зеркало из https://github.com/mozilla/gecko-dev.git
132 строки
5.4 KiB
C++
132 строки
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _MOZILLA_GFX_SKIACGPOPUPDRAWER_H
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#define _MOZILLA_GFX_SKIACGPOPUPDRAWER_H
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#include <ApplicationServices/ApplicationServices.h>
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#include "nsDebug.h"
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#include "mozilla/Vector.h"
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#include "ScaledFontMac.h"
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#include <dlfcn.h>
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// This is used when we explicitly need CG to draw text to support things such
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// as vibrancy and subpixel AA on transparent backgrounds. The current use cases
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// are really only to enable Skia to support drawing text in those situations.
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namespace mozilla {
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namespace gfx {
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typedef void (*CGContextSetFontSmoothingBackgroundColorFunc)(CGContextRef cgContext,
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CGColorRef color);
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static CGContextSetFontSmoothingBackgroundColorFunc
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GetCGContextSetFontSmoothingBackgroundColorFunc() {
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static CGContextSetFontSmoothingBackgroundColorFunc func = nullptr;
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static bool lookedUpFunc = false;
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if (!lookedUpFunc) {
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func = (CGContextSetFontSmoothingBackgroundColorFunc)dlsym(
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RTLD_DEFAULT, "CGContextSetFontSmoothingBackgroundColor");
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lookedUpFunc = true;
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}
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return func;
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}
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static CGColorRef ColorToCGColor(CGColorSpaceRef aColorSpace, const DeviceColor& aColor) {
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CGFloat components[4] = {aColor.r, aColor.g, aColor.b, aColor.a};
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return CGColorCreate(aColorSpace, components);
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}
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static bool SetFontSmoothingBackgroundColor(CGContextRef aCGContext, CGColorSpaceRef aColorSpace,
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const DeviceColor& aFontSmoothingBackgroundColor) {
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if (aFontSmoothingBackgroundColor.a > 0) {
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CGContextSetFontSmoothingBackgroundColorFunc setFontSmoothingBGColorFunc =
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GetCGContextSetFontSmoothingBackgroundColorFunc();
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if (setFontSmoothingBGColorFunc) {
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CGColorRef color = ColorToCGColor(aColorSpace, aFontSmoothingBackgroundColor);
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setFontSmoothingBGColorFunc(aCGContext, color);
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CGColorRelease(color);
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return true;
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}
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}
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return false;
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}
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// Font rendering with a non-transparent font smoothing background color
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// can leave pixels in our buffer where the rgb components exceed the alpha
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// component. When this happens we need to clean up the data afterwards.
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// The purpose of this is probably the following: Correct compositing of
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// subpixel anti-aliased fonts on transparent backgrounds requires
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// different alpha values per RGB component. Usually, premultiplied color
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// values are derived by multiplying all components with the same per-pixel
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// alpha value. However, if you multiply each component with a *different*
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// alpha, and set the alpha component of the pixel to, say, the average
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// of the alpha values that you used during the premultiplication of the
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// RGB components, you can trick OVER compositing into doing a simplified
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// form of component alpha compositing. (You just need to make sure to
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// clamp the components of the result pixel to [0,255] afterwards.)
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static void EnsureValidPremultipliedData(CGContextRef aContext,
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CGRect aTextBounds = CGRectInfinite) {
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if (CGBitmapContextGetBitsPerPixel(aContext) != 32 ||
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CGBitmapContextGetAlphaInfo(aContext) != kCGImageAlphaPremultipliedFirst) {
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return;
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}
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uint8_t* bitmapData = (uint8_t*)CGBitmapContextGetData(aContext);
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CGRect bitmapBounds =
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CGRectMake(0, 0, CGBitmapContextGetWidth(aContext), CGBitmapContextGetHeight(aContext));
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int stride = CGBitmapContextGetBytesPerRow(aContext);
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CGRect bounds = CGRectIntersection(bitmapBounds, aTextBounds);
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int startX = bounds.origin.x;
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int endX = startX + bounds.size.width;
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MOZ_ASSERT(endX <= bitmapBounds.size.width);
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// CGRect assume that our origin is the bottom left.
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// The data assumes that the origin is the top left.
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// Have to switch the Y axis so that our coordinates are correct
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int startY = bitmapBounds.size.height - (bounds.origin.y + bounds.size.height);
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int endY = startY + bounds.size.height;
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MOZ_ASSERT(endY <= (int)CGBitmapContextGetHeight(aContext));
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for (int y = startY; y < endY; y++) {
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for (int x = startX; x < endX; x++) {
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int i = y * stride + x * 4;
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uint8_t a = bitmapData[i + 3];
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bitmapData[i + 0] = std::min(a, bitmapData[i + 0]);
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bitmapData[i + 1] = std::min(a, bitmapData[i + 1]);
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bitmapData[i + 2] = std::min(a, bitmapData[i + 2]);
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}
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}
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}
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static CGRect ComputeGlyphsExtents(CGRect* bboxes, CGPoint* positions, CFIndex count, float scale) {
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CGFloat x1, x2, y1, y2;
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if (count < 1) return CGRectZero;
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x1 = bboxes[0].origin.x + positions[0].x;
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x2 = bboxes[0].origin.x + positions[0].x + scale * bboxes[0].size.width;
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y1 = bboxes[0].origin.y + positions[0].y;
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y2 = bboxes[0].origin.y + positions[0].y + scale * bboxes[0].size.height;
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// accumulate max and minimum coordinates
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for (int i = 1; i < count; i++) {
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x1 = std::min(x1, bboxes[i].origin.x + positions[i].x);
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y1 = std::min(y1, bboxes[i].origin.y + positions[i].y);
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x2 = std::max(x2, bboxes[i].origin.x + positions[i].x + scale * bboxes[i].size.width);
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y2 = std::max(y2, bboxes[i].origin.y + positions[i].y + scale * bboxes[i].size.height);
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}
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CGRect extents = {{x1, y1}, {x2 - x1, y2 - y1}};
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return extents;
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}
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} // namespace gfx
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} // namespace mozilla
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#endif
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