void EnableReadLock();
|
|
|
|
TextureReadLock* GetReadLock() { return mReadLock; }
|
|
|
|
bool IsReadLocked() const;
|
|
|
|
void SerializeReadLock(ReadLockDescriptor& aDescriptor);
|
|
|
|
private:
|
|
static void TextureClientRecycleCallback(TextureClient* aClient, void* aClosure);
|
|
|
|
/**
|
|
* Called once, during the destruction of the Texture, on the thread in which
|
|
* texture's reference count reaches 0 (could be any thread).
|
|
*
|
|
* Here goes the shut-down code that uses virtual methods.
|
|
* Must only be called by Release().
|
|
*/
|
|
void Finalize() {}
|
|
|
|
friend class AtomicRefCountedWithFinalize<TextureClient>;
|
|
friend class gl::SharedSurface_Gralloc;
|
|
protected:
|
|
/**
|
|
* Should only be called *once* per texture, in TextureClient::InitIPDLActor.
|
|
* Some texture implementations rely on the fact that the descriptor will be
|
|
* deserialized.
|
|
* Calling ToSurfaceDescriptor again after it has already returned true,
|
|
* or never constructing a TextureHost with aDescriptor may result in a memory
|
|
* leak (see TextureClientD3D9 for example).
|
|
*/
|
|
bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor);
|
|
|
|
void LockActor() const;
|
|
void UnlockActor() const;
|
|
|
|
TextureData::Info mInfo;
|
|
|
|
RefPtr<ClientIPCAllocator> mAllocator;
|
|
RefPtr<TextureChild> mActor;
|
|
RefPtr<ITextureClientRecycleAllocator> mRecycleAllocator;
|
|
RefPtr<TextureReadLock> mReadLock;
|
|
|
|
TextureData* mData;
|
|
RefPtr<gfx::DrawTarget> mBorrowedDrawTarget;
|
|
|
|
TextureFlags mFlags;
|
|
FenceHandle mReleaseFenceHandle;
|
|
FenceHandle mAcquireFenceHandle;
|
|
RefPtr<AsyncTransactionWaiter> mFenceHandleWaiter;
|
|
|
|
gl::GfxTextureWasteTracker mWasteTracker;
|
|
|
|
OpenMode mOpenMode;
|
|
#ifdef DEBUG
|
|
uint32_t mExpectedDtRefs;
|
|
#endif
|
|
bool mIsLocked;
|
|
// This member tracks that the texture was written into until the update
|
|
// is sent to the compositor. We need this remember to lock mReadLock on
|
|
// behalf of the compositor just before sending the notification.
|
|
bool mUpdated;
|
|
|
|
// Used when TextureClient is recycled with TextureFlags::RECYCLE flag.
|
|
bool mAddedToCompositableClient;
|
|
|
|
bool mWorkaroundAnnoyingSharedSurfaceLifetimeIssues;
|
|
bool mWorkaroundAnnoyingSharedSurfaceOwnershipIssues;
|
|
|
|
RefPtr<TextureReadbackSink> mReadbackSink;
|
|
|
|
uint64_t mFwdTransactionId;
|
|
|
|
// Serial id of TextureClient. It is unique in current process.
|
|
const uint64_t mSerial;
|
|
// Used to assign serial ids of TextureClient.
|
|
static mozilla::Atomic<uint64_t> sSerialCounter;
|
|
|
|
friend class TextureChild;
|
|
friend class RemoveTextureFromCompositableTracker;
|
|
friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
|
|
friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
|
|
|
|
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
|
|
public:
|
|
// Pointer to the pool this tile came from.
|
|
TextureClientPool* mPoolTracker;
|
|
#endif
|
|
};
|
|
|
|
/**
|
|
* Task that releases TextureClient pointer on a specified thread.
|
|
*/
|
|
class TextureClientReleaseTask : public Runnable
|
|
{
|
|
public:
|
|
explicit TextureClientReleaseTask(TextureClient* aClient)
|
|
: mTextureClient(aClient) {
|
|
}
|
|
|
|
NS_IMETHOD Run() override
|
|
{
|
|
mTextureClient = nullptr;
|
|
return NS_OK;
|
|
}
|
|
|
|
private:
|
|
RefPtr<TextureClient> mTextureClient;
|
|
};
|
|
|
|
// Automatically lock and unlock a texture. Since texture locking is fallible,
|
|
// Succeeded() must be checked on the guard object before proceeding.
|
|
class MOZ_RAII TextureClientAutoLock
|
|
{
|
|
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER;
|
|
|
|
public:
|
|
TextureClientAutoLock(TextureClient* aTexture, OpenMode aMode
|
|
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
|
|
: mTexture(aTexture),
|
|
mSucceeded(false)
|
|
{
|
|
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
|
|
|
|
mSucceeded = mTexture->Lock(aMode);
|
|
#ifdef DEBUG
|
|
mChecked = false;
|
|
#endif
|
|
}
|
|
~TextureClientAutoLock() {
|
|
MOZ_ASSERT(mChecked);
|
|
if (mSucceeded) {
|
|
mTexture->Unlock();
|
|
}
|
|
}
|
|
|
|
bool Succeeded() {
|
|
#ifdef DEBUG
|
|
mChecked = true;
|
|
#endif
|
|
return mSucceeded;
|
|
}
|
|
|
|
private:
|
|
TextureClient* mTexture;
|
|
#ifdef DEBUG
|
|
bool mChecked;
|
|
#endif
|
|
bool mSucceeded;
|
|
};
|
|
|
|
class KeepAlive
|
|
{
|
|
public:
|
|
virtual ~KeepAlive() {}
|
|
};
|
|
|
|
template<typename T>
|
|
class TKeepAlive : public KeepAlive
|
|
{
|
|
public:
|
|
explicit TKeepAlive(T* aData) : mData(aData) {}
|
|
protected:
|
|
RefPtr<T> mData;
|
|
};
|
|
|
|
/// Convenience function to set the content of ycbcr texture.
|
|
bool UpdateYCbCrTextureClient(TextureClient* aTexture, const PlanarYCbCrData& aData);
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|
|
|
|
#endif
|