gecko-dev/gfx/wr
Glenn Watson e9fb825993 Bug 1634243 - Remove ScrollNodeAndClipChain type from WR internals. r=Bert
The spatial node index and clip chain id are no longer directly
related concepts, since they now exist in different representations
(the spatial tree and clip store).

Removing the grouping of these during scene building simplifies
some work in progress to refactor how WR internally represents
clips, in order to allow future optimization work.

Differential Revision: https://phabricator.services.mozilla.com/D73187
2020-05-04 20:44:24 +00:00
..
ci-scripts Bug 1634275 - Update glslopt to 0.1.2 to remove dependency on bindgen. r=jrmuizel,kats 2020-04-30 12:25:17 +00:00
debugger Bug 1566031 - Update vulnerable lodash version in WebRender Debugger. r=emilio 2019-10-02 19:52:48 +00:00
direct-composition Bug 1632705 - Part 3 - Add API for rounded rect clips. r=Bert 2020-04-26 23:30:48 +00:00
example-compositor Bug 1632705 - Part 1 - Remove complex clips from scroll frame definitions. r=kats,Bert 2020-04-24 18:29:38 +00:00
examples Backed out changeset a8ca75f3002d (bug 1633985) on request by dev 2020-04-30 01:58:25 +03:00
glsl-to-cxx Bug 1634447 - don't generate perspective code if SWGL fragment shader doesn't use it. r=jrmuizel 2020-05-01 00:33:39 +00:00
peek-poke Bug 1612988 - Fix warning in a peek_poke test. r=jrmuizel 2020-02-10 14:10:26 +00:00
swgl Bug 1634130 - avoid 0-length edges in SWGL rasterizer. r=jimb 2020-05-01 04:59:08 +00:00
tileview Bug 1634439 - Update RON dependency to 0.5 r=aosmond 2020-05-04 18:49:46 +00:00
webrender Bug 1634243 - Remove ScrollNodeAndClipChain type from WR internals. r=Bert 2020-05-04 20:44:24 +00:00
webrender_api Bug 1635022 - Add support for specifying blend container r=kats,Bert 2020-05-04 20:28:44 +00:00
webrender_build Bug 1628175 - WebGL is drawn into the picture cache and then onto the screen r=gw 2020-04-30 07:08:17 +00:00
wr_malloc_size_of Bug 1567241 - Update to euclid 0.20. r=kvark, emilio. 2019-07-18 22:54:16 +02:00
wrench Bug 1634439 - Update RON dependency to 0.5 r=aosmond 2020-05-04 18:49:46 +00:00
.gitignore
.taskcluster.yml Bug 1634275 - Update glslopt to 0.1.2 to remove dependency on bindgen. r=jrmuizel,kats 2020-04-30 12:25:17 +00:00
Cargo.lock Bug 1634439 - Update RON dependency to 0.5 r=aosmond 2020-05-04 18:49:46 +00:00
Cargo.toml Bug 1605283 - Improve support for invalidation debugging and testing r=gw 2020-01-18 08:22:51 +00:00
LICENSE
README.md Bug 1587650 - Update README.md with more informative intro r=gw 2019-10-18 01:04:50 +00:00
rustfmt.toml
servo-tidy.toml Bug 1628772 - Update core-foundation dependency to 0.7 r=kats 2020-04-11 20:14:41 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.